gehe zum Quellcode dieser Datei
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void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
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#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
Definiert in Zeile 14 der Datei capt_seq.c.
16 " STMFD SP!, {R3-R9,LR} \n"
18 " LDR R4, =0x1BE24 \n"
23 " LDR R0, [R6, #0x14] \n"
26 " BL sub_FF8274FC /*_ReceiveMessageQueue*/ \n"
28 " BEQ loc_FF868BD8 \n"
30 " LDR R0, =0xFF86833C /*'SsShootTask.c'*/ \n"
33 " LDMFD SP!, {R3-R9,PC} \n"
39 " ADDLS PC, PC, R1, LSL#2 \n"
83 " BL captseq_hack_override_active\n"
85 " BL shooting_expo_param_override\n"
92 " STREQ R0, [R4, #0x24]\n"
93 " LDRNE R0, [R4, #0x24]\n"
98 " BEQ loc_FF868EC0 \n"
101 " LDR R0, [R4, #0x24] \n"
103 " BEQ loc_FF868CC8 \n"
105 " BL sub_FF86D150 \n"
107 " STRNE R9, [R6, #4] \n"
108 " LDRNE R0, [R5, #8] \n"
109 " ORRNE R0, R0, #0x40000000 \n"
110 " STRNE R0, [R5, #8] \n"
111 " BNE loc_FF868EC0 \n"
115 " BL sub_FF94C28C \n"
117 " BL sub_FF8683EC \n"
119 " BL sub_FF94C964_my \n"
121 " STRNE R9, [R6, #4] \n"
125 " BL sub_FF868464_my \n"
130 " BL sub_FF869734 \n"
131 " LDR R0, [R4, #0xC] \n"
133 " BLNE sub_FF86A238 \n"
137 " BL sub_FF86918C \n"
140 " STR R7, [R4, #0x24] \n"
144 " BL sub_FF8694A0 \n"
148 " BL sub_FF8694A8 \n"
152 " BL sub_FF869624 \n"
156 " LDR R5, [R0, #0xC] \n"
157 " BL sub_FF8694B0 \n"
159 " BL sub_FF94B270 \n"
162 " BNE loc_FF868D70 \n"
163 " BL sub_FF879868 \n"
164 " STR R0, [R5, #0x18] \n"
166 " BL sub_FF94C820 \n"
168 " BL sub_FF94CC2C \n"
170 " LDR R0, [R5, #0x18] \n"
171 " BL sub_FF879A7C \n"
174 " BL sub_FF8694A0 \n"
178 " BL sub_FF866ADC \n"
182 " BL sub_FF8696B4 \n"
185 " BL sub_FF866550 \n"
189 " LDR R0, [R4, #0x54] \n"
190 " BL sub_FF869D4C \n"
194 " BL sub_FF869FF8 \n"
198 " BL sub_FF86A088 \n"
202 " BL sub_FF8694A0 \n"
206 " BL sub_FF94B4B0 \n"
210 " BL sub_FF94B6DC \n"
214 " BL sub_FF94B770 \n"
218 " BL sub_FF94B898 \n"
222 " BL sub_FF94B94C \n"
226 " BL sub_FF94BDDC \n"
230 " BL sub_FF94BE34 \n"
238 " BL sub_FF94BFD0 \n"
242 " BL sub_FF94C060 \n"
246 " BL sub_FF94C120 \n"
253 " BL sub_FF94BEA8 \n"
257 " BL sub_FF86996C \n"
261 " BL sub_FF869A0C \n"
262 " BL sub_FF868FE8 \n"
266 " BL sub_FF94BC04 \n"
271 " ADD R1, R4, #0x74 \n"
273 " BL _GetPropertyCase \n"
275 " LDRNE R1, =0x61C \n"
276 " LDRNE R0, =0xFF86833C /*'SsShootTask.c'*/ \n"
277 " BLNE _DebugAssert \n"
278 " LDRH R0, [R4, #0x74] \n"
280 " BLEQ sub_FF94BBF8 \n"
284 " BL sub_FF94BD30 \n"
288 " BL sub_FF8682CC \n"
292 " BL sub_FF824960 \n"
296 " BL sub_FF86B890 \n"
300 " BL sub_FF86B8F8 \n"
304 " BL sub_FF86B954 \n"
305 " BL sub_FF86B914 \n"
310 " BL sub_FF94D430 \n"
311 " LDRH R0, [R4, #0xA0] \n"
313 " BLNE sub_FF86BB10 \n"
318 " LDR R0, =0xFF86833C /*'SsShootTask.c'*/ \n"
319 " BL _DebugAssert \n"
323 " LDR R1, [R0, #4] \n"
324 " LDR R0, [R6, #0x10] \n"
325 " BL sub_FF871404 /*_SetEventFlag*/ \n"
327 " LDR R0, [R5, #8] \n"
329 " LDREQ R1, =0x11D \n"
330 " LDREQ R0, =0xFF86833C /*'SsShootTask.c'*/ \n"
331 " BLEQ _DebugAssert \n"
332 " STR R7, [R5, #8] \n"