root/lib/lua/luaconf.h

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   1 /*
   2 ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
   3 ** Configuration file for Lua
   4 ** See Copyright Notice in lua.h
   5 */
   6 
   7 
   8 #ifndef lconfig_h
   9 #define lconfig_h
  10 
  11 #include <limits.h>
  12 #include <stddef.h>
  13 
  14 
  15 /*
  16 ** ==================================================================
  17 ** Search for "@@" to find all configurable definitions.
  18 ** ===================================================================
  19 */
  20 
  21 
  22 /*
  23 @@ LUA_ANSI controls the use of non-ansi features.
  24 ** CHANGE it (define it) if you want Lua to avoid the use of any
  25 ** non-ansi feature or library.
  26 */
  27 #if defined(__STRICT_ANSI__)
  28 #define LUA_ANSI
  29 #endif
  30 
  31 
  32 #if !defined(LUA_ANSI) && defined(_WIN32)
  33 #define LUA_WIN
  34 #endif
  35 
  36 #if defined(LUA_USE_LINUX)
  37 #define LUA_USE_POSIX
  38 #define LUA_USE_DLOPEN          /* needs an extra library: -ldl */
  39 #define LUA_USE_READLINE        /* needs some extra libraries */
  40 #endif
  41 
  42 #if defined(LUA_USE_MACOSX)
  43 #define LUA_USE_POSIX
  44 #define LUA_DL_DYLD             /* does not need extra library */
  45 #endif
  46 
  47 
  48 
  49 /*
  50 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
  51 @* Interfaces Extension (XSI).
  52 ** CHANGE it (define it) if your system is XSI compatible.
  53 */
  54 #if defined(LUA_USE_POSIX)
  55 #define LUA_USE_MKSTEMP
  56 #define LUA_USE_ISATTY
  57 #define LUA_USE_POPEN
  58 #define LUA_USE_ULONGJMP
  59 #endif
  60 
  61 
  62 /*
  63 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
  64 @* Lua check to set its paths.
  65 @@ LUA_INIT is the name of the environment variable that Lua
  66 @* checks for initialization code.
  67 ** CHANGE them if you want different names.
  68 */
  69 #define LUA_PATH        "LUA_PATH"
  70 #define LUA_CPATH       "LUA_CPATH"
  71 #define LUA_INIT        "LUA_INIT"
  72 
  73 
  74 /*
  75 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
  76 @* Lua libraries.
  77 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
  78 @* C libraries.
  79 ** CHANGE them if your machine has a non-conventional directory
  80 ** hierarchy or if you want to install your libraries in
  81 ** non-conventional directories.
  82 */
  83 #if defined(_WIN32)
  84 /*
  85 ** In Windows, any exclamation mark ('!') in the path is replaced by the
  86 ** path of the directory of the executable file of the current process.
  87 */
  88 #define LUA_LDIR        "!\\lua\\"
  89 #define LUA_CDIR        "!\\"
  90 #define LUA_PATH_DEFAULT  \
  91                 ".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
  92                              LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
  93 #define LUA_CPATH_DEFAULT \
  94         ".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
  95 
  96 #elif defined(HDK_VERSION)
  97 /*
  98 ** reyalp:
  99 ** CHDK paths. C path does not currently apply, but might 
 100 ** want to support modules eventually
 101 */
 102 #define LUA_ROOT        "A/CHDK/"
 103 #define LUA_LDIR        LUA_ROOT "LUALIB/"
 104 //#define LUA_CDIR      LUA_ROOT "MODULES/"
 105 #define LUA_PATH_DEFAULT  \
 106                 LUA_ROOT "SCRIPTS/?.lua;"  LUA_LDIR"?.lua;"
 107 #define LUA_CPATH_DEFAULT  ""
 108 
 109 #else
 110 #define LUA_ROOT        "/usr/local/"
 111 #define LUA_LDIR        LUA_ROOT "share/lua/5.1/"
 112 #define LUA_CDIR        LUA_ROOT "lib/lua/5.1/"
 113 #define LUA_PATH_DEFAULT  \
 114                 "./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
 115                             LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
 116 #define LUA_CPATH_DEFAULT \
 117         "./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
 118 #endif
 119 
 120 
 121 /*
 122 @@ LUA_DIRSEP is the directory separator (for submodules).
