root/platform/ixusizoom_sd30/sub/100g/capt_seq.c

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DEFINITIONS

This source file includes following definitions.
  1. capt_seq_task
  2. sub_FF94BE74_my
  3. sub_FF94EDAC_my
  4. exp_drv_task
  5. sub_FF8F2B68_my
  6. sub_FF8AA8E0_my

   1 /*
   2  * capt_seq.c - auto-generated by CHDK code_gen.
   3  */
   4 #include "lolevel.h"
   5 #include "platform.h"
   6 #include "core.h"
   7 
   8 #define USE_STUBS_NRFLAG 1          // see stubs_entry.S
   9 
  10 #include "../../../generic/capt_seq.c"
  11 
  12 /*************************************************************/
  13 //** capt_seq_task @ 0xFF94C0A8 - 0xFF94C2C0, length=135
  14 void __attribute__((naked,noinline)) capt_seq_task() {
  15 asm volatile (
  16 "    STMFD   SP!, {R4,LR} \n"
  17 "    SUB     SP, SP, #4 \n"
  18 "    MOV     R4, SP \n"
  19 "    B       loc_FF94C200 \n"
  20 
  21 "loc_FF94C0B8:\n"
  22 "    LDR     R2, [SP] \n"
  23 "    LDR     R3, [R2] \n"
  24 "    MOV     R0, R2 \n"
  25 "    CMP     R3, #0x14 \n"
  26 "    LDRLS   PC, [PC, R3, LSL#2] \n"
  27 "    B       loc_FF94C1D4 \n"
  28 "    .long   loc_FF94C124 \n"
  29 "    .long   loc_FF94C130 \n"
  30 "    .long   loc_FF94C138 \n"
  31 "    .long   loc_FF94C148 \n"
  32 "    .long   loc_FF94C140 \n"
  33 "    .long   loc_FF94C150 \n"
  34 "    .long   loc_FF94C158 \n"
  35 "    .long   loc_FF94C164 \n"
  36 "    .long   loc_FF94C16C \n"
  37 "    .long   loc_FF94C178 \n"
  38 "    .long   loc_FF94C180 \n"
  39 "    .long   loc_FF94C188 \n"
  40 "    .long   loc_FF94C190 \n"
  41 "    .long   loc_FF94C198 \n"
  42 "    .long   loc_FF94C1A0 \n"
  43 "    .long   loc_FF94C1AC \n"
  44 "    .long   loc_FF94C1B4 \n"
  45 "    .long   loc_FF94C1BC \n"
  46 "    .long   loc_FF94C1C4 \n"
  47 "    .long   loc_FF94C1CC \n"
  48 "    .long   loc_FF94C1E8 \n"
  49 
  50 "loc_FF94C124:\n"
  51 "    BL      sub_FF94D870 \n"
  52 "    BL      shooting_expo_param_override\n"   // +
  53 "    BL      sub_FF949FF4 \n"
  54 "    B       loc_FF94C1E4 \n"
  55 
  56 "loc_FF94C130:\n"
  57 "    BL      sub_FF94BE74_my \n"  // --> Patched. Old value = 0xFF94BE74.
