gehe zum Quellcode dieser Datei
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void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
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#define PAUSE_FOR_FILE_COUNTER 350 |
#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
ASM1989 -> In sx200:FF857190 //"Mounter.c"
ASM1989 -> In sx200:FF81B284 // DebugAssert
Definiert in Zeile 16 der Datei capt_seq.c.
18 " STMFD SP!, {R3-R7,LR} \n"
19 " LDR R5, =0x1F514 \n"
24 " LDR R0, [R7, #4] \n"
27 " BL sub_FF829E30 /*_ReceiveMessageQueue*/ \n"
29 " BEQ loc_FF890D0C \n"
31 " LDR R1, =0xFF890640 /*'SsShootTask.c'*/ \n"
35 " LDMFD SP!, {R3-R7,PC} \n"
43 " BLNE sub_FF9B605C \n"
47 " ADDCC PC, PC, R1, LSL#2 \n"
88 " BL shooting_expo_iso_override\n"
90 " BL shooting_expo_param_override\n"
95 " LDR R0, [R5, #0x28] \n"
97 " BLNE sub_FF9B4F70_my \n"
101 " LDR R0, [R0, #0x10] \n"
102 " BL sub_FF9B4DA4_my \n"
107 " BL sub_FF891860 \n"
111 " BL sub_FF891140 \n"
115 " BL sub_FF8914E4 \n"
118 " STR R6, [R5, #0x28] \n"
122 " BL sub_FF8914EC \n"
126 " BL sub_FF891724 \n"
130 " LDR R0, [R0, #0x10] \n"
131 " BL sub_FF9B5058 \n"
135 " BL sub_FF8917B8 \n"
138 " BL sub_FF88E20C \n"
142 " LDR R0, [R5, #0x54] \n"
143 " BL sub_FF891E24 \n"
147 " BL sub_FF892278 \n"
151 " LDR R0, [R0, #0xC] \n"
152 " BL sub_FF8922E0 \n"
156 " BL sub_FF8914E4 \n"
160 " BL sub_FF9B38B0 \n"
164 " BL sub_FF9B3AE8 \n"
168 " BL sub_FF9B3BA4 \n"
172 " BL sub_FF9B3C7C \n"
177 " BL sub_FF9B3F34 \n"
181 " BL sub_FF9B4094 \n"
185 " BL sub_FF897E68 \n"
189 " BL sub_FF897E74 \n"
193 " BL sub_FF9B4130 \n"
197 " BL sub_FF9B41DC \n"
201 " BL sub_FF8919A8 \n"
209 " LDR R0, [R0, #0xC] \n"
212 " BL sub_FF891A38 \n"
216 " BL sub_FF9B3E14 \n"
220 " BL sub_FF9B3EA4 \n"
224 " BL sub_FF8947F8 \n"
228 " BL sub_FF8948E8 \n"
232 " LDR R0, [R0, #0xC] \n"
233 " BL sub_FF9B42EC \n"
237 " BL sub_FF9B4374 \n"
241 " BL sub_FF894A78 \n"
242 " BL sub_FF894940 \n"
246 " BL sub_FF896B18 \n"
247 " LDR R0, =0x1F614 \n"
248 " LDRH R0, [R0, #0x9C] \n"
250 " LDRNEH R0, [R5] \n"
251 " SUBNE R1, R0, #0x8200 \n"
252 " SUBNES R1, R1, #0x36 \n"
253 " BNE loc_FF890F6C \n"
254 " BL sub_FF8948E8 \n"
255 " BL sub_FF894E10 \n"
269 " BL sub_FF88ED6C \n"
274 " LDR R1, =0xFF890640 /*'SsShootTask.c'*/ \n"
276 " BL _DebugAssert \n"
280 " LDR R1, [R0, #4] \n"
282 " BL sub_FF829BC4 /*_SetEventFlag*/ \n"
284 " LDR R0, [R4, #8] \n"
286 " LDREQ R1, =0xFF890640 /*'SsShootTask.c'*/ \n"
287 " MOVEQ R2, #0x124 \n"
288 " BLEQ _DebugAssert \n"
289 " STR R6, [R4, #8] \n"