RECT_BORDER0 241 core/console.c MAKE_COLOR(COLOR_RED, COLOR_RED), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 2351 core/gui.c draw_rectangle(x, y, x+logo_text_width, y+logo_text_height, MAKE_COLOR(COLOR_RED, COLOR_RED), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER0 1105 core/gui_draw.c draw_rectangle(x,y,x+FONT_WIDTH*xsize-1,y+offset*ysize+ysize-1,clb,RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1130 core/gui_draw.c draw_rectangle(x+(ii-len)*xsize,y+i*ysize,x+ii*xsize-1,y+i*ysize+ysize-1,(last)?clf:clb,RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1139 core/gui_draw.c draw_rectangle(x+(ii-len)*xsize,y+i*ysize,x+ii*xsize-1,y+i*ysize+ysize-1,(last)?clf:clb,RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1148 core/gui_draw.c draw_rectangle(x,y+i*ysize,x+FONT_WIDTH*xsize-1,y+FONT_HEIGHT*ysize+ysize-1,clb,RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1167 core/gui_draw.c draw_rectangle(x,y,x+FONT_WIDTH*xsize-1,y+offset*ysize+ysize-1,clb,RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1206 core/gui_draw.c draw_rectangle(x+(ii-len)*xsize,y+i*ysize,x+ii*xsize-1,y+i*ysize+ysize-1,(last)?clf:clb,RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1215 core/gui_draw.c draw_rectangle(x+(ii-len)*xsize,y+i*ysize,x+ii*xsize-1,y+i*ysize+ysize-1,(last)?clf:clb,RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1224 core/gui_draw.c draw_rectangle(x,y+i*ysize,x+FONT_WIDTH*xsize-1,y+FONT_REAL_HEIGHT*ysize+ysize-1,clb,RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1283 core/gui_draw.c draw_rectangle(x, y, x+xo-1, y+FONT_HEIGHT-1, cl, RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1290 core/gui_draw.c draw_rectangle(x+l, y, x+max_width-1, y+FONT_HEIGHT-1, cl, RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 186 core/gui_mbox.c draw_rectangle(x+11, y+5+FONT_HEIGHT, x+11+(w-22)*perc/100, y+h-11, MAKE_COLOR(COLOR_RED, COLOR_RED), RECT_BORDER0|DRAW_FILLED); // progress bar RECT_BORDER0 753 core/gui_menu.c draw_rectangle((x+w), y, (x+w)+wplus, y+num_lines*rbf_font_height()-1, MAKE_COLOR(BG_COLOR(user_color(conf.menu_color)), BG_COLOR(user_color(conf.menu_color))), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1041 core/gui_menu.c draw_rectangle(x+len_space, yy, xx-1, yy+rbf_font_height()/2-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1043 core/gui_menu.c draw_rectangle(x+len_space, yy+rbf_font_height()/2+1, xx-1, yy+rbf_font_height()-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1054 core/gui_menu.c draw_rectangle(xx, yy, x+w-len_space-1, yy+rbf_font_height()/2-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1056 core/gui_menu.c draw_rectangle(xx, yy+rbf_font_height()/2+1, x+w-len_space-1, yy+rbf_font_height()-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1066 core/gui_menu.c draw_rectangle(x+w-1-cl_rect-2-len_space, yy+2, x+w-1-2-len_space, yy+rbf_font_height()-1-2, MAKE_COLOR(mc,mc), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER0 1074 core/gui_menu.c draw_rectangle(x+w-1-cl_rect-2-len_space, yy+2, x+w-1-2-len_space, yy+rbf_font_height()-1-2, MAKE_COLOR(mc,mc), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER0 1100 core/gui_menu.c draw_rectangle((x+w)+2, y+1, (x+w)+6, y+1+i, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER0 1101 core/gui_menu.c draw_rectangle((x+w)+2, y+i+j, (x+w)+6, y+num_lines*rbf_font_height()-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER0 1102 core/gui_menu.c draw_rectangle((x+w)+2, y+1+i, (x+w)+6, y+i+j, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER0 1350 core/gui_osd.c draw_rectangle(0, 0, camera_screen.width-1, camera_screen.height-1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 71 core/gui_space.c else draw_rectangle(xx+x+2, yy+2, xx+width+1, yy+height+1, MAKE_COLOR(FG_COLOR(cl), FG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); // If not empty fill 'free' space area RECT_BORDER0 85 