root/platform/ixus980_sd990/sub/100e/capt_seq.c

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DEFINITIONS

This source file includes following definitions.
  1. sub_FF93DDF4_my
  2. sub_FF8662E0_my
  3. capt_seq_task
  4. exp_drv_task
  5. sub_FF8A6FE0_my
  6. sub_FF898DC8_my

   1 #include "lolevel.h"
   2 #include "platform.h"
   3 #include "core.h"
   4 #include "conf.h"
   5 
   6 static long *nrflag = (long*)0x93C8; // see below
   7 
   8 #include "../../../generic/capt_seq.c"
   9 
  10 void __attribute__((naked,noinline)) sub_FF93DDF4_my() {
  11         asm volatile (
  12 "                 STMFD   SP!, {R1-R7,LR}\n"
  13 "                 MOV     R4, R0\n"
  14 "                 BL      sub_FF93EA40\n" // SsShootEvent.c:60\n"
  15 "                 MVN     R1, #0\n"
  16 "                 BL      sub_FF86E0B8\n"
  17 "                 MOV     R2, #4\n"
  18 "                 ADD     R1, SP, #4\n"
  19 "                 MOV     R0, #0x8A\n"
  20 "                 BL      sub_FF876358\n" // PT_GetPropertyCaseString_0 ; LOCATION: PropertyCase.c:0\n"
  21 "                 TST     R0, #1\n"
  22 "                 LDRNE   R1, =0x373\n"
  23 "                 LDRNE   R0, =0xFF93DDC0\n" // "SsCaptureSeq.c"
  24 "                 BLNE    sub_FF81B1CC\n" // DebugAssert\n"
  25 "                 LDR     R7, =0x1B2C8\n"
  26 "                 LDR     R6, =0x1B208\n"
  27 "                 LDRSH   R1, [R7,#0xE]\n"
  28 "                 LDR     R0, [R6,#0x88]\n"
  29 "                 BL      sub_FF9016DC\n"
  30 "                 BL      sub_FF84CDCC\n" // GetCCDTemperature ; LOCATION: Thermometer.c:250\n"
  31 "                 LDR     R3, =0x93CC\n"
  32 "                 STRH    R0, [R4,#0x94]\n"
  33 "                 STR     R3, [SP]\n"
  34 "                 MOV     R1, R0\n"
  35 "                 LDRH    R0, [R6,#0x5C]\n"
  36 "                 LDRSH   R2, [R7,#0xC]\n"
  37 "                 SUB     R3, R3, #4\n"
  38 "                 BL      sub_FF93F038\n" // NRTable.c:219\n"
  39 "                 BL      wait_until_remote_button_is_released\n"
  40 "                 BL      capt_seq_hook_set_nr\n"
  41 "                 B       sub_FF93DE60\n" // -> continue function in firmware
  42     );
  43 }
  44 
  45 void __attribute__((naked,noinline)) sub_FF8662E0_my() {
  46         asm volatile (
  47 "                STMFD   SP!, {R4-R6,LR}\n"
  48 "                LDR     R4, [R0,#0xC]\n"
  49 "                LDR     R6, =0x1B208\n"
  50 "                LDR     R0, [R4,#8]\n"
  51 "                MOV     R5, #0\n"
  52 "                ORR     R0, R0, #1\n"
  53 "                STR     R0, [R4,#8]\n"
  54 "                LDR     R0, [R6,#0x24]\n"
  55 "                CMP     R0, #0\n"
  56 "                MOVEQ   R0, #2\n"
  57 "                BLEQ    sub_FF86004C\n"
  58 "                BL      sub_FF866800\n"
  59 "                LDR     R0, [R6,#0x24]\n"
  60 "                CMP     R0, #0\n"
  61 "                BNE     loc_FF866390\n" // _<
  62 "                MOV     R0, #0\n"
  63 "                BL      sub_FF93E8DC\n"
  64 "                MOV     R0, R4\n"
  65 "                BL      sub_FF866B50\n"
  66 "                MOV     R0, R4\n"
  67 "                BL      sub_FF93C9A4\n"
  68 "                CMP     R0, #0\n"
  69 "                BEQ     loc_FF866360\n"
  70 "                BL      sub_FF93E91C\n"
  71 "                MOV     R0, R4\n"
  72 "                BL      sub_FF93CA88\n" // SsPrePreSeq.c:0
  73 "                TST     R0, #1\n"
  74 "                MOVNE   R2, R4\n"
  75 "                LDMNEFD SP!, {R4-R6,LR}\n"
  76 "                MOVNE   R1, #1\n"
  77 "                BNE     sub_FF8643C4\n" // SsShootCtrl.c:0
  78 "                B       loc_FF86636C\n"
  79 "loc_FF866360:\n"
  80 "                MOV     R0, R4\n"
  81 "                BL      sub_FF93CA24\n"
  82 "                BL      sub_FF93E91C\n"
  83 "loc_FF86636C:\n"
  84 "                MOV     R0, R4\n"
  85 "                BL      sub_FF8659AC\n"
  86 "                MOV     R0, R4\n"
  87 "                BL      sub_FF93DCB0\n" // SsCaptureSeq.c:1
  88 "                BL      sub_FF93E76C\n" // SsShootLib.c:32768
  89 "                MOV     R0, R4\n"
  90 "                BL      sub_FF93DDF4_my\n" // SsCaptureSeq.c:0 nr setup
  91 "                MOV     R5, R0\n"
  92 "                B       loc_FF8663A0\n"
  93 "loc_FF866390:\n"
  94 "                LDR     R0, =0x54EC\n"
  95 "                LDR     R0, [R0,#4]\n"
  96 "                CMP     R0, #0\n"
  97 "                MOVNE   R5, #0x1D\n"
  98 "loc_FF8663A0:\n"
  99 "                BL      capt_seq_hook_raw_here\n"  
 100 "                BL      sub_FF8686F0\n"
 101 "                BL      sub_FF868738\n"
 102 "                BL      sub_FF868778\n"
 103 "                MOV     R2, R4\n"
 104 "                MOV     R1, #1\n"
 105 "                MOV     R0, R5\n"
 106 "                BL      sub_FF8643C4\n" // SsShootCtrl.c:0
 107 "                BL      sub_FF93E04C\n"
 108 "                CMP     R0, #0\n"
 109 "                LDRNE   R0, [R4,#8]\n"
 110 "                ORRNE   R0, R0, #0x2000\n"
 111 "                STRNE   R0, [R4,#8]\n"
