root/platform/a490/sub/100f/movie_rec.c

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DEFINITIONS

This source file includes following definitions.
  1. change_video_tables
  2. movie_record_task
  3. sub_FFD0C404_my
  4. sub_FFDF4278_my

   1 /*
   2  * movie_rec.c - auto-generated by CHDK code_gen.
   3  */
   4 #include "conf.h"
   5 
   6 int *video_quality = &conf.video_quality;
   7 int *video_mode    = &conf.video_mode;
   8 
   9 long def_table[24]={0x2000, 0x38D, 0x788, 0x5800, 0x9C5, 0x14B8, 0x10000, 0x1C6A, 0x3C45, 0x8000, 0xE35, 0x1E23,
  10            0x1CCD, -0x2E1, -0x579, 0x4F33, -0x7EB, -0xF0C, 0xE666, -0x170A, -0x2BC6, 0x7333, -0xB85, -0x15E3};
  11 
  12 long table[24];
  13 
  14 void change_video_tables(int a, int b){
  15  int i;
  16  for (i=0;i<24;i++) table[i]=(def_table[i]*a)/b;
  17 }
  18 
  19 long CompressionRateTable[]={0x60, 0x5D, 0x5A, 0x57, 0x54, 0x51, 0x4D, 0x48, 0x42, 0x3B, 0x32, 0x29, 0x22, 0x1D, 0x17, 0x14, 0x10, 0xE, 0xB, 9, 7, 6, 5, 4, 3, 2, 1};
  20 
  21 /*************************************************************/
  22 //** movie_record_task @ 0xFFD0C8F8 - 0xFFD0C9FC, length=66
  23 void __attribute__((naked,noinline)) movie_record_task() {
  24 asm volatile (
  25 "    STMFD   SP!, {R2-R8,LR} \n"
  26 "    LDR     R8, =0x346 \n"
  27 "    LDR     R7, =0x2710 \n"
  28 "    LDR     R4, =0x5438 \n"
  29 "    MOV     R6, #0 \n"
  30 "    MOV     R5, #1 \n"
  31 
  32 "loc_FFD0C910:\n"
  33 "    LDR     R0, [R4, #0x18] \n"
  34 "    MOV     R2, #0 \n"
  35 "    ADD     R1, SP, #4 \n"
  36 "    BL      sub_FFC28AA4 /*_ReceiveMessageQueue*/ \n"
  37 "    LDR     R0, [R4, #0x20] \n"
  38 "    CMP     R0, #0 \n"
  39 "    BNE     loc_FFD0C9E0 \n"
  40 "    LDR     R0, [SP, #4] \n"
  41 "    LDR     R1, [R0] \n"
  42 "    SUB     R1, R1, #2 \n"
  43 "    CMP     R1, #9 \n"
  44 "    ADDLS   PC, PC, R1, LSL#2 \n"
  45 "    B       loc_FFD0C9E0 \n"
  46 "    B       loc_FFD0C994 \n"
  47 "    B       loc_FFD0C9B4 \n"
  48 "    B       loc_FFD0C9C4 \n"
  49 "    B       loc_FFD0C9CC \n"
  50 "    B       loc_FFD0C99C \n"
  51 "    B       loc_FFD0C9D4 \n"
  52 "    B       loc_FFD0C9A4 \n"
  53 "    B       loc_FFD0C9E0 \n"
  54 "    B       loc_FFD0C9DC \n"
  55 "    B       loc_FFD0C96C \n"
  56 
  57 "loc_FFD0C96C:\n"
  58 "    LDR     R0, =0xFFD0C604 \n"
  59 "    STR     R6, [R4, #0x34] \n"
  60 "    STR     R0, [R4, #0xA8] \n"
  61 "    LDR     R0, =0xFFD0C094 \n"
  62 "    LDR     R2, =0xFFD0BFB0 \n"
  63 "    LDR     R1, =0x6FA40 \n"
  64 "    STR     R6, [R4, #0x24] \n"
  65 "    BL      sub_FFCB63C0 \n"
  66 "    STR     R5, [R4, #0x38] \n"
  67 "    B       loc_FFD0C9E0 \n"
  68 
  69 "loc_FFD0C994:\n"
  70 "    BL      unlock_optical_zoom\n" // added
  71 "    BL      sub_FFD0C6FC \n"
  72 "    B       loc_FFD0C9E0 \n"
  73 
  74 "loc_FFD0C99C:\n"
  75 "    BL      sub_FFD0C404_my \n"  // --> Patched. Old value = 0xFFD0C404.
