PROPCASE_SHOOTING   32 include/propset1.h #define PROPCASE_SHOOTING                   205
PROPCASE_SHOOTING   95 include/propset10.h #define PROPCASE_SHOOTING                       1001        // fake, emulated in platform/generic/wrappers.c using SHOOTING_STATE
PROPCASE_SHOOTING   94 include/propset11.h #define PROPCASE_SHOOTING                       1001        //?? fake, emulated in platform/generic/wrappers.c using SHOOTING_STATE
PROPCASE_SHOOTING   95 include/propset12.h #define PROPCASE_SHOOTING                  1001 //
PROPCASE_SHOOTING   90 include/propset13.h #define PROPCASE_SHOOTING                       1001        // fake, emulated in platform/generic/wrappers.c using SHOOTING_STATE
PROPCASE_SHOOTING   32 include/propset2.h #define PROPCASE_SHOOTING                   206     // until a better solution is found
PROPCASE_SHOOTING   31 include/propset3.h #define PROPCASE_SHOOTING                   301     // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot
PROPCASE_SHOOTING   55 include/propset4.h #define PROPCASE_SHOOTING                        303     // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot
PROPCASE_SHOOTING   59 include/propset5.h #define PROPCASE_SHOOTING                        303     // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot
PROPCASE_SHOOTING   78 include/propset6.h #define PROPCASE_SHOOTING                        302        // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot
PROPCASE_SHOOTING   99 include/propset7.h #define PROPCASE_SHOOTING                       1001        // fake, emulated by wrapper using SHOOTING_STATE
PROPCASE_SHOOTING   59 include/propset8.h #define PROPCASE_SHOOTING                        307     // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot----blackhole
PROPCASE_SHOOTING   98 include/propset9.h #define PROPCASE_SHOOTING                       1001        // fake, emulated by wrapper using SHOOTING_STATE