 112 "                LDMFD   SP!, {R4-R6,PC}\n"
 113     );
 114 }
 115 
 116 void __attribute__((naked,noinline)) capt_seq_task() {
 117         asm volatile (
 118 "                STMFD   SP!, {R3-R9,LR}\n"
 119 "                LDR     R6, =0x54EC\n"
 120 "                LDR     R4, =0x1B208\n"
 121 "                MOV     R9, #1\n"
 122 "                MOV     R7, #0\n"
 123 "loc_FF865F20:\n"
 124 "                LDR     R0, [R6,#0xC]\n"
 125 "                MOV     R2, #0\n"
 126 "                MOV     R1, SP\n"
 127 "                BL      sub_FF82746C\n" //  KerQueue.c
 128 "                TST     R0, #1\n"
 129 "                BEQ     loc_FF865F4C\n"
 130 "                LDR     R1, =0x539\n"
 131 "                LDR     R0, =0xFF865A28\n" // "SsShootTask.c"
 132 "                BL      sub_FF81B1CC\n" // DebugAssert
 133 "                BL      sub_FF81B184\n" // ExitTask
 134 "                LDMFD   SP!, {R3-R9,PC}\n"
 135 "loc_FF865F4C:\n"
 136 "                LDR     R0, [SP]\n"
 137 "                LDR     R1, [R0]\n"
 138 "                CMP     R1, #0x20\n"
 139 "                ADDLS   PC, PC, R1,LSL#2\n"
 140 "                B       loc_FF8661BC\n"
 141 "                B       loc_FF865FE4\n"
 142 "                B       loc_FF866048\n"
 143 "                B       loc_FF866050\n"
 144 "                B       loc_FF866068\n"
 145 "                B       loc_FF86605C\n"
 146 "                B       loc_FF866070\n"
 147 "                B       loc_FF866078\n"
 148 "                B       loc_FF866080\n"
 149 "                B       loc_FF8660D8\n"
 150 "                B       loc_FF866100\n"
 151 "                B       loc_FF8660E4\n"
 152 "                B       loc_FF8660F0\n"
 153 "                B       loc_FF8660F8\n"
 154 "                B       loc_FF866108\n"
 155 "                B       loc_FF866110\n"
 156 "                B       loc_FF866118\n"
 157 "                B       loc_FF866120\n"
 158 "                B       loc_FF866128\n"
 159 "                B       loc_FF866130\n"
 160 "                B       loc_FF866138\n"
 161 "                B       loc_FF866140\n"
 162 "                B       loc_FF866148\n"
 163 "                B       loc_FF866150\n"
 164 "                B       loc_FF866158\n"
 165 "                B       loc_FF866164\n"
 166 "                B       loc_FF86616C\n"
 167 "                B       loc_FF866178\n"
 168 "                B       loc_FF866180\n"
 169 "                B       loc_FF866188\n"
 170 "                B       loc_FF866190\n"
 171 "                B       loc_FF866198\n"
 172 "                B       loc_FF8661A4\n"
 173 "                B       loc_FF8661C8\n"
 174 "loc_FF865FE4:\n"
 175 // jumptable FF865F58 entry 0: halfpress in shoot mode, or full press if quick
 176 "                BL      sub_FF866810\n" // SsPrepareSeq_c
 177 //"                BL      shooting_expo_param_override\n"  // +
 178 "    STMFD   SP!, {R1-R12,LR}\n"
 179 "    BL      captseq_hack_override_active\n" // returns 1 if tv or sv override in effect
 180 "    LDMFD   SP!, {R1-R12,LR}\n"
 181 "    STR     R0,[SP,#-4]!\n" // push return value
 182 "    BL      shooting_expo_param_override\n" // saves all regs
 183 "                BL      sub_FF863F08\n"
 184 "    LDR     R0,[SP],#4\n" // pop override hack
 185 "    CMP     R0, #1\n"
 186 "    MOVEQ   R0, #0\n"
 187 "    STREQ   R0, [R4,#0x24]\n"  // fixes overrides behavior at short shutter press
 188 //"                BL      sub_FF863F08\n"
 189 /*
 190  //  this code added to avoid some incorrect behavior if overrides are used.
 191  //  but it can cause some unexpected side effects. In this case, remove this code!
 192 
 193                  "LDR     R0, =ovr_disable\n"
 194                  "LDR     R0, [R0]\n"
 195                  "LDR     R0, [R0]\n"
 196                  "CMP     R0, #1\n"
 197                  "BEQ     locA\n"
 198                  "MOV     R0, #0\n"
 199                  "STR     R0, [R4,#0x24]\n"  // fixes overrides  behavior at short shutter press
 200 //               "STR     R0, [R4,#0x1C]\n"  
 201                  "B       loc_FF8661C8\n"
 202 "locA:\n"
 203         
 204  //  end of my code
 205 */
 206 "                LDR     R0, [R4,#0x24]\n"
 207 "                CMP     R0, #0\n"
 208 "                BEQ     loc_FF8661C8\n" // -> jt 32, loop
 209 "                BL      sub_FF865700\n"
 210 "                MOV     R5, R0\n"
 211 "                LDR     R0, [R4,#0x24]\n"
 212 "                CMP     R0, #0\n"
 213 "                BEQ     loc_FF86602C\n"
 214 "                MOV     R0, #0xC\n"
 215 "                BL      sub_FF869DCC\n"
 216 "                TST     R0, #1\n"
 217 "                STRNE   R9, [R6,#4]\n"
 218 "                LDRNE   R0, [R5,#8]\n"
 219 "                ORRNE   R0, R0, #0x40000000\n"
 220 "                STRNE   R0, [R5,#8]\n"
 221 "                BNE     loc_FF8661C8\n" // -> jt 32, loop
 222 "loc_FF86602C:\n"
 223 "                MOV     R0, R5\n"
 224 "                BL      sub_FF8659AC\n"
 225 "                MOV     R0, R5\n"
 226 "                BL      sub_FF93DDF4\n" // nr setup, hook here too ?
