root/platform/s5is/sub/101b/movie_rec.c

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DEFINITIONS

This source file includes following definitions.
  1. change_video_tables
  2. movie_record_task
  3. sub_FF862904_my
  4. sub_FF95BA54_my

   1 /*
   2  * movie_rec.c - auto-generated by CHDK code_gen.
   3  */
   4 #include "conf.h"
   5 
   6 int *video_quality = &conf.video_quality;
   7 int *video_mode    = &conf.video_mode;
   8 
   9 long def_table[68]={
  10   0x2000,  0x38D,   0x788,   0xBE1,   0x10CB,  0x1642,  0x1C48,  0x22F9,  0x2A79,  0x32AA, 0x3C01, 0x4637,
  11   0x5190,  0x5E0E,  0x5800,  0x9C5,   0x14B8,  0x20C9,  0x2E31,  0x3D39,  0x4DC9,  0x6030, 0x74D1, 0x8B8D,
  12   0xA509,  0xC160,  0xE054,  0x102AF, 0x10000, 0x1C6A,  0x3C45,  0x5F60,  0x8661,  0xB21A, 0xE249, 0x117D2,
  13   0x153D5, 0x195F8, 0x1E01C, 0x2328E, 0x28C99, 0x2F08B, 0x8000,  0xE35,   0x1E23,  0x2FB0, 0x4331, 0x590D, 
  14   0x7125,  0x8BE9,  0xA9EB,  0xCAFC,  0xF00E,  0x11947, 0x1464D, 0x17846, 0x1CCD, -0x2E1,  -0x579, 0x4F33,
  15   -0x7EB, -0xF0C,   0xE666,  -0x170A, -0x2BC6, 0x7333,  -0xB85, -0x15E3};
  16 
  17 long table[68];
  18 
  19 void change_video_tables(int a, int b){
  20  int i;
  21  for (i=0;i<68;i++) table[i]=(def_table[i]*a)/b; 
  22 }
  23 
  24 long CompressionRateTable[]={0x60, 0x5D, 0x5A, 0x57, 0x54, 0x51, 0x4D, 0x48, 0x42, 0x3B, 0x32, 0x29, 0x22, 0x1D, 0x17, 0x14, 0x10, 0xE, 0xB, 9, 7, 6, 5, 4, 3, 2, 1};
  25 
  26 /*************************************************************/
  27 //** movie_record_task @ 0xFF862E48 - 0xFF862F60, length=71
  28 void __attribute__((naked,noinline)) movie_record_task() {
  29 asm volatile (
  30 "    STMFD   SP!, {R3-R7,LR} \n"
  31 "    LDR     R4, =0x5868 \n"
  32 "    MOV     R6, #0 \n"
  33 "    MOV     R5, #1 \n"
  34 
  35 "loc_FF862E58:\n"
  36 "    LDR     R0, [R4, #0x18] \n"
  37 "    MOV     R2, #0 \n"
  38 "    MOV     R1, SP \n"
  39 "    BL      sub_FF82A4F8 /*_ReceiveMessageQueue*/ \n"
  40 "    LDR     R0, [R4, #0xAC] \n"
  41 "    MOV     R1, #0 \n"
  42 "    BL      _TakeSemaphore \n"
  43 "    LDR     R0, [R4, #0x20] \n"
  44 "    CMP     R0, #0 \n"
  45 "    BNE     loc_FF862F34 \n"
  46 "    LDR     R0, [SP] \n"
  47 "    LDR     R1, [R0] \n"
  48 "    SUB     R1, R1, #2 \n"
  49 "    CMP     R1, #9 \n"
  50 "    ADDLS   PC, PC, R1, LSL#2 \n"
  51 "    B       loc_FF862F34 \n"
  52 "    B       loc_FF862EF0 \n"
  53 "    B       loc_FF862F08 \n"
