RECT_BORDER1      225 core/console.c         draw_rectangle(x-3, y-3, x+w*FONT_WIDTH+3, y+(h+1)*FONT_HEIGHT+2, col, RECT_BORDER1|DRAW_FILLED); // main box
RECT_BORDER1      226 core/console.c         draw_rectangle(x-2, y-2, x+w*FONT_WIDTH+2, y+FONT_HEIGHT+1, col, RECT_BORDER1|DRAW_FILLED); //title
RECT_BORDER1     1559 core/gui_draw.c     draw_rectangle(x-2, y-2, x+w+2, y+FONT_HEIGHT+2, cl, RECT_BORDER1|DRAW_FILLED|RECT_SHADOW1);     // main box
RECT_BORDER1     1572 core/gui_draw.c     int thickness = RECT_BORDER1;
RECT_BORDER1       97 core/gui_mbox.c         draw_rectangle(x-2, y-2, x+w*FONT_WIDTH+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); //title
RECT_BORDER1      183 core/gui_mbox.c     draw_rectangle(x, y, x+w, y+h, MAKE_COLOR(COLOR_GREY, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED|RECT_SHADOW3); // main box
RECT_BORDER1      185 core/gui_mbox.c     draw_rectangle(x+10, y+4+FONT_HEIGHT, x+w-10, y+h-10, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); // progress rect
RECT_BORDER1      691 core/gui_osd.c     draw_rectangle(x0,y0,x0+70,y0+24, visible? MAKE_COLOR(BG_COLOR(col),BG_COLOR(col)): COLOR_TRANSPARENT, RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1       56 core/gui_space.c     draw_rectangle(xx, yy, xx+width+3, yy+height+3, MAKE_COLOR(COLOR_BLACK,COLOR_BLACK), RECT_BORDER1);     // Outer black rectangle
RECT_BORDER1       57 core/gui_space.c     draw_rectangle(xx+1, yy+1, xx+width+2, yy+height+2, cl, RECT_BORDER1);          // Inner white/red rectangle
RECT_BORDER1       72 core/gui_space.c     draw_rectangle(xx+2, yy+2, xx+x+1, yy+height+1, MAKE_COLOR(COLOR_TRANSPARENT, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);  // fill 'used' space area
RECT_BORDER1       86 core/gui_space.c     draw_rectangle(xx+2, yy+2, xx+width+1, yy+y+1, MAKE_COLOR(COLOR_TRANSPARENT, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);   // fill 'used' space area
RECT_BORDER1       40 modules/games/gui_mastermind.c     draw_rectangle(x+5, y+5, x+cell_size-5, y+cell_size-5, cl, RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      325 modules/games/gui_reversi.c                    field_y+cell_size*(yPos+1), MAKE_COLOR(COLOR_RED,COLOR_RED), RECT_BORDER1);
RECT_BORDER1      292 modules/games/gui_snake.c                    screen_top + snake[i][1] * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_RED), RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      274 modules/games/gui_sokoban.c     draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, cl, RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      416 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(WALL_COLOR_1, WALL_COLOR_2), RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      423 modules/games/gui_sokoban.c                         draw_rectangle(camera_screen.disp_left+x*cell_size+4, y*cell_size+4, camera_screen.disp_left+x*cell_size+cell_size-1-4, y*cell_size+cell_size-1-4, MAKE_COLOR(PLACE_COLOR_1, PLACE_COLOR_2), RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      165 modules/games/gui_sudoku.c 	               xPadStart+(xPosPad+1)*padLineDistance, yPadStart+(yPosPad+1)*padLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
RECT_BORDER1      167 modules/games/gui_sudoku.c 	               xPadStart+(xPosPad+1)*padLineDistance-1, yPadStart+(yPosPad+1)*padLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
RECT_BORDER1      169 modules/games/gui_sudoku.c 	               xPadStart+(xPosPad+1)*padLineDistance-2, yPadStart+(yPosPad+1)*padLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
RECT_BORDER1      204 modules/games/gui_sudoku.c 	draw_rectangle(xFieldBorder+xPosOld*fieldLineDistance, yFieldBorder+yPosOld*fieldLineDistance, xFieldBorder+(xPosOld+1)*fieldLineDistance, yFieldBorder+(yPosOld+1)*fieldLineDistance, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      232 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance, yFieldBorder+(yPos+1)*fieldLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
RECT_BORDER1      234 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance-1, yFieldBorder+(yPos+1)*fieldLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
RECT_BORDER1      236 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance-2, yFieldBorder+(yPos+1)*fieldLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
RECT_BORDER1      770 modules/games/gui_tetris.c     draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1);
RECT_BORDER1       71 modules/gui_calendar.c     draw_rectangle(cal_x-3, cal_y-3, cal_x+cal_w+2, cal_y+cal_h+2, CALENDAR_COLOR, RECT_BORDER1);
RECT_BORDER1       72 modules/gui_calendar.c     draw_rectangle(cal_x-1, cal_y-1, cal_x+cal_w, cal_y+FONT_HEIGHT+8, TITLE_COLOR, RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1       73 modules/gui_calendar.c     draw_rectangle(cal_x-1, cal_y+FONT_HEIGHT+8, cal_x+cal_w, cal_y+cal_h, CALENDAR_COLOR, RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      260 modules/gui_grid.c                         draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1);
RECT_BORDER1      263 modules/gui_grid.c                         draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      140 modules/gui_hexbox.c             draw_rectangle(x-2, y-2, x+w+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1       80 modules/gui_osd_edit.c                            MAKE_COLOR(COLOR_GREEN,COLOR_GREEN), RECT_BORDER1);
RECT_BORDER1      297 modules/gui_palette.c             draw_rectangle(xl+x, DISP_TOP_CHDK, xl+x+CELL_SIZE, DISP_TOP_CHDK+CELL_SIZE, MAKE_COLOR(chdk_colors[c],COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      308 modules/gui_palette.c                 draw_rectangle(xl+x, y, xl+x+CELL_SIZE, y+CELL_SIZE, MAKE_COLOR(c,COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      329 modules/gui_palette.c         draw_rectangle(xl+DISP_RIGHT+BORDER_SIZE+1, DISP_TOP+CELL_SIZE*3, xr-BORDER_SIZE, DISP_BOTTOM, MAKE_COLOR(chdkColorToCanonColor(cl), COLOR_WHITE), RECT_BORDER1|DRAW_FILLED);
RECT_BORDER1      193 modules/gui_tbox.c             draw_rectangle(x-2, y-2, x+tbox_width*FONT_WIDTH+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); //title
RECT_BORDER1      373 modules/histogram.c     draw_rectangle(x, y, x+1+w, y+h, hc2, RECT_BORDER1);
RECT_BORDER1      412 modules/histogram.c     draw_rectangle(x, y, x+1+HISTO_WIDTH, y+HISTO_HEIGHT, hc2, RECT_BORDER1);
RECT_BORDER1      855 modules/motion_detector.c                     draw_rectangle(x_start+2, y_start+2, x_end-2, y_end-2, c, RECT_BORDER1);
RECT_BORDER1      290 platform/n/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
RECT_BORDER1      290 platform/n_facebook/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);