 227 "                TST     R0, #1\n"
 228 "                STRNE   R9, [R6,#4]\n"
 229 "                B       loc_FF8661C8\n" // -> jt 32, loop
 230 "loc_FF866048:\n"
 231 // jumptable FF865F58 entry 1: called 1+ sec after entry 0, i.e. shooting near complete
 232 "                BL      sub_FF8662E0_my\n"
 233 "                B       loc_FF866060\n" // -> middle of jt 4
 234 "loc_FF866050:\n"
 235 // jumptable FF865F58 entry 2
 236 "                MOV     R0, #1\n"
 237 "                BL      sub_FF866A28\n"
 238 "                B       loc_FF8661C8\n" // jt 32, loop
 239 "loc_FF86605C:\n"
 240 // jumptable FF865F58 entry 4 // called in shooting, after first call to 32
 241 "                BL      sub_FF866474\n"
 242 "loc_FF866060:\n"
 243 "                STR     R7, [R4,#0x24]\n"
 244 "                B       loc_FF8661C8\n" // jt 32, loop
 245 "loc_FF866068:\n"
 246 // jumptable FF865F58 entry 3: last call after shot, also called switching from play->shoot
 247 "                BL      sub_FF8667F0\n"
 248 "                B       loc_FF866060\n" // -> middle of jt 4
 249 "loc_FF866070:\n"
 250 // jumptable FF865F58 entry 5
 251 "                BL      sub_FF8667F8\n"
 252 "                B       loc_FF8661C8\n"
 253 "loc_FF866078:\n"
 254 // jumptable FF865F58 entry 6
 255 "                BL      sub_FF866948\n"
 256 "                B       loc_FF8660DC\n" // -> middle of jt 8
 257 "loc_FF866080:\n"
 258 // jumptable FF865F58 entry 7
 259 "                LDR     R5, [R0,#0xC]\n"
 260 "                BL      sub_FF866800\n"
 261 "                MOV     R0, R5\n"
 262 "                BL      sub_FF93CD94\n"
 263 "                TST     R0, #1\n"
 264 "                MOV     R8, R0\n"
 265 "                BNE     loc_FF8660C0\n"
 266 "                BL      sub_FF8764E8\n"
 267 "                STR     R0, [R5,#0x18]\n"
 268 "                MOV     R0, R5\n"
 269 "                BL      sub_FF93DCB0\n"
 270 "                MOV     R0, R5\n"
 271 "                BL      sub_FF93E0BC\n"
 272 "                MOV     R8, R0\n"
 273 "                LDR     R0, [R5,#0x18]\n"
 274 "                BL      sub_FF8766FC\n"
 275 "loc_FF8660C0:\n"
 276 "                BL      sub_FF8667F0\n"
 277 "                MOV     R2, R5\n"
 278 "                MOV     R1, #9\n"
 279 "                MOV     R0, R8\n"
 280 "                BL      sub_FF8643C4\n"
 281 "                B       loc_FF8661C8\n"
 282 "loc_FF8660D8:\n"
 283 // jumptable FF865F58 entry 8: movie mode half press ?
 284 "                BL      sub_FF8669A8\n"
 285 "loc_FF8660DC:\n"
 286 "                BL      sub_FF863F08\n"
 287 "                B       loc_FF8661C8\n"
 288 "loc_FF8660E4:\n"
 289 // jumptable FF865F58 entry 10
 290 "                LDR     R0, [R4,#0x54]\n"
 291 "                BL      sub_FF866DBC\n"
 292 "                B       loc_FF8661C8\n"
 293 "loc_FF8660F0:\n"
 294 // jumptable FF865F58 entry 11
 295 "                BL      sub_FF86706C\n"
 296 "                B       loc_FF8661C8\n"
 297 "loc_FF8660F8:\n"
 298 // jumptable FF865F58 entry 12
 299 "                BL      sub_FF8670FC\n"
 300 "                B       loc_FF8661C8\n"
 301 "loc_FF866100:\n"
 302 // jumptable FF865F58 entry 9
 303 "                BL      sub_FF8667F0\n"
 304 "                B       loc_FF8661C8\n"
 305 "loc_FF866108:\n"
 306 // jumptable FF865F58 entry 13
 307 "                BL      sub_FF93CFC0\n"
 308 "                B       loc_FF8661C8\n"
 309 "loc_FF866110:\n"
 310 // jumptable FF865F58 entry 14
 311 "                BL      sub_FF93D1A8\n"
 312 "                B       loc_FF8661C8\n"
 313 "loc_FF866118:\n"
 314 // jumptable FF865F58 entry 15
 315 "                BL      sub_FF93D238\n"
 316 "                B       loc_FF8661C8\n"
 317 "loc_FF866120:\n"
 318 // jumptable FF865F58 entry 16
 319 "                BL      sub_FF93D2EC\n"
 320 "                B       loc_FF8661C8\n"
 321 "loc_FF866128:\n"
 322 // jumptable FF865F58 entry 17
 323 "                BL      sub_FF93D4EC\n"
 324 "                B       loc_FF8661C8\n"
 325 "loc_FF866130:\n"
 326 // jumptable FF865F58 entry 18
 327 "                BL      sub_FF93D544\n"
 328 "                B       loc_FF8661C8\n"
 329 "loc_FF866138:\n"