  54 "    B       loc_FF862F18 \n"
  55 "    B       loc_FF862F20 \n"
  56 "    B       loc_FF862EF8 \n"
  57 "    B       loc_FF862F28 \n"
  58 "    B       loc_FF862F00 \n"
  59 "    B       loc_FF862F34 \n"
  60 "    B       loc_FF862F30 \n"
  61 "    B       loc_FF862EC0 \n"
  62 
  63 "loc_FF862EC0:\n"
  64 "    LDR     R0, =0xFF862AC8 \n"
  65 "    STR     R6, [R4, #0x34] \n"
  66 "    STR     R0, [R4, #0xA0] \n"
  67 "    LDR     R0, =0xFF86201C \n"
  68 "    LDR     R2, =0xFF862020 \n"
  69 "    STR     R0, [R4, #0xA4] \n"
  70 "    LDR     R1, =0x1A990 \n"
  71 "    LDR     R0, =0xFF862124 \n"
  72 "    STR     R6, [R4, #0x24] \n"
  73 "    BL      sub_FF84082C \n"
  74 "    STR     R5, [R4, #0x38] \n"
  75 "    B       loc_FF862F34 \n"
  76 
  77 "loc_FF862EF0:\n"
  78 //"    BL      unlock_optical_zoom\n"
  79 "    BL      sub_FF862BF0 \n"
  80 "    B       loc_FF862F34 \n"
  81 
  82 "loc_FF862EF8:\n"
  83 "    BL      sub_FF862904_my \n"  // --> Patched. Old value = 0xFF862904.
  84 "    B       loc_FF862F34 \n"
  85 
  86 "loc_FF862F00:\n"
  87 "    BL      sub_FF86328C \n"
  88 "    B       loc_FF862F34 \n"
  89 
  90 "loc_FF862F08:\n"
  91 "    LDR     R0, [R4, #0x38] \n"
  92 "    CMP     R0, #5 \n"
  93 "    STRNE   R5, [R4, #0x28] \n"
  94 "    B       loc_FF862F44 \n"
  95 
  96 "loc_FF862F18:\n"
  97 "    BL      sub_FF86274C \n"
  98 "    B       loc_FF862F34 \n"
  99 
 100 "loc_FF862F20:\n"
 101 "    BL      sub_FF862608 \n"
 102 "    B       loc_FF862F34 \n"
 103 
 104 "loc_FF862F28:\n"
 105 "    BL      sub_FF861FA8 \n"
 106 "    B       loc_FF862F34 \n"
 107 
 108 "loc_FF862F30:\n"
 109 "    BL      sub_FF8631B0 \n"
 110 
 111 "loc_FF862F34:\n"
 112 "    LDR     R0, [SP] \n"
 113 "    LDR     R1, [R0] \n"
 114 "    CMP     R1, #9 \n"
 115 "    BLEQ    sub_FF862498 \n"
 116 
 117 "loc_FF862F44:\n"
 118 "    LDR     R1, [SP] \n"
 119 "    MOV     R2, #0 \n"
 120 "    STR     R6, [R1] \n"
 121 "    LDR     R0, [R4, #0x1C] \n"
 122 "    BL      sub_FF82A620 /*_PostMessageQueue*/ \n"
 123 "    LDR     R0, [R4, #0xAC] \n"
 124 "    BL      _GiveSemaphore \n"
 125 "    B       loc_FF862E58 \n"
 126 );
 127 }
 128 
 129 /*************************************************************/
 130 //** sub_FF862904_my @ 0xFF862904 - 0xFF862AC8, length=114
 131 void __attribute__((naked,noinline)) sub_FF862904_my() {
 132 asm volatile (
 133 "    STMFD   SP!, {R4-R7,LR} \n"
