root/platform/s5is/sub/101a/capt_seq.c

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DEFINITIONS

This source file includes following definitions.
  1. capt_seq_task
  2. sub_FF866844_my
  3. sub_FF961054_my
  4. exp_drv_task
  5. sub_FF8D1408_my
  6. sub_FF8B4958_my

   1 /*
   2  * capt_seq.c - auto-generated by CHDK code_gen.
   3  */
   4 #include "lolevel.h"
   5 #include "platform.h"
   6 #include "core.h"
   7 
   8 #define USE_STUBS_NRFLAG 1          // see stubs_entry.S
   9 
  10 #include "../../../generic/capt_seq.c"
  11 
  12 /*************************************************************/
  13 //** capt_seq_task @ 0xFF866D48 - 0xFF867010, length=179
  14 void __attribute__((naked,noinline)) capt_seq_task() {
  15 asm volatile (
  16 "    STMFD   SP!, {R3-R9,LR} \n"
  17 "    LDR     R6, =0x1AC98 \n"
  18 "    LDR     R5, =0x5A14 \n"
  19 "    MOV     R9, #1 \n"
  20 "    MOV     R7, #0 \n"
  21 
  22 "loc_FF866D5C:\n"
  23 "    LDR     R0, [R5, #0x14] \n"
  24 "    MOV     R2, #0 \n"
  25 "    MOV     R1, SP \n"
  26 "    BL      sub_FF82A5C0 /*_ReceiveMessageQueue*/ \n"
  27 "    TST     R0, #1 \n"
  28 "    BEQ     loc_FF866D88 \n"
  29 "    LDR     R1, =0x415 \n"
  30 "    LDR     R0, =0xFF8667C8 /*'SsShootTask.c'*/ \n"
  31 "    BL      _DebugAssert \n"
  32 "    BL      _ExitTask \n"
  33 "    LDMFD   SP!, {R3-R9,PC} \n"
  34 
  35 "loc_FF866D88:\n"
  36 "    LDR     R0, [SP] \n"
  37 "    LDR     R1, [R0] \n"
  38 "    CMP     R1, #0x1B \n"
  39 "    ADDLS   PC, PC, R1, LSL#2 \n"
  40 "    B       loc_FF866FD8 \n"
  41 "    B       loc_FF866E0C \n"
  42 "    B       loc_FF866E7C \n"
  43 "    B       loc_FF866E84 \n"
  44 "    B       loc_FF866E9C \n"
  45 "    B       loc_FF866E90 \n"
  46 "    B       loc_FF866EA4 \n"
  47 "    B       loc_FF866EAC \n"
  48 "    B       loc_FF866EB4 \n"
  49 "    B       loc_FF866F0C \n"
  50 "    B       loc_FF866F18 \n"
  51 "    B       loc_FF866F20 \n"
  52 "    B       loc_FF866F28 \n"
  53 "    B       loc_FF866F30 \n"
  54 "    B       loc_FF866F38 \n"
  55 "    B       loc_FF866F40 \n"
  56 "    B       loc_FF866F48 \n"
  57 "    B       loc_FF866F50 \n"
  58 "    B       loc_FF866F58 \n"
  59 "    B       loc_FF866F60 \n"
  60 "    B       loc_FF866F68 \n"
  61 "    B       loc_FF866F70 \n"
  62 "    B       loc_FF866F7C \n"
  63 "    B       loc_FF866F88 \n"
  64 "    B       loc_FF866F90 \n"
  65 "    B       loc_FF866FC0 \n"
  66 "    B       loc_FF866FC8 \n"
  67 "    B       loc_FF866FD0 \n"
  68 "    B       loc_FF866FE4 \n"
  69 
  70 "loc_FF866E0C:\n"
  71 "    BL      sub_FF95F190 \n"
  72 "    BL      shooting_expo_param_override\n"      // added
  73 "    BL      sub_FF864C5C \n"
  74 "    LDR     R0, [R6, #0x24] \n"
  75 "    CMP     R0, #0 \n"
  76 "    BEQ     loc_FF866FE4 \n"
  77 "    BL      sub_FF8664A0 \n"
  78 "    MOV     R4, R0 \n"
  79 "    LDR     R0, [R6, #0x24] \n"
  80 "    CMP     R0, #0 \n"
  81 "    BEQ     loc_FF866E54 \n"
  82 "    MOV     R0, #0xC \n"
  83 "    BL      sub_FF869C60 \n"
  84 "    TST     R0, #1 \n"
  85 "    STRNE   R9, [R5, #4] \n"
  86 "    LDRNE   R0, [R4, #8] \n"
  87 "    ORRNE   R0, R0, #0x40000000 \n"
  88 "    STRNE   R0, [R4, #8] \n"
  89 "    BNE     loc_FF866FE4 \n"
  90 
  91 "loc_FF866E54:\n"
  92 "    MOV     R0, R4 \n"
  93 "    BL      sub_FF960B34 \n"
  94 "    BL      sub_FF973490 \n"
  95 "    BL      sub_FF8749E4 \n"
  96 "    STR     R0, [R4, #0x14] \n"
  97 "    MOV     R0, R4 \n"
  98 "    BL      sub_FF961054 \n"
  99 "    TST     R0, #1 \n"
 100 "    STRNE   R9, [R5, #4] \n"
 101 "    B       loc_FF866FE4 \n"
 102 
 103 "loc_FF866E7C:\n"
 104 "    BL      sub_FF866844_my \n"  // --> Patched. Old value = 0xFF866844.