core/gui_space.c else draw_rectangle(xx+2, yy+y+2, xx+width+1, yy+height+1, MAKE_COLOR(FG_COLOR(cl), FG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); // If not empty fill 'free' space area RECT_BORDER0 359 lib/font/rbf_font.c draw_rectangle(x, y, x+pixel_width, y+space, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 368 lib/font/rbf_font.c draw_rectangle(x, y+sym_height, x+pixel_width, y-space+txt_height-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 433 lib/font/rbf_font.c draw_rectangle(x+l, y, x+len-1, y+rbf_font->hdr.height-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 445 lib/font/rbf_font.c draw_rectangle(x, y, x+l-1, y+rbf_font->hdr.height-1, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 481 lib/font/rbf_font.c draw_rectangle(x+i, y, x+ll-1, bottom, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); // left side RECT_BORDER0 482 lib/font/rbf_font.c draw_rectangle(right-lr, y, right-i, bottom, MAKE_COLOR(BG_COLOR(cl), BG_COLOR(cl)), RECT_BORDER0|DRAW_FILLED); // right side RECT_BORDER0 287 modules/exmem_inspector.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1024 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1042 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1061 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1080 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1101 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*5, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1116 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1122 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1128 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1134 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1140 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 1146 modules/file_shelter.c draw_rectangle(camera_screen.disp_left, FONT_HEIGHT*2, camera_screen.disp_right, FONT_HEIGHT*5-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 348 modules/games/gui_4wins.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, MAKE_COLOR(BK_COLOR, BK_COLOR), RECT_BORDER0 | DRAW_FILLED); // draw backgraund RECT_BORDER0 349 modules/games/gui_4wins.c draw_rectangle(XBORDER, BORDER_TOP + RECT_SIZE, XBORDER + (7 * RECT_SIZE), BORDER_TOP + (7 * RECT_SIZE), FIELD_COLOR, RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 350 modules/games/gui_4wins.c draw_rectangle(camera_screen.disp_right - 16 * FONT_WIDTH, 5 * FONT_HEIGHT, camera_screen.disp_right - FONT_WIDTH, camera_screen.height - 10, MAKE_COLOR(INFO_COLOR, INFO_COLOR), RECT_BORDER0 | DRAW_FILLED | RECT_ROUND_CORNERS); RECT_BORDER0 47 modules/games/gui_mastermind.c draw_rectangle(x, y, x+FONT_WIDTH-2, y+FONT_WIDTH-2, MAKE_COLOR(col,col), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 146 modules/games/gui_mastermind.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, BK_COLOR, RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 158 modules/games/gui_mastermind.c RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 160 modules/games/gui_mastermind.c draw_rectangle(camera_screen.disp_right - 19 * FONT_WIDTH - FONT_HEIGHT - 8, 5 * FONT_HEIGHT, camera_screen.disp_right - 19 * FONT_WIDTH - 8, 6 * FONT_HEIGHT, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 164 modules/games/gui_mastermind.c RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 73 modules/games/gui_reversi.c :MAKE_COLOR(FIELD_COLOR_BLACK, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 222 modules/games/gui_reversi.c camera_screen.height-FONT_HEIGHT*4-1, MAKE_COLOR(COLOR_BLUE, COLOR_BLUE), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 234 modules/games/gui_reversi.c camera_screen.height-1, MAKE_COLOR(COLOR_BLUE, COLOR_BLUE), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 252 modules/games/gui_snake.c screen_top + y * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_WHITE), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 301 modules/games/gui_snake.c draw_rectangle(camera_screen.disp_left,0,camera_screen.disp_right,camera_screen.height-1, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 438 modules/games/gui_snake.c screen_top + snake[snake_tail][1] * snake_screen_size + snake_screen_size - 1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 464 modules/games/gui_snake.c draw_rectangle(camera_screen.disp_left,0,camera_screen.disp_right,camera_screen.height-1, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 405 modules/games/gui_sokoban.