 134 "    SUB     SP, SP, #0x3C \n"
 135 "    MOV     R6, #0 \n"
 136 "    LDR     R5, =0x5868 \n"
 137 "    MOV     R4, R0 \n"
 138 "    STR     R6, [SP, #0x2C] \n"
 139 "    STR     R6, [SP, #0x24] \n"
 140 "    LDR     R0, [R5, #0x38] \n"
 141 "    CMP     R0, #3 \n"
 142 "    MOVEQ   R0, #4 \n"
 143 "    STREQ   R0, [R5, #0x38] \n"
 144 "    LDR     R0, [R5, #0xA0] \n"
 145 "    BLX     R0 \n"
 146 "    LDR     R0, [R5, #0x38] \n"
 147 "    CMP     R0, #4 \n"
 148 "    BNE     loc_FF86298C \n"
 149 "    ADD     R3, SP, #0x24 \n"
 150 "    ADD     R2, SP, #0x28 \n"
 151 "    ADD     R1, SP, #0x2C \n"
 152 "    ADD     R0, SP, #0x30 \n"
 153 "    BL      sub_FF95D950 \n"
 154 "    CMP     R0, #0 \n"
 155 "    BNE     loc_FF86297C \n"
 156 "    LDR     R1, [R5, #0x28] \n"
 157 "    CMP     R1, #1 \n"
 158 "    BNE     loc_FF862994 \n"
 159 "    LDR     R1, [R5, #0x50] \n"
 160 "    LDR     R2, [R5, #0x3C] \n"
 161 "    CMP     R1, R2 \n"
 162 "    BCC     loc_FF862994 \n"
 163 
 164 "loc_FF86297C:\n"
 165 "    BL      sub_FF862164 \n"
 166 "    BL      sub_FF8630A0 \n"
 167 "    MOV     R0, #5 \n"
 168 "    STR     R0, [R5, #0x38] \n"
 169 
 170 "loc_FF86298C:\n"
 171 "    ADD     SP, SP, #0x3C \n"
 172 "    LDMFD   SP!, {R4-R7,PC} \n"
 173 
 174 "loc_FF862994:\n"
 175 "    LDR     LR, [SP, #0x2C] \n"
 176 "    CMP     LR, #0 \n"
 177 "    BEQ     loc_FF862A70 \n"
 178 "    MOV     R7, #1 \n"
 179 "    STR     R7, [R5, #0x2C] \n"
 180 "    LDR     R1, [R4, #0x14] \n"
 181 "    LDR     R2, [R4, #0x18] \n"
 182 "    LDR     R12, [R4, #0xC] \n"
 183 "    LDR     R0, [R5, #0x6C] \n"
 184 "    ADD     R3, SP, #0x34 \n"
 185 "    STR     R0, [SP, #0x14] \n"
 186 "    STR     R2, [SP, #0x1C] \n"
 187 "    STR     R1, [SP, #0x18] \n"
 188 "    STR     R3, [SP, #0x20] \n"
 189 "    LDR     R3, [R5, #0x58] \n"
 190 "    LDR     R0, [SP, #0x24] \n"
 191 "    LDR     R1, [SP, #0x28] \n"
 192 "    ADD     R2, SP, #0x38 \n"
 193 "    STR     R2, [SP, #0xC] \n"
 194 "    STR     R3, [SP, #0x10] \n"
 195 "    STR     R0, [SP, #8] \n"
 196 "    STR     LR, [SP] \n"
 197 "    STR     R1, [SP, #4] \n"
 198 "    LDMIB   R4, {R0,R1} \n"
 199 "    LDR     R3, [SP, #0x30] \n"
 200 "    MOV     R2, R12 \n"
 201 "    BL      sub_FF918360 \n"
 202 "    LDR     R0, [R5, #0x10] \n"
 203 "    MOV     R1, #0x3E8 \n"
 204 "    BL      _TakeSemaphore \n"
 205 "    CMP     R0, #9 \n"
 206 "    BNE     loc_FF862A24 \n"
 207 "    BL      sub_FF95DEEC \n"