 105 "    B       loc_FF866E94 \n"
 106 
 107 "loc_FF866E84:\n"
 108 "    MOV     R0, #1 \n"
 109 "    BL      sub_FF95F3D8 \n"
 110 "    B       loc_FF866FE4 \n"
 111 
 112 "loc_FF866E90:\n"
 113 "    BL      sub_FF95EF2C \n"
 114 
 115 "loc_FF866E94:\n"
 116 "    STR     R7, [R6, #0x24] \n"
 117 "    B       loc_FF866FE4 \n"
 118 
 119 "loc_FF866E9C:\n"
 120 "    BL      sub_FF95F15C \n"
 121 "    B       loc_FF866E94 \n"
 122 
 123 "loc_FF866EA4:\n"
 124 "    BL      sub_FF95F164 \n"
 125 "    B       loc_FF866FE4 \n"
 126 
 127 "loc_FF866EAC:\n"
 128 "    BL      sub_FF95F2C4 \n"
 129 "    B       loc_FF866F10 \n"
 130 
 131 "loc_FF866EB4:\n"
 132 "    LDR     R4, [R0, #0xC] \n"
 133 "    BL      sub_FF95F16C \n"
 134 "    MOV     R0, R4 \n"
 135 "    BL      sub_FF95FC9C \n"
 136 "    TST     R0, #1 \n"
 137 "    MOV     R8, R0 \n"
 138 "    BNE     loc_FF866EF4 \n"
 139 "    BL      sub_FF8749E4 \n"
 140 "    STR     R0, [R4, #0x14] \n"
 141 "    MOV     R0, R4 \n"
 142 "    BL      sub_FF960F84 \n"
 143 "    MOV     R0, R4 \n"
 144 "    BL      sub_FF96143C \n"
 145 "    MOV     R8, R0 \n"
 146 "    LDR     R0, [R4, #0x14] \n"
 147 "    BL      sub_FF874BD8 \n"
 148 
 149 "loc_FF866EF4:\n"
 150 "    BL      sub_FF95F15C \n"
 151 "    MOV     R2, R4 \n"
 152 "    MOV     R1, #7 \n"
 153 "    MOV     R0, R8 \n"
 154 "    BL      sub_FF865098 \n"
 155 "    B       loc_FF866FE4 \n"
 156 
 157 "loc_FF866F0C:\n"
 158 "    BL      sub_FF95F354 \n"
 159 
 160 "loc_FF866F10:\n"
 161 "    BL      sub_FF864C5C \n"
 162 "    B       loc_FF866FE4 \n"
 163 
 164 "loc_FF866F18:\n"
 165 "    BL      sub_FF95F15C \n"
 166 "    B       loc_FF866FE4 \n"
 167 
 168 "loc_FF866F20:\n"
 169 "    BL      sub_FF95FEE8 \n"
 170 "    B       loc_FF866FE4 \n"
 171 
 172 "loc_FF866F28:\n"
 173 "    BL      sub_FF9600E4 \n"
 174 "    B       loc_FF866FE4 \n"
 175 
 176 "loc_FF866F30:\n"
 177 "    BL      sub_FF9601C8 \n"
 178 "    B       loc_FF866FE4 \n"
 179 
 180 "loc_FF866F38:\n"
 181 "    BL      sub_FF96027C \n"
 182 "    B       loc_FF866FE4 \n"
 183 
 184 "loc_FF866F40:\n"
 185 "    BL      sub_FF9606E0 \n"
 186 "    B       loc_FF866FE4 \n"
 187 
 188 "loc_FF866F48:\n"
 189 "    BL      sub_FF960724 \n"
 190 "    B       loc_FF866FE4 \n"
 191 
 192 "loc_FF866F50:\n"
 193 "    MOV     R0, #0 \n"
 194 "    B       loc_FF866F74 \n"
 195 
 196 "loc_FF866F58:\n"
 197 "    BL      sub_FF960898 \n"
 198 "    B       loc_FF866FE4 \n"
 199 
 200 "loc_FF866F60:\n"
 201 "    BL      sub_FF96092C \n"
 202 "    B       loc_FF866FE4 \n"
 203 
 204 "loc_FF866F68:\n"
 205 "    BL      sub_FF9609E0 \n"
 206 "    B       loc_FF866FE4 \n"
 207 
 208 "loc_FF866F70:\n"
 209 "    MOV     R0, #1 \n"
 210 
 211 "loc_FF866F74:\n"
 212 "    BL      sub_FF960778 \n"
 213 "    B       loc_FF866FE4 \n"
 214 
 215 "loc_FF866F7C:\n"
 216 "    BL      sub_FF95F574 \n"
 217 "    BL      sub_FF8670FC \n"
 218 "    B       loc_FF866FE4 \n"
 219 
 220 "loc_FF866F88:\n"
 221 "    BL      sub_FF9604F4 \n"
 222 "    B       loc_FF866FE4 \n"
 223 
 224 "loc_FF866F90:\n"
 225 "    MOV     R2, #2 \n"
 226 "    ADD     R1, R6, #0x58 \n"
 227 "    MOV     R0, #0x6F \n"
 228 "    BL      _GetPropertyCase \n"
 229 "    TST     R0, #1 \n"
 230 "    LDRNE   R0, =0xFF8667C8 /*'SsShootTask.c'*/ \n"
 231 "    MOVNE   R1, #0x4D0 \n"
 232 "    BLNE    _DebugAssert \n"
 233 "    LDRH    R0, [R6, #0x58] \n"
 234 "    CMP     R0, #1 \n"
 235 "    BLEQ    sub_FF9604E8 \n"
 236 "    B       loc_FF866FE4 \n"
 237 
 238 "loc_FF866FC0:\n"
 239 "    BL      sub_FF96062C \n"
 240 "    B       loc_FF866FE4 \n"
 241 
 242 "loc_FF866FC8:\n"
 243 "    BL      sub_FF86672C \n"
 244 "    B       loc_FF866FE4 \n"
 245 
 246 "loc_FF866FD0:\n"
 247 "    BL      sub_FF8269C4 \n"
 248 "    B       loc_FF866FE4 \n"
 249 
 250 "loc_FF866FD8:\n"
 251 "    LDR     R1, =0x4F1 \n"
 252 "    LDR     R0, =0xFF8667C8 /*'SsShootTask.c'*/ \n"
