root/platform/ixusw_sd430/sub/110a/movie_rec.c

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DEFINITIONS

This source file includes following definitions.
  1. change_video_tables
  2. movie_record_task
  3. sub_FF948AC0_my
  4. sub_FF949648_my

   1 /*
   2  * movie_rec.c - auto-generated by CHDK code_gen.
   3  */
   4 #include "conf.h"
   5 
   6 int *video_quality = &conf.video_quality;
   7 int *video_mode    = &conf.video_mode;
   8 
   9 long def_table1[56]={
  10 0x10000,0xC000,0x5800, 0x2000, 0x1C6A, 0x1550,0x9C5,  0x38D,  0x3C45, 0x2D34, 0x14B8, 0x788,  0x5F60, 0x4788,
  11 0x20C9, 0xBE1, 0x8661, 0x64C9, 0x2E31, 0x10CB,0xB21A, 0x8594, 0x3D39, 0x1642, 0xE249, 0xA9B8, 0x4DC9, 0x1C48,
  12 0x117D2,0xD1DF,0x6030, 0x22F9, 0x153D5,0xFEE1,0x74D1, 0x2A79, 0x195F8,0x1307C,0x8B8D, 0x32AA, 0x1E01C,0x16817,
  13 0xA509, 0x3C01,0x2328E,0x1A5ED,0xC160, 0x4637,0x28C99,0x1E975,0xE054, 0x5190, 0x2F08B,0x2346B,0x102AF,0x5E0E
  14 };
  15 
  16 long def_table2[12]={0xE666,0xACCD,0x4F33,0x1CCD,-0x170A,-0x1148,-0x7EB,-0x2E1,-0x2BC6,-0x20D5,-0xF0C,-0x579};
  17 
  18 long table1[56], table2[12];
  19 
  20 void change_video_tables(int a, int b){
  21  int i;
  22  for (i=0;i<56;i++) table1[i]=(def_table1[i]*a)/b;
  23  for (i=0;i<12;i++) table2[i]=(def_table2[i]*a)/b;
  24 }
  25 
  26 long CompressionRateTable[]={0x60, 0x5D, 0x5A, 0x57, 0x54, 0x51, 0x4D, 0x48, 0x42, 0x3B, 0x32, 0x29, 0x22, 0x1D, 0x17, 0x14, 0x10, 0xE, 0xB, 9, 7, 6, 5, 4, 3, 2, 1};
  27 
  28 /*************************************************************/
  29 //** movie_record_task @ 0xFF9482BC - 0xFF9483B8, length=64
  30 void __attribute__((naked,noinline)) movie_record_task() {
  31 asm volatile (
  32 "    STMFD   SP!, {R4,LR} \n"
  33 "    SUB     SP, SP, #4 \n"
  34 "    MOV     R4, SP \n"
  35 "    B       loc_FF94837C \n"
  36 
  37 "loc_FF9482CC:\n"
  38 "    LDR     R3, =0x85418 \n"
  39 "    LDR     R2, [R3] \n"
  40 "    CMP     R2, #0 \n"
  41 "    BNE     loc_FF948368 \n"
  42 "    SUB     R3, R12, #1 \n"
  43 "    CMP     R3, #0xA \n"
  44 "    LDRLS   PC, [PC, R3, LSL#2] \n"
  45 "    B       loc_FF948368 \n"
  46 "    .long   loc_FF948318 \n"
  47 "    .long   loc_FF948320 \n"
  48 "    .long   loc_FF948338 \n"
  49 "    .long   loc_FF948340 \n"
  50 "    .long   loc_FF948348 \n"
  51 "    .long   loc_FF948328 \n"
  52 "    .long   loc_FF948350 \n"
  53 "    .long   loc_FF948330 \n"
  54 "    .long   loc_FF948368 \n"
  55 "    .long   loc_FF948360 \n"
  56 "    .long   loc_FF948358 \n"
  57 
  58 "loc_FF948318:\n"
  59 "    BL      sub_FF9483FC \n"
  60 "    B       loc_FF948364 \n"
  61 
  62 "loc_FF948320:\n"
  63 "    BL      unlock_optical_zoom\n"  //+
  64 "    BL      sub_FF948630 \n"
  65 "    B       loc_FF948364 \n"
  66 
  67 "loc_FF948328:\n"
  68 "    BL      sub_FF948AC0_my \n"  // --> Patched. Old value = 0xFF948AC0.