  58 "    B       loc_FF94C1E4 \n"
  59 
  60 "loc_FF94C138:\n"
  61 "    BL      sub_FF94DC04 \n"
  62 "    B       loc_FF94C1E4 \n"
  63 
  64 "loc_FF94C140:\n"
  65 "    BL      sub_FF94CB24 \n"
  66 "    B       loc_FF94C1E4 \n"
  67 
  68 "loc_FF94C148:\n"
  69 "    BL      sub_FF94CB80 \n"
  70 "    B       loc_FF94C1E4 \n"
  71 
  72 "loc_FF94C150:\n"
  73 "    BL      sub_FF94CD74 \n"
  74 "    B       loc_FF94C1E4 \n"
  75 
  76 "loc_FF94C158:\n"
  77 "    BL      sub_FF94D964 \n"
  78 "    BL      sub_FF949FF4 \n"
  79 "    B       loc_FF94C1E4 \n"
  80 
  81 "loc_FF94C164:\n"
  82 "    BL      sub_FF94BF28 \n"
  83 "    B       loc_FF94C1E4 \n"
  84 
  85 "loc_FF94C16C:\n"
  86 "    BL      sub_FF94D9CC \n"
  87 "    BL      sub_FF949FF4 \n"
  88 "    B       loc_FF94C1E4 \n"
  89 
  90 "loc_FF94C178:\n"
  91 "    BL      sub_FF94CB80 \n"
  92 "    B       loc_FF94C1E4 \n"
  93 
  94 "loc_FF94C180:\n"
  95 "    BL      sub_FF94E2C4 \n"
  96 "    B       loc_FF94C1E4 \n"
  97 
  98 "loc_FF94C188:\n"
  99 "    BL      sub_FF94E54C \n"
 100 "    B       loc_FF94C1E4 \n"
 101 
 102 "loc_FF94C190:\n"
 103 "    BL      sub_FF94E5B4 \n"
 104 "    B       loc_FF94C1E4 \n"
 105 
 106 "loc_FF94C198:\n"
 107 "    BL      sub_FF94E66C \n"
 108 "    B       loc_FF94C1E4 \n"
 109 
 110 "loc_FF94C1A0:\n"
 111 "    MOV     R0, #0 \n"
 112 "    BL      sub_FF94E704 \n"
 113 "    B       loc_FF94C1E4 \n"
 114 
 115 "loc_FF94C1AC:\n"
 116 "    BL      sub_FF94E854 \n"
 117 "    B       loc_FF94C1E4 \n"
 118 
 119 "loc_FF94C1B4:\n"
 120 "    BL      sub_FF94E8BC \n"
 121 "    B       loc_FF94C1E4 \n"
 122 
 123 "loc_FF94C1BC:\n"
 124 "    BL      sub_FF94E968 \n"
 125 "    B       loc_FF94C1E4 \n"
 126 
 127 "loc_FF94C1C4:\n"
 128 "    BL      sub_FF94EA2C \n"
 129 "    B       loc_FF94C1E4 \n"
 130 
 131 "loc_FF94C1CC:\n"
 132 "    BL      sub_FF94EA58 \n"
 133 "    B       loc_FF94C1E4 \n"
 134 
 135 "loc_FF94C1D4:\n"
 136 "    MOV     R1, #0x2DC \n"
 137 "    LDR     R0, =0xFF94BC20 /*'ShootTask.c'*/ \n"
 138 "    ADD     R1, R1, #2 \n"
 139 "    BL      _DebugAssert \n"
 140 
 141 "loc_FF94C1E4:\n"
 142 "    LDR     R2, [SP] \n"
 143 
 144 "loc_FF94C1E8:\n"
 145 "    LDR     R3, =0x7D014 \n"
 146 "    LDR     R1, [R2, #4] \n"
 147 "    LDR     R0, [R3] \n"
 148 "    BL      sub_FF820D20 /*_SetEventFlag*/ \n"
 149 "    LDR     R0, [SP] \n"
 150 "    BL      sub_FF94BC9C \n"
 151 
 152 "loc_FF94C200:\n"
 153 "    LDR     R3, =0x7D018 \n"
 154 "    MOV     R1, R4 \n"
 155 "    LDR     R0, [R3] \n"
 156 "    MOV     R2, #0 \n"
 157 "    BL      sub_FF8214DC /*_ReceiveMessageQueue*/ \n"
 158 "    TST     R0, #1 \n"
 159 "    BEQ     loc_FF94C0B8 \n"
 160 "    MOV     R1, #0x24C \n"
 161 "    LDR     R0, =0xFF94BC20 /*'ShootTask.c'*/ \n"