 253 "    BL      _DebugAssert \n"
 254 
 255 "loc_FF866FE4:\n"
 256 "    LDR     R0, [SP] \n"
 257 "    LDR     R1, [R0, #4] \n"
 258 "    LDR     R0, [R5, #0x10] \n"
 259 "    BL      sub_FF82A33C /*_SetEventFlag*/ \n"
 260 "    LDR     R4, [SP] \n"
 261 "    LDR     R0, [R4, #8] \n"
 262 "    CMP     R0, #0 \n"
 263 "    LDREQ   R0, =0xFF8667C8 /*'SsShootTask.c'*/ \n"
 264 "    MOVEQ   R1, #0xF7 \n"
 265 "    BLEQ    _DebugAssert \n"
 266 "    STR     R7, [R4, #8] \n"
 267 "    B       loc_FF866D5C \n"
 268 );
 269 }
 270 
 271 /*************************************************************/
 272 //** sub_FF866844_my @ 0xFF866844 - 0xFF866A1C, length=119
 273 void __attribute__((naked,noinline)) sub_FF866844_my() {
 274 asm volatile (
 275 "    STMFD   SP!, {R4-R8,LR} \n"
 276 "    LDR     R4, [R0, #0xC] \n"
 277 "    LDR     R5, =0x1AC98 \n"
 278 "    LDR     R0, [R4, #8] \n"
 279 "    LDR     R6, =0x820A \n"
 280 "    ORR     R0, R0, #1 \n"
 281 "    STR     R0, [R4, #8] \n"
 282 "    LDRH    R0, [R5] \n"
 283 "    LDR     R8, =0x5A14 \n"
 284 "    MOV     R7, #0 \n"
 285 "    CMP     R0, R6 \n"
 286 "    BEQ     loc_FF8668E8 \n"
 287 "    LDRH    R0, [R5, #0x88] \n"
 288 "    CMP     R0, #3 \n"
 289 "    BEQ     loc_FF86693C \n"
 290 "    LDR     R0, [R4, #0xC] \n"
 291 "    CMP     R0, #1 \n"
 292 "    BLS     loc_FF8668F4 \n"
 293 "    LDRH    R0, [R5, #0x86] \n"
 294 "    CMP     R0, #0 \n"
 295 "    BNE     loc_FF86693C \n"
 296 "    LDRH    R0, [R5, #0x82] \n"
 297 "    CMP     R0, #2 \n"
 298 "    BNE     loc_FF866900 \n"
 299 "    BL      sub_FF95F628 \n"
 300 "    LDRH    R0, [R5] \n"
 301 "    CMP     R0, R6 \n"
 302 "    BEQ     loc_FF8668E8 \n"
 303 "    LDRH    R0, [R5, #0x88] \n"
 304 "    CMP     R0, #3 \n"
 305 "    BEQ     loc_FF86693C \n"
 306 "    LDR     R0, [R4, #0xC] \n"
 307 "    CMP     R0, #1 \n"
 308 "    BLS     loc_FF8668F4 \n"
 309 "    LDRH    R0, [R5, #0x86] \n"
 310 "    CMP     R0, #0 \n"
 311 "    BNE     loc_FF86693C \n"
 312 "    LDRH    R0, [R5, #0x82] \n"
 313 "    CMP     R0, #2 \n"
 314 "    BEQ     loc_FF86692C \n"
 315 "    B       loc_FF866900 \n"
 316 
 317 "loc_FF8668E8:\n"
 318 "    LDRH    R0, [R5, #0x88] \n"
 319 "    CMP     R0, #3 \n"
 320 "    BEQ     loc_FF86693C \n"
 321 
 322 "loc_FF8668F4:\n"
 323 "    LDRH    R0, [R5, #0x86] \n"
 324 "    CMP     R0, #0 \n"
 325 "    BNE     loc_FF86693C \n"
 326 
 327 "loc_FF866900:\n"
 328 "    LDRH    R0, [R5, #0x82] \n"
 329 "    CMP     R0, #1 \n"
 330 "    BNE     loc_FF86693C \n"
 331 "    LDRH    R0, [R5] \n"
 332 "    CMP     R0, R6 \n"
 333 "    LDRNE   R0, [R4, #0xC] \n"
 334 "    CMPNE   R0, #1 \n"
 335 "    BLS     loc_FF86693C \n"
 336 "    LDR     R0, [R4, #0x10] \n"
 337 "    CMP     R0, #1 \n"
 338 "    BNE     loc_FF86693C \n"
 339 
 340 "loc_FF86692C:\n"
 341 "    LDR     R2, =0xEA60 \n"
 342 "    LDR     R0, [R8, #0x10] \n"
 343 "    MOV     R1, #0x40000000 \n"
 344 "    BL      sub_FF869FC0 \n"
 345 
 346 "loc_FF86693C:\n"
 347 "    BL      sub_FF86672C \n"
 348 "    LDR     R0, [R5, #0x24] \n"
 349 "    CMP     R0, #0 \n"
 350 "    MOVEQ   R0, #2 \n"
 351 "    BLEQ    sub_FF85FD44 \n"
 352 "    BL      sub_FF95F16C \n"
 353 "    LDR     R0, [R4, #0x18] \n"
 354 "    CMP     R0, #0 \n"
 355 "    BLNE    sub_FF861FF0 \n"
 356 "    LDR     R0, [R5, #0x24] \n"
 357 "    CMP     R0, #0 \n"
 358 "    BNE     loc_FF8669B8 \n"
 359 "    MOV     R0, R4 \n"
 360 "    BL      sub_FF960B34 \n"
 361 "    MOV     R0, R4 \n"
 362 "    BL      sub_FF95F8B8 \n"
 363 "    TST     R0, #1 \n"
 364 "    MOVNE   R2, R4 \n"
 365 "    LDMNEFD SP!, {R4-R8,LR} \n"
 366 "    MOVNE   R1, #1 \n"
 367 "    BNE     sub_FF865098 \n"
 368 "    BL      sub_FF973490 \n"
 369 "    BL      sub_FF8749E4 \n"
 370 "    STR     R0, [R4, #0x14] \n"
 371 "    MOV     R0, R4 \n"
 372 "    BL      sub_FF960F84 \n"
 373 "    BL      sub_FF961874 \n"
 374 "    MOV     R0, R4 \n"