  69 "    B       loc_FF948364 \n"
  70 
  71 "loc_FF948330:\n"
  72 "    BL      sub_FF948F14 \n"
  73 "    B       loc_FF948364 \n"
  74 
  75 "loc_FF948338:\n"
  76 "    BL      sub_FF948D38 \n"
  77 "    B       loc_FF948364 \n"
  78 
  79 "loc_FF948340:\n"
  80 "    BL      sub_FF949120 \n"
  81 "    B       loc_FF948364 \n"
  82 
  83 "loc_FF948348:\n"
  84 "    BL      sub_FF9492E4 \n"
  85 "    B       loc_FF948364 \n"
  86 
  87 "loc_FF948350:\n"
  88 "    BL      sub_FF948FD4 \n"
  89 "    B       loc_FF948364 \n"
  90 
  91 "loc_FF948358:\n"
  92 "    BL      sub_FF9490B4 \n"
  93 "    B       loc_FF948364 \n"
  94 
  95 "loc_FF948360:\n"
  96 "    BL      sub_FF948D88 \n"
  97 
  98 "loc_FF948364:\n"
  99 "    LDR     R1, [SP] \n"
 100 
 101 "loc_FF948368:\n"
 102 "    LDR     R3, =0x85348 \n"
 103 "    MOV     R2, #0 \n"
 104 "    STR     R2, [R1] \n"
 105 "    LDR     R0, [R3] \n"
 106 "    BL      sub_FF822FA0 /*_PostMessageQueue*/ \n"
 107 
 108 "loc_FF94837C:\n"
 109 "    LDR     R3, =0x85344 \n"
 110 "    MOV     R1, R4 \n"
 111 "    LDR     R0, [R3] \n"
 112 "    MOV     R2, #0 \n"
 113 "    BL      sub_FF822B88 /*_ReceiveMessageQueue*/ \n"
 114 "    LDR     R0, [SP] \n"
 115 "    LDR     R12, [R0] \n"
 116 "    CMP     R12, #0xC \n"
 117 "    MOV     R1, R0 \n"
 118 "    BNE     loc_FF9482CC \n"
 119 "    LDR     R3, =0x8533C \n"
 120 "    LDR     R0, [R3] \n"
 121 "    BL      _GiveSemaphore \n"
 122 "    BL      _ExitTask \n"
 123 "    ADD     SP, SP, #4 \n"
 124 "    LDMFD   SP!, {R4,PC} \n"
 125 );
 126 }
 127 
 128 /*************************************************************/
 129 //** sub_FF948AC0_my @ 0xFF948AC0 - 0xFF948C70, length=109
 130 void __attribute__((naked,noinline)) sub_FF948AC0_my() {
 131 asm volatile (
 132 "    STMFD   SP!, {R4-R11,LR} \n"
 133 "    LDR     R5, =0x85434 \n"
 134 "    SUB     SP, SP, #0x34 \n"
 135 "    LDR     R3, [R5] \n"
 136 "    CMP     R3, #3 \n"
 137 "    MOV     R4, R0 \n"
 138 "    MOVEQ   R3, #4 \n"
 139 "    STREQ   R3, [R5] \n"
 140 "    LDR     R3, =0x854DC \n"
 141 "    MOV     LR, PC \n"
 142 "    LDR     PC, [R3] \n"
 143 "    LDR     R2, [R5] \n"
 144 "    CMP     R2, #4 \n"
 145 "    BNE     loc_FF948C6C \n"
 146 "    ADD     R0, SP, #0x30 \n"
 147 "    ADD     R1, SP, #0x2C \n"
 148 "    ADD     R2, SP, #0x28 \n"
 149 "    ADD     R3, SP, #0x24 \n"
 150 "    BL      sub_FF94A280 \n"
 151 "    CMP     R0, #0 \n"
 152 "    BNE     loc_FF948B3C \n"