  76 "    B       loc_FFD0C9E0 \n"
  77 
  78 "loc_FFD0C9A4:\n"
  79 "    LDR     R1, [R0, #0x10] \n"
  80 "    LDR     R0, [R0, #4] \n"
  81 "    BL      sub_FFDF5F2C \n"
  82 "    B       loc_FFD0C9E0 \n"
  83 
  84 "loc_FFD0C9B4:\n"
  85 "    LDR     R0, [R4, #0x38] \n"
  86 "    CMP     R0, #5 \n"
  87 "    STRNE   R5, [R4, #0x28] \n"
  88 "    B       loc_FFD0C9E0 \n"
  89 
  90 "loc_FFD0C9C4:\n"
  91 "    BL      sub_FFD0C21C \n"
  92 "    B       loc_FFD0C9E0 \n"
  93 
  94 "loc_FFD0C9CC:\n"
  95 "    BL      sub_FFD0C0E0 \n"
  96 "    B       loc_FFD0C9E0 \n"
  97 
  98 "loc_FFD0C9D4:\n"
  99 "    BL      sub_FFD0BF3C \n"
 100 "    B       loc_FFD0C9E0 \n"
 101 
 102 "loc_FFD0C9DC:\n"
 103 "    BL      sub_FFD0CB48 \n"
 104 
 105 "loc_FFD0C9E0:\n"
 106 "    LDR     R1, [SP, #4] \n"
 107 "    LDR     R3, =0xFFD0BDCC /*'MovieRecorder.c'*/ \n"
 108 "    STR     R6, [R1] \n"
 109 "    STR     R8, [SP] \n"
 110 "    LDR     R0, [R4, #0x1C] \n"
 111 "    MOV     R2, R7 \n"
 112 "    BL      sub_FFC0F5C0 /*_PostMessageQueueStrictly*/ \n"
 113 "    B       loc_FFD0C910 \n"
 114 );
 115 }
 116 
 117 /*************************************************************/
 118 //** sub_FFD0C404_my @ 0xFFD0C404 - 0xFFD0C604, length=129
 119 void __attribute__((naked,noinline)) sub_FFD0C404_my() {
 120 asm volatile (
 121 "    STMFD   SP!, {R4-R8,LR} \n"
 122 "    SUB     SP, SP, #0x40 \n"
 123 "    MOV     R6, #0 \n"
 124 "    LDR     R5, =0x5438 \n"
 125 "    MOV     R4, R0 \n"
 126 "    STR     R6, [SP, #0x30] \n"
 127 "    STR     R6, [SP, #0x28] \n"
 128 "    LDR     R0, [R5, #0x38] \n"
 129 "    MOV     R8, #4 \n"
 130 "    CMP     R0, #3 \n"
 131 "    STREQ   R8, [R5, #0x38] \n"
 132 "    LDR     R0, [R5, #0xA8] \n"
 133 "    BLX     R0 \n"
 134 "    LDR     R0, [R5, #0x38] \n"
 135 "    CMP     R0, #4 \n"
 136 "    BNE     loc_FFD0C4DC \n"
 137 "    ADD     R3, SP, #0x28 \n"
 138 "    ADD     R2, SP, #0x2C \n"
 139 "    ADD     R1, SP, #0x30 \n"
 140 "    ADD     R0, SP, #0x34 \n"
 141 "    BL      sub_FFDF60C0 \n"
 142 "    CMP     R0, #0 \n"
 143 "    MOV     R7, #1 \n"
 144 "    BNE     loc_FFD0C480 \n"
 145 "    LDR     R1, [R5, #0x28] \n"
 146 "    CMP     R1, #1 \n"
 147 "    BNE     loc_FFD0C4E4 \n"
 148 "    LDR     R1, [R5, #0x60] \n"
 149 "    LDR     R2, [R5, #0x3C] \n"