 375 "    BL      sub_FF961054_my \n"  // --> Patched. Old value = 0xFF961054. This is where shooting AND darkframe sub is done so hook it
 376 "    MOV     R7, R0 \n"
 377 "    BL      capt_seq_hook_raw_here \n"         // added
 378 "    B       loc_FF8669C4 \n"
 379 
 380 "loc_FF8669B8:\n"
 381 "    LDR     R0, [R8, #4] \n"
 382 "    CMP     R0, #0 \n"
 383 "    MOVNE   R7, #0x1D \n"
 384 
 385 "loc_FF8669C4:\n"
 386 "    MOV     R2, R4 \n"
 387 "    MOV     R1, #1 \n"
 388 "    MOV     R0, R7 \n"
 389 "    BL      sub_FF865098 \n"
 390 "    BL      sub_FF9613DC \n"
 391 "    CMP     R0, #0 \n"
 392 "    LDRNE   R0, [R4, #8] \n"
 393 "    ORRNE   R0, R0, #0x2000 \n"
 394 "    STRNE   R0, [R4, #8] \n"
 395 "    LDR     R0, [R4, #0x18] \n"
 396 "    CMP     R0, #0 \n"
 397 "    BLNE    sub_FF862008 \n"
 398 "    LDRH    R0, [R5, #0x88] \n"
 399 "    CMP     R0, #3 \n"
 400 "    LDMEQFD SP!, {R4-R8,PC} \n"
 401 "    LDRH    R0, [R5, #0x86] \n"
 402 "    CMP     R0, #0 \n"
 403 "    LDREQH  R0, [R5, #0x82] \n"
 404 "    CMPEQ   R0, #2 \n"
 405 "    MOVEQ   R0, R4 \n"
 406 "    LDMEQFD SP!, {R4-R8,LR} \n"
 407 "    BEQ     sub_FF95F670 \n"
 408 "    LDMFD   SP!, {R4-R8,PC} \n"
 409 );
 410 }
 411 
 412 /*************************************************************/
 413 //** sub_FF961054_my @ 0xFF961054 - 0xFF9610C0, length=28
 414 void __attribute__((naked,noinline)) sub_FF961054_my() {
 415 asm volatile (
 416 "    STMFD   SP!, {R0-R8,LR} \n"
 417 "    MOV     R4, R0 \n"
 418 "    BL      sub_FF9619B0 \n"
 419 "    MVN     R1, #0 \n"
 420 "    BL      sub_FF82A370 /*_ClearEventFlag*/ \n"
 421 "    MOV     R2, #4 \n"
 422 "    ADD     R1, SP, #8 \n"
 423 "    MOV     R0, #0x8A \n"
 424 "    BL      _GetPropertyCase \n"
 425 "    TST     R0, #1 \n"
 426 "    LDRNE   R1, =0x1D2 \n"
 427 "    LDRNE   R0, =0xFF96126C /*'SsCaptureSeq.c'*/ \n"
 428 "    BLNE    _DebugAssert \n"
 429 "    LDR     R6, =0x1AD48 \n"
 430 "    LDR     R7, =0x1AC98 \n"
 431 "    LDRSH   R1, [R6, #0xE] \n"
 432 "    LDR     R0, [R7, #0x7C] \n"
 433 //"  BL      _sub_FF91C100 \n"  // --> Nullsub call removed.
 434 "    BL      _GetCCDTemperature \n"
 435 "    LDR     R2, =0xB708 \n"
 436 "    ADD     R3, R4, #0x78 \n"
 437 "    STRH    R0, [R4, #0x74] \n"
 438 "    STRD    R2, [SP] \n"
 439 "    MOV     R1, R0 \n"
 440 "    LDRH    R0, [R7, #0x54] \n"
 441 "    LDRSH   R2, [R6, #0xC] \n"
 442 "    LDR     R3, =0xB704 \n"
 443 "    BL      sub_FFA40388 \n"  // 2 (NR) is set into 0xB704 in this sub! Still before shooting
 444 "    BL      wait_until_remote_button_is_released\n" // added
 445 "    BL      capt_seq_hook_set_nr\n"                 // added
 446 "    LDR     PC, =0xFF9610C4 \n"  // Continue in firmware
 447 );
 448 }
 449 
 450 /*************************************************************/
 451 //** exp_drv_task @ 0xFF8D3888 - 0xFF8D3E50, length=371
 452 void __attribute__((naked,noinline)) exp_drv_task() {
 453 asm volatile (
 454 "    STMFD   SP!, {R4-R8,LR} \n"
 455 "    LDR     R8, =0xBB8 \n"
 456 "    LDR     R6, =0x3F21C \n"
 457 "    LDR     R5, =0x7B5C \n"
 458 "    SUB     SP, SP, #0x20 \n"
 459 "    ADD     R7, SP, #0x10 \n"
 460 
 461 "loc_FF8D38A0:\n"
 462 "    LDR     R0, [R5, #0x20] \n"
 463 "    MOV     R2, #0 \n"
 464 "    ADD     R1, SP, #0x1C \n"
 465 "    BL      sub_FF82A5C0 /*_ReceiveMessageQueue*/ \n"
 466 "    LDR     R0, [SP, #0x1C] \n"
 467 "    LDR     R1, [R0] \n"
 468 "    CMP     R1, #0x23 \n"
 469 "    BNE     loc_FF8D38E0 \n"
 470 "    LDR     R0, [SP, #0x1C] \n"
 471 "    BL      sub_FF8D4900 \n"
 472 "    LDR     R0, [R5, #0x1C] \n"
 473 "    MOV     R1, #1 \n"
 474 "    BL      sub_FF82A33C /*_SetEventFlag*/ \n"
 475 "    BL      _ExitTask \n"
 476 "    ADD     SP, SP, #0x20 \n"
 477 "    LDMFD   SP!, {R4-R8,PC} \n"
 478 
 479 "loc_FF8D38E0:\n"
 480 "    CMP     R1, #0x22 \n"
 481 "    BNE     loc_FF8D38FC \n"
 482 "    LDR     R2, [R0, #0x88]! \n"