 153 "    LDR     R3, =0x85420 \n"
 154 "    LDR     R2, [R3] \n"
 155 "    CMP     R2, #1 \n"
 156 "    BNE     loc_FF948B50 \n"
 157 "    LDR     R2, =0x85470 \n"
 158 "    LDR     R1, =0x85448 \n"
 159 "    LDR     R12, [R2] \n"
 160 "    LDR     R3, [R1] \n"
 161 "    CMP     R12, R3 \n"
 162 "    BCC     loc_FF948B50 \n"
 163 
 164 "loc_FF948B3C:\n"
 165 "    BL      sub_FF948CB0 \n"
 166 "    BL      sub_FF948EE4 \n"
 167 "    MOV     R3, #5 \n"
 168 "    STR     R3, [R5] \n"
 169 "    B       loc_FF948C6C \n"
 170 
 171 "loc_FF948B50:\n"
 172 "    LDR     R12, =0x85478 \n"
 173 "    LDR     R11, =0x85484 \n"
 174 "    LDMIB   R4, {R0-R2} \n"
 175 "    LDR     R10, [R12] \n"
 176 "    LDR     R7, [R11] \n"
 177 "    LDR     R4, [SP, #0x2C] \n"
 178 "    LDR     R5, [SP, #0x28] \n"
 179 "    LDR     R6, [SP, #0x24] \n"
 180 "    LDR     R8, =0x85424 \n"
 181 "    LDR     R3, [SP, #0x30] \n"
 182 "    ADD     R12, SP, #0x20 \n"
 183 "    ADD     LR, SP, #0x1C \n"
 184 "    MOV     R9, #1 \n"
 185 "    STMEA   SP, {R4-R6,R12} \n"
 186 "    STR     R10, [SP, #0x10] \n"
 187 "    STR     R7, [SP, #0x14] \n"
 188 "    STR     LR, [SP, #0x18] \n"
 189 "    STR     R9, [R8] \n"
 190 "    BL      sub_FF89A5B8 \n"
 191 "    LDR     R3, =0x8533C \n"
 192 "    MOV     R1, #0x3E8 \n"
 193 "    LDR     R0, [R3] \n"
 194 "    BL      _TakeSemaphore \n"
 195 "    CMP     R0, #9 \n"
 196 "    BNE     loc_FF948BC4 \n"
 197 "    BL      sub_FF94AA40 \n"
 198 "    LDR     R3, =0x85434 \n"
 199 "    LDR     R0, =0xFF948AA8 /*'JPEGTimeOut'*/ \n"
 200 "    B       loc_FF948BDC \n"
 201 
 202 "loc_FF948BC4:\n"
 203 "    LDR     R5, [SP, #0x1C] \n"
 204 "    CMP     R5, #0 \n"
 205 "    BEQ     loc_FF948BE8 \n"
 206 "    BL      sub_FF94AA40 \n"
 207 "    LDR     R3, =0x85434 \n"
 208 "    LDR     R0, =0xFF948AB4 /*'JPEGICError'*/ \n"
 209 
 210 "loc_FF948BDC:\n"
 211 "    STR     R9, [R3] \n"
 212 "    BL      sub_FF95D754 /*_HardwareDefect_FW*/ \n"
 213 "    B       loc_FF948C6C \n"
 214 
 215 "loc_FF948BE8:\n"
 216 "    BL      sub_FF89A72C \n"
 217 "    LDR     R0, [SP, #0x30] \n"
 218 "    LDR     R1, [SP, #0x20] \n"
 219 "    BL      sub_FF94A764 \n"
 220 "    LDR     R4, =0x85470 \n"
 221 "    LDR     R3, [R4] \n"
 222 "    ADD     R3, R3, #1 \n"
 223 "    LDR     R0, [SP, #0x20] \n"
 224 "    MOV     R1, R11 \n"
 225 "    STR     R3, [R4] \n"
 226 "    MOV     R2, R5 \n"
 227 "    BL      sub_FF949648_my \n"  // --> Patched. Old value = 0xFF949648.
