gehe zum Quellcode dieser Datei
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void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
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#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
ASM1989 -> In sx200:FF857190 //"Mounter.c"
ASM1989 -> In sx200:FF81B284 // DebugAssert
Definiert in Zeile 15 der Datei capt_seq.c.
17 " STMFD SP!, {R3-R7,LR} \n"
19 " LDR R4, =0x3BC24 \n"
23 " LDR R0, [R7, #4] \n"
26 " BL sub_FF83A4C8 /*_ReceiveMessageQueue*/ \n"
28 " BEQ loc_FF886900 \n"
30 " LDR R0, =0xFF8863B4 /*'SsShootTask.c'*/ \n"
33 " LDMFD SP!, {R3-R7,PC} \n"
39 " ADDLS PC, PC, R1, LSL#2 \n"
78 " BL shooting_expo_iso_override\n"
80 " BL shooting_expo_param_override\n"
83 " STR R0, [R4,#0x24]\n"
91 " SUB R12, R1, #0x8200 \n"
92 " SUBS R12, R12, #0x2E \n"
93 " LDRNE R0, [R0, #0xC] \n"
94 " BLNE sub_FF992D80_my \n"
100 " LDR R0, [R4, #0xC] \n"
102 " BLNE sub_FF888028 \n"
106 " BL sub_FF886D24 \n"
110 " BL sub_FF887068 \n"
113 " STR R6, [R4, #0x24] \n"
117 " BL sub_FF887070 \n"
121 " BL sub_FF887274 \n"
125 " LDR R0, [R0, #0xC] \n"
126 " BL sub_FF992FBC \n"
130 " BL sub_FF887310 \n"
133 " BL sub_FF8840C0 \n"
137 " LDR R0, [R4, #0x54] \n"
138 " BL sub_FF887A60 \n"
142 " BL sub_FF887DE0 \n"
146 " BL sub_FF887E44 \n"
150 " BL sub_FF887068 \n"
154 " BL sub_FF991D5C \n"
158 " BL sub_FF991FAC \n"
162 " BL sub_FF992078 \n"
166 " BL sub_FF99218C \n"
170 " BL sub_FF99225C \n"
178 " BL sub_FF992870 \n"
182 " BL sub_FF992908 \n"
186 " BL sub_FF9929E8 \n"
193 " BL sub_FF992714 \n"
197 " BL sub_FF8875DC \n"
201 " BL sub_FF887684 \n"
202 " BL sub_FF993C1C \n"
206 " BL sub_FF99253C \n"
211 " ADD R1, R4, #0x68 \n"
213 " BL _GetPropertyCase \n"
215 " LDRNE R1, =0x531 \n"
216 " LDRNE R0, =0xFF8863B4 /*'SsShootTask.c'*/ \n"
217 " BLNE _DebugAssert \n"
218 " LDRH R0, [R4, #0x68] \n"
220 " BLEQ sub_FF992530 \n"
224 " BL sub_FF992668 \n"
228 " BL sub_FF993CEC \n"
232 " BL sub_FF837D44 \n"
236 " BL sub_FF88A2DC \n"
240 " BL sub_FF88A364 \n"
244 " BL sub_FF88A3C0 \n"
245 " BL sub_FF88A380 \n"
250 " BL sub_FF993758 \n"
252 " BL sub_FF993888 \n"
253 " LDRH R0, [R4, #0xA4] \n"
255 " LDRNEH R0, [R4] \n"
256 " SUBNE R12, R0, #0x4200 \n"
257 " SUBNES R12, R12, #0x2A \n"
258 " BNE loc_FF886B60 \n"
259 " BL sub_FF88A364 \n"
260 " BL sub_FF88A8D8 \n"
261 " BL sub_FF88A7E0 \n"
266 " LDR R0, =0xFF8863B4 /*'SsShootTask.c'*/ \n"
267 " BL _DebugAssert \n"
271 " LDR R1, [R0, #4] \n"
273 " BL sub_FF89179C /*_SetEventFlag*/ \n"
275 " LDR R0, [R5, #8] \n"
277 " LDREQ R1, =0x115 \n"
278 " LDREQ R0, =0xFF8863B4 /*'SsShootTask.c'*/ \n"
279 " BLEQ _DebugAssert \n"
280 " STR R6, [R5, #8] \n"