PROPCASE_AE_LOCK 14 include/propset10.h #define PROPCASE_AE_LOCK 3 // 0 = AE not locked, 1 = AE locked PROPCASE_AE_LOCK 14 include/propset11.h #define PROPCASE_AE_LOCK 3 //? 0 = AE not locked, 1 = AE locked PROPCASE_AE_LOCK 14 include/propset12.h #define PROPCASE_AE_LOCK 3 // [sx730: cam] PROPCASE_AE_LOCK 13 include/propset13.h #define PROPCASE_AE_LOCK 3 // 0 = AE not locked, 1 = AE locked PROPCASE_AE_LOCK 55 include/propset2.h #define PROPCASE_AE_LOCK 3 //G10 0 = AE not locked, 1 = AE locked PROPCASE_AE_LOCK 48 include/propset4.h #define PROPCASE_AE_LOCK 3 // 0 = AE not locked, 1 = AE locked PROPCASE_AE_LOCK 11 include/propset5.h #define PROPCASE_AE_LOCK 3 // 0 = AE not locked, 1 = AE locked PROPCASE_AE_LOCK 11 include/propset6.h #define PROPCASE_AE_LOCK 3 // 0 = AE not locked, 1 = AE locked PROPCASE_AE_LOCK 11 include/propset7.h #define PROPCASE_AE_LOCK 3 // 0 = AE not locked, 1 = AE locked PROPCASE_AE_LOCK 11 include/propset8.h #define PROPCASE_AE_LOCK 3 // 0 = AE not locked, 1 = AE locked-----blackhole PROPCASE_AE_LOCK 11 include/propset9.h #define PROPCASE_AE_LOCK 3 // 0 = AE not locked, 1 = AE locked