root/platform/a1200/shooting.c

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DEFINITIONS

This source file includes following definitions.
  1. get_file_next_counter
  2. get_target_file_num
  3. get_target_dir_name
  4. get_target_dir_num

   1 
   2 #define PARAM_FILE_COUNTER      0x3B   /* a1200 ok */
   3 #define PARAM_EXPOSURE_COUNTER  0x02   /* a1200 ok */
   4 
   5 #include "platform.h"
   6 
   7 const ApertureSize aperture_sizes_table[] = {    // A1200 propcase_av 23
   8     {  9, 295, "2.8" },
   9     { 10, 319, "3.2" },
  10     { 11, 338, "3.5" },
  11     { 12, 366, "3.5" },
  12     { 13, 393, "4.0" },
  13     { 14, 423, "4.5" },
  14     { 15, 456, "5.0" },
  15     { 16, 501, "5.9" },
  16   // the rest are the same physical apertures as above, but with ND forced in by setting fireworks scene mode
  17         { 17, 572, "8.0" },
  18         { 18, 596, "9.0" },
  19         { 19, 615, "10.0" },
  20         { 20, 643, "10.0" },
  21         { 21, 670, "11.0" },
  22         { 22, 700, "13.0" },
  23         { 22, 733, "14.0" },
  24         { 23, 778, "17.0" },
  25 };
  26 
  27 const ShutterSpeed shutter_speeds_table[] = {   // A1200 propcase_tv 266
  28     { -12, -384, "15", 15000000 },  //65152
  29     { -11, -352, "13", 13000000 },  //65184
  30     { -10, -320, "10", 10000000 },  //65216
  31     {  -9, -288, "8",   8000000 },  //65248
  32     {  -8, -256, "6",   6000000 },  //65280
  33     {  -7, -224, "5",   5000000 },  //65312
  34     {  -6, -192, "4",   4000000 },  //65344
  35     {  -5, -160, "3.2", 3200000 },  //65376
  36     {  -4, -128, "2.5", 2500000 },  //65408
  37     {  -3,  -96, "2",   2000000 },  //65440
  38     {  -2,  -64, "1.6", 1600000 },  //
  39     {  -1,  -32, "1.3", 1300000 },  //
  40     {   0,    0, "1",   1000000 },  //
  41     {   1,   32, "0.8",  800000 },  //
  42     {   2,   64, "0.6",  600000 },  //
  43     {   3,   96, "0.5",  500000 },  //
  44     {   4,  128, "0.4",  400000 },  //
  45     {   5,  160, "0.3",  300000 },  //
  46     {   6,  192, "1/4",  250000 },  //
  47     {   7,  224, "1/5",  200000 },  //
  48     {   8,  256, "1/6",  166667 },  //
  49     {   9,  288, "1/8",  125000 },  //
  50     {  10,  320, "1/10", 100000 },  //
  51     {  11,  352, "1/13",  76923 },  //
  52     {  12,  384, "1/15",  66667 },  //
  53     {  13,  412, "1/20",  50000 },  //
  54     {  14,  448, "1/25",  40000 },  //
  55     {  15,  480, "1/30",  33333 },  //
  56     {  16,  512, "1/40",  25000 },  //
  57     {  17,  544, "1/50",  20000 },  //
  58     {  18,  576, "1/60",  16667 },  //
  59     {  19,  608, "1/80",  12500 },  //
  60     {  20,  640, "1/100", 10000 },  //
  61     {  21,  672, "1/125",  8000 },  //
  62     {  22,  704, "1/160",  6250 },  //
  63     {  23,  736, "1/200",  5000 },  //
  64     {  24,  768, "1/250",  4000 },  //
  65     {  25,  800, "1/320",  3125 },  //
  66     {  26,  832, "1/400",  2500 },  //
  67     {  27,  864, "1/500",  2000 },  //
  68     {  28,  896, "1/640",  1563 },  //
  69     {  29,  928, "1/800",  1250 },  //
  70     {  30,  960, "1/1000", 1000 },  //
  71     {  31,  992, "1/1250",  800 },  //
  72     {  32, 1024, "1/1600",  625 },  //
  73 };
  74 
  75 const ISOTable iso_table[] = {      // a1200 propcase_iso_mode 149
  76     {  0,    0, "Auto", -1},
  77     {  1,   80,   "80", -1},
  78     {  2,  100,  "100", -1},
  79     {  3,  200,  "200", -1},
  80     {  4,  400,  "400", -1},
  81     {  5,  800,  "800", -1},
  82     {  6, 1600, "1600", -1},
  83 };
  84 
  85 const CapturemodeMap modemap[] = {              // a1200 ok
  86     { MODE_P,               32772 },
  87     { MODE_LIVE,                33332 },
  88     { MODE_AUTO,                32768 },
  89     { MODE_EASY,                33314 },
  90     { MODE_DISCREET,            32817 },
  91     { MODE_BLUR_REDUCTION,          16435 },
  92     { MODE_PORTRAIT,                16399 },
  93     { MODE_LANDSCAPE,               16398 },
  94     { MODE_KIDS_PETS,               16402 },
  95     { MODE_LOWLIGHT,                16417 },
  96     { MODE_BEACH,               16407 },
  97     { MODE_FOLIAGE,             16405 },
  98     { MODE_SNOW,                16406 },
  99     { MODE_FIREWORK,                16408 },
 100     { MODE_LONG_SHUTTER,            16390 },
 101     { MODE_FACE_SELF_TIMER,         16936 },
 102     { MODE_SMART_SHUTTER,           16937 },
 103     { MODE_WINK_SELF_TIMER,         16938 },
 104     { MODE_FISHEYE,             8747 },
 105     { MODE_MINIATURE,               8748 },
 106     { MODE_TOY_CAMERA,              8751 },
 107     { MODE_MONOCHROME,              8754 },
 108     { MODE_SUPER_VIVID,             8742 },
 109     { MODE_POSTER_EFFECT,           8743 },
 110     { MODE_VIDEO_STD,           2621 },
 111     { MODE_VIDEO_MINIATURE,         2627 },
 112 } ;
 113 
 114 #include "../generic/shooting.c"
 115 
 116 long get_file_next_counter() {
 117 
 118     return get_file_counter();
 119 }
 120 
 121 long get_target_file_num() {
 122 
 123     long n;
 124 
 125     n = get_file_next_counter();
 126     n = (n>>4)&0x3FFF;
 127     return n;
 128 }
 129 
 130 #if defined(CAM_DATE_FOLDER_NAMING)
 131 void get_target_dir_name(char *out) {
 132 
 133     extern void _GetImageFolder(char*,int,int,int);
 134     _GetImageFolder(out,get_file_next_counter(),CAM_DATE_FOLDER_NAMING,time(NULL));
 135 }
 136 #else
 137 long get_target_dir_num() {
 138 
 139     long n;
 140 
 141     n = get_file_next_counter();
 142     n = (n>>18)&0x3FF;
 143     return n;
 144 }
 145 #endif

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