 162 "    ADD     R1, R1, #3 \n"
 163 "    BL      _DebugAssert \n"
 164 "    BL      _ExitTask \n"
 165 "    ADD     SP, SP, #4 \n"
 166 "    LDMFD   SP!, {R4,PC} \n"
 167 "    MOV     PC, LR \n"
 168 );
 169 }
 170 
 171 /*************************************************************/
 172 //** sub_FF94BE74_my @ 0xFF94BE74 - 0xFF94BEF0, length=32
 173 void __attribute__((naked,noinline)) sub_FF94BE74_my() {
 174 asm volatile (
 175 "    STMFD   SP!, {R4,R5,LR} \n"
 176 "    LDR     R5, [R0, #0xC] \n"
 177 "    BL      sub_FF954548 \n"
 178 "    CMP     R0, #0 \n"
 179 "    BNE     loc_FF94BE8C \n"
 180 "    BL      sub_FF954554 \n"
 181 
 182 "loc_FF94BE8C:\n"
 183 "    MOV     R0, R5 \n"
 184 "    BL      sub_FF94DC14 \n"
 185 "    TST     R0, #1 \n"
 186 "    MOV     R2, R5 \n"
 187 "    MOV     R1, #1 \n"
 188 "    BEQ     loc_FF94BEAC \n"
 189 "    LDMFD   SP!, {R4,R5,LR} \n"
 190 "    B       sub_FF94A48C \n"
 191 
 192 "loc_FF94BEAC:\n"
 193 "    BL      sub_FF9879BC \n"
 194 "    BL      sub_FF9498EC \n"
 195 "    MOV     R4, R0 \n"
 196 "    BL      sub_FF825DAC \n"
 197 "    ADD     R3, R5, R5, LSL#1 \n"
 198 "    ADD     R4, R4, R3, LSL#5 \n"
 199 "    STR     R0, [R4, #4] \n"
 200 "    MOV     R0, R5 \n"
 201 "    BL      sub_FF94F5C0 \n"
 202 "    BL      sub_FF94E188 \n"
 203 "    BL      sub_FF94E128 \n"
 204 "    MOV     R0, R5 \n"
 205 "    BL      sub_FF94EDAC_my \n"  // --> Patched. Old value = 0xFF94EDAC.
 206 "    BL      capt_seq_hook_raw_here\n"   // +
 207 "    MOV     R2, R5 \n"
 208 "    MOV     R1, #1 \n"
 209 "    BL      sub_FF94A48C \n"
 210 "    LDMFD   SP!, {R4,R5,LR} \n"
 211 "    B       sub_FF94EFA8 \n"
 212 );
 213 }
 214 
 215 /*************************************************************/
 216 //** sub_FF94EDAC_my @ 0xFF94EDAC - 0xFF94EDD8, length=12
 217 void __attribute__((naked,noinline)) sub_FF94EDAC_my() {
 218 asm volatile (
 219 "    STMFD   SP!, {R4,R5,LR} \n"
 220 "    LDR     R3, =0x7D08C \n"
 221 "    LDR     R5, =0x6B68 \n"
 222 "    SUB     SP, SP, #4 \n"
 223 "    MVN     R1, #0 \n"
 224 "    STR     R0, [R5] \n"
 225 "    LDR     R0, [R3] \n"
 226 "    BL      sub_FF820EBC /*_ClearEventFlag*/ \n"
 227 "    BL      sub_FF9547A4 \n"
 228 "    LDR     R0, [R0, #0x7C] \n"
 229 "    BL      sub_FF8A085C \n"
 230 "    BL      sub_FF94ED20 \n"
 231 "    BL      wait_until_remote_button_is_released\n"
 232 "    BL      capt_seq_hook_set_nr\n"
 233 "    LDR     PC, =0xFF94EDDC \n"  // Continue in firmware
 234 );
 235 }
 236 
 237 /*************************************************************/
 238 //** exp_drv_task @ 0xFF8F3C64 - 0xFF8F3F9C, length=207
 239 void __attribute__((naked,noinline)) exp_drv_task() {
 240 asm volatile (
 241 "    STMFD   SP!, {R4-R8,LR} \n"
 242 "    SUB     SP, SP, #0x14 \n"
