gehe zum Quellcode dieser Datei
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void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
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#define PAUSE_FOR_FILE_COUNTER 350 |
#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
ASM1989 -> In sx200:FF857190 //"Mounter.c"
ASM1989 -> In sx200:FF81B284 // DebugAssert
Definiert in Zeile 16 der Datei capt_seq.c.
18 " STMFD SP!, {R3-R7,LR} \n"
19 " LDR R5, =0x26384 \n"
24 " LDR R0, [R7, #8] \n"
27 " BL sub_006B8568 /*_ReceiveMessageQueue*/ \n"
29 " BEQ loc_FF09CFCC \n"
31 " LDR R1, =0xFF09C89C /*'SsShootTask.c'*/ \n"
35 " LDMFD SP!, {R3-R7,PC} \n"
43 " BLNE sub_FF229E14 \n"
47 " ADDCC PC, PC, R1, LSL#2 \n"
97 " LDR R0, [R0, #0xC] \n"
99 " BL shooting_expo_param_override\n"
100 " BL sub_FF09A1F4 \n"
104 " LDR R0, [R5, #0x28] \n"
106 " BLNE sub_FF228CC4_my \n"
110 " LDR R0, [R0, #0x10] \n"
111 " BL sub_FF228C3C_my \n"
116 " BL sub_FF09DCB4 \n"
120 " BL sub_FF09D460 \n"
124 " LDR R0, [R0, #0xC] \n"
125 " BL sub_FF09D8D4 \n"
128 " STR R6, [R5, #0x28] \n"
132 " BL sub_FF09D8E0 \n"
136 " BL sub_FF09DB7C \n"
137 " BL sub_FF09A1F4 \n"
141 " LDR R0, [R0, #0x10] \n"
142 " BL sub_FF228DC0 \n"
146 " BL sub_FF09DC04 \n"
147 " BL sub_FF09A1F4 \n"
149 " BL sub_FF031A20 \n"
153 " LDR R0, [R5, #0x54] \n"
154 " BL sub_FF09E420 \n"
158 " BL sub_FF09E77C \n"
162 " LDR R0, [R0, #0xC] \n"
163 " BL sub_FF09E7E4 \n"
167 " BL sub_FF09E998 \n"
171 " BL sub_FF09EEB0 \n"
175 " BL sub_FF09EF98 \n"
179 " BL sub_FF2270B0 \n"
183 " BL sub_FF227304 \n"
187 " BL sub_FF2273D0 \n"
191 " BL sub_FF2274D0 \n"
196 " BL sub_FF2277BC \n"
200 " BL sub_FF227938 \n"
204 " BL sub_FF0A5E70 \n"
208 " BL sub_FF0A5E7C \n"
212 " BL sub_FF2279DC \n"
216 " BL sub_FF227A90 \n"
220 " BL sub_FF09DDE4 \n"
228 " LDR R0, [R0, #0xC] \n"
231 " BL sub_FF09DE7C \n"
235 " BL sub_FF227684 \n"
239 " BL sub_FF227720 \n"
243 " BL sub_FF0A1B5C \n"
247 " BL sub_FF0A1CA4 \n"
251 " LDR R0, [R0, #0xC] \n"
252 " BL sub_FF227BB0 \n"
256 " BL sub_FF227C40 \n"
260 " BL sub_FF0A45AC \n"
261 " LDR R0, =0x26484 \n"
262 " LDRH R0, [R0, #0x9C] \n"
264 " LDRNEH R0, [R5] \n"
265 " SUBNE R1, R0, #0x8200 \n"
266 " SUBNES R1, R1, #0x36 \n"
267 " BNE loc_FF09D26C \n"
268 " BL sub_FF0A1CA4 \n"
269 " BL sub_FF0A23B4 \n"
270 " BL sub_FF0A2228 \n"
284 " BL sub_FF09AE1C \n"
289 " LDR R1, =0xFF09C89C /*'SsShootTask.c'*/ \n"
291 " BL _DebugAssert \n"
295 " LDR R1, [R0, #4] \n"
296 " LDR R0, [R7, #4] \n"
297 " BL sub_006B82FC /*_SetEventFlag*/ \n"
299 " LDR R0, [R4, #8] \n"
301 " LDREQ R1, =0xFF09C89C /*'SsShootTask.c'*/ \n"
302 " MOVEQ R2, #0xFF \n"
303 " BLEQ _DebugAssert \n"
304 " STR R6, [R4, #8] \n"