 483 "    LDR     R1, [R0, #4] \n"
 484 "    MOV     R0, R1 \n"
 485 "    BLX     R2 \n"
 486 "    B       loc_FF8D3E48 \n"
 487 
 488 "loc_FF8D38FC:\n"
 489 "    CMP     R1, #0x1D \n"
 490 "    BNE     loc_FF8D394C \n"
 491 "    LDR     R0, [R5, #0x1C] \n"
 492 "    MOV     R1, #0x80 \n"
 493 "    BL      sub_FF82A370 /*_ClearEventFlag*/ \n"
 494 "    LDR     R0, =0xFF8D03F0 \n"
 495 "    MOV     R1, #0x80 \n"
 496 "    BL      sub_FF9527A4 \n"
 497 "    LDR     R0, [R5, #0x1C] \n"
 498 "    MOV     R2, R8 \n"
 499 "    MOV     R1, #0x80 \n"
 500 "    BL      sub_FF82A274 /*_WaitForAllEventFlag*/ \n"
 501 "    TST     R0, #1 \n"
 502 "    LDRNE   R1, =0xCAE \n"
 503 "    BNE     loc_FF8D39E4 \n"
 504 
 505 "loc_FF8D3938:\n"
 506 "    LDR     R1, [SP, #0x1C] \n"
 507 "    LDR     R0, [R1, #0x8C] \n"
 508 "    LDR     R1, [R1, #0x88] \n"
 509 "    BLX     R1 \n"
 510 "    B       loc_FF8D3E48 \n"
 511 
 512 "loc_FF8D394C:\n"
 513 "    CMP     R1, #0x1E \n"
 514 "    BNE     loc_FF8D398C \n"
 515 "    LDR     R0, [R5, #0x1C] \n"
 516 "    MOV     R1, #0x100 \n"
 517 "    BL      sub_FF82A370 /*_ClearEventFlag*/ \n"
 518 "    LDR     R0, =0xFF8D0400 \n"
 519 "    MOV     R1, #0x100 \n"
 520 "    BL      sub_FF952F4C \n"
 521 "    LDR     R0, [R5, #0x1C] \n"
 522 "    MOV     R2, R8 \n"
 523 "    MOV     R1, #0x100 \n"
 524 "    BL      sub_FF82A274 /*_WaitForAllEventFlag*/ \n"
 525 "    TST     R0, #1 \n"
 526 "    BEQ     loc_FF8D3938 \n"
 527 "    LDR     R1, =0xCB8 \n"
 528 "    B       loc_FF8D39E4 \n"
 529 
 530 "loc_FF8D398C:\n"
 531 "    CMP     R1, #0x1F \n"
 532 "    CMPNE   R1, #0x20 \n"
 533 "    BNE     loc_FF8D3A34 \n"
 534 "    MOV     R4, R0 \n"
 535 "    LDR     R0, [R5, #0x1C] \n"
 536 "    MOV     R1, #0x40 \n"
 537 "    BL      sub_FF82A370 /*_ClearEventFlag*/ \n"
 538 "    LDR     R0, [R4] \n"
 539 "    MOV     R1, #0x40 \n"
 540 "    CMP     R0, #0x1F \n"
 541 "    LDR     R0, =0xFF8D0440 \n"
 542 "    BNE     loc_FF8D39C4 \n"
 543 "    BL      sub_FF9534B0 \n"
 544 "    B       loc_FF8D39C8 \n"
 545 
 546 "loc_FF8D39C4:\n"
 547 "    BL      sub_FF953550 \n"
 548 
 549 "loc_FF8D39C8:\n"
 550 "    LDR     R0, [R5, #0x1C] \n"
 551 "    MOV     R2, R8 \n"
 552 "    MOV     R1, #0x40 \n"
 553 "    BL      sub_FF82A274 /*_WaitForAllEventFlag*/ \n"
 554 "    TST     R0, #1 \n"
 555 "    BEQ     loc_FF8D3938 \n"
 556 "    LDR     R1, =0xCC6 \n"
 557 
 558 "loc_FF8D39E4:\n"
 559 "    LDR     R0, =0xFF8D0B14 /*'ExpDrv.c'*/ \n"
 560 "    BL      _DebugAssert \n"
 561 "    B       loc_FF8D3938 \n"
 562 "    ANDEQ   R0, R0, R4, LSR R10 \n"
 563 
 564 "loc_FF8D3A34:\n"
 565 "    CMP     R1, #0x21 \n"
 566 "    BNE     loc_FF8D3A4C \n"
 567 "    BL      sub_FF8B4BB4 \n"
 568 "    BL      sub_FF8B5868 \n"
 569 "    BL      sub_FF8B53A4 \n"
 570 "    B       loc_FF8D3938 \n"
 571 
 572 "loc_FF8D3A4C:\n"
 573 "    CMP     R1, #0xD \n"
 574 "    MOV     R4, #1 \n"
 575 "    BNE     loc_FF8D3AB0 \n"
 576 "    LDR     R1, [R0, #0x7C] \n"
 577 "    ADD     R1, R1, R1, LSL#1 \n"
 578 "    ADD     R1, R0, R1, LSL#2 \n"
 579 "    SUB     R1, R1, #8 \n"
 580 "    LDMIA   R1, {R2,R3,R12} \n"
 581 "    STMIA   R7, {R2,R3,R12} \n"
 582 "    BL      sub_FF8D23E0 \n"
 583 "    LDR     R0, [SP, #0x1C] \n"
 584 "    LDR     R1, [R0, #0x7C] \n"
 585 "    LDR     R3, [R0, #0x88] \n"
 586 "    LDR     R2, [R0, #0x8C] \n"
 587 "    ADD     R0, R0, #4 \n"
 588 "    BLX     R3 \n"
 589 "    LDR     R0, [SP, #0x1C] \n"
 590 "    BL      sub_FF8D4CC8 \n"
 591 "    LDR     R0, [SP, #0x1C] \n"
 592 "    LDR     R1, [R0, #0x7C] \n"
 593 "    LDR     R3, [R0, #0x90] \n"
 594 "    LDR     R2, [R0, #0x94] \n"
 595 "    ADD     R0, R0, #4 \n"
 596 "    BLX     R3 \n"
 597 "    B       loc_FF8D3D80 \n"
 598 
 599 "loc_FF8D3AB0:\n"
 600 "    CMP     R1, #0xE \n"
 601 "    CMPNE   R1, #0xF \n"
 602 "    BNE     loc_FF8D3B58 \n"
 603 "    ADD     R2, SP, #4 \n"
 604 "    ADD     R1, SP, #0x10 \n"