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 422 modules/games/gui_sokoban.c draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 430 modules/games/gui_sokoban.c draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 435 modules/games/gui_sokoban.c draw_rectangle(camera_screen.disp_left+x*cell_size, y*cell_size, camera_screen.disp_left+x*cell_size+cell_size-1, y*cell_size+cell_size-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 133 modules/games/gui_sudoku.c draw_rectangle(xPadStart, yPadStart-padLineDistance, xPadStart+padLineDistance*3, yPadStart+padLineDistance*4, MAKE_COLOR(SUDOKU_BG_COLOR,SUDOKU_BG_COLOR), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 261 modules/games/gui_sudoku.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(SUDOKU_BG_COLOR,SUDOKU_BG_COLOR), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 172 modules/games/gui_tetris.c MAKE_COLOR(game->nextBlock.cells[i][j], game->nextBlock.cells[i][j]), RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 180 modules/games/gui_tetris.c MAKE_COLOR(TETRIS_COLOR_BG, TETRIS_COLOR_BG), RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 219 modules/games/gui_tetris.c MAKE_COLOR(tmp[i][j], tmp[i][j]), RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 227 modules/games/gui_tetris.c MAKE_COLOR(tmp2[i][j], tmp2[i][j]), RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 235 modules/games/gui_tetris.c MAKE_COLOR(TETRIS_COLOR_BOARD, TETRIS_COLOR_BOARD), RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 769 modules/games/gui_tetris.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height - 1, MAKE_COLOR(TETRIS_COLOR_BG, TETRIS_COLOR_BG), RECT_BORDER0 | DRAW_FILLED); RECT_BORDER0 247 modules/gui_bench.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 69 modules/gui_calendar.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 75 modules/gui_calendar.c draw_rectangle(cal_x+cal_w-FONT_WIDTH*4*2, cal_y+FONT_HEIGHT+8+1, cal_x+cal_w-1, cal_y+cal_h-1, MAKE_COLOR(BG_COLOR(WEEKEND_COLOR), BG_COLOR(WEEKEND_COLOR)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 149 modules/gui_calendar.c draw_rectangle(cal_x+FONT_WIDTH, y, cal_x+cal_w-FONT_WIDTH-FONT_WIDTH*4-FONT_WIDTH, y+FONT_HEIGHT, MAKE_COLOR(BG_COLOR(TITLE_COLOR), BG_COLOR(TITLE_COLOR)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 80 modules/gui_debug.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 874 modules/gui_fselect.c draw_rectangle(main_x, off_body_y, main_x+main_w-SCROLLBAR-1, body_y+BODY_FONT_LINES-1, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 879 modules/gui_fselect.c draw_rectangle(off_sbar_x, body_y, off_sbar_x+SCROLLBAR-1, body_y+BODY_FONT_LINES-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 886 modules/gui_fselect.c draw_rectangle(off_sbar_x, body_y+i, off_sbar_x+SCROLLBAR-2, body_y+i+j, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 155 modules/gui_palette.c draw_rectangle(xl, 0, xr, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 204 modules/gui_palette.c draw_rectangle(xl+(x*w), (2*FONT_HEIGHT)+(y*h), xl+(x*w)+w-1, (2*FONT_HEIGHT)+(y*h)+h-FONT_HEIGHT-6, MAKE_COLOR(cols[test_page][c],cols[test_page][c]), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 219 modules/gui_palette.c draw_rectangle(xl+(x*w), (2*FONT_HEIGHT)+(y*h), xl+(x*w)+w-1, (2*FONT_HEIGHT)+(y*h)+h-FONT_HEIGHT-6, MAKE_COLOR(cols[test_page][c],cols[test_page][c]), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 