1 #ifndef MODULES_H 2 #define MODULES_H 3 4 // Simple modules (e.g. games, calendar) 5 //-------------------------- 6 #include "simple_module.h" 7 8 // MODULE "RAW OPERATIONS" 9 //-------------------------- 10 #include "raw_merge.h" 11 12 // MODULE "EDGE OVERLAY" 13 //-------------------------- 14 #include "edgeoverlay.h" 15 16 // MODULE "ZEBRA OVERLAY" 17 //-------------------------- 18 #include "zebra.h" 19 20 // MODULE "HISTOGRAM OVERLAY" 21 //-------------------------- 22 #include "histogram.h" 23 24 // MODULE "CURVES" 25 //-------------------------- 26 #include "curves.h" 27 28 // MODULE "MOTION DETECT" 29 //-------------------------- 30 #include "motion_detector.h" 31 32 // MODULE "GRIDS" 33 //-------------------------- 34 #include "gui_grid.h" 35 36 // MODULE "PALETTE" 37 //-------------------------- 38 #include "gui_palette.h" 39 40 // MODULE "FILE SELECTOR" 41 //-------------------------- 42 #include "gui_fselect.h" 43 44 // MODULE "MPOPUP" 45 //-------------------------- 46 #include "gui_mpopup.h" 47 48 // MODULE "DNG" 49 //-------------------------- 50 #include "dng.h" 51 52 // MODULE "TBOX" 53 //-------------------------- 54 #include "gui_tbox.h" 55 56 // MODULE "HEXBOX" 57 //-------------------------- 58 #include "gui_hexbox.h" 59 60 // MODULE "TXTREAD" 61 //-------------------------- 62 #include "gui_read.h" 63 64 // MODULE "Lua/uBasic" API 65 //-------------------------- 66 #include "script_api.h" 67 68 // MODULE "Shot Histogram" 69 //-------------------------- 70 #include "shot_histogram.h" 71 72 #endif