 243 "    MOV     R7, SP \n"
 244 "    B       loc_FF8F3F58 \n"
 245 
 246 "loc_FF8F3C74:\n"
 247 "    CMP     R2, #0x19 \n"
 248 "    BNE     loc_FF8F3C8C \n"
 249 "    LDR     R0, [R12, #0x34] \n"
 250 "    MOV     LR, PC \n"
 251 "    LDR     PC, [R12, #0x30] \n"
 252 "    B       loc_FF8F3CC4 \n"
 253 
 254 "loc_FF8F3C8C:\n"
 255 "    SUB     R3, R2, #0x16 \n"
 256 "    CMP     R3, #1 \n"
 257 "    BHI     loc_FF8F3CA4 \n"
 258 "    MOV     R0, R12 \n"
 259 "    BL      sub_FF8F3C0C \n"
 260 "    B       loc_FF8F3CB4 \n"
 261 
 262 "loc_FF8F3CA4:\n"
 263 "    CMP     R2, #0x18 \n"
 264 "    BNE     loc_FF8F3CD0 \n"
 265 "    BL      sub_FF8AAC48 \n"
 266 "    BL      sub_FF8ACAC0 \n"
 267 
 268 "loc_FF8F3CB4:\n"
 269 "    LDR     R3, [SP] \n"
 270 "    LDR     R0, [R3, #0x34] \n"
 271 "    MOV     LR, PC \n"
 272 "    LDR     PC, [R3, #0x30] \n"
 273 
 274 "loc_FF8F3CC4:\n"
 275 "    LDR     R0, [SP] \n"
 276 "    BL      sub_FF8F2080 \n"
 277 "    B       loc_FF8F3F58 \n"
 278 
 279 "loc_FF8F3CD0:\n"
 280 "    CMP     R2, #0xC \n"
 281 "    MOV     R8, #1 \n"
 282 "    BNE     loc_FF8F3D40 \n"
 283 "    LDR     R1, [R12, #0x24] \n"
 284 "    ADD     R1, R1, R1, LSL#1 \n"
 285 "    ADD     R1, R12, R1, LSL#1 \n"
 286 "    ADD     R6, SP, #0xC \n"
 287 "    SUB     R1, R1, #2 \n"
 288 "    MOV     R2, #6 \n"
 289 "    MOV     R0, R6 \n"
 290 "    BL      _memcpy \n"
 291 "    LDR     R0, [SP] \n"
 292 "    BL      sub_FF8F32AC \n"
 293 "    LDR     R3, [SP] \n"
 294 "    LDR     R1, [R3, #0x24] \n"
 295 "    LDR     R2, [R3, #0x34] \n"
 296 "    ADD     R0, R3, #4 \n"
 297 "    MOV     LR, PC \n"
 298 "    LDR     PC, [R3, #0x30] \n"
 299 "    LDR     R0, [SP] \n"
 300 "    BL      sub_FF8F3430 \n"
 301 "    LDR     R3, [SP] \n"
 302 "    ADD     R0, R3, #4 \n"
 303 "    LDR     R1, [R3, #0x24] \n"
 304 "    LDR     R2, [R3, #0x3C] \n"
 305 "    MOV     LR, PC \n"
 306 "    LDR     PC, [R3, #0x38] \n"
 307 "    B       loc_FF8F3F08 \n"
 308 
 309 "loc_FF8F3D40:\n"
 310 "    SUB     R3, R2, #0xD \n"
 311 "    CMP     R3, #1 \n"
 312 "    BHI     loc_FF8F3DC0 \n"
 313 "    ADD     R6, SP, #0xC \n"
 314 "    ADD     R5, SP, #4 \n"
 315 "    MOV     R0, R12 \n"
 316 "    MOV     R1, R6 \n"
 317 "    MOV     R2, R5 \n"
 318 "    BL      sub_FF8F34AC \n"
 319 "    MOV     R4, R0 \n"
 320 "    CMP     R4, #3 \n"
 321 "    CMPNE   R4, #1 \n"
 322 "    BNE     loc_FF8F3DA0 \n"
 323 "    LDR     R12, [SP] \n"
 324 "    MOV     R0, R5 \n"
 325 "    LDR     R1, [R12, #0x24] \n"
 326 "    MOV     R2, R4 \n"
 327 "    LDR     R3, [R12, #0x34] \n"
 328 "    MOV     LR, PC \n"
 329 "    LDR     PC, [R12, #0x30] \n"
 330 "    MOV     R1, R4 \n"
 331 "    LDR     R0, [SP] \n"
 332 "    BL      sub_FF8F3BEC \n"
 333 "    B       loc_FF8F3F08 \n"
 334 
 335 "loc_FF8F3DA0:\n"