235 modules/gui_palette.c MAKE_COLOR(get_script_color(cols[test_page][c]+256),get_script_color(cols[test_page][c]+256)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 279 modules/gui_palette.c draw_rectangle(xl, 0, xr, FONT_HEIGHT-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 289 modules/gui_palette.c draw_rectangle(xl+BORDER_SIZE, DISP_TOP_CHDK+CELL_SIZE+1, xr-BORDER_SIZE, DISP_TOP-1, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); //horiz divider RECT_BORDER0 290 modules/gui_palette.c draw_rectangle(xl+DISP_RIGHT+1, DISP_TOP, xl+DISP_RIGHT+BORDER_SIZE, DISP_BOTTOM, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); //vert divider RECT_BORDER0 291 modules/gui_palette.c draw_rectangle(xl+DISP_RIGHT+BORDER_SIZE+1, DISP_TOP, xr-BORDER_SIZE, DISP_TOP+3*CELL_SIZE-1, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); //above sample RECT_BORDER0 299 modules/gui_palette.c draw_rectangle(xl+DISP_LEFT+CELL_SIZE*(IDX_COLOR_MAX+1)+1, DISP_TOP_CHDK, xr-BORDER_SIZE, DISP_TOP_CHDK+CELL_SIZE, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 100 modules/gui_read.c draw_rectangle(xx, yy, x+w-1, yy+rbf_font_height()-1, MAKE_COLOR(BG_COLOR(col), BG_COLOR(col)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 127 modules/gui_read.c camera_screen.disp_right, y-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 129 modules/gui_read.c camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(BG_COLOR(col), BG_COLOR(col)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 154 modules/gui_read.c draw_rectangle(x, yy, x+w-1, y+h-1, MAKE_COLOR(BG_COLOR(col), BG_COLOR(col)), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 235 modules/gui_read.c draw_rectangle(x+w+6+2, y+1, x+w+6+6, y+1+i, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 236 modules/gui_read.c draw_rectangle(x+w+6+2, y+i+n, x+w+6+6, y+h-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 237 modules/gui_read.c draw_rectangle(x+w+6+2, y+1+i, x+w+6+6, y+i+n, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 240 modules/gui_read.c (x+w)*FONT_WIDTH+6, (y+h)*FONT_HEIGHT-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 223 modules/gui_tbox.c key_offset_x+((tbox_width+MAX_MSG_LENGTH)>>1)*FONT_WIDTH, tbox_buttons_y+3*FONT_HEIGHT, MAKE_COLOR(COLOR_GREY,COLOR_GREY), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 230 modules/gui_tbox.c draw_rectangle(key_offset_x, tbox_buttons_y, key_offset_x+(tbox_width-1)*FONT_WIDTH, tbox_buttons_y+3*FONT_HEIGHT, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 257 modules/gui_tbox.c key_offset_x+tbox_width*FONT_WIDTH-3, tbox_buttons_y+3*FONT_HEIGHT, MAKE_COLOR(COLOR_GREY, COLOR_GREY), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 498 modules/histogram.c draw_rectangle(conf.histo_pos.x, conf.histo_pos.y-FONT_HEIGHT, conf.histo_pos.x+8*FONT_WIDTH, conf.histo_pos.y-1, MAKE_COLOR(COLOR_TRANSPARENT, COLOR_TRANSPARENT), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 143 modules/module_inspector.c draw_rectangle(camera_screen.disp_left, 0, camera_screen.disp_right, camera_screen.height-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 423 modules/user_menu_edit.c draw_rectangle((x+w), y, (x+w)+wplus, y+num_lines*rbf_font_height()-1, MAKE_COLOR(BG_COLOR(user_color(conf.menu_color)), BG_COLOR(user_color(conf.menu_color))), RECT_BORDER0|DRAW_FILLED); RECT_BORDER0 562 modules/user_menu_edit.c draw_rectangle((x+w)+2, y+1, (x+w)+6, y+1+i, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER0 563 modules/user_menu_edit.c draw_rectangle((x+w)+2, y+i+j, (x+w)+6, y+num_lines*rbf_font_height()-1-1, MAKE_COLOR(COLOR_BLACK, COLOR_BLACK), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS); RECT_BORDER0 564 modules/user_menu_edit.c draw_rectangle((x+w)+2, y+1+i, (x+w)+6, y+i+j, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0|DRAW_FILLED|RECT_ROUND_CORNERS);