 208 "    LDR     R0, =0xFF8625D4 /*'JPEGTimeOut'*/ \n"
 209 "    STR     R7, [R5, #0x38] \n"
 210 "    B       loc_FF862A3C \n"
 211 
 212 "loc_FF862A24:\n"
 213 "    LDR     R0, [SP, #0x34] \n"
 214 "    CMP     R0, #0 \n"
 215 "    BEQ     loc_FF862A44 \n"
 216 "    BL      sub_FF95DEEC \n"
 217 "    LDR     R0, =0xFF8625E0 /*'JPEGICError'*/ \n"
 218 "    STR     R7, [R5, #0x38] \n"
 219 
 220 "loc_FF862A3C:\n"
 221 "    BL      sub_FF878128 /*_HardwareDefect_FW*/ \n"
 222 "    B       loc_FF86298C \n"
 223 
 224 "loc_FF862A44:\n"
 225 "    BL      sub_FF918424 \n"
 226 "    LDR     R0, [SP, #0x30] \n"
 227 "    LDR     R1, [SP, #0x38] \n"
 228 "    BL      sub_FF95DC94 \n"
 229 "    LDR     R0, [R5, #0x4C] \n"
 230 "    LDR     R1, =0x58D4 \n"
 231 "    ADD     R0, R0, #1 \n"
 232 "    STR     R0, [R5, #0x4C] \n"
 233 "    LDR     R0, [SP, #0x38] \n"
 234 "    MOV     R2, #0 \n"
 235 "    BL      sub_FF95BA54_my \n"  // --> Patched. Old value = 0xFF95BA54.
 236 
 237 "loc_FF862A70:\n"
 238 "    LDR     R0, [R5, #0x50] \n"
 239 "    ADD     R0, R0, #1 \n"
 240 "    STR     R0, [R5, #0x50] \n"
 241 "    LDR     R1, [R5, #0x78] \n"
 242 "    MUL     R0, R1, R0 \n"
 243 "    LDR     R1, [R5, #0x74] \n"
 244 "    BL      sub_FFA944C0 /*__divmod_unsigned_int*/ \n"
 245 "    MOV     R4, R0 \n"
 246 "    BL      sub_FF95DF1C \n"
 247 "    LDR     R1, [R5, #0x70] \n"
 248 "    CMP     R1, R4 \n"
 249 "    BNE     loc_FF862AAC \n"
 250 "    LDR     R0, [R5, #0x30] \n"
 251 "    CMP     R0, #1 \n"
 252 "    BNE     loc_FF862AC0 \n"
 253 
 254 "loc_FF862AAC:\n"
 255 "    LDR     R1, [R5, #0x84] \n"
 256 "    MOV     R0, R4 \n"
 257 "    BLX     R1 \n"
 258 "    STR     R4, [R5, #0x70] \n"
 259 "    STR     R6, [R5, #0x30] \n"
 260 
 261 "loc_FF862AC0:\n"
 262 "    STR     R6, [R5, #0x2C] \n"
 263 "    B       loc_FF86298C \n"
 264 "    BX      LR \n"
 265 );
 266 }
 267 
 268 /*************************************************************/
 269 //** sub_FF95BA54_my @ 0xFF95BA54 - 0xFF95BB38, length=58
 270 void __attribute__((naked,noinline)) sub_FF95BA54_my() {
 271 asm volatile (
 272 "    STMFD   SP!, {R4-R9,LR} \n"
 273 "    LDR     R4, =0xB50C \n"
 274 "    LDR     R12, [R4] \n"
 275 "    LDR     R2, [R4, #8] \n"
 276 "    CMP     R12, #0 \n"
 277 "    LDRNE   R3, [R4, #0xC] \n"
 278 "    MOV     R5, R2 \n"
 279 "    CMPNE   R3, #1 \n"
 280 "    MOVEQ   R2, #0 \n"
 281 "    STREQ   R0, [R4] \n"
