gehe zum Quellcode dieser Datei
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void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
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#define PAUSE_FOR_FILE_COUNTER 350 |
#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
ASM1989 -> In sx200:FF857190 //"Mounter.c"
ASM1989 -> In sx200:FF81B284 // DebugAssert
Definiert in Zeile 16 der Datei capt_seq.c.
18 " STMFD SP!, {R3-R7,LR} \n"
19 " LDR R5, =0x21AF0 \n"
24 " LDR R0, [R7, #8] \n"
27 " BL sub_FF0394D4 /*_ReceiveMessageQueue*/ \n"
29 " BEQ loc_FF09ABD0 \n"
31 " LDR R1, =0xFF09A46C /*'SsShootTask.c'*/ \n"
35 " LDMFD SP!, {R3-R7,PC} \n"
43 " BLNE sub_FF1F9660 \n"
47 " ADDCC PC, PC, R1, LSL#2 \n"
100 " LDR R0, [R0, #0xC] \n"
101 " BL sub_FF09B50C \n"
102 " BL shooting_expo_param_override\n"
103 " BL sub_FF097E7C \n"
107 " LDR R0, [R5, #0x24] \n"
109 " BLNE sub_FF1F8698_my \n"
113 " LDR R0, [R0, #0x10] \n"
114 " BL sub_FF1F85F4_my \n"
119 " BL sub_FF09B8B0 \n"
123 " BL sub_FF09B074 \n"
127 " LDR R0, [R0, #0xC] \n"
128 " BL sub_FF09B4A8 \n"
131 " STR R6, [R5, #0x24] \n"
135 " BL sub_FF09B4B4 \n"
139 " BL sub_FF09B778 \n"
140 " BL sub_FF097E7C \n"
144 " LDR R0, [R0, #0x10] \n"
145 " BL sub_FF1F87B4 \n"
149 " BL sub_FF09B800 \n"
150 " BL sub_FF097E7C \n"
152 " BL sub_FF032570 \n"
156 " LDR R0, [R5, #0x50] \n"
157 " BL sub_FF09CAF8 \n"
161 " BL sub_FF09CF54 \n"
165 " LDR R0, [R0, #0xC] \n"
166 " BL sub_FF09CFBC \n"
170 " BL sub_FF1F6CC8 \n"
174 " BL sub_FF1F6EB8 \n"
178 " BL sub_FF1F6F78 \n"
182 " BL sub_FF1F7064 \n"
187 " BL sub_FF1F7330 \n"
191 " BL sub_FF1F74A4 \n"
195 " BL sub_FF0A3FCC \n"
199 " BL sub_FF0A3FD8 \n"
214 " BL sub_FF1F752C \n"
221 " BL sub_FF1F7608 \n"
225 " BL sub_FF09B9CC \n"
233 " LDR R0, [R0, #0xC] \n"
236 " BL sub_FF09BA8C \n"
240 " BL sub_FF1F71F8 \n"
244 " BL sub_FF1F7294 \n"
248 " BL sub_FF09FCEC \n"
252 " BL sub_FF09FE20 \n"
256 " LDR R0, [R0, #0xC] \n"
257 " BL sub_FF1F7720 \n"
261 " BL sub_FF1F77B0 \n"
265 " BL sub_FF0A2688 \n"
266 " LDR R0, =0x21BF0 \n"
267 " LDRH R0, [R0, #0xA8] \n"
269 " LDRNEH R0, [R5] \n"
270 " SUBNE R1, R0, #0x8200 \n"
271 " SUBNES R1, R1, #0x37 \n"
272 " BNE loc_FF09AE84 \n"
273 " BL sub_FF09FE20 \n"
274 " BL sub_FF0A03EC \n"
288 " BL sub_FF0989B4 \n"
298 " LDR R1, =0xFF09A46C /*'SsShootTask.c'*/ \n"
300 " BL _DebugAssert \n"
304 " LDR R1, [R0, #4] \n"
305 " LDR R0, [R7, #4] \n"
306 " BL sub_FF039268 /*_SetEventFlag*/ \n"
308 " LDR R0, [R4, #8] \n"
310 " LDREQ R2, =0x102 \n"
311 " LDREQ R1, =0xFF09A46C /*'SsShootTask.c'*/ \n"
312 " BLEQ _DebugAssert \n"
313 " STR R6, [R4, #8] \n"