 605 "    BL      sub_FF8D2618 \n"
 606 "    CMP     R0, #1 \n"
 607 "    MOV     R4, R0 \n"
 608 "    CMPNE   R4, #5 \n"
 609 "    BNE     loc_FF8D3AF8 \n"
 610 "    LDR     R0, [SP, #0x1C] \n"
 611 "    MOV     R2, R4 \n"
 612 "    LDR     R1, [R0, #0x7C]! \n"
 613 "    LDR     R12, [R0, #0xC]! \n"
 614 "    LDR     R3, [R0, #4] \n"
 615 "    ADD     R0, SP, #4 \n"
 616 "    BLX     R12 \n"
 617 "    B       loc_FF8D3B30 \n"
 618 
 619 "loc_FF8D3AF8:\n"
 620 "    LDR     R0, [SP, #0x1C] \n"
 621 "    CMP     R4, #2 \n"
 622 "    LDR     R3, [R0, #0x8C] \n"
 623 "    CMPNE   R4, #6 \n"
 624 "    BNE     loc_FF8D3B40 \n"
 625 "    LDR     R12, [R0, #0x88] \n"
 626 "    ADD     R0, SP, #4 \n"
 627 "    MOV     R2, R4 \n"
 628 "    MOV     R1, #1 \n"
 629 "    BLX     R12 \n"
 630 "    LDR     R0, [SP, #0x1C] \n"
 631 "    ADD     R2, SP, #4 \n"
 632 "    ADD     R1, SP, #0x10 \n"
 633 "    BL      sub_FF8D35E8 \n"
 634 
 635 "loc_FF8D3B30:\n"
 636 "    LDR     R0, [SP, #0x1C] \n"
 637 "    MOV     R1, R4 \n"
 638 "    BL      sub_FF8D3834 \n"
 639 "    B       loc_FF8D3D80 \n"
 640 
 641 "loc_FF8D3B40:\n"
 642 "    LDR     R1, [R0, #0x7C] \n"
 643 "    LDR     R12, [R0, #0x88] \n"
 644 "    ADD     R0, R0, #4 \n"
 645 "    MOV     R2, R4 \n"
 646 "    BLX     R12 \n"
 647 "    B       loc_FF8D3D80 \n"
 648 
 649 "loc_FF8D3B58:\n"
 650 "    CMP     R1, #0x19 \n"
 651 "    CMPNE   R1, #0x1A \n"
 652 "    BNE     loc_FF8D3BA4 \n"
 653 "    LDR     R1, [R0, #0x7C] \n"
 654 "    ADD     R1, R1, R1, LSL#1 \n"
 655 "    ADD     R1, R0, R1, LSL#2 \n"
 656 "    SUB     R1, R1, #8 \n"
 657 "    LDMIA   R1, {R2-R4} \n"
 658 "    STMIA   R7, {R2-R4} \n"
 659 "    BL      sub_FF8D19BC \n"
 660 "    LDR     R0, [SP, #0x1C] \n"
 661 "    LDR     R1, [R0, #0x7C] \n"
 662 "    LDR     R3, [R0, #0x88] \n"
 663 "    LDR     R2, [R0, #0x8C] \n"
 664 "    ADD     R0, R0, #4 \n"
 665 "    BLX     R3 \n"
 666 "    LDR     R0, [SP, #0x1C] \n"
 667 "    BL      sub_FF8D1CA0 \n"
 668 "    B       loc_FF8D3D80 \n"
 669 
 670 "loc_FF8D3BA4:\n"
 671 "    ADD     R1, R0, #4 \n"
 672 "    LDMIA   R1, {R2,R3,R12} \n"
 673 "    STMIA   R7, {R2,R3,R12} \n"
 674 "    LDR     R1, [R0] \n"
 675 "    CMP     R1, #0x1C \n"
 676 "    ADDLS   PC, PC, R1, LSL#2 \n"
 677 "    B       loc_FF8D3D60 \n"
 678 "    B       loc_FF8D3C34 \n"
 679 "    B       loc_FF8D3C3C \n"
 680 "    B       loc_FF8D3C44 \n"
 681 "    B       loc_FF8D3C44 \n"
 682 "    B       loc_FF8D3C34 \n"
 683 "    B       loc_FF8D3C3C \n"
 684 "    B       loc_FF8D3C44 \n"
 685 "    B       loc_FF8D3C44 \n"
 686 "    B       loc_FF8D3C5C \n"
 687 "    B       loc_FF8D3C5C \n"
 688 "    B       loc_FF8D3D48 \n"
 689 "    B       loc_FF8D3D50 \n"
 690 "    B       loc_FF8D3D58 \n"
 691 "    B       loc_FF8D3D60 \n"
 692 "    B       loc_FF8D3D60 \n"
 693 "    B       loc_FF8D3D60 \n"
 694 "    B       loc_FF8D3C4C \n"
 695 "    B       loc_FF8D3C54 \n"
 696 "    B       loc_FF8D3C68 \n"
 697 "    B       loc_FF8D3C70 \n"
 698 "    B       loc_FF8D3CA0 \n"
 699 "    B       loc_FF8D3CD0 \n"
 700 "    B       loc_FF8D3D00 \n"
 701 "    B       loc_FF8D3D30 \n"
 702 "    B       loc_FF8D3D30 \n"
 703 "    B       loc_FF8D3D60 \n"
 704 "    B       loc_FF8D3D60 \n"
 705 "    B       loc_FF8D3D38 \n"
 706 "    B       loc_FF8D3D40 \n"
 707 
 708 "loc_FF8D3C34:\n"
 709 "    BL      sub_FF8D08F8 \n"
 710 "    B       loc_FF8D3D60 \n"
 711 
 712 "loc_FF8D3C3C:\n"
 713 "    BL      sub_FF8D0B74 \n"
 714 "    B       loc_FF8D3D60 \n"
 715 
 716 "loc_FF8D3C44:\n"
 717 "    BL      sub_FF8D0D74 \n"
 718 "    B       loc_FF8D3D60 \n"
 719 
 720 "loc_FF8D3C4C:\n"
 721 "    BL      sub_FF8D0FC4 \n"
 722 "    B       loc_FF8D3D60 \n"
 723 
 724 "loc_FF8D3C54:\n"
 725 "    BL      sub_FF8D11B4 \n"
 726 "    B       loc_FF8D3D60 \n"
 727 
 728 "loc_FF8D3C5C:\n"
 729 "    BL      sub_FF8D1408_my \n"  // --> Patched. Old value = 0xFF8D1408.
