PROPCASE_SHOOTING 32 include/propset1.h #define PROPCASE_SHOOTING 205 PROPCASE_SHOOTING 95 include/propset10.h #define PROPCASE_SHOOTING 1001 // fake, emulated in platform/generic/wrappers.c using SHOOTING_STATE PROPCASE_SHOOTING 94 include/propset11.h #define PROPCASE_SHOOTING 1001 //?? fake, emulated in platform/generic/wrappers.c using SHOOTING_STATE PROPCASE_SHOOTING 95 include/propset12.h #define PROPCASE_SHOOTING 1001 // PROPCASE_SHOOTING 90 include/propset13.h #define PROPCASE_SHOOTING 1001 // fake, emulated in platform/generic/wrappers.c using SHOOTING_STATE PROPCASE_SHOOTING 32 include/propset2.h #define PROPCASE_SHOOTING 206 // until a better solution is found PROPCASE_SHOOTING 31 include/propset3.h #define PROPCASE_SHOOTING 301 // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot PROPCASE_SHOOTING 55 include/propset4.h #define PROPCASE_SHOOTING 303 // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot PROPCASE_SHOOTING 59 include/propset5.h #define PROPCASE_SHOOTING 303 // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot PROPCASE_SHOOTING 78 include/propset6.h #define PROPCASE_SHOOTING 302 // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot PROPCASE_SHOOTING 99 include/propset7.h #define PROPCASE_SHOOTING 1001 // fake, emulated by wrapper using SHOOTING_STATE PROPCASE_SHOOTING 59 include/propset8.h #define PROPCASE_SHOOTING 307 // This value appears to work better - gets set to 1 when camera has focused and set exposure, returns to 0 after shot----blackhole PROPCASE_SHOOTING 98 include/propset9.h #define PROPCASE_SHOOTING 1001 // fake, emulated by wrapper using SHOOTING_STATE