x1                144 core/console.c void console_set_layout(int x1, int y1, int x2, int y2) //untere linke Ecke(x1,y1), obere reche Ecke(x2,y2) - lower left corner (x1,y1), upper right corner(x2,y2)
x1                149 core/console.c     if (x1 > x2) { i = x1; x1 = x2; x2 = i; }
x1                153 core/console.c     if (x1 < 0) x1 = 0;
x1                154 core/console.c     if (x1 > MAX_CONSOLE_LINE_LENGTH) x1 = MAX_CONSOLE_LINE_LENGTH;
x1                164 core/console.c     console_line_length = x2 - x1;
x1                171 core/console.c     console_x = x1;
x1                 61 core/gui_batt.c     batt_icon[6].x1 = batt_icon[7].x1 = 29 - (25 * perc / 100);
x1                699 core/gui_draw.c void draw_line(coord x1, coord y1, coord x2, coord y2, color cl)
x1                701 core/gui_draw.c      unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
x1                704 core/gui_draw.c          swap(x1, y1);
x1                707 core/gui_draw.c      if (x1 > x2)
x1                709 core/gui_draw.c          swap(x1, x2);
x1                712 core/gui_draw.c      int deltax = x2 - x1;
x1                718 core/gui_draw.c      for (x=x1; x<=x2; ++x)
x1                733 core/gui_draw.c void draw_line_x2(coord x1, coord y1, coord x2, coord y2, color cl)
x1                735 core/gui_draw.c     unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
x1                738 core/gui_draw.c         swap(x1, y1);
x1                741 core/gui_draw.c     if (x1 > x2)
x1                743 core/gui_draw.c         swap(x1, x2);
x1                746 core/gui_draw.c     int deltax = x2 - x1;
x1                752 core/gui_draw.c     for (x=x1; x<=x2; x+=2)
x1                809 core/gui_draw.c void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags)
x1                812 core/gui_draw.c     if (x1 > x2)
x1                813 core/gui_draw.c         swap(x1, x2);
x1                818 core/gui_draw.c     if ((x2 < 0) || (y2 < 0) || (x1 >= camera_screen.width) || (y1 >= camera_screen.height))
x1                832 core/gui_draw.c             draw_hline(x1+1, y2+i, x2 - x1 + thickness, COLOR_BLACK);
x1                841 core/gui_draw.c         draw_vline(x1, y1 + round * 2, y2 - y1 - round * 4 + 1, FG_COLOR(cl));
x1                843 core/gui_draw.c         draw_hline(x1 + 1 + round, y1, x2 - x1 - round * 2 - 1, FG_COLOR(cl));
x1                844 core/gui_draw.c         draw_hline(x1 + 1 + round, y2, x2 - x1 - round * 2 - 1, FG_COLOR(cl));
x1                846 core/gui_draw.c         x1++; x2--;
x1                856 core/gui_draw.c         if (x1 < 0) x1 = 0;
x1                863 core/gui_draw.c             draw_hline(x1, y, x2 - x1 + 1, BG_COLOR(cl));
x1               1568 core/gui_draw.c     int x1, y1, x2, y2;
x1               1577 core/gui_draw.c         x1 = cmds->x1<<1;
x1               1582 core/gui_draw.c         x1 = cmds->x1;
x1               1595 core/gui_draw.c             draw_hline(x+x1, y+y1, x2, cb);
x1               1597 core/gui_draw.c             draw_hline(x+x1, y+y1+1, x2, cb);
x1               1601 core/gui_draw.c             draw_vline(x+x1, y+y1, y2, cb);
x1               1603 core/gui_draw.c             draw_vline(x+x1+1, y+y1, y2, cb);
x1               1608 core/gui_draw.c             draw_line_x2(x+x1, y+y1, x+x2, y+y2, cb);
x1               1610 core/gui_draw.c             draw_line(x+x1, y+y1, x+x2, y+y2, cb);
x1               1615 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness);
x1               1617 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness);
x1               1622 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
x1               1624 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
x1               1629 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
x1               1631 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
x1               1636 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
x1               1638 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                115 core/gui_draw.h extern void draw_line(coord x1, coord y1, coord x2, coord y2, color cl);
x1                120 core/gui_draw.h extern void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags);
x1                165 core/gui_draw.h     unsigned char   x1, y1;
x1                127 core/gui_space.c     space_icon[17].x1 = 27 - (17 * perc / 100);
x1                 69 include/camera_info.h             int y1, x1, y2, x2;
x1                 13 include/console.h extern void console_set_layout(int x1, int y1, int x2, int y2);
x1                 17 include/kbd_common.h     short   x1, y1, x2, y2;
x1               1721 lib/ubasic/ubasic.c   int x1,y1,x2,y2;
x1               1723 lib/ubasic/ubasic.c   x1 = expr();