 730 "    MOV     R4, #0 \n"
 731 "    B       loc_FF8D3D60 \n"
 732 
 733 "loc_FF8D3C68:\n"
 734 "    BL      sub_FF8D1540 \n"
 735 "    B       loc_FF8D3D60 \n"
 736 
 737 "loc_FF8D3C70:\n"
 738 "    LDRH    R1, [R0, #4] \n"
 739 "    STRH    R1, [SP, #0x10] \n"
 740 "    LDRH    R1, [R6, #2] \n"
 741 "    STRH    R1, [SP, #0x12] \n"
 742 "    LDRH    R1, [R6, #4] \n"
 743 "    STRH    R1, [SP, #0x14] \n"
 744 "    LDRH    R1, [R6, #6] \n"
 745 "    STRH    R1, [SP, #0x16] \n"
 746 "    LDRH    R1, [R0, #0xC] \n"
 747 "    STRH    R1, [SP, #0x18] \n"
 748 "    BL      sub_FF8D4974 \n"
 749 "    B       loc_FF8D3D60 \n"
 750 
 751 "loc_FF8D3CA0:\n"
 752 "    LDRH    R1, [R0, #4] \n"
 753 "    STRH    R1, [SP, #0x10] \n"
 754 "    LDRH    R1, [R6, #2] \n"
 755 "    STRH    R1, [SP, #0x12] \n"
 756 "    LDRH    R1, [R6, #4] \n"
 757 "    STRH    R1, [SP, #0x14] \n"
 758 "    LDRH    R1, [R6, #6] \n"
 759 "    STRH    R1, [SP, #0x16] \n"
 760 "    LDRH    R1, [R6, #8] \n"
 761 "    STRH    R1, [SP, #0x18] \n"
 762 "    BL      sub_FF8D4AE8 \n"
 763 "    B       loc_FF8D3D60 \n"
 764 
 765 "loc_FF8D3CD0:\n"
 766 "    LDRH    R1, [R6] \n"
 767 "    STRH    R1, [SP, #0x10] \n"
 768 "    LDRH    R1, [R0, #6] \n"
 769 "    STRH    R1, [SP, #0x12] \n"
 770 "    LDRH    R1, [R6, #4] \n"
 771 "    STRH    R1, [SP, #0x14] \n"
 772 "    LDRH    R1, [R6, #6] \n"
 773 "    STRH    R1, [SP, #0x16] \n"
 774 "    LDRH    R1, [R6, #8] \n"
 775 "    STRH    R1, [SP, #0x18] \n"
 776 "    BL      sub_FF8D4B90 \n"
 777 "    B       loc_FF8D3D60 \n"
 778 
 779 "loc_FF8D3D00:\n"
 780 "    LDRH    R1, [R6] \n"
 781 "    STRH    R1, [SP, #0x10] \n"
 782 "    LDRH    R1, [R6, #2] \n"
 783 "    STRH    R1, [SP, #0x12] \n"
 784 "    LDRH    R1, [R6, #4] \n"
 785 "    STRH    R1, [SP, #0x14] \n"
 786 "    LDRH    R1, [R6, #6] \n"
 787 "    STRH    R1, [SP, #0x16] \n"
 788 "    LDRH    R1, [R0, #0xC] \n"
 789 "    STRH    R1, [SP, #0x18] \n"
 790 "    BL      sub_FF8D4C30 \n"
 791 "    B       loc_FF8D3D60 \n"
 792 
 793 "loc_FF8D3D30:\n"
 794 "    BL      sub_FF8D1794 \n"
 795 "    B       loc_FF8D3D60 \n"
 796 
 797 "loc_FF8D3D38:\n"
 798 "    BL      sub_FF8D1DA4 \n"
 799 "    B       loc_FF8D3D60 \n"
 800 
 801 "loc_FF8D3D40:\n"
 802 "    BL      sub_FF8D1FD4 \n"
 803 "    B       loc_FF8D3D60 \n"
 804 
 805 "loc_FF8D3D48:\n"
 806 "    BL      sub_FF8D2148 \n"
 807 "    B       loc_FF8D3D60 \n"
 808 
 809 "loc_FF8D3D50:\n"
 810 "    MOV     R1, #0 \n"
 811 "    B       loc_FF8D3D5C \n"
 812 
 813 "loc_FF8D3D58:\n"
 814 "    MOV     R1, #1 \n"
 815 
 816 "loc_FF8D3D5C:\n"
 817 "    BL      sub_FF8D22DC \n"
 818 
 819 "loc_FF8D3D60:\n"
 820 "    LDR     R0, [SP, #0x1C] \n"
 821 "    LDR     R1, [R0, #0x7C] \n"
 822 "    LDR     R3, [R0, #0x88] \n"
 823 "    LDR     R2, [R0, #0x8C] \n"
 824 "    ADD     R0, R0, #4 \n"
 825 "    BLX     R3 \n"
 826 "    CMP     R4, #1 \n"
 827 "    BNE     loc_FF8D3DC8 \n"
 828 
 829 "loc_FF8D3D80:\n"
 830 "    LDR     R0, [SP, #0x1C] \n"
 831 "    MOV     R2, #0xC \n"
 832 "    LDR     R1, [R0, #0x7C] \n"
 833 "    ADD     R1, R1, R1, LSL#1 \n"
 834 "    ADD     R0, R0, R1, LSL#2 \n"
 835 "    SUB     R4, R0, #8 \n"
 836 "    LDR     R0, =0x3F21C \n"
 837 "    ADD     R1, SP, #0x10 \n"
 838 "    BL      sub_FFA92AA8 \n"
 839 "    LDR     R0, =0x3F228 \n"
 840 "    MOV     R2, #0xC \n"
 841 "    ADD     R1, SP, #0x10 \n"
 842 "    BL      sub_FFA92AA8 \n"
 843 "    LDR     R0, =0x3F234 \n"
 844 "    MOV     R2, #0xC \n"
 845 "    MOV     R1, R4 \n"
 846 "    BL      sub_FFA92AA8 \n"
 847 "    B       loc_FF8D3E40 \n"
 848 
 849 "loc_FF8D3DC8:\n"
 850 "    LDR     R0, [SP, #0x1C] \n"
 851 "    LDR     R0, [R0] \n"
 852 "    CMP     R0, #9 \n"
 853 "    BNE     loc_FF8D3E10 \n"
 854 "    MOV     R3, #0 \n"
 855 "    STR     R3, [SP] \n"
 856 "    MOV     R3, #1 \n"
 857 "    MOV     R2, #1 \n"
 858 "    MOV     R1, #1 \n"
 859 "    MOV     R0, #0 \n"
 860 "    BL      sub_FF8D06F4 \n"
 861 "    MOV     R3, #0 \n"
 862 "    STR     R3, [SP] \n"
 863 "    MOV     R3, #1 \n"
 864 "    MOV     R2, #1 \n"
 865 "    MOV     R1, #1 \n"
