PlY               142 modules/games/gui_reversi.c     uchar PlY[61];
PlY               165 modules/games/gui_reversi.c                     PlY[1] = J;
PlY               170 modules/games/gui_reversi.c                         PlY[NPl] = J;
PlY               188 modules/games/gui_reversi.c     else  Place(PlX[E], PlY[E], Player, 1);