1 #include "lolevel.h" 2 #include "platform.h" 3 #include "keyboard.h" 4 #include "kbd_common.h" 5 6 7 long kbd_new_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; 8 long kbd_prev_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF }; 9 long kbd_mod_state[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };; 10 11 #define NEW_SS (0x2000) 12 13 int get_usb_bit() 14 { 15 long usb_physw[3]; 16 usb_physw[USB_IDX] = 0; 17 _kbd_read_keys_r2(usb_physw); 18 return(( usb_physw[USB_IDX] & USB_MASK)==USB_MASK) ; 19 } 20 21 extern void _GetKbdState(long *dst); 22 23 static char kbd_stack[NEW_SS]; 24 25 26 KeyMap keymap[] = { 27 /* tiny bug: key order matters. see kbd_get_pressed_key() 28 * for example 29 */ 30 // physw_status[1] total mask: 0x7F3F7860 31 // { 1, ?? , 0x80000000 }, // Default 0, unused? 32 { 1, KEY_MACRO , 0x40000000 }, 33 { 1, KEY_MF , 0x20000000 }, 34 { 1, KEY_ZOOM_IN , 0x10000000 }, // Zoom_in_fast = 0x08000000 | 0x10000000 35 // { 1, KEY_ZOOMFIN , 0x08000000 }, // Not defined in CHDK 36 // { 1, KEY_ZOOMFOUT , 0x04000000 }, // Not defined in CHDK 37 { 1, KEY_TIMER , 0x02000000 }, 38 { 1, KEY_ZOOM_OUT , 0x01000000 }, // Zoom_out_fast = 0x04000000 | 0x01000000 39 // { 1, ?? , 0x00800000 }, // Default 0, unused? 40 // { 1, ?? , 0x00400000 }, // Default 1, unused? 41 { 1, KEY_RIGHT , 0x00200000 }, 42 { 1, KEY_UP , 0x00100000 }, 43 { 1, KEY_DOWN , 0x00080000 }, 44 { 1, KEY_MENU , 0x00040000 }, 45 { 1, KEY_DISPLAY , 0x00020000 }, 46 { 1, KEY_SET , 0x00010000 }, 47 // { 1, ?? , 0x00008000 }, // Default 0, unused? 48 { 1, KEY_ERASE , 0x00004000 }, 49 { 1, KEY_VIDEO , 0x00002000 }, 50 { 1, KEY_LEFT , 0x00001000 }, 51 { 1, KEY_ISO , 0x00000800 }, 52 // { 1, ?? , 0x00000400 }, // Default 1, unused? 53 // { 1, KEY_DISP_ROTA, 0x00000200 }, // Indicates whether or not display is rotated, not defined, though used in CHDK 54 // { 1, KEY_DISP_OPEN, 0x00000100 }, // Indicates whether or not display is attached to body (i.e. not 'opened'), not defined, though used in CHDK 55 // { 1, ?? , 0x00000080 }, // Default 0, unused? 56 { 1, KEY_PRINT , 0x00000040 }, 57 { 1, KEY_FLASH , 0x00000020 }, 58 // { 1, KEY_FL_RAISED, 0x00000010 }, // Indicates whether or not the flash is raised, not defined in CHDK 59 // { 1, KEY_MODE_DIAL, 0x0000000F }, // Listed for completeness of the keymap 60 // { 1, MODE_DIAL_P , 0x00000007 }, 61 // { 1, MODE_DIAL_TV , 0x00000003 }, 62 // { 1, MODE_DIAL_AV , 0x00000002 }, 63 // { 1, MODE_DIAL_M , 0x00000006 }, 64 // { 1, MODE_DIAL_C , 0x00000004 }, 65 // { 1, MODE_DIAL_AUTO , 0x0000000F }, 66 // { 1, MODE_DIAL_PORTRAIT , 0x0000000E }, 67 // { 1, MODE_DIAL_LANDSCAPE , 0x0000000A }, 68 // { 1, MODE_DIAL_NIGHT , 0x0000000B }, 69 // { 1, MODE_DIAL_SPORTS , 0x00000009 }, 70 // { 1, MODE_DIAL_SPECIAL , 0x00000001 }, 71 // { 1, MODE_DIAL_STITCH , 0x00000005 }, 72 // { 1, MODE_DIAL_MOVIE , 0x0000000D }, 73 // { 1, MODE_DIAL_EMPTY , 0x0000000C }, 74 // 0 and 8 appear to be unused 75 76 77 // physw_status[0] // 6 listed keys seem to fully cover [0], though some appear to use negative logic so can't be certain. 