 228 "    LDR     R3, =0x8545C \n"
 229 "    LDR     R4, [R4] \n"
 230 "    LDR     R1, [R3] \n"
 231 "    MOV     R0, R4 \n"
 232 "    BL      sub_FFBC3704 \n"
 233 "    CMP     R0, #0 \n"
 234 "    BEQ     loc_FF948C48 \n"
 235 "    LDR     R6, =0x85428 \n"
 236 "    LDR     R3, [R6] \n"
 237 "    CMP     R3, #1 \n"
 238 "    BNE     loc_FF948C60 \n"
 239 "    B       loc_FF948C4C \n"
 240 
 241 "loc_FF948C48:\n"
 242 "    LDR     R6, =0x85428 \n"
 243 
 244 "loc_FF948C4C:\n"
 245 "    MOV     R0, R4 \n"
 246 "    LDR     R3, =0x854B8 \n"
 247 "    MOV     LR, PC \n"
 248 "    LDR     PC, [R3] \n"
 249 "    STR     R5, [R6] \n"
 250 
 251 "loc_FF948C60:\n"
 252 "    LDR     R2, =0x85424 \n"
 253 "    MOV     R3, #0 \n"
 254 "    STR     R3, [R2] \n"
 255 
 256 "loc_FF948C6C:\n"
 257 "    ADD     SP, SP, #0x34 \n"
 258 "    LDMFD   SP!, {R4-R11,PC} \n"
 259 );
 260 }
 261 
 262 /*************************************************************/
 263 //** sub_FF949648_my @ 0xFF949648 - 0xFF9497AC, length=90
 264 void __attribute__((naked,noinline)) sub_FF949648_my() {
 265 asm volatile (
 266 "    CMP     R2, #1 \n"
 267 "    STMFD   SP!, {R4-R7,LR} \n"
 268 "    MOV     R7, R0 \n"
 269 "    MOV     R6, R1 \n"
 270 //"  MOVEQ   R3, #0x79 \n"
 271 //"  STREQ   R3, [R6] \n"
 272 "    LDREQ   R3, =CompressionRateTable\n" // +
 273 "    LDREQ   R2, [R3,#0x18]\n"            // +
 274 "    STREQ   R2, [R6]\n"                  // +
 275 "    LDMEQFD SP!, {R4-R7,PC} \n"
 276 "    LDR     R12, =0x854E8 \n"
 277 "    LDR     R0, [R12] \n"
 278 "    LDR     R3, =0x854F0 \n"
 279 "    CMP     R0, #0 \n"
 280 "    LDR     R1, [R3] \n"
 281 "    BEQ     loc_FF949690 \n"
 282 "    LDR     R2, =0x854F4 \n"
 283 "    LDR     R3, [R2] \n"
 284 "    CMP     R3, #1 \n"
 285 "    BNE     loc_FF9496A4 \n"
 286 "    B       loc_FF949694 \n"
 287 
 288 "loc_FF949690:\n"
 289 "    LDR     R2, =0x854F4 \n"
 290 
 291 "loc_FF949694:\n"
 292 "    MOV     R3, #0 \n"
 293 "    STR     R3, [R2] \n"
 294 "    STR     R7, [R12] \n"
 295 "    B       loc_FF949758 \n"
 296 
 297 "loc_FF9496A4:\n"
 298 "    LDR     R3, =0x854EC \n"
 299 "    LDR     R2, [R3] \n"
 300 "    LDR     R5, =table1 \n"  // --> Patched. Old value = 0xFF9494B0.