 330 // jumptable FF865F58 entry 19
 331 "                MOV     R0, #0\n"
 332 "                B       loc_FF86615C\n"
 333 "loc_FF866140:\n"
 334 // jumptable FF865F58 entry 20
 335 "                BL      sub_FF93D704\n"
 336 "                B       loc_FF8661C8\n"
 337 "loc_FF866148:\n"
 338 // jumptable FF865F58 entry 21: focus mode to mf 
 339 "                BL      sub_FF93D794\n"
 340 "                B       loc_FF8661C8\n"
 341 "loc_FF866150:\n"
 342 // jumptable FF865F58 entry 22: halfpress to shoot, focus mode change except MF
 343 "                BL      sub_FF93D854\n"
 344 "                B       loc_FF8661C8\n"
 345 "loc_FF866158:\n"
 346 // jumptable FF865F58 entry 23
 347 "                MOV     R0, #1\n"
 348 "loc_FF86615C:\n"
 349 "                BL      sub_FF93D5CC\n"
 350 "                B       loc_FF8661C8\n"
 351 "loc_FF866164:\n"
 352 // jumptable FF865F58 entry 24
 353 "                BL      sub_FF866BA8\n"
 354 "                B       loc_FF8661C8\n"
 355 "loc_FF86616C:\n"
 356 // jumptable FF865F58 entry 25
 357 "                BL      sub_FF866C48\n"
 358 "                BL      sub_FF8249F4\n"
 359 "                B       loc_FF8661C8\n"
 360 "loc_FF866178:\n"
 361 // jumptable FF865F58 entry 26
 362 "                BL      sub_FF93D3A8\n"
 363 "                B       loc_FF8661C8\n"
 364 "loc_FF866180:\n"
 365 // jumptable FF865F58 entry 27: iso change
 366 "                BL      sub_FF93D414\n"
 367 "                B       loc_FF8661C8\n"
 368 "loc_FF866188:\n"
 369 // jumptable FF865F58 entry 28
 370 "                BL      sub_FF868688\n"
 371 "                B       loc_FF8661C8\n"
 372 "loc_FF866190:\n"
 373 // jumptable FF865F58 entry 29
 374 "                BL      sub_FF8686F0\n"
 375 "                B       loc_FF8661C8\n"
 376 "loc_FF866198:\n"
 377 // jumptable FF865F58 entry 30: in shoot, after jt 4
 378 "                BL      sub_FF86874C\n"
 379 "                BL      sub_FF86870C\n"
 380 "                B       loc_FF8661C8\n"
 381 "loc_FF8661A4:\n"
 382 // jumptable FF865F58 entry 31
 383 "                MOV     R0, #1\n"
 384 "                BL      sub_FF93E8DC\n"
 385 "                LDRH    R0, [R4,#0x8C]\n"
 386 "                CMP     R0, #3\n"
 387 "                BLNE    sub_FF868948\n"
 388 "                B       loc_FF8661C8\n"
 389 "loc_FF8661BC:\n"
 390 // jumptable FF865F58 default entry
 391 "                LDR     R1, =0x65E\n"
 392 "                LDR     R0, =0xFF865A28\n" // "SsShootTask.c"
 393 "                BL      sub_FF81B1CC\n" // DebugAssert
 394 "loc_FF8661C8:\n"
 395 // jumptable FF865F58 entry 32: Most continue here
 396 // also called explicitly in shoot after 1 and 30, and on pb -> shoot 2x
 397 "                LDR     R0, [SP]\n"
 398 "                LDR     R1, [R0,#4]\n"
 399 "                LDR     R0, [R6,#8]\n"
 400 "                BL      sub_FF86E084\n"
 401 "                LDR     R5, [SP]\n"
 402 "                LDR     R0, [R5,#8]\n"
 403 "                CMP     R0, #0\n"
 404 "                LDREQ   R1, =0x11D\n"
 405 "                LDREQ   R0, =0xFF865A28\n" // "SsShootTask.c"
 406 "                BLEQ    sub_FF81B1CC\n" // DebugAssert
 407 "                STR     R7, [R5,#8]\n"
 408 "                B       loc_FF865F20\n" // -> main loop
 409     );
 410 }
 411 
 412 
 413 /*************************************************************/
 414 //** exp_drv_task @ 0xFF8A9554 - 0xFF8A9B4C, length=383
 415 void __attribute__((naked,noinline)) exp_drv_task() {
 416 asm volatile (
 417 "    STMFD   SP!, {R4-R8,LR} \n"
 418 "    SUB     SP, SP, #0x20 \n"
 419 "    LDR     R8, =0xBB8 \n"
 420 "    LDR     R7, =0x6BFC \n"
 421 "    LDR     R5, =0x2049C \n"
 422 "    MOV     R0, #0 \n"
 423 "    ADD     R6, SP, #0x10 \n"
 424 "    STR     R0, [SP, #0xC] \n"
 425 
 426 "loc_FF8A9574:\n"
 427 "    LDR     R0, [R7, #0x20] \n"
 428 "    MOV     R2, #0 \n"
 429 "    ADD     R1, SP, #0x1C \n"
 430 "    BL      sub_FF82746C /*_ReceiveMessageQueue*/ \n"
 431 "    LDR     R0, [SP, #0xC] \n"
 432 "    CMP     R0, #1 \n"
 433 "    BNE     loc_FF8A95BC \n"
 434 "    LDR     R0, [SP, #0x1C] \n"
 435 "    LDR     R0, [R0] \n"
 436 "    CMP     R0, #0x13 \n"