x1               1727 lib/ubasic/ubasic.c   console_set_layout(x1,y1,x2,y2);
x1                533 modules/dng.c              crop_size[0] = camera_sensor.active_area.x2 - camera_sensor.active_area.x1;
x1                705 modules/dng.c  	double x1 = x;
x1                706 modules/dng.c  	if ( x_div != 1 ) { x1=x1/x_div;}
x1                710 modules/dng.c  		return pow( x1, y );
x1                712 modules/dng.c  		return mult	* pow( x1, y );
x1                907 modules/dng.c      int x_end = camera_sensor.active_area.x1 + camera_sensor.jpeg.x + DNG_TH_WIDTH*x_inc;
x1                923 modules/dng.c          for (x_off=camera_sensor.active_area.x1 + camera_sensor.jpeg.x; x_off<x_end; x_off += x_inc)
x1                968 modules/dng.c      for (x=camera_sensor.active_area.x1; x<camera_sensor.active_area.x2; x++)
x1                 91 modules/games/gui_reversi.c     int I, J, x1, y1;
x1                101 modules/games/gui_reversi.c                 x1 = x + I;
x1                103 modules/games/gui_reversi.c                 while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
x1                105 modules/games/gui_reversi.c                     x1 = x1 + I;
x1                108 modules/games/gui_reversi.c                 if ((Placed) && ((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (E>0)) {
x1                111 modules/games/gui_reversi.c                     x1 = x + I;
x1                113 modules/games/gui_reversi.c                     while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
x1                114 modules/games/gui_reversi.c                         Field[x1][y1] = Player;
x1                115 modules/games/gui_reversi.c                         DrawCell(x1, y1);
x1                116 modules/games/gui_reversi.c                         x1 = x1 + I;
x1                120 modules/games/gui_reversi.c                 if (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY))
x1                 26 modules/gui_grid.c     coord               x0,y0,x1,y1;
x1                162 modules/gui_grid.c         gptr->x1=nums[2];  gptr->y1=nums[3];
x1                247 modules/gui_grid.c                 int x1 = ptr->x1;
x1                252 modules/gui_grid.c                     x1 = ((x1 * xs + 8192) >> 14);
x1                257 modules/gui_grid.c                         draw_line(x0, y0, x1+xo, y1+yo, col);
x1                260 modules/gui_grid.c                         draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1);
x1                263 modules/gui_grid.c                         draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1|DRAW_FILLED);
x1                266 modules/gui_grid.c                         draw_ellipse(x0, y0, (unsigned int)x1, (unsigned int)y1, col, 0);
x1                269 modules/gui_grid.c                         draw_ellipse(x0, y0, (unsigned int)x1, (unsigned int)y1, col, DRAW_FILLED);
x1               1287 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1290 modules/luascript.c   draw_pixel(x1,y1,cl);
x1               1295 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1300 modules/luascript.c   draw_line(x1,y1,x2,y2,cl);
x1               1305 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1311 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(cl,cl),th);
x1               1316 modules/luascript.c   coord x1 =luaL_checknumber(L,1);
x1               1323 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(clb,clf),th|DRAW_FILLED);
x1               1328 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1333 modules/luascript.c   draw_ellipse(x1,y1,a,b,cl,0);
x1               1338 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1343 modules/luascript.c   draw_ellipse(x1,y1,a,b,cl,DRAW_FILLED);
x1               1349 modules/luascript.c   coord x1 = luaL_checknumber(L,1);
x1               1358 modules/luascript.c     draw_string(x1, y1, t, MAKE_COLOR(clb,clf));
x1               1360 modules/luascript.c     draw_string_scaled(x1, y1, t, MAKE_COLOR(clb,clf), xsize, ysize);
x1                151 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.x1);
x1                169 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.x2 - camera_sensor.active_area.x1);
x1                203 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.x1 + camera_sensor.jpeg.x);
x1                408 modules/rawhookops.c     unsigned x1=luaL_checknumber(L,1);
x1                420 modules/rawhookops.c     unsigned x_max = x1 + x_step * x_count;
x1                437 modules/rawhookops.c         for(x = x1; x < x_max; x += x_step) {
x1                 39 modules/shot_histogram.c     int x, y, x0, x1, y0, y1;