 336 "    LDR     R12, [SP] \n"
 337 "    MOV     R2, R4 \n"
 338 "    ADD     R0, R12, #4 \n"
 339 "    LDR     R1, [R12, #0x24] \n"
 340 "    LDR     R3, [R12, #0x34] \n"
 341 "    MOV     LR, PC \n"
 342 "    LDR     PC, [R12, #0x30] \n"
 343 "    B       loc_FF8F3F08 \n"
 344 
 345 "loc_FF8F3DC0:\n"
 346 "    CMP     R2, #0x14 \n"
 347 "    BNE     loc_FF8F3E14 \n"
 348 "    LDR     R1, [R12, #0x24] \n"
 349 "    ADD     R1, R1, R1, LSL#1 \n"
 350 "    ADD     R1, R12, R1, LSL#1 \n"
 351 "    ADD     R6, SP, #0xC \n"
 352 "    SUB     R1, R1, #2 \n"
 353 "    MOV     R2, #6 \n"
 354 "    MOV     R0, R6 \n"
 355 "    BL      _memcpy \n"
 356 "    LDR     R0, [SP] \n"
 357 "    BL      sub_FF8F2E0C \n"
 358 "    LDR     R3, [SP] \n"
 359 "    ADD     R0, R3, #4 \n"
 360 "    LDR     R1, [R3, #0x24] \n"
 361 "    LDR     R2, [R3, #0x34] \n"
 362 "    MOV     LR, PC \n"
 363 "    LDR     PC, [R3, #0x30] \n"
 364 "    LDR     R0, [SP] \n"
 365 "    BL      sub_FF8F2FDC \n"
 366 "    B       loc_FF8F3F08 \n"
 367 
 368 "loc_FF8F3E14:\n"
 369 "    ADD     R6, SP, #0xC \n"
 370 "    ADD     R1, R12, #4 \n"
 371 "    MOV     R0, R6 \n"
 372 "    MOV     R2, #6 \n"
 373 "    BL      _memcpy \n"
 374 "    LDR     R12, [SP] \n"
 375 "    LDR     R3, [R12] \n"
 376 "    MOV     R0, R12 \n"
 377 "    CMP     R3, #0x15 \n"
 378 "    LDRLS   PC, [PC, R3, LSL#2] \n"
 379 "    B       loc_FF8F3EF4 \n"
 380 "    .long   loc_FF8F3E98 \n"
 381 "    .long   loc_FF8F3EA0 \n"
 382 "    .long   loc_FF8F3EA8 \n"
 383 "    .long   loc_FF8F3EA8 \n"
 384 "    .long   loc_FF8F3E98 \n"
 385 "    .long   loc_FF8F3EA0 \n"
 386 "    .long   loc_FF8F3EA8 \n"
 387 "    .long   loc_FF8F3EA8 \n"
 388 "    .long   loc_FF8F3EC0 \n"
 389 "    .long   loc_FF8F3EC0 \n"
 390 "    .long   loc_FF8F3EE4 \n"
 391 "    .long   loc_FF8F3EEC \n"
 392 "    .long   loc_FF8F3EF4 \n"
 393 "    .long   loc_FF8F3EF4 \n"
 394 "    .long   loc_FF8F3EF4 \n"
 395 "    .long   loc_FF8F3EB0 \n"
 396 "    .long   loc_FF8F3EB8 \n"
 397 "    .long   loc_FF8F3ECC \n"
 398 "    .long   loc_FF8F3ED4 \n"
 399 "    .long   loc_FF8F3ED4 \n"
 400 "    .long   loc_FF8F3EF4 \n"
 401 "    .long   loc_FF8F3EDC \n"
 402 
 403 "loc_FF8F3E98:\n"
 404 "    BL      sub_FF8F255C \n"
 405 "    B       loc_FF8F3EF0 \n"
 406 
 407 "loc_FF8F3EA0:\n"
 408 "    BL      sub_FF8F2698 \n"
 409 "    B       loc_FF8F3EF0 \n"
 410 
 411 "loc_FF8F3EA8:\n"
 412 "    BL      sub_FF8F27C8 \n"
 413 "    B       loc_FF8F3EF0 \n"
 414 
 415 "loc_FF8F3EB0:\n"
 416 "    BL      sub_FF8F299C \n"
 417 "    B       loc_FF8F3EF0 \n"
 418 
 419 "loc_FF8F3EB8:\n"
 420 "    BL      sub_FF8F2AA4 \n"
 421 "    B       loc_FF8F3EF0 \n"
 422 
 423 "loc_FF8F3EC0:\n"
 424 "    BL      sub_FF8F2B68_my \n"  // --> Patched. Old value = 0xFF8F2B68.