 437 "    CMPNE   R0, #0x14 \n"
 438 "    CMPNE   R0, #0x15 \n"
 439 "    BEQ     loc_FF8A96D8 \n"
 440 "    CMP     R0, #0x27 \n"
 441 "    BEQ     loc_FF8A96B0 \n"
 442 "    ADD     R1, SP, #0xC \n"
 443 "    MOV     R0, #0 \n"
 444 "    BL      sub_FF8A9504 \n"
 445 
 446 "loc_FF8A95BC:\n"
 447 "    LDR     R0, [SP, #0x1C] \n"
 448 "    LDR     R1, [R0] \n"
 449 "    CMP     R1, #0x2C \n"
 450 "    BNE     loc_FF8A95EC \n"
 451 "    LDR     R0, [SP, #0x1C] \n"
 452 "    BL      sub_FF8AA7C4 \n"
 453 "    LDR     R0, [R7, #0x1C] \n"
 454 "    MOV     R1, #1 \n"
 455 "    BL      sub_FF86E084 /*_SetEventFlag*/ \n"
 456 "    BL      _ExitTask \n"
 457 "    ADD     SP, SP, #0x20 \n"
 458 "    LDMFD   SP!, {R4-R8,PC} \n"
 459 
 460 "loc_FF8A95EC:\n"
 461 "    CMP     R1, #0x2B \n"
 462 "    BNE     loc_FF8A9608 \n"
 463 "    LDR     R2, [R0, #0x88]! \n"
 464 "    LDR     R1, [R0, #4] \n"
 465 "    MOV     R0, R1 \n"
 466 "    BLX     R2 \n"
 467 "    B       loc_FF8A9B44 \n"
 468 
 469 "loc_FF8A9608:\n"
 470 "    CMP     R1, #0x25 \n"
 471 "    BNE     loc_FF8A9658 \n"
 472 "    LDR     R0, [R7, #0x1C] \n"
 473 "    MOV     R1, #0x80 \n"
 474 "    BL      sub_FF86E0B8 /*_ClearEventFlag*/ \n"
 475 "    LDR     R0, =0xFF8A5FA4 \n"
 476 "    MOV     R1, #0x80 \n"
 477 "    BL      sub_FF9300AC \n"
 478 "    LDR     R0, [R7, #0x1C] \n"
 479 "    MOV     R2, R8 \n"
 480 "    MOV     R1, #0x80 \n"
 481 "    BL      sub_FF86DFC4 /*_WaitForAllEventFlag*/ \n"
 482 "    TST     R0, #1 \n"
 483 "    LDRNE   R1, =0xD36 \n"
 484 "    BNE     loc_FF8A969C \n"
 485 
 486 "loc_FF8A9644:\n"
 487 "    LDR     R1, [SP, #0x1C] \n"
 488 "    LDR     R0, [R1, #0x8C] \n"
 489 "    LDR     R1, [R1, #0x88] \n"
 490 "    BLX     R1 \n"
 491 "    B       loc_FF8A9B44 \n"
 492 
 493 "loc_FF8A9658:\n"
 494 "    CMP     R1, #0x26 \n"
 495 "    BNE     loc_FF8A96A8 \n"
 496 "    ADD     R1, SP, #0xC \n"
 497 "    BL      sub_FF8A9504 \n"
 498 "    LDR     R0, [R7, #0x1C] \n"
 499 "    MOV     R1, #0x100 \n"
 500 "    BL      sub_FF86E0B8 /*_ClearEventFlag*/ \n"
 501 "    LDR     R0, =0xFF8A5FB4 \n"
 502 "    MOV     R1, #0x100 \n"
 503 "    BL      sub_FF930334 \n"
 504 "    LDR     R0, [R7, #0x1C] \n"
 505 "    MOV     R2, R8 \n"
 506 "    MOV     R1, #0x100 \n"
 507 "    BL      sub_FF86DFC4 /*_WaitForAllEventFlag*/ \n"
 508 "    TST     R0, #1 \n"
 509 "    BEQ     loc_FF8A9644 \n"
 510 "    MOV     R1, #0xD40 \n"
 511 
 512 "loc_FF8A969C:\n"
 513 "    LDR     R0, =0xFF8A66A4 \n"
 514 "    BL      _DebugAssert \n"
 515 "    B       loc_FF8A9644 \n"
 516 
 517 "loc_FF8A96A8:\n"
 518 "    CMP     R1, #0x27 \n"
 519 "    BNE     loc_FF8A96C0 \n"
 520 
 521 "loc_FF8A96B0:\n"
 522 "    LDR     R0, [SP, #0x1C] \n"
 523 "    ADD     R1, SP, #0xC \n"
 524 "    BL      sub_FF8A9504 \n"
 525 "    B       loc_FF8A9644 \n"
 526 
 527 "loc_FF8A96C0:\n"
 528 "    CMP     R1, #0x2A \n"
 529 "    BNE     loc_FF8A96D8 \n"
 530 "    BL      sub_FF899058 \n"
 531 "    BL      sub_FF899CE4 \n"
 532 "    BL      sub_FF89981C \n"
 533 "    B       loc_FF8A9644 \n"
 534 
 535 "loc_FF8A96D8:\n"
 536 "    LDR     R0, [SP, #0x1C] \n"
 537 "    MOV     R4, #1 \n"
 538 "    LDR     R1, [R0] \n"
 539 "    CMP     R1, #0x11 \n"
 540 "    CMPNE   R1, #0x12 \n"
 541 "    BNE     loc_FF8A9748 \n"
 542 "    LDR     R1, [R0, #0x7C] \n"
 543 "    ADD     R1, R1, R1, LSL#1 \n"
 544 "    ADD     R1, R0, R1, LSL#2 \n"
 545 "    SUB     R1, R1, #8 \n"
 546 "    LDMIA   R1, {R2-R4} \n"
 547 "    STMIA   R6, {R2-R4} \n"
 548 "    BL      sub_FF8A8024 \n"
 549 "    LDR     R0, [SP, #0x1C] \n"
 550 "    LDR     R1, [R0, #0x7C] \n"
 551 "    LDR     R3, [R0, #0x88] \n"
 552 "    LDR     R2, [R0, #0x8C] \n"
 553 "    ADD     R0, R0, #4 \n"
 554 "    BLX     R3 \n"
 555 "    LDR     R0, [SP, #0x1C] \n"
 556 "    BL      sub_FF8AAB98 \n"
 557 "    LDR     R0, [SP, #0x1C] \n"
 558 "    LDR     R1, [R0, #0x7C] \n"
 559 "    LDR     R3, [R0, #0x90] \n"
 560 "    LDR     R2, [R0, #0x94] \n"
 561 "    ADD     R0, R0, #4 \n"
 562 "    BLX     R3 \n"
 563 "    B       loc_FF8A9A84 \n"
 564 
 565 "loc_FF8A9748:\n"
 566 "    CMP     R1, #0x13 \n"
 567 "    CMPNE   R1, #0x14 \n"
 568 "    CMPNE   R1, #0x15 \n"
 569 "    BNE     loc_FF8A97FC \n"
 570 "    ADD     R3, SP, #0xC \n"
 571 "    MOV     R2, SP \n"