 123 ** CHANGE it if your machine does not use "/" as the directory separator
 124 ** and is not Windows. (On Windows Lua automatically uses "\".)
 125 */
 126 #if defined(_WIN32)
 127 #define LUA_DIRSEP      "\\"
 128 #else
 129 #define LUA_DIRSEP      "/"
 130 #endif
 131 
 132 
 133 /*
 134 @@ LUA_PATHSEP is the character that separates templates in a path.
 135 @@ LUA_PATH_MARK is the string that marks the substitution points in a
 136 @* template.
 137 @@ LUA_EXECDIR in a Windows path is replaced by the executable's
 138 @* directory.
 139 @@ LUA_IGMARK is a mark to ignore all before it when bulding the
 140 @* luaopen_ function name.
 141 ** CHANGE them if for some reason your system cannot use those
 142 ** characters. (E.g., if one of those characters is a common character
 143 ** in file/directory names.) Probably you do not need to change them.
 144 */
 145 #define LUA_PATHSEP     ";"
 146 #define LUA_PATH_MARK   "?"
 147 #define LUA_EXECDIR     "!"
 148 #define LUA_IGMARK      "-"
 149 
 150 
 151 /*
 152 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
 153 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
 154 ** machines, ptrdiff_t gives a good choice between int or long.)
 155 */
 156 #define LUA_INTEGER     int
 157 
 158 /*
 159 @@ LUA_API is a mark for all core API functions.
 160 @@ LUALIB_API is a mark for all standard library functions.
 161 ** CHANGE them if you need to define those functions in some special way.
 162 ** For instance, if you want to create one Windows DLL with the core and
 163 ** the libraries, you may want to use the following definition (define
 164 ** LUA_BUILD_AS_DLL to get it).
 165 */
 166 #if defined(LUA_BUILD_AS_DLL)
 167 
 168 #if defined(LUA_CORE) || defined(LUA_LIB)
 169 #define LUA_API __declspec(dllexport)
 170 #else
 171 #define LUA_API __declspec(dllimport)
 172 #endif
 173 
 174 #else
 175 
 176 #if defined(HDK_VERSION)
 177 // Set internal functions as 'short_call' to make CHDK module smaller
 178 #define LUA_API     __attribute__((short_call)) extern
 179 #else
 180 #define LUA_API     extern
 181 #endif
 182 
 183 #endif
 184 
 185 /* more often than not the libs go together with the core */
 186 #define LUALIB_API      LUA_API
 187 
 188 
 189 /*
 190 @@ LUAI_FUNC is a mark for all extern functions that are not to be
 191 @* exported to outside modules.
 192 @@ LUAI_DATA is a mark for all extern (const) variables that are not to
 193 @* be exported to outside modules.
 194 ** CHANGE them if you need to mark them in some special way. Elf/gcc
 195 ** (versions 3.2 and later) mark them as "hidden" to optimize access
 196 ** when Lua is compiled as a shared library.
 197 */
 198 #if defined(luaall_c)
 199 #define LUAI_FUNC       static
 200 #define LUAI_DATA       /* empty */
 201 
 202 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
 203       defined(__ELF__)
 204 /* reyalp: hidden is irrelevant if not dynamically linked*/
 205 #if defined(HDK_VERSION)
 206 // Set internal functions as 'short_call' to make CHDK module smaller
 207 #define LUAI_FUNC   __attribute__((short_call)) extern
 208 #define LUAI_DATA   extern
 209 #else
 210 #define LUAI_FUNC   __attribute__((visibility("hidden"))) extern
 211 #define LUAI_DATA   LUAI_FUNC
 212 #endif
 213 
 214 #else
 215 #define LUAI_FUNC       extern
 216 #define LUAI_DATA       extern
 217 #endif
 218 
 219 
 220 
 221 /*
 222 @@ LUA_QL describes how error messages quote program elements.
 223 ** CHANGE it if you want a different appearance.
 224 */
 225 #define LUA_QL(x)       "'" x "'"
 226 #define LUA_QS          LUA_QL("%s")
 227 
 228 
 229 /*
 230 @@ LUA_IDSIZE gives the maximum size for the description of the source
 231 @* of a function in debug information.
