gehe zum Quellcode dieser Datei
|
void | __attribute__ ((naked, noinline)) |
| *-------------------------------------------------------------------— Mehr ...
|
|
#define USE_STUBS_NRFLAG 1 |
*-------------------------------------------------------------------—
!!
IS_ERROR( hSoundHandle )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
IS_ERROR( RetCode )
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
"MOV R3, #0\n" "STR R3, [R9]\n"
TODO! below is from sd400
__MovieRecorder_c__100
__MovieRecorder_c__100
Definiert in Zeile 14 der Datei capt_seq.c.
16 " STMFD SP!, {R3-R9,LR} \n"
18 " LDR R4, =0x1BE24 \n"
23 " LDR R0, [R6, #0x14] \n"
26 " BL sub_FF8274FC /*_ReceiveMessageQueue*/ \n"
28 " BEQ loc_FF868BD0 \n"
30 " LDR R0, =0xFF868334 /*'SsShootTask.c'*/ \n"
33 " LDMFD SP!, {R3-R9,PC} \n"
39 " ADDLS PC, PC, R1, LSL#2 \n"
83 " BL captseq_hack_override_active\n"
85 " BL shooting_expo_param_override\n"
92 " STREQ R0, [R4, #0x24]\n"
93 " LDRNE R0, [R4, #0x24]\n"
98 " BEQ loc_FF868EB8 \n"
101 " LDR R0, [R4, #0x24] \n"
103 " BEQ loc_FF868CC0 \n"
105 " BL sub_FF86D148 \n"
107 " STRNE R9, [R6, #4] \n"
108 " LDRNE R0, [R5, #8] \n"
109 " ORRNE R0, R0, #0x40000000 \n"
110 " STRNE R0, [R5, #8] \n"
111 " BNE loc_FF868EB8 \n"
115 " BL sub_FF94C27C \n"
117 " BL sub_FF8683E4 \n"
119 " BL sub_FF94C954_my \n"
121 " STRNE R9, [R6, #4] \n"
125 " BL sub_FF86845C_my \n"
130 " BL sub_FF86972C \n"
131 " LDR R0, [R4, #0xC] \n"
133 " BLNE sub_FF86A230 \n"
137 " BL sub_FF869184 \n"
140 " STR R7, [R4, #0x24] \n"
144 " BL sub_FF869498 \n"
148 " BL sub_FF8694A0 \n"
152 " BL sub_FF86961C \n"
156 " LDR R5, [R0, #0xC] \n"
157 " BL sub_FF8694A8 \n"
159 " BL sub_FF94B260 \n"
162 " BNE loc_FF868D68 \n"
163 " BL sub_FF879860 \n"
164 " STR R0, [R5, #0x18] \n"
166 " BL sub_FF94C810 \n"
168 " BL sub_FF94CC1C \n"
170 " LDR R0, [R5, #0x18] \n"
171 " BL sub_FF879A74 \n"
174 " BL sub_FF869498 \n"
178 " BL sub_FF866AD4 \n"
182 " BL sub_FF8696AC \n"
185 " BL sub_FF866548 \n"
189 " LDR R0, [R4, #0x54] \n"
190 " BL sub_FF869D44 \n"
194 " BL sub_FF869FF0 \n"
198 " BL sub_FF86A080 \n"
202 " BL sub_FF869498 \n"
206 " BL sub_FF94B4A0 \n"
210 " BL sub_FF94B6CC \n"
214 " BL sub_FF94B760 \n"
218 " BL sub_FF94B888 \n"
222 " BL sub_FF94B93C \n"
226 " BL sub_FF94BDCC \n"
230 " BL sub_FF94BE24 \n"
238 " BL sub_FF94BFC0 \n"
242 " BL sub_FF94C050 \n"
246 " BL sub_FF94C110 \n"
253 " BL sub_FF94BE98 \n"
257 " BL sub_FF869964 \n"
261 " BL sub_FF869A04 \n"
262 " BL sub_FF868FE0 \n"
266 " BL sub_FF94BBF4 \n"
271 " ADD R1, R4, #0x74 \n"
273 " BL _GetPropertyCase \n"
275 " LDRNE R1, =0x61C \n"
276 " LDRNE R0, =0xFF868334 /*'SsShootTask.c'*/ \n"
277 " BLNE _DebugAssert \n"
278 " LDRH R0, [R4, #0x74] \n"
280 " BLEQ sub_FF94BBE8 \n"
284 " BL sub_FF94BD20 \n"
288 " BL sub_FF8682C4 \n"
292 " BL sub_FF824960 \n"
296 " BL sub_FF86B888 \n"
300 " BL sub_FF86B8F0 \n"
304 " BL sub_FF86B94C \n"
305 " BL sub_FF86B90C \n"
310 " BL sub_FF94D420 \n"
311 " LDRH R0, [R4, #0xA0] \n"
313 " BLNE sub_FF86BB08 \n"
318 " LDR R0, =0xFF868334 /*'SsShootTask.c'*/ \n"
319 " BL _DebugAssert \n"
323 " LDR R1, [R0, #4] \n"
324 " LDR R0, [R6, #0x10] \n"
325 " BL sub_FF8713FC /*_SetEventFlag*/ \n"
327 " LDR R0, [R5, #8] \n"
329 " LDREQ R1, =0x11D \n"
330 " LDREQ R0, =0xFF868334 /*'SsShootTask.c'*/ \n"
331 " BLEQ _DebugAssert \n"
332 " STR R7, [R5, #8] \n"