 572 "    ADD     R1, SP, #0x10 \n"
 573 "    BL      sub_FF8A826C \n"
 574 "    CMP     R0, #1 \n"
 575 "    MOV     R4, R0 \n"
 576 "    CMPNE   R4, #5 \n"
 577 "    BNE     loc_FF8A9798 \n"
 578 "    LDR     R0, [SP, #0x1C] \n"
 579 "    MOV     R2, R4 \n"
 580 "    LDR     R1, [R0, #0x7C]! \n"
 581 "    LDR     R12, [R0, #0xC]! \n"
 582 "    LDR     R3, [R0, #4] \n"
 583 "    MOV     R0, SP \n"
 584 "    BLX     R12 \n"
 585 "    B       loc_FF8A97D0 \n"
 586 
 587 "loc_FF8A9798:\n"
 588 "    LDR     R0, [SP, #0x1C] \n"
 589 "    CMP     R4, #2 \n"
 590 "    LDR     R3, [R0, #0x8C] \n"
 591 "    CMPNE   R4, #6 \n"
 592 "    BNE     loc_FF8A97E4 \n"
 593 "    LDR     R12, [R0, #0x88] \n"
 594 "    MOV     R0, SP \n"
 595 "    MOV     R2, R4 \n"
 596 "    MOV     R1, #1 \n"
 597 "    BLX     R12 \n"
 598 "    LDR     R0, [SP, #0x1C] \n"
 599 "    MOV     R2, SP \n"
 600 "    ADD     R1, SP, #0x10 \n"
 601 "    BL      sub_FF8A9218 \n"
 602 
 603 "loc_FF8A97D0:\n"
 604 "    LDR     R0, [SP, #0x1C] \n"
 605 "    LDR     R2, [SP, #0xC] \n"
 606 "    MOV     R1, R4 \n"
 607 "    BL      sub_FF8A94A4 \n"
 608 "    B       loc_FF8A9A84 \n"
 609 
 610 "loc_FF8A97E4:\n"
 611 "    LDR     R1, [R0, #0x7C] \n"
 612 "    LDR     R12, [R0, #0x88] \n"
 613 "    ADD     R0, R0, #4 \n"
 614 "    MOV     R2, R4 \n"
 615 "    BLX     R12 \n"
 616 "    B       loc_FF8A9A84 \n"
 617 
 618 "loc_FF8A97FC:\n"
 619 "    CMP     R1, #0x21 \n"
 620 "    CMPNE   R1, #0x22 \n"
 621 "    BNE     loc_FF8A9848 \n"
 622 "    LDR     R1, [R0, #0x7C] \n"
 623 "    ADD     R1, R1, R1, LSL#1 \n"
 624 "    ADD     R1, R0, R1, LSL#2 \n"
 625 "    SUB     R1, R1, #8 \n"
 626 "    LDMIA   R1, {R2-R4} \n"
 627 "    STMIA   R6, {R2-R4} \n"
 628 "    BL      sub_FF8A75B0 \n"
 629 "    LDR     R0, [SP, #0x1C] \n"
 630 "    LDR     R1, [R0, #0x7C] \n"
 631 "    LDR     R3, [R0, #0x88] \n"
 632 "    LDR     R2, [R0, #0x8C] \n"
 633 "    ADD     R0, R0, #4 \n"
 634 "    BLX     R3 \n"
 635 "    LDR     R0, [SP, #0x1C] \n"
 636 "    BL      sub_FF8A78A0 \n"
 637 "    B       loc_FF8A9A84 \n"
 638 
 639 "loc_FF8A9848:\n"
 640 "    ADD     R1, R0, #4 \n"
 641 "    LDMIA   R1, {R2,R3,R12} \n"
 642 "    STMIA   R6, {R2,R3,R12} \n"
 643 "    LDR     R1, [R0] \n"
 644 "    CMP     R1, #0x24 \n"
 645 "    ADDLS   PC, PC, R1, LSL#2 \n"
 646 "    B       loc_FF8A9A64 \n"
 647 "    B       loc_FF8A98F8 \n"
 648 "    B       loc_FF8A98F8 \n"
 649 "    B       loc_FF8A994C \n"
 650 "    B       loc_FF8A9954 \n"
 651 "    B       loc_FF8A9954 \n"
 652 "    B       loc_FF8A9954 \n"
 653 "    B       loc_FF8A98F8 \n"
 654 "    B       loc_FF8A994C \n"
 655 "    B       loc_FF8A9954 \n"
 656 "    B       loc_FF8A9954 \n"
 657 "    B       loc_FF8A996C \n"
 658 "    B       loc_FF8A996C \n"
 659 "    B       loc_FF8A9A58 \n"
 660 "    B       loc_FF8A9A60 \n"
 661 "    B       loc_FF8A9A60 \n"
 662 "    B       loc_FF8A9A60 \n"
 663 "    B       loc_FF8A9A60 \n"
 664 "    B       loc_FF8A9A64 \n"
 665 "    B       loc_FF8A9A64 \n"
 666 "    B       loc_FF8A9A64 \n"
 667 "    B       loc_FF8A9A64 \n"
 668 "    B       loc_FF8A9A64 \n"
 669 "    B       loc_FF8A995C \n"
 670 "    B       loc_FF8A9964 \n"
 671 "    B       loc_FF8A9964 \n"
 672 "    B       loc_FF8A9978 \n"
 673 "    B       loc_FF8A9978 \n"
 674 "    B       loc_FF8A9980 \n"
 675 "    B       loc_FF8A99B0 \n"
 676 "    B       loc_FF8A99E0 \n"
 677 "    B       loc_FF8A9A10 \n"
 678 "    B       loc_FF8A9A40 \n"
 679 "    B       loc_FF8A9A40 \n"
 680 "    B       loc_FF8A9A64 \n"
 681 "    B       loc_FF8A9A64 \n"
 682 "    B       loc_FF8A9A48 \n"
 683 "    B       loc_FF8A9A50 \n"
 684 
 685 "loc_FF8A98F8:\n"
 686 "    BL      sub_FF8A6490 \n"
 687 "    B       loc_FF8A9A64 \n"
 688 //SKIP DATA
 689 
 690 "loc_FF8A994C:\n"
 691 "    BL      sub_FF8A6718 \n"
 692 "    B       loc_FF8A9A64 \n"
 693 
 694 "loc_FF8A9954:\n"
 695 "    BL      sub_FF8A691C \n"
 696 "    B       loc_FF8A9A64 \n"
 697 
 698 "loc_FF8A995C:\n"
 699 "    BL      sub_FF8A6B84 \n"
 700 "    B       loc_FF8A9A64 \n"
 701 
 702 "loc_FF8A9964:\n"
 703 "    BL      sub_FF8A6D78 \n"
 704 "    B       loc_FF8A9A64 \n"
 705 
 706 "loc_FF8A996C:\n"
 707 "    BL      sub_FF8A6FE0_my \n"  // --> Patched. Old value = 0xFF8A6FE0.