 150 "    CMP     R1, R2 \n"
 151 "    BCC     loc_FFD0C4E4 \n"
 152 
 153 "loc_FFD0C480:\n"
 154 "    CMP     R0, #0x80000001 \n"
 155 "    STREQ   R8, [R5, #0x64] \n"
 156 "    BEQ     loc_FFD0C4B8 \n"
 157 "    CMP     R0, #0x80000003 \n"
 158 "    STREQ   R7, [R5, #0x64] \n"
 159 "    BEQ     loc_FFD0C4B8 \n"
 160 "    CMP     R0, #0x80000005 \n"
 161 "    MOVEQ   R0, #2 \n"
 162 "    BEQ     loc_FFD0C4B4 \n"
 163 "    CMP     R0, #0x80000007 \n"
 164 "    STRNE   R6, [R5, #0x64] \n"
 165 "    BNE     loc_FFD0C4B8 \n"
 166 "    MOV     R0, #3 \n"
 167 
 168 "loc_FFD0C4B4:\n"
 169 "    STR     R0, [R5, #0x64] \n"
 170 
 171 "loc_FFD0C4B8:\n"
 172 "    LDR     R0, =0x6FA70 \n"
 173 "    LDR     R0, [R0, #8] \n"
 174 "    CMP     R0, #0 \n"
 175 "    BEQ     loc_FFD0C4D0 \n"
 176 "    BL      sub_FFC445CC \n"
 177 "    B       loc_FFD0C4D4 \n"
 178 
 179 "loc_FFD0C4D0:\n"
 180 "    BL      sub_FFD0BF3C \n"
 181 
 182 "loc_FFD0C4D4:\n"
 183 "    MOV     R0, #5 \n"
 184 "    STR     R0, [R5, #0x38] \n"
 185 
 186 "loc_FFD0C4DC:\n"
 187 "    ADD     SP, SP, #0x40 \n"
 188 "    LDMFD   SP!, {R4-R8,PC} \n"
 189 
 190 "loc_FFD0C4E4:\n"
 191 "    LDR     LR, [SP, #0x30] \n"
 192 "    CMP     LR, #0 \n"
 193 "    BEQ     loc_FFD0C5AC \n"
 194 "    STR     R7, [R5, #0x2C] \n"
 195 "    LDR     R0, [R5, #0x7C] \n"
 196 "    LDR     R1, [R4, #0x14] \n"
 197 "    LDR     R2, [R4, #0x18] \n"
 198 "    LDR     R12, [R4, #0xC] \n"
 199 "    ADD     R3, SP, #0x38 \n"
 200 "    ADD     R8, SP, #0x14 \n"
 201 "    STMIA   R8, {R0-R3} \n"
 202 "    LDR     R3, [R5, #0x68] \n"
 203 "    ADD     R2, SP, #0x3C \n"
 204 "    ADD     R8, SP, #8 \n"
 205 "    LDRD    R0, [SP, #0x28] \n"
 206 "    STMIA   R8, {R0,R2,R3} \n"
 207 "    STR     R1, [SP, #4] \n"
 208 "    STR     LR, [SP] \n"
 209 "    LDMIB   R4, {R0,R1} \n"
 210 "    LDR     R3, [SP, #0x34] \n"
 211 "    MOV     R2, R12 \n"
 212 "    BL      sub_FFDCB754 \n"
 213 "    LDR     R0, [R5, #0x10] \n"
 214 "    LDR     R1, [R5, #0x58] \n"
 215 "    BL      _TakeSemaphore \n"
 216 "    CMP     R0, #9 \n"
 217 "    BNE     loc_FFD0C560 \n"
 218 "    BL      sub_FFDF66AC \n"
 219 "    MOV     R0, #0x90000 \n"
 220 "    STR     R7, [R5, #0x38] \n"
 221 "    B       loc_FFD0C578 \n"
 222 
 223 "loc_FFD0C560:\n"
 224 "    LDR     R0, [SP, #0x38] \n"
