gehe zum Quellcode dieser Datei
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void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
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#define PAUSE_FOR_FILE_COUNTER 350 |
#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
ASM1989 -> In sx200:FF857190 //"Mounter.c"
ASM1989 -> In sx200:FF81B284 // DebugAssert
Definiert in Zeile 17 der Datei capt_seq.c.
19 " STMFD SP!, {R3-R7,LR} \n"
20 " LDR R5, =0x22114 \n"
25 " LDR R0, [R7, #8] \n"
28 " BL sub_006B8568 /*_ReceiveMessageQueue*/ \n"
30 " BEQ loc_FF097654 \n"
32 " LDR R1, =0xFF096FB4 /*'SsShootTask.c'*/ \n"
36 " LDMFD SP!, {R3-R7,PC} \n"
44 " BLNE sub_FF1F7108 \n"
48 " ADDCC PC, PC, R1, LSL#2 \n"
98 " LDR R0, [R0, #0xC] \n"
100 " BL shooting_expo_param_override\n"
101 " BL sub_FF094BE0 \n"
105 " LDR R0, [R5, #0x28] \n"
107 " BLNE sub_FF1F6030_my \n"
111 " LDR R0, [R0, #0x10] \n"
112 " BL sub_FF1F5FA8_my \n"
117 " BL sub_FF0982D8 \n"
121 " BL sub_FF097AC0 \n"
125 " LDR R0, [R0, #0xC] \n"
126 " BL sub_FF097F10 \n"
129 " STR R6, [R5, #0x28] \n"
133 " BL sub_FF097F1C \n"
137 " BL sub_FF0981A0 \n"
138 " BL sub_FF094BE0 \n"
142 " LDR R0, [R0, #0x10] \n"
143 " BL sub_FF1F6128 \n"
147 " BL sub_FF098228 \n"
148 " BL sub_FF094BE0 \n"
150 " BL sub_FF031848 \n"
154 " LDR R0, [R5, #0x54] \n"
155 " BL sub_FF0988D4 \n"
159 " BL sub_FF098D28 \n"
163 " LDR R0, [R0, #0xC] \n"
164 " BL sub_FF098D90 \n"
168 " BL sub_FF1F47D4 \n"
172 " BL sub_FF1F4A20 \n"
176 " BL sub_FF1F4AEC \n"
180 " BL sub_FF1F4BEC \n"
185 " BL sub_FF1F4ED8 \n"
189 " BL sub_FF1F5054 \n"
193 " BL sub_FF09F308 \n"
197 " BL sub_FF09F314 \n"
201 " BL sub_FF1F50F8 \n"
205 " BL sub_FF1F51AC \n"
209 " BL sub_FF0983FC \n"
217 " LDR R0, [R0, #0xC] \n"
220 " BL sub_FF098494 \n"
224 " BL sub_FF1F4DA0 \n"
228 " BL sub_FF1F4E3C \n"
232 " BL sub_FF09B510 \n"
236 " BL sub_FF09B644 \n"
240 " LDR R0, [R0, #0xC] \n"
241 " BL sub_FF1F52CC \n"
245 " BL sub_FF1F535C \n"
249 " BL sub_FF09DA44 \n"
250 " LDR R0, =0x22214 \n"
251 " LDRH R0, [R0, #0x9C] \n"
253 " LDRNEH R0, [R5] \n"
254 " SUBNE R1, R0, #0x8200 \n"
255 " SUBNES R1, R1, #0x36 \n"
256 " BNE loc_FF0978D8 \n"
257 " BL sub_FF09B644 \n"
258 " BL sub_FF09BC00 \n"
272 " BL sub_FF095718 \n"
277 " LDR R1, =0xFF096FB4 /*'SsShootTask.c'*/ \n"
279 " BL _DebugAssert \n"
283 " LDR R1, [R0, #4] \n"
284 " LDR R0, [R7, #4] \n"
285 " BL sub_006B82FC /*_SetEventFlag*/ \n"
287 " LDR R0, [R4, #8] \n"
289 " LDREQ R1, =0xFF096FB4 /*'SsShootTask.c'*/ \n"
290 " MOVEQ R2, #0xFF \n"
291 " BLEQ _DebugAssert \n"
292 " STR R6, [R4, #8] \n"