 301 "    MOV     LR, R2, LSL#2 \n"
 302 "    LDR     R3, [R5, LR] \n"
 303 "    LDR     R4, =table2 \n"  // --> Patched. Old value = 0xFF9494EC.
 304 "    RSB     R12, R3, R0 \n"
 305 "    LDR     R2, [R4, LR] \n"
 306 "    CMP     R12, #0 \n"
 307 "    RSB     R0, R2, R0 \n"
 308 "    BLE     loc_FF949704 \n"
 309 "    ADD     R3, R5, #0x14 \n"
 310 "    LDR     R2, [R3, LR] \n"
 311 "    CMP     R2, R12 \n"
 312 "    ADDGE   R1, R1, #1 \n"
 313 "    BGE     loc_FF9496F8 \n"
 314 "    ADD     R3, R5, #0x28 \n"
 315 "    LDR     R2, [R3, LR] \n"
 316 "    CMP     R2, R12 \n"
 317 "    ADDGE   R1, R1, #2 \n"
 318 "    ADDLT   R1, R1, #3 \n"
 319 
 320 "loc_FF9496F8:\n"
 321 "    CMP     R1, #0x1A \n"  // --> Patched. Old value = 0xE.
 322 "    MOVGE   R1, #0x1A \n"  // --> Patched. Old value = 0xE.
 323 "    B       loc_FF94973C \n"
 324 
 325 "loc_FF949704:\n"
 326 "    CMP     R0, #0 \n"
 327 "    BGE     loc_FF94973C \n"
 328 "    ADD     R3, R4, #0x14 \n"
 329 "    LDR     R2, [R3, LR] \n"
 330 "    CMP     R2, R0 \n"
 331 "    SUBLE   R1, R1, #1 \n"
 332 "    BLE     loc_FF949734 \n"
 333 "    ADD     R3, R4, #0x28 \n"
 334 "    LDR     R2, [R3, LR] \n"
 335 "    CMP     R2, R0 \n"
 336 "    SUBLE   R1, R1, #2 \n"
 337 "    SUBGT   R1, R1, #3 \n"
 338 
 339 "loc_FF949734:\n"
 340 "    CMP     R1, #0 \n"
 341 "    MOVLT   R1, #0 \n"
 342 
 343 "loc_FF94973C:\n"
 344 "    LDR     R0, =0x854F0 \n"
 345 "    LDR     R3, [R0] \n"
 346 "    CMP     R1, R3 \n"
 347 "    LDRNE   R2, =0x854F4 \n"
 348 "    MOVNE   R3, #1 \n"
 349 "    STRNE   R1, [R0] \n"
 350 "    STRNE   R3, [R2] \n"
 351 
 352 "loc_FF949758:\n"
 353 "    LDR     R3, =0x854F0 \n"
 354 "    LDR     R1, =video_mode \n"  // --> Patched. Old value = 0x6F54.
 355 "    LDR     R0, [R3] \n"
 356 "    LDR     R2, =CompressionRateTable \n"  // --> Patched. Old value = 0xFF949474.
 357 "    LDR     R12, [R1] \n"
 358 "    LDR     LR, [R2, R0, LSL#2] \n"
 359 "    LDR     R3, =0x854E8 \n"
 360 "    CMP     R12, #1 \n"
 361 "    STR     R7, [R3] \n"
 362 "    STR     LR, [R6] \n"
 363 
 364 "    LDREQ   R3, =video_quality\n"          // +
 365 "    LDREQ   R3, [R3]\n"                    // +
 366 "    LDREQ   R3, [R3]\n"                    // +
 367 
 368 "    MOVEQ   R3, #0xB \n"
 369 "    STREQ   R3, [R6] \n"
 370 "    LDMFD   SP!, {R4-R7,PC} \n"
 371 );
 372 }

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