 225 "    CMP     R0, #0 \n"
 226 "    BEQ     loc_FFD0C580 \n"
 227 "    BL      sub_FFDF66AC \n"
 228 "    MOV     R0, #0xA0000 \n"
 229 "    STR     R7, [R5, #0x38] \n"
 230 
 231 "loc_FFD0C578:\n"
 232 "    BL      sub_FFC6D01C /*_HardwareDefect_FW*/ \n"
 233 "    B       loc_FFD0C4DC \n"
 234 
 235 "loc_FFD0C580:\n"
 236 "    BL      sub_FFDCB818 \n"
 237 "    LDR     R0, [SP, #0x34] \n"
 238 "    LDR     R1, [SP, #0x3C] \n"
 239 "    BL      sub_FFDF6454 \n"
 240 "    LDR     R0, [R5, #0x5C] \n"
 241 "    LDR     R1, =0x54B4 \n"
 242 "    ADD     R0, R0, #1 \n"
 243 "    STR     R0, [R5, #0x5C] \n"
 244 "    LDR     R0, [SP, #0x3C] \n"
 245 "    MOV     R2, #0 \n"
 246 "    BL      sub_FFDF4278_my \n"  // --> Patched. Old value = 0xFFDF4278.
 247 
 248 "loc_FFD0C5AC:\n"
 249 "    LDR     R0, [R5, #0x60] \n"
 250 "    ADD     R0, R0, #1 \n"
 251 "    STR     R0, [R5, #0x60] \n"
 252 "    LDR     R1, [R5, #0x4C] \n"
 253 "    MUL     R0, R1, R0 \n"
 254 "    LDR     R1, [R5, #0x48] \n"
 255 "    BL      sub_FFE7FAC0 /*__divmod_unsigned_int*/ \n"
 256 "    MOV     R4, R0 \n"
 257 "    BL      sub_FFDF66E4 \n"
 258 "    LDR     R1, [R5, #0x80] \n"
 259 "    CMP     R1, R4 \n"
 260 "    BNE     loc_FFD0C5E8 \n"
 261 "    LDR     R0, [R5, #0x30] \n"
 262 "    CMP     R0, #1 \n"
 263 "    BNE     loc_FFD0C5FC \n"
 264 
 265 "loc_FFD0C5E8:\n"
 266 "    LDR     R1, [R5, #0x8C] \n"
 267 "    MOV     R0, R4 \n"
 268 "    BLX     R1 \n"
 269 "    STR     R4, [R5, #0x80] \n"
 270 "    STR     R6, [R5, #0x30] \n"
 271 
 272 "loc_FFD0C5FC:\n"
 273 "    STR     R6, [R5, #0x2C] \n"
 274 "    B       loc_FFD0C4DC \n"
 275 "    BX      LR \n"
 276 );
 277 }
 278 
 279 /*************************************************************/
 280 //** sub_FFDF4278_my @ 0xFFDF4278 - 0xFFDF4358, length=57
 281 void __attribute__((naked,noinline)) sub_FFDF4278_my() {
 282 asm volatile (
 283 "    STMFD   SP!, {R4-R8,LR} \n"
 284 "    LDR     R4, =0x88A0 \n"
 285 "    LDR     LR, [R4] \n"
 286 "    LDR     R2, [R4, #8] \n"
 287 "    CMP     LR, #0 \n"
 288 "    LDRNE   R3, [R4, #0xC] \n"
 289 "    MOV     R5, R2 \n"
 290 "    CMPNE   R3, #1 \n"
 291 "    MOVEQ   R2, #0 \n"
 292 "    STREQ   R0, [R4] \n"
 293 "    STREQ   R2, [R4, #0xC] \n"
 294 "    BEQ     loc_FFDF4344 \n"
 295 "    LDR     R3, [R4, #4] \n"