 866 "    MOV     R0, #0 \n"
 867 "    B       loc_FF8D3E3C \n"
 868 
 869 "loc_FF8D3E10:\n"
 870 "    MOV     R3, #1 \n"
 871 "    MOV     R2, #1 \n"
 872 "    MOV     R1, #1 \n"
 873 "    MOV     R0, #1 \n"
 874 "    STR     R3, [SP] \n"
 875 "    BL      sub_FF8D06F4 \n"
 876 "    MOV     R3, #1 \n"
 877 "    MOV     R2, #1 \n"
 878 "    MOV     R1, #1 \n"
 879 "    MOV     R0, #1 \n"
 880 "    STR     R3, [SP] \n"
 881 
 882 "loc_FF8D3E3C:\n"
 883 "    BL      sub_FF8D0840 \n"
 884 
 885 "loc_FF8D3E40:\n"
 886 "    MOV     R0, #0 \n"
 887 "    STR     R0, [R5, #0x34] \n"
 888 
 889 "loc_FF8D3E48:\n"
 890 "    LDR     R0, [SP, #0x1C] \n"
 891 "    BL      sub_FF8D4900 \n"
 892 "    B       loc_FF8D38A0 \n"
 893 );
 894 }
 895 
 896 /*************************************************************/
 897 //** sub_FF8D1408_my @ 0xFF8D1408 - 0xFF8D14C0, length=47
 898 void __attribute__((naked,noinline)) sub_FF8D1408_my() {
 899 asm volatile (
 900 "    STMFD   SP!, {R4-R8,LR} \n"
 901 "    LDR     R7, =0x7B5C \n"
 902 "    MOV     R4, R0 \n"
 903 "    LDR     R0, [R7, #0x1C] \n"
 904 "    MOV     R1, #0x3E \n"
 905 "    BL      sub_FF82A370 /*_ClearEventFlag*/ \n"
 906 "    LDRSH   R0, [R4, #4] \n"
 907 "    MOV     R1, #0 \n"
 908 "    BL      sub_FF8D0460 \n"
 909 "    MOV     R6, R0 \n"
 910 "    LDRSH   R0, [R4, #6] \n"
 911 "    BL      sub_FF8D0594 \n"
 912 "    LDRSH   R0, [R4, #8] \n"
 913 "    BL      sub_FF8D05EC \n"
 914 "    LDRSH   R0, [R4, #0xA] \n"
 915 "    BL      sub_FF8D0644 \n"
 916 "    LDRSH   R0, [R4, #0xC] \n"
 917 "    BL      sub_FF8D069C \n"
 918 "    MOV     R5, R0 \n"
 919 "    LDR     R0, [R4] \n"
 920 "    LDR     R8, =0x3F234 \n"
 921 "    CMP     R0, #9 \n"
 922 "    MOVEQ   R6, #0 \n"
 923 "    MOVEQ   R5, #0 \n"
 924 "    BEQ     loc_FF8D1494 \n"
 925 "    CMP     R6, #1 \n"
 926 "    BNE     loc_FF8D1494 \n"
 927 "    LDRSH   R0, [R4, #4] \n"
 928 "    LDR     R1, =0xFF8D03E0 \n"
 929 "    MOV     R2, #2 \n"
 930 "    BL      sub_FF9528B0 \n"
 931 "    STRH    R0, [R4, #4] \n"
 932 "    MOV     R0, #0 \n"
 933 "    STR     R0, [R7, #0x28] \n"
 934 "    B       loc_FF8D149C \n"
 935 
 936 "loc_FF8D1494:\n"
 937 "    LDRH    R0, [R8] \n"
 938 "    STRH    R0, [R4, #4] \n"
 939 
 940 "loc_FF8D149C:\n"
 941 "    CMP     R5, #1 \n"
 942 "    LDRNEH  R0, [R8, #8] \n"
 943 "    BNE     loc_FF8D14B8 \n"
 944 "    LDRSH   R0, [R4, #0xC] \n"
 945 "    LDR     R1, =0xFF8D0450 \n"
 946 "    MOV     R2, #0x20 \n"
 947 "    BL      sub_FF8D4930 \n"
 948 
 949 "loc_FF8D14B8:\n"
 950 "    STRH    R0, [R4, #0xC] \n"
 951 "    LDRSH   R0, [R4, #6] \n"
 952 "    BL      sub_FF8B4958_my \n"  // --> Patched. Old value = 0xFF8B4958.
 953 "    LDR     PC, =0xFF8D14C4 \n"  // Continue in firmware
 954 );
 955 }
 956 
 957 /*************************************************************/
 958 //** sub_FF8B4958_my @ 0xFF8B4958 - 0xFF8B49C0, length=27
 959 void __attribute__((naked,noinline)) sub_FF8B4958_my() {
 960 asm volatile (
 961 "    STMFD   SP!, {R4-R6,LR} \n"
 962 "    LDR     R5, =0x74CC \n"
 963 "    MOV     R4, R0 \n"
 964 "    LDR     R0, [R5, #4] \n"
 965 "    CMP     R0, #1 \n"
 966 "    LDRNE   R1, =0x16B \n"
 967 "    LDRNE   R0, =0xFF8B473C /*'Shutter.c'*/ \n"
 968 "    BLNE    _DebugAssert \n"
 969 "    CMN     R4, #0xC00 \n"
 970 "    LDREQSH R4, [R5, #2] \n"
 971 "    CMN     R4, #0xC00 \n"
 972 "    LDREQ   R1, =0x171 \n"
 973 "    LDREQ   R0, =0xFF8B473C /*'Shutter.c'*/ \n"
 974 "    STRH    R4, [R5, #2] \n"
 975 "    BLEQ    _DebugAssert \n"
 976 "    MOV     R0, R4 \n"
 977 "    BL      apex2us \n"  // --> Patched. Old value = _apex2us.
 978 "    MOV     R4, R0 \n"
 979 //"  BL      _sub_FF8E34B0 \n"  // --> Nullsub call removed.
 980 "    MOV     R0, R4 \n"
 981 "    BL      sub_FF8E7CE0 \n"
 982 "    TST     R0, #1 \n"
 983 "    LDRNE   R1, =0x176 \n"
 984 "    LDMNEFD SP!, {R4-R6,LR} \n"
 985 "    LDRNE   R0, =0xFF8B473C /*'Shutter.c'*/ \n"
 986 "    BNE     _DebugAssert \n"
 987 "    LDMFD   SP!, {R4-R6,PC} \n"
 988 );
 989 }

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