78 // { 0, KEY_OFF , 0x00020000 }, // Not defined in CHDK 79 // { 0, KEY_OPEN_BATT , 0x00008000 }, // Indicates whether or not the battery compartment is about to be opened (slider is a button). Camera does not retract lens, though, shame. Not defined in CHDK 80 // { 0, KEY_M_DISPLAY , 0x00000008 }, // Switch to display mode, not defined in CHDK (negative? Default 0, 1 when switching) 81 // { 0, KEY_M_SHOOT , 0x00000004 }, // Switch to shoot mode, not defined in CHDK (negative? Default 0, 1 when switching) 82 // { 0, KEY_SHOOT_FULL, 0x00000002 }, // Listed for completeness, this is the 'single' key. 83 { 0, KEY_SHOOT_FULL, 0x00000003 }, // This is SHOOT_FULL_ONLY | SHOOT_HALF. 84 { 0, KEY_SHOOT_FULL_ONLY, 0x00000002 }, 85 { 0, KEY_SHOOT_HALF, 0x00000001 }, 86 87 88 // physw_status[2] 89 // { 2, USB_ATTACH , 0x00200000 }, // 0 = no USB, 1 = USB attached 90 // { 2, FLASH_ATTACH , 0x00080000 }, // 0 = no flash, 1 = Hotshoe external flash attached 91 // { 2, TVOUT_ATTACH , 0x00040000 }, // 1 = no tvout, 0 = tvout attached 92 // { 2, SD_LOCK , 0x00020000 }, // 0 = unlocked, 1 = locked 93 94 95 // I don't really remember whether or not this is correct, listed for completeness 96 // Shoot mode = (*((long *)0xC0220200) & 0xD) == 0xD 97 // Display mode = (*((long *)0xC0220200) & 0xD) == 0x0 98 99 {0, 0, 0 } 100 }; 101 102 103 long __attribute__((naked)) wrap_kbd_p1_f(); 104 105 106 static void __attribute__((noinline)) mykbd_task_proceed() 107 { 108 while (physw_run){ 109 _SleepTask(10); 110 111 if (wrap_kbd_p1_f() == 1){ // autorepeat ? 112 _kbd_p2_f(); 113 } 114 } 115 } 116 117 void __attribute__((naked,noinline)) mykbd_task() 118 { 119 /* WARNING 120 * Stack pointer manipulation performed here! 121 * This means (but not limited to): 122 * function arguments destroyed; 123 * function CAN NOT return properly; 124 * MUST NOT call or use stack variables before stack 125 * is setup properly; 126 * 127 */ 128 129 register int i; 130 register long *newstack; 131 132 newstack = (void*)kbd_stack; 133 134 for (i=0;i<NEW_SS/4;i++) 135 newstack[i]=0xdededede; 136 137 asm volatile ( 138 "MOV SP, %0" 139 :: "r"(((char*)newstack)+NEW_SS) 140 : "memory" 141 ); 142 143 mykbd_task_proceed(); 144 145 /* function can be modified to restore SP here... 146 */ 147 148 _ExitTask(); 149 } 150 151 152 long __attribute__((naked,noinline)) wrap_kbd_p1_f() 153 { 154 155 asm volatile( 156 "STMFD SP!, {R1-R5,LR}\n" 157 "MOV R4, #0\n" 158 // "BL _kbd_read_keys\n" 159 "BL my_kbd_read_keys\n" 160 "B _kbd_p1_f_cont\n" 161 ); 162 return 0; // shut up the compiler 163 } 164 165 166 void my_kbd_read_keys() 167 { 168 kbd_update_key_state(); 169 kbd_update_physw_bits(); 170 } 171 172 void kbd_fetch_data(long *dst) 173 { 174 _GetKbdState(dst); 175 _kbd_read_keys_r2(dst); 176 } 177