gehe zum Quellcode dieser Datei
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void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
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#define PAUSE_FOR_FILE_COUNTER 350 |
#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
ASM1989 -> In sx200:FF857190 //"Mounter.c"
ASM1989 -> In sx200:FF81B284 // DebugAssert
Definiert in Zeile 16 der Datei capt_seq.c.
18 " STMFD SP!, {R3-R7,LR} \n"
19 " LDR R5, =0x26894 \n"
24 " LDR R0, [R7, #8] \n"
27 " BL sub_006B8490 /*_ReceiveMessageQueue*/ \n"
29 " BEQ loc_FF099928 \n"
31 " LDR R1, =0xFF0991F0 /*'SsShootTask.c'*/ \n"
35 " LDMFD SP!, {R3-R7,PC} \n"
43 " BLNE sub_FF2200A0 \n"
47 " ADDCC PC, PC, R1, LSL#2 \n"
90 " LDR R0, [R0, #0xC] \n"
92 " BL shooting_expo_param_override\n"
97 " LDR R0, [R5, #0x28] \n"
99 " BLNE sub_FF21EFC4_my \n"
103 " LDR R0, [R0, #0x10] \n"
104 " BL sub_FF21EDC4_my \n"
109 " BL sub_FF09A538 \n"
113 " BL sub_FF099DA8 \n"
117 " LDR R0, [R0, #0xC] \n"
118 " BL sub_FF09A1AC \n"
121 " STR R6, [R5, #0x28] \n"
125 " BL sub_FF09A1B8 \n"
129 " BL sub_FF09A400 \n"
133 " LDR R0, [R0, #0x10] \n"
134 " BL sub_FF21F0A0 \n"
138 " BL sub_FF09A488 \n"
141 " BL sub_FF096C0C \n"
145 " LDR R0, [R5, #0x54] \n"
146 " BL sub_FF09ACA8 \n"
150 " BL sub_FF09B004 \n"
154 " LDR R0, [R0, #0xC] \n"
155 " BL sub_FF09B06C \n"
159 " BL sub_FF09B220 \n"
163 " BL sub_FF09B738 \n"
167 " BL sub_FF09B820 \n"
171 " LDR R0, [R0, #0xC] \n"
172 " BL sub_FF09A1AC \n"
176 " BL sub_FF21D374 \n"
180 " BL sub_FF21D5D0 \n"
184 " BL sub_FF21D694 \n"
188 " BL sub_FF21D780 \n"
193 " BL sub_FF21DA68 \n"
197 " BL sub_FF21DBE4 \n"
201 " BL sub_FF0A2160 \n"
205 " BL sub_FF0A216C \n"
209 " BL sub_FF21DC88 \n"
213 " BL sub_FF21DD38 \n"
217 " BL sub_FF09A668 \n"
225 " LDR R0, [R0, #0xC] \n"
228 " BL sub_FF09A6F8 \n"
232 " BL sub_FF21D934 \n"
236 " BL sub_FF21D9C8 \n"
240 " BL sub_FF09E3A0 \n"
244 " BL sub_FF09E4E8 \n"
248 " LDR R0, [R0, #0xC] \n"
249 " BL sub_FF21DE5C \n"
253 " BL sub_FF21DEEC \n"
257 " BL sub_FF0A0D44 \n"
258 " LDR R0, =0x26994 \n"
259 " LDRH R0, [R0, #0x9C] \n"
261 " LDRNEH R0, [R5] \n"
262 " SUBNE R1, R0, #0x8200 \n"
263 " SUBNES R1, R1, #0x36 \n"
264 " BNE loc_FF099BAC \n"
265 " BL sub_FF09E4E8 \n"
266 " BL sub_FF09EBCC \n"
267 " BL sub_FF09EA28 \n"
281 " BL sub_FF097828 \n"
286 " LDR R1, =0xFF0991F0 /*'SsShootTask.c'*/ \n"
288 " BL _DebugAssert \n"
292 " LDR R1, [R0, #4] \n"
293 " LDR R0, [R7, #4] \n"
294 " BL sub_006B8224 /*_SetEventFlag*/ \n"
296 " LDR R0, [R4, #8] \n"
298 " LDREQ R2, =0x12B \n"
299 " LDREQ R1, =0xFF0991F0 /*'SsShootTask.c'*/ \n"
300 " BLEQ _DebugAssert \n"
301 " STR R6, [R4, #8] \n"