 282 "    STREQ   R2, [R4, #0xC] \n"
 283 "    BEQ     loc_FF95BB24 \n"
 284 "    LDR     LR, [R4, #4] \n"
 285 "    LDR     R8, =0xFFABA280 \n"
 286 "    LDR     R7, =table\n"          // +
 287 "    RSB     R6, LR, LR, LSL#3 \n"
 288 "    LDR     R3, [R8, R6, LSL#3] \n"
 289 "    ADD     LR, LR, LR, LSL#1 \n"
 290 "    ADD     R7, R8, #0xE0 \n"
 291 "    LDR     R9, [R7, LR, LSL#2] \n"
 292 "    SUB     R3, R12, R3 \n"
 293 "    CMP     R3, #0 \n"
 294 "    SUB     R12, R12, R9 \n"
 295 "    BLE     loc_FF95BAE0 \n"
 296 "    ADD     R12, R8, R6, LSL#3 \n"
 297 "    LDR     LR, [R12, #4] \n"
 298 "    CMP     LR, R3 \n"
 299 "    ADDGE   R2, R2, #1 \n"
 300 "    BGE     loc_FF95BAD4 \n"
 301 "    LDR     R12, [R12, #8] \n"
 302 "    CMP     R12, R3 \n"
 303 "    ADDLT   R2, R2, #3 \n"
 304 "    ADDGE   R2, R2, #2 \n"
 305 
 306 "loc_FF95BAD4:\n"
 307 "    CMP     R2, #0x1A \n"  // --> Patched. Old value = 0x17.
 308 "    MOVGE   R2, #0x19 \n"  // --> Patched. Old value = 0x16.
 309 "    B       loc_FF95BB14 \n"
 310 
 311 "loc_FF95BAE0:\n"
 312 "    CMP     R12, #0 \n"
 313 "    BGE     loc_FF95BB14 \n"
 314 "    ADD     R3, R7, LR, LSL#2 \n"
 315 "    LDR     LR, [R3, #4] \n"
 316 "    CMP     LR, R12 \n"
 317 "    SUBLE   R2, R2, #1 \n"
 318 "    BLE     loc_FF95BB0C \n"
 319 "    LDR     R3, [R3, #8] \n"
 320 "    CMP     R3, R12 \n"
 321 "    SUBGT   R2, R2, #3 \n"
 322 "    SUBLE   R2, R2, #2 \n"
 323 
 324 "loc_FF95BB0C:\n"
 325 "    CMP     R2, #0 \n"
 326 "    MOVLT   R2, #0 \n"
 327 
 328 "loc_FF95BB14:\n"
 329 "    CMP     R2, R5 \n"
 330 "    STRNE   R2, [R4, #8] \n"
 331 "    MOVNE   R2, #1 \n"
 332 "    STRNE   R2, [R4, #0xC] \n"
 333 
 334 "loc_FF95BB24:\n"
 335 "    LDR     R2, =CompressionRateTable \n"  // --> Patched. Old value = 0xFFABA224.
 336 "    LDR     R3, [R4, #8] \n"
 337 "    LDR     R2, [R2, R3, LSL#2] \n"
 338 //mod start
 339 "    LDR     R3, =video_mode\n"         // +
 340 "    LDR     R3, [R3]\n"                // +
 341 "    LDR     R3, [R3]\n"                // +
 342 "    CMP     R3, #1\n"                  // +
 343 "    LDREQ   R3, =video_quality\n"      // +
 344 "    LDREQ   R3, [R3]\n"                // +
 345 "    LDREQ   R2, [R3]\n"                // +
 346 //mod end
 347 "    STR     R2, [R1] \n"
 348 "    STR     R0, [R4] \n"
 349 //"    BL      mute_on_zoom\n"            // +
 350 "    LDMFD   SP!, {R4-R9,PC} \n"
 351 );
 352 }

/* [<][>][^][v][top][bottom][index][help] */