yuvclr 249 core/gui_draw.c static unsigned char yuvclr[8]; // order of bytes: background u,y,v,opacity; foreground u,y,v,opacity yuvclr 261 core/gui_draw.c CALC_YUV_LUMA_OPACITY_FOR_COLOR(cl,yuvclr[1],yuvclr[3]); yuvclr 262 core/gui_draw.c CALC_YUV_CHROMA_FOR_COLOR(cl,yuvclr[0],yuvclr[2]); yuvclr 264 core/gui_draw.c CALC_YUV_LUMA_OPACITY_FOR_COLOR(cl,yuvclr[5],yuvclr[7]); yuvclr 265 core/gui_draw.c CALC_YUV_CHROMA_FOR_COLOR(cl,yuvclr[4],yuvclr[6]); yuvclr 297 core/gui_draw.c obu[offset] = yuvclr[fg+3]; yuvclr 298 core/gui_draw.c bbu[offs2+3] = yuvclr[fg+1]; // Y yuvclr 300 core/gui_draw.c opacity_buffer[0][offset] = yuvclr[fg+3]; yuvclr 301 core/gui_draw.c bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y yuvclr 302 core/gui_draw.c opacity_buffer[1][offset] = yuvclr[fg+3]; yuvclr 303 core/gui_draw.c bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y yuvclr 316 core/gui_draw.c obu[offset] = yuvclr[fg+3]; yuvclr 317 core/gui_draw.c bbu[offs2+1] = yuvclr[fg+1]; // Y yuvclr 318 core/gui_draw.c bbu[offs2+0] = yuvclr[fg]; // U yuvclr 319 core/gui_draw.c bbu[offs2+2] = yuvclr[fg+2]; // V yuvclr 321 core/gui_draw.c opacity_buffer[0][offset] = yuvclr[fg+3]; yuvclr 322 core/gui_draw.c bitmap_buffer[0][offs2+1] = yuvclr[fg+1]; // Y yuvclr 323 core/gui_draw.c bitmap_buffer[0][offs2+0] = yuvclr[fg]; // U yuvclr 324 core/gui_draw.c bitmap_buffer[0][offs2+2] = yuvclr[fg+2]; // V yuvclr 325 core/gui_draw.c opacity_buffer[1][offset] = yuvclr[fg+3]; yuvclr 326 core/gui_draw.c bitmap_buffer[1][offs2+1] = yuvclr[fg+1]; // Y yuvclr 327 core/gui_draw.c bitmap_buffer[1][offs2+0] = yuvclr[fg]; // U yuvclr 328 core/gui_draw.c bitmap_buffer[1][offs2+2] = yuvclr[fg+2]; // V yuvclr 367 core/gui_draw.c co = yuvclr[y1+3]+(yuvclr[y1+3]<<8); yuvclr 368 core/gui_draw.c yuv = (*(unsigned int*)(&yuvclr[y1]) & 0xffffff) + (yuvclr[y2]<<24); yuvclr 418 core/gui_draw.c obu[offset] = yuvclr[fg+3]; yuvclr 419 core/gui_draw.c bbu[offs2+3] = yuvclr[fg+1]; // Y yuvclr 421 core/gui_draw.c opacity_buffer[0][offset] = yuvclr[fg+3]; yuvclr 422 core/gui_draw.c bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y yuvclr 423 core/gui_draw.c opacity_buffer[1][offset] = yuvclr[fg+3]; yuvclr 424 core/gui_draw.c bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y yuvclr 429 core/gui_draw.c unsigned short co = yuvclr[fg+3]+(yuvclr[fg+3]<<8); yuvclr 430 core/gui_draw.c unsigned int yuv = (*(unsigned int*)(&yuvclr[fg]) & 0xffffff) + (yuvclr[fg+1]<<24); yuvclr 455 core/gui_draw.c obu[offset] = yuvclr[fg+3]; yuvclr 456 core/gui_draw.c bbu[offs2+3] = yuvclr[fg+1]; // Y yuvclr 458 core/gui_draw.c opacity_buffer[0][offset] = yuvclr[fg+3]; yuvclr 459 core/gui_draw.c bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y yuvclr 460 core/gui_draw.c opacity_buffer[1][offset] = yuvclr[fg+3]; yuvclr 461 core/gui_draw.c bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y