RECT_BORDER1 225 core/console.c draw_rectangle(x-3, y-3, x+w*FONT_WIDTH+3, y+(h+1)*FONT_HEIGHT+2, col, RECT_BORDER1|DRAW_FILLED); // main box RECT_BORDER1 226 core/console.c draw_rectangle(x-2, y-2, x+w*FONT_WIDTH+2, y+FONT_HEIGHT+1, col, RECT_BORDER1|DRAW_FILLED); //title RECT_BORDER1 1559 core/gui_draw.c draw_rectangle(x-2, y-2, x+w+2, y+FONT_HEIGHT+2, cl, RECT_BORDER1|DRAW_FILLED|RECT_SHADOW1); // main box RECT_BORDER1 1572 core/gui_draw.c int thickness = RECT_BORDER1; RECT_BORDER1 97 core/gui_mbox.c draw_rectangle(x-2, y-2, x+w*FONT_WIDTH+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); //title RECT_BORDER1 183 core/gui_mbox.c draw_rectangle(x, y, x+w, y+h, MAKE_COLOR(COLOR_GREY, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED|RECT_SHADOW3); // main box RECT_BORDER1 185 core/gui_mbox.c draw_rectangle(x+10, y+4+FONT_HEIGHT, x+w-10, y+h-10, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); // progress rect RECT_BORDER1 691 core/gui_osd.c draw_rectangle(x0,y0,x0+70,y0+24, visible? MAKE_COLOR(BG_COLOR(col),BG_COLOR(col)): COLOR_TRANSPARENT, RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 56 core/gui_space.c draw_rectangle(xx, yy, xx+width+3, yy+height+3, MAKE_COLOR(COLOR_BLACK,COLOR_BLACK), RECT_BORDER1); // Outer black rectangle RECT_BORDER1 57 core/gui_space.c draw_rectangle(xx+1, yy+1, xx+width+2, yy+height+2, cl, RECT_BORDER1); // Inner white/red rectangle RECT_BORDER1 72 core/gui_space.c draw_rectangle(xx+2, yy+2, xx+x+1, yy+height+1, MAKE_COLOR(COLOR_TRANSPARENT, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED); // fill 'used' space area RECT_BORDER1 86 core/gui_space.c draw_rectangle(xx+2, yy+2, xx+width+1, yy+y+1, MAKE_COLOR(COLOR_TRANSPARENT, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED); // fill 'used' space area RECT_BORDER1 40 modules/games/gui_mastermind.c draw_rectangle(x+5, y+5, x+cell_size-5, y+cell_size-5, cl, RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 325 modules/games/gui_reversi.c field_y+cell_size*(yPos+1), MAKE_COLOR(COLOR_RED,COLOR_RED), RECT_BORDER1); RECT_BORDER1 292 modules/games/gui_snake.c screen_top + snake[i][1] * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_RED), RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 274 modules/games/gui_sokoban.c draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, cl, RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 416 modules/games/gui_sokoban.c draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(WALL_COLOR_1, WALL_COLOR_2), RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 423 modules/games/gui_sokoban.c draw_rectangle(camera_screen.disp_left+x*cell_size+4, y*cell_size+4, camera_screen.disp_left+x*cell_size+cell_size-1-4, y*cell_size+cell_size-1-4, MAKE_COLOR(PLACE_COLOR_1, PLACE_COLOR_2), RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 165 modules/games/gui_sudoku.c xPadStart+(xPosPad+1)*padLineDistance, yPadStart+(yPosPad+1)*padLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); RECT_BORDER1 167 modules/games/gui_sudoku.c xPadStart+(xPosPad+1)*padLineDistance-1, yPadStart+(yPosPad+1)*padLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); RECT_BORDER1 169 modules/games/gui_sudoku.c xPadStart+(xPosPad+1)*padLineDistance-2, yPadStart+(yPosPad+1)*padLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); RECT_BORDER1 204 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPosOld*fieldLineDistance, yFieldBorder+yPosOld*fieldLineDistance, xFieldBorder+(xPosOld+1)*fieldLineDistance, yFieldBorder+(yPosOld+1)*fieldLineDistance, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 232 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance, yFieldBorder+(yPos+1)*fieldLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); RECT_BORDER1 234 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance-1, yFieldBorder+(yPos+1)*fieldLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); RECT_BORDER1 236 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance-2, yFieldBorder+(yPos+1)*fieldLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); RECT_BORDER1 770 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left + BOARD_X - 1, BOARD_Y - 1, camera_screen.disp_left + BOARD_WIDTH * TILE_SIZE + TILE_SIZE, BOARD_HEIGHT * TILE_SIZE + TILE_SIZE, MAKE_COLOR(TETRIS_COLOR_TEXT, TETRIS_COLOR_TEXT), RECT_BORDER1); RECT_BORDER1 71 modules/gui_calendar.c draw_rectangle(cal_x-3, cal_y-3, cal_x+cal_w+2, cal_y+cal_h+2, CALENDAR_COLOR, RECT_BORDER1); RECT_BORDER1 72 modules/gui_calendar.c draw_rectangle(cal_x-1, cal_y-1, cal_x+cal_w, cal_y+FONT_HEIGHT+8, TITLE_COLOR, RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 73 modules/gui_calendar.c draw_rectangle(cal_x-1, cal_y+FONT_HEIGHT+8, cal_x+cal_w, cal_y+cal_h, CALENDAR_COLOR, RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 260 modules/gui_grid.c draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1); RECT_BORDER1 263 modules/gui_grid.c draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 140 modules/gui_hexbox.c draw_rectangle(x-2, y-2, x+w+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 80 modules/gui_osd_edit.c MAKE_COLOR(COLOR_GREEN,COLOR_GREEN), RECT_BORDER1); RECT_BORDER1 297 modules/gui_palette.c draw_rectangle(xl+x, DISP_TOP_CHDK, xl+x+CELL_SIZE, DISP_TOP_CHDK+CELL_SIZE, MAKE_COLOR(chdk_colors[c],COLOR_BLACK), RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 308 modules/gui_palette.c draw_rectangle(xl+x, y, xl+x+CELL_SIZE, y+CELL_SIZE, MAKE_COLOR(c,COLOR_BLACK), RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 329 modules/gui_palette.c draw_rectangle(xl+DISP_RIGHT+BORDER_SIZE+1, DISP_TOP+CELL_SIZE*3, xr-BORDER_SIZE, DISP_BOTTOM, MAKE_COLOR(chdkColorToCanonColor(cl), COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); RECT_BORDER1 193 modules/gui_tbox.c draw_rectangle(x-2, y-2, x+tbox_width*FONT_WIDTH+2, y+FONT_HEIGHT+2, MAKE_COLOR(COLOR_BLACK, COLOR_WHITE), RECT_BORDER1|DRAW_FILLED); //title RECT_BORDER1 373 modules/histogram.c draw_rectangle(x, y, x+1+w, y+h, hc2, RECT_BORDER1); RECT_BORDER1 412 modules/histogram.c draw_rectangle(x, y, x+1+HISTO_WIDTH, y+HISTO_HEIGHT, hc2, RECT_BORDER1); RECT_BORDER1 855 modules/motion_detector.c draw_rectangle(x_start+2, y_start+2, x_end-2, y_end-2, c, RECT_BORDER1); RECT_BORDER1 290 platform/n/kbd.c draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER1 290 platform/n_facebook/kbd.c draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);