 232 ** CHANGE it if you want a different size.
 233 */
 234 #define LUA_IDSIZE      60
 235 
 236 
 237 /*
 238 ** {==================================================================
 239 ** Stand-alone configuration
 240 ** ===================================================================
 241 */
 242 
 243 #if defined(lua_c) || defined(luaall_c)
 244 
 245 /*
 246 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
 247 @* is, whether we're running lua interactively).
 248 ** CHANGE it if you have a better definition for non-POSIX/non-Windows
 249 ** systems.
 250 */
 251 #if defined(LUA_USE_ISATTY)
 252 #include <unistd.h>
 253 #define lua_stdin_is_tty()      isatty(0)
 254 #elif defined(LUA_WIN)
 255 #include <io.h>
 256 #include <stdio.h>
 257 #define lua_stdin_is_tty()      _isatty(_fileno(stdin))
 258 #else
 259 #define lua_stdin_is_tty()      1  /* assume stdin is a tty */
 260 #endif
 261 
 262 
 263 /*
 264 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
 265 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
 266 ** CHANGE them if you want different prompts. (You can also change the
 267 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
 268 */
 269 #define LUA_PROMPT              "> "
 270 #define LUA_PROMPT2             ">> "
 271 
 272 
 273 /*
 274 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
 275 ** CHANGE it if your stand-alone interpreter has a different name and
 276 ** your system is not able to detect that name automatically.
 277 */
 278 #define LUA_PROGNAME            "lua"
 279 
 280 
 281 /*
 282 @@ LUA_MAXINPUT is the maximum length for an input line in the
 283 @* stand-alone interpreter.
 284 ** CHANGE it if you need longer lines.
 285 */
 286 #define LUA_MAXINPUT    512
 287 
 288 
 289 /*
 290 @@ lua_readline defines how to show a prompt and then read a line from
 291 @* the standard input.
 292 @@ lua_saveline defines how to "save" a read line in a "history".
 293 @@ lua_freeline defines how to free a line read by lua_readline.
 294 ** CHANGE them if you want to improve this functionality (e.g., by using
 295 ** GNU readline and history facilities).
 296 */
 297 #if defined(LUA_USE_READLINE)
 298 #include <stdio.h>
 299 #include <readline/readline.h>
 300 #include <readline/history.h>
 301 #define lua_readline(L,b,p)     ((void)L, ((b)=readline(p)) != NULL)
 302 #define lua_saveline(L,idx) \
 303         if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
 304           add_history(lua_tostring(L, idx));  /* add it to history */
 305 #define lua_freeline(L,b)       ((void)L, free(b))
 306 #else
 307 #define lua_readline(L,b,p)     \
 308         ((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
 309         fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
 310 #define lua_saveline(L,idx)     { (void)L; (void)idx; }
 311 #define lua_freeline(L,b)       { (void)L; (void)b; }
 312 #endif
 313 
 314 #endif
 315 
 316 /* }================================================================== */
 317 
 318 
 319 /*
 320 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
 321 @* as a percentage.
 322 ** CHANGE it if you want the GC to run faster or slower (higher values
 323 ** mean larger pauses which mean slower collection.) You can also change
 324 ** this value dynamically.
 325 */
 326 #define LUAI_GCPAUSE    200  /* 200% (wait memory to double before next GC) */
 327 
 328 
 329 /*
 330 @@ LUAI_GCMUL defines the default speed of garbage collection relative to
 331 @* memory allocation as a percentage.
 332 ** CHANGE it if you want to change the granularity of the garbage
 333 ** collection. (Higher values mean coarser collections. 0 represents
 334 ** infinity, where each step performs a full collection.) You can also
 335 ** change this value dynamically.
 336 */
 337 #define LUAI_GCMUL      200 /* GC runs 'twice the speed' of memory allocation */
 338 
 339 
 340 
 341 /*
 342 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
 343 ** CHANGE it (define it) if you want exact compatibility with the
 344 ** behavior of setn/getn in Lua 5.0.
 345 */
 346 #undef LUA_COMPAT_GETN
 347 
 348 /*
 349 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
 350 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
 351 ** function (the function is still available as 'package.loadlib').