 425 "    MOV     R8, #0 \n"
 426 "    B       loc_FF8F3EF0 \n"
 427 
 428 "loc_FF8F3ECC:\n"
 429 "    BL      sub_FF8F2C2C \n"
 430 "    B       loc_FF8F3EF0 \n"
 431 
 432 "loc_FF8F3ED4:\n"
 433 "    BL      sub_FF8F2D14 \n"
 434 "    B       loc_FF8F3EF0 \n"
 435 
 436 "loc_FF8F3EDC:\n"
 437 "    BL      sub_FF8F306C \n"
 438 "    B       loc_FF8F3EF0 \n"
 439 
 440 "loc_FF8F3EE4:\n"
 441 "    BL      sub_FF8F3140 \n"
 442 "    B       loc_FF8F3EF0 \n"
 443 
 444 "loc_FF8F3EEC:\n"
 445 "    BL      sub_FF8F322C \n"
 446 
 447 "loc_FF8F3EF0:\n"
 448 "    LDR     R12, [SP] \n"
 449 
 450 "loc_FF8F3EF4:\n"
 451 "    ADD     R0, R12, #4 \n"
 452 "    LDR     R1, [R12, #0x24] \n"
 453 "    LDR     R2, [R12, #0x34] \n"
 454 "    MOV     LR, PC \n"
 455 "    LDR     PC, [R12, #0x30] \n"
 456 
 457 "loc_FF8F3F08:\n"
 458 "    CMP     R8, #1 \n"
 459 "    BNE     loc_FF8F3F30 \n"
 460 "    LDR     R1, [SP] \n"
 461 "    LDR     R3, [R1, #0x24] \n"
 462 "    ADD     R3, R3, R3, LSL#1 \n"
 463 "    ADD     R1, R1, R3, LSL#1 \n"
 464 "    MOV     R0, R6 \n"
 465 "    SUB     R1, R1, #2 \n"
 466 "    BL      sub_FF8F2414 \n"
 467 "    B       loc_FF8F3F50 \n"
 468 
 469 "loc_FF8F3F30:\n"
 470 "    MOV     R0, #1 \n"
 471 "    MOV     R1, R0 \n"
 472 "    MOV     R2, R0 \n"
 473 "    BL      sub_FF8F23B8 \n"
 474 "    MOV     R0, #1 \n"
 475 "    MOV     R1, R0 \n"
 476 "    MOV     R2, R0 \n"
 477 "    BL      sub_FF8F24D4 \n"
 478 
 479 "loc_FF8F3F50:\n"
 480 "    LDR     R0, [SP] \n"
 481 "    BL      sub_FF8F2080 \n"
 482 
 483 "loc_FF8F3F58:\n"
 484 "    LDR     R3, =0x58C38 \n"
 485 "    MOV     R2, #0 \n"
 486 "    LDR     R0, [R3] \n"
 487 "    MOV     R1, R7 \n"
 488 "    BL      sub_FF8214DC /*_ReceiveMessageQueue*/ \n"
 489 "    LDR     R12, [SP] \n"
 490 "    LDR     R2, [R12] \n"
 491 "    CMP     R2, #0x1A \n"
 492 "    BNE     loc_FF8F3C74 \n"
 493 "    MOV     R0, R12 \n"
 494 "    BL      sub_FF8F2080 \n"
 495 "    LDR     R3, =0x58C34 \n"
 496 "    MOV     R1, #1 \n"
 497 "    LDR     R0, [R3] \n"
 498 "    BL      sub_FF820D20 /*_SetEventFlag*/ \n"
 499 "    BL      _ExitTask \n"
 500 "    ADD     SP, SP, #0x14 \n"
 501 "    LDMFD   SP!, {R4-R8,PC} \n"
 502 );
 503 }
 504 
 505 /*************************************************************/
 506 //** sub_FF8F2B68_my @ 0xFF8F2B68 - 0xFF8F2C1C, length=46
 507 void __attribute__((naked,noinline)) sub_FF8F2B68_my() {
 508 asm volatile (
 509 "    STMFD   SP!, {R4,R5,LR} \n"
 510 "    LDR     R3, =0x58C34 \n"
 511 "    MOV     R4, R0 \n"
 512 "    MOV     R1, #0xE \n"
 513 "    LDR     R0, [R3] \n"
 514 "    BL      sub_FF820EBC /*_ClearEventFlag*/ \n"
 515 "    MOV     R1, #0 \n"