 708 "    MOV     R4, #0 \n"
 709 "    B       loc_FF8A9A64 \n"
 710 
 711 "loc_FF8A9978:\n"
 712 "    BL      sub_FF8A711C \n"
 713 "    B       loc_FF8A9A64 \n"
 714 
 715 "loc_FF8A9980:\n"
 716 "    LDRH    R1, [R0, #4] \n"
 717 "    STRH    R1, [SP, #0x10] \n"
 718 "    LDRH    R1, [R5, #2] \n"
 719 "    STRH    R1, [SP, #0x12] \n"
 720 "    LDRH    R1, [R5, #4] \n"
 721 "    STRH    R1, [SP, #0x14] \n"
 722 "    LDRH    R1, [R5, #6] \n"
 723 "    STRH    R1, [SP, #0x16] \n"
 724 "    LDRH    R1, [R0, #0xC] \n"
 725 "    STRH    R1, [SP, #0x18] \n"
 726 "    BL      sub_FF8AA838 \n"
 727 "    B       loc_FF8A9A64 \n"
 728 
 729 "loc_FF8A99B0:\n"
 730 "    LDRH    R1, [R0, #4] \n"
 731 "    STRH    R1, [SP, #0x10] \n"
 732 "    LDRH    R1, [R5, #2] \n"
 733 "    STRH    R1, [SP, #0x12] \n"
 734 "    LDRH    R1, [R5, #4] \n"
 735 "    STRH    R1, [SP, #0x14] \n"
 736 "    LDRH    R1, [R5, #6] \n"
 737 "    STRH    R1, [SP, #0x16] \n"
 738 "    LDRH    R1, [R5, #8] \n"
 739 "    STRH    R1, [SP, #0x18] \n"
 740 "    BL      sub_FF8AA9B4 \n"
 741 "    B       loc_FF8A9A64 \n"
 742 
 743 "loc_FF8A99E0:\n"
 744 "    LDRH    R1, [R5] \n"
 745 "    STRH    R1, [SP, #0x10] \n"
 746 "    LDRH    R1, [R0, #6] \n"
 747 "    STRH    R1, [SP, #0x12] \n"
 748 "    LDRH    R1, [R5, #4] \n"
 749 "    STRH    R1, [SP, #0x14] \n"
 750 "    LDRH    R1, [R5, #6] \n"
 751 "    STRH    R1, [SP, #0x16] \n"
 752 "    LDRH    R1, [R5, #8] \n"
 753 "    STRH    R1, [SP, #0x18] \n"
 754 "    BL      sub_FF8AAA60 \n"
 755 "    B       loc_FF8A9A64 \n"
 756 
 757 "loc_FF8A9A10:\n"
 758 "    LDRH    R1, [R5] \n"
 759 "    STRH    R1, [SP, #0x10] \n"
 760 "    LDRH    R1, [R5, #2] \n"
 761 "    STRH    R1, [SP, #0x12] \n"
 762 "    LDRH    R1, [R5, #4] \n"
 763 "    STRH    R1, [SP, #0x14] \n"
 764 "    LDRH    R1, [R5, #6] \n"
 765 "    STRH    R1, [SP, #0x16] \n"
 766 "    LDRH    R1, [R0, #0xC] \n"
 767 "    STRH    R1, [SP, #0x18] \n"
 768 "    BL      sub_FF8AAB00 \n"
 769 "    B       loc_FF8A9A64 \n"
 770 
 771 "loc_FF8A9A40:\n"
 772 "    BL      sub_FF8A7390 \n"
 773 "    B       loc_FF8A9A64 \n"
 774 
 775 "loc_FF8A9A48:\n"
 776 "    BL      sub_FF8A79A4 \n"
 777 "    B       loc_FF8A9A64 \n"
 778 
 779 "loc_FF8A9A50:\n"
 780 "    BL      sub_FF8A7BDC \n"
 781 "    B       loc_FF8A9A64 \n"
 782 
 783 "loc_FF8A9A58:\n"
 784 "    BL      sub_FF8A7D54 \n"
 785 "    B       loc_FF8A9A64 \n"
 786 
 787 "loc_FF8A9A60:\n"
 788 "    BL      sub_FF8A7EEC \n"
 789 
 790 "loc_FF8A9A64:\n"
 791 "    LDR     R0, [SP, #0x1C] \n"
 792 "    LDR     R1, [R0, #0x7C] \n"
 793 "    LDR     R3, [R0, #0x88] \n"
 794 "    LDR     R2, [R0, #0x8C] \n"
 795 "    ADD     R0, R0, #4 \n"
 796 "    BLX     R3 \n"
 797 "    CMP     R4, #1 \n"
 798 "    BNE     loc_FF8A9ACC \n"
 799 
 800 "loc_FF8A9A84:\n"
 801 "    LDR     R0, [SP, #0x1C] \n"
 802 "    MOV     R2, #0xC \n"
 803 "    LDR     R1, [R0, #0x7C] \n"
 804 "    ADD     R1, R1, R1, LSL#1 \n"
 805 "    ADD     R0, R0, R1, LSL#2 \n"
 806 "    SUB     R4, R0, #8 \n"
 807 "    LDR     R0, =0x2049C \n"
 808 "    ADD     R1, SP, #0x10 \n"
 809 "    BL      sub_FFADE1DC \n"
 810 "    LDR     R0, =0x204A8 \n"
 811 "    MOV     R2, #0xC \n"
 812 "    ADD     R1, SP, #0x10 \n"
 813 "    BL      sub_FFADE1DC \n"
 814 "    LDR     R0, =0x204B4 \n"
 815 "    MOV     R2, #0xC \n"
 816 "    MOV     R1, R4 \n"
 817 "    BL      sub_FFADE1DC \n"
 818 "    B       loc_FF8A9B44 \n"
 819 
 820 "loc_FF8A9ACC:\n"
 821 "    LDR     R0, [SP, #0x1C] \n"
 822 "    LDR     R0, [R0] \n"
 823 "    CMP     R0, #0xB \n"
 824 "    BNE     loc_FF8A9B14 \n"
 825 "    MOV     R3, #0 \n"
 826 "    STR     R3, [SP] \n"
 827 "    MOV     R3, #1 \n"
 828 "    MOV     R2, #1 \n"
 829 "    MOV     R1, #1 \n"
 830 "    MOV     R0, #0 \n"
 831 "    BL      sub_FF8A6298 \n"
 832 "    MOV     R3, #0 \n"
 833 "    STR     R3, [SP] \n"
 834 "    MOV     R3, #1 \n"
 835 "    MOV     R2, #1 \n"
 836 "    MOV     R1, #1 \n"