 352 */
 353 #undef LUA_COMPAT_LOADLIB
 354 
 355 /*
 356 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
 357 ** CHANGE it to undefined as soon as your programs use only '...' to
 358 ** access vararg parameters (instead of the old 'arg' table).
 359 */
 360 #undef LUA_COMPAT_VARARG
 361 
 362 /*
 363 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
 364 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
 365 ** the new '%' operator instead of 'math.mod'.
 366 */
 367 #undef LUA_COMPAT_MOD
 368 
 369 /*
 370 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
 371 @* facility.
 372 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
 373 ** off the advisory error when nesting [[...]].
 374 */
 375 #undef LUA_COMPAT_LSTR
 376 
 377 /*
 378 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
 379 ** CHANGE it to undefined as soon as you rename 'string.gfind' to
 380 ** 'string.gmatch'.
 381 */
 382 #undef LUA_COMPAT_GFIND
 383 
 384 /*
 385 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
 386 @* behavior.
 387 ** CHANGE it to undefined as soon as you replace to 'luaL_register'
 388 ** your uses of 'luaL_openlib'
 389 */
 390 #undef LUA_COMPAT_OPENLIB
 391 
 392 
 393 
 394 /*
 395 @@ luai_apicheck is the assert macro used by the Lua-C API.
 396 ** CHANGE luai_apicheck if you want Lua to perform some checks in the
 397 ** parameters it gets from API calls. This may slow down the interpreter
 398 ** a bit, but may be quite useful when debugging C code that interfaces
 399 ** with Lua. A useful redefinition is to use assert.h.
 400 */
 401 #if defined(LUA_USE_APICHECK)
 402 #include <assert.h>
 403 #define luai_apicheck(L,o)      { (void)L; assert(o); }
 404 #else
 405 #define luai_apicheck(L,o)      { (void)L; }
 406 #endif
 407 
 408 
 409 /*
 410 @@ LUAI_BITSINT defines the number of bits in an int.
 411 ** CHANGE here if Lua cannot automatically detect the number of bits of
 412 ** your machine. Probably you do not need to change this.
 413 */
 414 /* avoid overflows in comparison */
 415 #if INT_MAX-20 < 32760
 416 #define LUAI_BITSINT    16
 417 #elif INT_MAX > 2147483640L
 418 /* int has at least 32 bits */
 419 #define LUAI_BITSINT    32
 420 #else
 421 #error "you must define LUA_BITSINT with number of bits in an integer"
 422 #endif
 423 
 424 
 425 /*
 426 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
 427 @@ LUAI_INT32 is an signed integer with at least 32 bits.
 428 @@ LUAI_UMEM is an unsigned integer big enough to count the total
 429 @* memory used by Lua.
 430 @@ LUAI_MEM is a signed integer big enough to count the total memory
 431 @* used by Lua.
 432 ** CHANGE here if for some weird reason the default definitions are not
 433 ** good enough for your machine. (The definitions in the 'else'
 434 ** part always works, but may waste space on machines with 64-bit
 435 ** longs.) Probably you do not need to change this.
 436 */
 437 #if LUAI_BITSINT >= 32
 438 #define LUAI_UINT32     unsigned int
 439 #define LUAI_INT32      int
 440 #define LUAI_MAXINT32   INT_MAX
 441 #define LUAI_UMEM       size_t
 442 #define LUAI_MEM        ptrdiff_t
 443 #else
 444 /* 16-bit ints */
 445 #define LUAI_UINT32     unsigned long
 446 #define LUAI_INT32      long
 447 #define LUAI_MAXINT32   LONG_MAX
 448 #define LUAI_UMEM       unsigned long
 449 #define LUAI_MEM        long
 450 #endif
 451 
 452 
 453 /*
 454 @@ LUAI_MAXCALLS limits the number of nested calls.
 455 ** CHANGE it if you need really deep recursive calls. This limit is
 456 ** arbitrary; its only purpose is to stop infinite recursion before
 457 ** exhausting memory.
 458 */
 459 #define LUAI_MAXCALLS   20000
 460 
 461 
 462 /*
 463 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
 464 @* can use.
