gehe zum Quellcode dieser Datei
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void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
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#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
Definiert in Zeile 14 der Datei capt_seq.c.
16 " STMFD SP!, {R3-R9,LR} \n"
17 " LDR R6, =0x1AC98 \n"
23 " LDR R0, [R5, #0x14] \n"
26 " BL sub_FF82A5C0 /*_ReceiveMessageQueue*/ \n"
28 " BEQ loc_FF866D88 \n"
30 " LDR R0, =0xFF8667C8 /*'SsShootTask.c'*/ \n"
33 " LDMFD SP!, {R3-R9,PC} \n"
39 " ADDLS PC, PC, R1, LSL#2 \n"
72 " BL shooting_expo_param_override\n"
74 " LDR R0, [R6, #0x24] \n"
76 " BEQ loc_FF866FE4 \n"
79 " LDR R0, [R6, #0x24] \n"
81 " BEQ loc_FF866E54 \n"
85 " STRNE R9, [R5, #4] \n"
86 " LDRNE R0, [R4, #8] \n"
87 " ORRNE R0, R0, #0x40000000 \n"
88 " STRNE R0, [R4, #8] \n"
89 " BNE loc_FF866FE4 \n"
96 " STR R0, [R4, #0x14] \n"
100 " STRNE R9, [R5, #4] \n"
104 " BL sub_FF866844_my \n"
109 " BL sub_FF95F3D8 \n"
113 " BL sub_FF95EF2C \n"
116 " STR R7, [R6, #0x24] \n"
120 " BL sub_FF95F15C \n"
124 " BL sub_FF95F164 \n"
128 " BL sub_FF95F2C4 \n"
132 " LDR R4, [R0, #0xC] \n"
133 " BL sub_FF95F16C \n"
135 " BL sub_FF95FC9C \n"
138 " BNE loc_FF866EF4 \n"
139 " BL sub_FF8749E4 \n"
140 " STR R0, [R4, #0x14] \n"
142 " BL sub_FF960F84 \n"
144 " BL sub_FF96143C \n"
146 " LDR R0, [R4, #0x14] \n"
147 " BL sub_FF874BD8 \n"
150 " BL sub_FF95F15C \n"
154 " BL sub_FF865098 \n"
158 " BL sub_FF95F354 \n"
161 " BL sub_FF864C5C \n"
165 " BL sub_FF95F15C \n"
169 " BL sub_FF95FEE8 \n"
173 " BL sub_FF9600E4 \n"
177 " BL sub_FF9601C8 \n"
181 " BL sub_FF96027C \n"
185 " BL sub_FF9606E0 \n"
189 " BL sub_FF960724 \n"
197 " BL sub_FF960898 \n"
201 " BL sub_FF96092C \n"
205 " BL sub_FF9609E0 \n"
212 " BL sub_FF960778 \n"
216 " BL sub_FF95F574 \n"
217 " BL sub_FF8670FC \n"
221 " BL sub_FF9604F4 \n"
226 " ADD R1, R6, #0x58 \n"
228 " BL _GetPropertyCase \n"
230 " LDRNE R0, =0xFF8667C8 /*'SsShootTask.c'*/ \n"
231 " MOVNE R1, #0x4D0 \n"
232 " BLNE _DebugAssert \n"
233 " LDRH R0, [R6, #0x58] \n"
235 " BLEQ sub_FF9604E8 \n"
239 " BL sub_FF96062C \n"
243 " BL sub_FF86672C \n"
247 " BL sub_FF8269C4 \n"
252 " LDR R0, =0xFF8667C8 /*'SsShootTask.c'*/ \n"
253 " BL _DebugAssert \n"
257 " LDR R1, [R0, #4] \n"
258 " LDR R0, [R5, #0x10] \n"
259 " BL sub_FF82A33C /*_SetEventFlag*/ \n"
261 " LDR R0, [R4, #8] \n"
263 " LDREQ R0, =0xFF8667C8 /*'SsShootTask.c'*/ \n"
264 " MOVEQ R1, #0xF7 \n"
265 " BLEQ _DebugAssert \n"
266 " STR R7, [R4, #8] \n"