 837 "    MOV     R0, #0 \n"
 838 "    B       loc_FF8A9B40 \n"
 839 
 840 "loc_FF8A9B14:\n"
 841 "    MOV     R3, #1 \n"
 842 "    MOV     R2, #1 \n"
 843 "    MOV     R1, #1 \n"
 844 "    MOV     R0, #1 \n"
 845 "    STR     R3, [SP] \n"
 846 "    BL      sub_FF8A6298 \n"
 847 "    MOV     R3, #1 \n"
 848 "    MOV     R2, #1 \n"
 849 "    MOV     R1, #1 \n"
 850 "    MOV     R0, #1 \n"
 851 "    STR     R3, [SP] \n"
 852 
 853 "loc_FF8A9B40:\n"
 854 "    BL      sub_FF8A63D8 \n"
 855 
 856 "loc_FF8A9B44:\n"
 857 "    LDR     R0, [SP, #0x1C] \n"
 858 "    BL      sub_FF8AA7C4 \n"
 859 "    B       loc_FF8A9574 \n"
 860 );
 861 }
 862 
 863 /*************************************************************/
 864 //** sub_FF8A6FE0_my @ 0xFF8A6FE0 - 0xFF8A709C, length=48
 865 void __attribute__((naked,noinline)) sub_FF8A6FE0_my() {
 866 asm volatile (
 867 "    STMFD   SP!, {R4-R8,LR} \n"
 868 "    LDR     R7, =0x6BFC \n"
 869 "    MOV     R4, R0 \n"
 870 "    LDR     R0, [R7, #0x1C] \n"
 871 "    MOV     R1, #0x3E \n"
 872 "    BL      sub_FF86E0B8 /*_ClearEventFlag*/ \n"
 873 "    LDRSH   R0, [R4, #4] \n"
 874 "    MOV     R2, #0 \n"
 875 "    MOV     R1, #0 \n"
 876 "    BL      sub_FF8A6028 \n"
 877 "    MOV     R6, R0 \n"
 878 "    LDRSH   R0, [R4, #6] \n"
 879 "    BL      sub_FF8A6138 \n"
 880 "    LDRSH   R0, [R4, #8] \n"
 881 "    BL      sub_FF8A6190 \n"
 882 "    LDRSH   R0, [R4, #0xA] \n"
 883 "    BL      sub_FF8A61E8 \n"
 884 "    LDRSH   R0, [R4, #0xC] \n"
 885 "    BL      sub_FF8A6240 \n"
 886 "    MOV     R5, R0 \n"
 887 "    LDR     R0, [R4] \n"
 888 "    LDR     R8, =0x204B4 \n"
 889 "    CMP     R0, #0xB \n"
 890 "    MOVEQ   R6, #0 \n"
 891 "    MOVEQ   R5, #0 \n"
 892 "    BEQ     loc_FF8A7070 \n"
 893 "    CMP     R6, #1 \n"
 894 "    BNE     loc_FF8A7070 \n"
 895 "    LDRSH   R0, [R4, #4] \n"
 896 "    LDR     R1, =0xFF8A5F94 \n"
 897 "    MOV     R2, #2 \n"
 898 "    BL      sub_FF930200 \n"
 899 "    STRH    R0, [R4, #4] \n"
 900 "    MOV     R0, #0 \n"
 901 "    STR     R0, [R7, #0x28] \n"
 902 "    B       loc_FF8A7078 \n"
 903 
 904 "loc_FF8A7070:\n"
 905 "    LDRH    R0, [R8] \n"
 906 "    STRH    R0, [R4, #4] \n"
 907 
 908 "loc_FF8A7078:\n"
 909 "    CMP     R5, #1 \n"
 910 "    LDRNEH  R0, [R8, #8] \n"
 911 "    BNE     loc_FF8A7094 \n"
 912 "    LDRSH   R0, [R4, #0xC] \n"
 913 "    LDR     R1, =0xFF8A6018 \n"
 914 "    MOV     R2, #0x20 \n"
 915 "    BL      sub_FF8AA7F4 \n"
 916 
 917 "loc_FF8A7094:\n"
 918 "    STRH    R0, [R4, #0xC] \n"
 919 "    LDRSH   R0, [R4, #6] \n"
 920 "    BL      sub_FF898DC8_my \n"  // --> Patched. Old value = 0xFF898DC8.
 921 "    LDR     PC, =0xFF8A70A0 \n"  // Continue in firmware
 922 );
 923 }
 924 
 925 /*************************************************************/
 926 //** sub_FF898DC8_my @ 0xFF898DC8 - 0xFF898E30, length=27
 927 void __attribute__((naked,noinline)) sub_FF898DC8_my() {
 928 asm volatile (
 929 "    STMFD   SP!, {R4-R6,LR} \n"
 930 "    LDR     R5, =0x6924 \n"
 931 "    MOV     R4, R0 \n"
 932 "    LDR     R0, [R5, #4] \n"
 933 "    CMP     R0, #1 \n"
 934 "    MOVNE   R1, #0x140 \n"
 935 "    LDRNE   R0, =0xFF898BCC \n"
 936 "    BLNE    _DebugAssert \n"
 937 "    CMN     R4, #0xC00 \n"
 938 "    LDREQSH R4, [R5, #2] \n"
 939 "    CMN     R4, #0xC00 \n"
 940 "    LDREQ   R1, =0x146 \n"
 941 "    LDREQ   R0, =0xFF898BCC \n"
 942 "    STRH    R4, [R5, #2] \n"
 943 "    BLEQ    _DebugAssert \n"
 944 "    MOV     R0, R4 \n"
 945 "    BL      apex2us \n"  // --> Patched. Old value = _apex2us.
 946 "    MOV     R4, R0 \n"
 947 //"  BL      _sub_FF8C8150 \n"  // --> Nullsub call removed.
 948 "    MOV     R0, R4 \n"
 949 "    BL      sub_FF8CCEF0 \n"
 950 "    TST     R0, #1 \n"
 951 "    LDRNE   R1, =0x14B \n"
 952 "    LDMNEFD SP!, {R4-R6,LR} \n"
 953 "    LDRNE   R0, =0xFF898BCC \n"
 954 "    BNE     _DebugAssert \n"
 955 "    LDMFD   SP!, {R4-R6,PC} \n"
 956 );
 957 }

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