 516 "    LDRSH   R0, [R4, #4] \n"
 517 "    BL      sub_FF8F2120 \n"
 518 "    MOV     R5, R0 \n"
 519 "    LDRSH   R0, [R4, #6] \n"
 520 "    BL      sub_FF8F2250 \n"
 521 "    LDRSH   R0, [R4, #8] \n"
 522 "    BL      sub_FF8F22EC \n"
 523 "    LDR     R3, [R4] \n"
 524 "    CMP     R3, #9 \n"
 525 "    MOVEQ   R5, #0 \n"
 526 "    CMP     R5, #1 \n"
 527 "    LDR     R1, =0xFF8F20B0 \n"
 528 "    MOV     R2, #2 \n"
 529 "    BNE     loc_FF8F2BD4 \n"
 530 "    LDRSH   R0, [R4, #4] \n"
 531 "    BL      sub_FFA71E30 \n"
 532 "    LDR     R2, =0x58C60 \n"
 533 "    MOV     R3, #0 \n"
 534 "    STR     R3, [R2] \n"
 535 "    B       loc_FF8F2BD8 \n"
 536 
 537 "loc_FF8F2BD4:\n"
 538 "    BL      sub_FF8F2388 \n"
 539 
 540 "loc_FF8F2BD8:\n"
 541 "    STRH    R0, [R4, #4] \n"
 542 "    LDRSH   R0, [R4, #6] \n"
 543 "    BL      sub_FF8AA8E0_my \n"  // --> Patched. Old value = 0xFF8AA8E0.
 544 "    BL      sub_FF8AC864 \n"
 545 "    LDRSH   R0, [R4, #8] \n"
 546 "    MOV     R1, #1 \n"
 547 "    BL      sub_FF8AC680 \n"
 548 "    MOV     R1, #0 \n"
 549 "    ADD     R0, R4, #8 \n"
 550 "    BL      sub_FF8AC744 \n"
 551 "    CMP     R5, #1 \n"
 552 "    MOV     R1, #2 \n"
 553 "    MOV     R2, #0 \n"
 554 "    LDMNEFD SP!, {R4,R5,PC} \n"
 555 "    LDR     R3, =0x58C34 \n"
 556 "    LDR     R0, [R3] \n"
 557 "    LDMFD   SP!, {R4,R5,LR} \n"
 558 "    B       sub_FF820D10 /*_WaitForAllEventFlag*/ \n"
 559 );
 560 }
 561 
 562 /*************************************************************/
 563 //** sub_FF8AA8E0_my @ 0xFF8AA8E0 - 0xFF8AA938, length=23
 564 void __attribute__((naked,noinline)) sub_FF8AA8E0_my() {
 565 asm volatile (
 566 "    STMFD   SP!, {R4,LR} \n"
 567 "    LDR     R3, =0x53AC \n"
 568 "    LDR     R2, [R3] \n"
 569 "    MOV     R3, R0, LSL#16 \n"
 570 "    CMP     R2, #1 \n"
 571 "    MOV     R1, #0x110 \n"
 572 "    LDR     R0, =0xFF8AA27C /*'Shutter.c'*/ \n"
 573 "    MOV     R4, R3, ASR#16 \n"
 574 "    BEQ     loc_FF8AA908 \n"
 575 "    BL      _DebugAssert \n"
 576 
 577 "loc_FF8AA908:\n"
 578 "    MOV     R1, #0x114 \n"
 579 "    CMN     R4, #0xC00 \n"
 580 "    LDR     R3, =0x3F16E \n"
 581 "    LDR     R0, =0xFF8AA27C /*'Shutter.c'*/ \n"
 582 "    ADD     R1, R1, #2 \n"
 583 "    LDREQSH R4, [R3] \n"
 584 "    LDRNE   R3, =0x3F16E \n"
 585 "    CMN     R4, #0xC00 \n"
 586 "    STRH    R4, [R3] \n"
 587 "    BNE     loc_FF8AA934 \n"
 588 "    BL      _DebugAssert \n"
 589 
 590 "loc_FF8AA934:\n"
 591 "    MOV     R0, R4 \n"
 592 "    BL      apex2us \n"  // --> Patched. Old value = _apex2us.
 593 "    LDR     PC, =0xFF8AA93C \n"  // Continue in firmware
 594 );
 595 }

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