 465 ** CHANGE it if you need lots of (Lua) stack space for your C
 466 ** functions. This limit is arbitrary; its only purpose is to stop C
 467 ** functions to consume unlimited stack space. (must be smaller than
 468 ** -LUA_REGISTRYINDEX)
 469 */
 470 #define LUAI_MAXCSTACK  8000
 471 
 472 
 473 
 474 /*
 475 ** {==================================================================
 476 ** CHANGE (to smaller values) the following definitions if your system
 477 ** has a small C stack. (Or you may want to change them to larger
 478 ** values if your system has a large C stack and these limits are
 479 ** too rigid for you.) Some of these constants control the size of
 480 ** stack-allocated arrays used by the compiler or the interpreter, while
 481 ** others limit the maximum number of recursive calls that the compiler
 482 ** or the interpreter can perform. Values too large may cause a C stack
 483 ** overflow for some forms of deep constructs.
 484 ** ===================================================================
 485 */
 486 
 487 
 488 /*
 489 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
 490 @* syntactical nested non-terminals in a program.
 491 */
 492 #define LUAI_MAXCCALLS          200
 493 
 494 
 495 /*
 496 @@ LUAI_MAXVARS is the maximum number of local variables per function
 497 @* (must be smaller than 250).
 498 */
 499 #define LUAI_MAXVARS            200
 500 
 501 
 502 /*
 503 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
 504 @* (must be smaller than 250).
 505 */
 506 #define LUAI_MAXUPVALUES        60
 507 
 508 
 509 /*
 510 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
 511 */
 512 #define LUAL_BUFFERSIZE         512 /*BUFSIZ*/
 513 
 514 /* }================================================================== */
 515 
 516 
 517 
 518 
 519 /*
 520 ** {==================================================================
 521 @@ LUA_NUMBER is the type of numbers in Lua.
 522 ** CHANGE the following definitions only if you want to build Lua
 523 ** with a number type different from double. You may also need to
 524 ** change lua_number2int & lua_number2integer.
 525 ** ===================================================================
 526 */
 527 
 528 //#define LUA_NUMBER_DOUBLE
 529 #define LUA_NUMBER      int
 530 
 531 /*
 532 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
 533 @* over a number.
 534 */
 535 #define LUAI_UACNUMBER  int
 536 
 537 
 538 /*
 539 @@ LUA_NUMBER_SCAN is the format for reading numbers.
 540 @@ LUA_NUMBER_FMT is the format for writing numbers.
 541 @@ lua_number2str converts a number to a string.
 542 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
 543 @@ lua_str2number converts a string to a number.
 544 */
 545 #define LUA_NUMBER_SCAN         "%d"
 546 #define LUA_NUMBER_FMT          "%d"
 547 #define lua_number2str(s,n)     sprintf((s), LUA_NUMBER_FMT, (n))
 548 #define LUAI_MAXNUMBER2STR      15
 549 #define lua_str2number(s,p)     strtol((s), (p), 10)
 550 
 551 /*
 552 @@ The luai_num* macros define the primitive operations over numbers.
 553 */
 554 #if defined(LUA_CORE)
 555 //#include <math.h>
 556 #define luai_numadd(a,b)        ((a)+(b))
 557 #define luai_numsub(a,b)        ((a)-(b))
 558 #define luai_nummul(a,b)        ((a)*(b))
 559 // reyalp - added
 560 // provide behavior similar to preivous CPUs for digic 6, instead of triggering exception handler
 561 #ifdef THUMB_FW
 562 #define luai_numdiv(a,b)        (chdk_luai_numdiv((a),(b)))
 563 #define luai_nummod(a,b)        (chdk_luai_nummod((a),(b)))
 564 #else
 565 #define luai_numdiv(a,b)        ((a)/(b))
 566 #define luai_nummod(a,b)        ((a)%(b))
 567 #endif
 568 
 569 #define luai_numpow(a,b)        (luai_ipow(a,b))
 570 #define luai_numunm(a)          (-(a))
 571 #define luai_numeq(a,b)         ((a)==(b))
 572 #define luai_numlt(a,b)         ((a)<(b))
 573 #define luai_numle(a,b)         ((a)<=(b))
 574 #define luai_numisnan(a)        (!luai_numeq((a), (a)))
 575 #endif
 576 
 577 // reyalp - used in lib too
 578 #if defined(LUA_CORE) || defined(LUA_LIB)
 579 LUA_NUMBER luai_ipow(LUA_NUMBER, LUA_NUMBER);
 580 #endif
 581 
 582 /*
 583 @@ lua_number2int is a macro to convert lua_Number to int.