x1                 45 modules/shot_histogram.c     int width  = camera_sensor.active_area.x2 - camera_sensor.active_area.x1;
x1                 49 modules/shot_histogram.c     x0 = camera_sensor.active_area.x1 + ((shot_margin_left   * width)  / 10);
x1                 50 modules/shot_histogram.c     x1 = camera_sensor.active_area.x2 - ((shot_margin_right  * width)  / 10);
x1                 58 modules/shot_histogram.c             for (x = x0; x < x1; x += SHOT_HISTOGRAM_STEP)
x1                 69 modules/shot_histogram.c             for (x = x0; x < x1; x += SHOT_HISTOGRAM_STEP )
x1                 17 platform/ixus240_elph320hs/kbd.c     short   x1, y1, x2, y2;
x1                417 platform/ixus240_elph320hs/kbd.c         if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x1                462 platform/ixus240_elph320hs/kbd.c         int i, x1, y1, x2, y2, ofst;
x1                474 platform/ixus240_elph320hs/kbd.c                 x1 = keymap[i].x1;
x1                483 platform/ixus240_elph320hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                491 platform/ixus240_elph320hs/kbd.c                     draw_string(x1+4, y1+ofst, "UD!", cl);
x1                500 platform/ixus240_elph320hs/kbd.c                         draw_string(x1+4, y1+25, buf, cl);
x1                505 platform/ixus240_elph320hs/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, cl);
x1                507 platform/ixus240_elph320hs/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, cl);
x1                177 platform/ixus310_elph500hs/kbd.c         if ((sx >= keymap[i].x1) && (sx < keymap[i].x2) && (sy >= keymap[i].y1) && (sy < keymap[i].y2) && is_button_active(i,camera_info.state.gui_mode,camMode))
x1                227 platform/ixus310_elph500hs/kbd.c         int i, x1, y1, x2, y2, sc, xo, yo;
x1                237 platform/ixus310_elph500hs/kbd.c                 x1 = keymap[i].x1;
x1                248 platform/ixus310_elph500hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                256 platform/ixus310_elph500hs/kbd.c                     draw_string(x1+xo, y1+yo+18, buf, cl);
x1                262 platform/ixus310_elph500hs/kbd.c                     draw_string(x1+xo, y1+yo+18, keymap[i].nm2, cl);
x1                265 platform/ixus310_elph500hs/kbd.c                 draw_string_scaled(x1+xo, y1+yo, keymap[i].nm, cl, sc, sc);
x1                189 platform/n/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x1                261 platform/n/kbd.c         int i, x1, y1, x2, y2, ofst;
x1                273 platform/n/kbd.c                 x1 = keymap[i].x1;
x1                285 platform/n/kbd.c                         if ((x1 >180) || (*keymap[i].conf_val)) clr=c2;
x1                290 platform/n/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                294 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x53, clr);
x1                298 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x52, clr);
x1                302 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x51, clr);
x1                306 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x54, clr);
x1                315 platform/n/kbd.c                         draw_string(x1+4, y1+25, buf, c3);
x1                320 platform/n/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, clr);
x1                322 platform/n/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, clr);
x1                189 platform/n_facebook/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x1                261 platform/n_facebook/kbd.c         int i, x1, y1, x2, y2, ofst;
x1                273 platform/n_facebook/kbd.c                 x1 = keymap[i].x1;
x1                285 platform/n_facebook/kbd.c                         if ((x1 >180) || (*keymap[i].conf_val)) clr=c2;
x1                290 platform/n_facebook/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                294 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x53, clr);
x1                298 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x52, clr);
x1                302 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x51, clr);
x1                306 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x54, clr);
x1                315 platform/n_facebook/kbd.c                         draw_string(x1+4, y1+25, buf, c3);
x1                320 platform/n_facebook/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, clr);
x1                322 platform/n_facebook/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, clr);
x1                147 tools/ubasic_test/camera_functions.c void console_set_layout(int x1, int y1, int x2, int y2) {
x1                148 tools/ubasic_test/camera_functions.c     printf(">>> set console layout to %d %d %d %d\n", x1,y1,x2,y2);