 296 //"  LDR     R7, =0xFFEBE3B4 \n"
 297 "    LDR     R7, =table\n"
 298 "    ADD     R12, R3, R3, LSL#1 \n"
 299 "    LDR     R3, [R7, R12, LSL#2] \n"
 300 "    ADD     R6, R7, #0x30 \n"
 301 "    LDR     R8, [R6, R12, LSL#2] \n"
 302 "    SUB     R3, LR, R3 \n"
 303 "    CMP     R3, #0 \n"
 304 "    SUB     LR, LR, R8 \n"
 305 "    BLE     loc_FFDF4300 \n"
 306 "    ADD     R12, R7, R12, LSL#2 \n"
 307 "    LDR     LR, [R12, #4] \n"
 308 "    CMP     LR, R3 \n"
 309 "    ADDGE   R2, R2, #1 \n"
 310 "    BGE     loc_FFDF42F4 \n"
 311 "    LDR     R12, [R12, #8] \n"
 312 "    CMP     R12, R3 \n"
 313 "    ADDLT   R2, R2, #3 \n"
 314 "    ADDGE   R2, R2, #2 \n"
 315 
 316 "loc_FFDF42F4:\n"
 317 "    CMP     R2, #0x1A \n"  // --> Patched. Old value = 0x17.
 318 "    MOVGE   R2, #0x19 \n"  // --> Patched. Old value = 0x16.
 319 "    B       loc_FFDF4334 \n"
 320 
 321 "loc_FFDF4300:\n"
 322 "    CMP     LR, #0 \n"
 323 "    BGE     loc_FFDF4334 \n"
 324 "    ADD     R3, R6, R12, LSL#2 \n"
 325 "    LDR     R12, [R3, #4] \n"
 326 "    CMP     R12, LR \n"
 327 "    SUBLE   R2, R2, #1 \n"
 328 "    BLE     loc_FFDF432C \n"
 329 "    LDR     R3, [R3, #8] \n"
 330 "    CMP     R3, LR \n"
 331 "    SUBGT   R2, R2, #3 \n"
 332 "    SUBLE   R2, R2, #2 \n"
 333 
 334 "loc_FFDF432C:\n"
 335 "    CMP     R2, #0 \n"
 336 "    MOVLT   R2, #0 \n"
 337 
 338 "loc_FFDF4334:\n"
 339 "    CMP     R2, R5 \n"
 340 "    STRNE   R2, [R4, #8] \n"
 341 "    MOVNE   R2, #1 \n"
 342 "    STRNE   R2, [R4, #0xC] \n"
 343 
 344 "loc_FFDF4344:\n"
 345 //"  LDR     R2, =0xFFEBE358 \n"  // Replaced by next instruction
 346 "    LDR     R2, =CompressionRateTable\n"
 347 "    LDR     R3, [R4, #8] \n"
 348 "    LDR     R2, [R2, R3, LSL#2] \n"
 349 
 350 "    LDR     R3, =video_mode\n"         // +
 351 "    LDR     R3, [R3]\n"                // +
 352 "    LDR     R3, [R3]\n"                // +
 353 "    CMP     R3, #1\n"                  // +
 354 "    LDREQ   R3, =video_quality\n"      // +
 355 "    LDREQ   R3, [R3]\n"                // +
 356 "    LDREQ   R2, [R3]\n"                // +
 357 
 358 "    STR     R2, [R1] \n"
 359 "    STR     R0, [R4] \n"
 360 "    BL      mute_on_zoom\n"            // +
 361 "    LDMFD   SP!, {R4-R8,PC} \n"
 362 );
 363 }

/* [<][>][^][v][top][bottom][index][help] */