 584 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
 585 ** CHANGE them if you know a faster way to convert a lua_Number to
 586 ** int (with any rounding method and without throwing errors) in your
 587 ** system. In Pentium machines, a naive typecast from double to int
 588 ** in C is extremely slow, so any alternative is worth trying.
 589 */
 590 
 591 /* On a Pentium, resort to a trick */
 592 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
 593     (defined(__i386) || defined (_M_IX86) || defined(__i386__))
 594 
 595 /* On a Microsoft compiler, use assembler */
 596 #if defined(_MSC_VER)
 597 
 598 #define lua_number2int(i,d)   __asm fld d   __asm fistp i
 599 #define lua_number2integer(i,n)         lua_number2int(i, n)
 600 
 601 /* the next trick should work on any Pentium, but sometimes clashes
 602    with a DirectX idiosyncrasy */
 603 #else
 604 
 605 union luai_Cast { double l_d; long l_l; };
 606 #define lua_number2int(i,d) \
 607   { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
 608 #define lua_number2integer(i,n)         lua_number2int(i, n)
 609 
 610 #endif
 611 
 612 
 613 /* this option always works, but may be slow */
 614 #else
 615 #define lua_number2int(i,d)     ((i)=(int)(d))
 616 #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
 617 
 618 #endif
 619 
 620 /* }================================================================== */
 621 
 622 
 623 /*
 624 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
 625 ** CHANGE it if your system requires alignments larger than double. (For
 626 ** instance, if your system supports long doubles and they must be
 627 ** aligned in 16-byte boundaries, then you should add long double in the
 628 ** union.) Probably you do not need to change this.
 629 */
 630 #define LUAI_USER_ALIGNMENT_T   union { double u; void *s; long l; }
 631 
 632 
 633 /*
 634 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
 635 ** CHANGE them if you prefer to use longjmp/setjmp even with C++
 636 ** or if want/don't to use _longjmp/_setjmp instead of regular
 637 ** longjmp/setjmp. By default, Lua handles errors with exceptions when
 638 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
 639 ** and with longjmp/setjmp otherwise.
 640 */
 641 #if defined(__cplusplus)
 642 /* C++ exceptions */
 643 #define LUAI_THROW(L,c) throw(c)
 644 #define LUAI_TRY(L,c,a) try { a } catch(...) \
 645         { if ((c)->status == 0) (c)->status = -1; }
 646 #define luai_jmpbuf     int  /* dummy variable */
 647 
 648 #elif defined(LUA_USE_ULONGJMP)
 649 /* in Unix, try _longjmp/_setjmp (more efficient) */
 650 #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
 651 #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
 652 #define luai_jmpbuf     jmp_buf
 653 
 654 #else
 655 /* default handling with long jumps */
 656 #define LUAI_THROW(L,c) longjmp((c)->b, 1)
 657 #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
 658 #define luai_jmpbuf     jmp_buf
 659 
 660 #endif
 661 
 662 
 663 /*
 664 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
 665 @* can do during pattern-matching.
 666 ** CHANGE it if you need more captures. This limit is arbitrary.
 667 */
 668 #define LUA_MAXCAPTURES         32
 669 
 670 
 671 /*
 672 @@ lua_tmpnam is the function that the OS library uses to create a
 673 @* temporary name.
 674 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
 675 ** CHANGE them if you have an alternative to tmpnam (which is considered
 676 ** insecure) or if you want the original tmpnam anyway.  By default, Lua
 677 ** uses tmpnam except when POSIX is available, where it uses mkstemp.
 678 */
 679 #if defined(loslib_c) || defined(luaall_c)
 680 
 681 #if defined(LUA_USE_MKSTEMP)
 682 #include <unistd.h>
 683 #define LUA_TMPNAMBUFSIZE       32
 684 #define lua_tmpnam(b,e) { \
 685         strcpy(b, "/tmp/lua_XXXXXX"); \
 686         e = mkstemp(b); \
 687         if (e != -1) close(e); \
 688         e = (e == -1); }
 689 
 690 #else
 691 #define LUA_TMPNAMBUFSIZE       L_tmpnam
 692 #define lua_tmpnam(b,e)         { e = (tmpnam(b) == NULL); }
 693 #endif
 694 
 695 #endif
 696 
 697 
 698 /*
 699 @@ lua_popen spawns a new process connected to the current one through
 700 @* the file streams.
 701 ** CHANGE it if you have a way to implement it in your system.
 702 */
 703 #if defined(LUA_USE_POPEN)
 704 
 705 #define lua_popen(L,c,m)        ((void)L, fflush(NULL), popen(c,m))
 706 #define lua_pclose(L,file)      ((void)L, (pclose(file) != -1))
 707 
 708 #elif defined(LUA_WIN)
 709 
 710 #define lua_popen(L,c,m)        ((void)L, _popen(c,m))
 711 #define lua_pclose(L,file)      ((void)L, (_pclose(file) != -1))
 712 
 713 #else
 714 
 715 #define lua_popen(L,c,m)        ((void)((void)c, m),  \
 716                 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
 717 #define lua_pclose(L,file)              ((void)((void)L, file), 0)
 718 
 719 #endif
 720 
 721 /*
 722 @@ LUA_DL_* define which dynamic-library system Lua should use.
 723 ** CHANGE here if Lua has problems choosing the appropriate
 724 ** dynamic-library system for your platform (either Windows' DLL, Mac's
 725 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
 726 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
 727 ** it.  To use dlopen you also need to adapt the src/Makefile (probably
 728 ** adding -ldl to the linker options), so Lua does not select it
 729 ** automatically.  (When you change the makefile to add -ldl, you must
 730 ** also add -DLUA_USE_DLOPEN.)
 731 ** If you do not want any kind of dynamic library, undefine all these
 732 ** options.
 733 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
 734 */
 735 #if defined(LUA_USE_DLOPEN)
 736 #define LUA_DL_DLOPEN
 737 #endif
 738 
 739 #if defined(LUA_WIN)
 740 #define LUA_DL_DLL
 741 #endif
 742 
 743 
 744 /*
 745 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
 746 @* (the data goes just *before* the lua_State pointer).
 747 ** CHANGE (define) this if you really need that. This value must be
 748 ** a multiple of the maximum alignment required for your machine.
 749 */
 750 #define LUAI_EXTRASPACE         0
 751 
 752 
 753 /*
 754 @@ luai_userstate* allow user-specific actions on threads.
 755 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
 756 ** extra when a thread is created/deleted/resumed/yielded.
 757 */
 758 #define luai_userstateopen(L)           ((void)L)
 759 #define luai_userstateclose(L)          ((void)L)
 760 #define luai_userstatethread(L,L1)      ((void)L)
 761 #define luai_userstatefree(L)           ((void)L)
 762 #define luai_userstateresume(L,n)       ((void)L)
 763 #define luai_userstateyield(L,n)        ((void)L)
 764 
 765 
 766 /*
 767 @@ LUA_INTFRMLEN is the length modifier for integer conversions
 768 @* in 'string.format'.
 769 @@ LUA_INTFRM_T is the integer type correspoding to the previous length
 770 @* modifier.
 771 ** CHANGE them if your system supports long long or does not support long.
 772 */
 773 
 774 #if defined(LUA_USELONGLONG)
 775 
 776 #define LUA_INTFRMLEN           "ll"
 777 #define LUA_INTFRM_T            long long
 778 
 779 #else
 780 
 781 #define LUA_INTFRMLEN           "l"
 782 #define LUA_INTFRM_T            long
 783 
 784 #endif
 785 
 786 
 787 
 788 /* =================================================================== */
 789 
 790 /*
 791 ** Local configuration. You can use this space to add your redefinitions
 792 ** without modifying the main part of the file.
 793 */
 794 
 795 #ifdef OPT_DBG_LUA_ASSERT
 796 void dbg_dump_assert(const char *dumpname, const char *expr,const char *file, int line);
 797 #define lua_assert(x) ((x)?(void)0:dbg_dump_assert("A/LUAASRT.DMP",#x,__FILE__,__LINE__))
 798 #endif
 799 
 800 #endif
 801 #ifdef THUMB_FW
 802 int chdk_luai_numdiv(int a, int b);
 803 int chdk_luai_nummod(int a, int b);
 804 #endif

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