yuvclr            249 core/gui_draw.c static unsigned char yuvclr[8]; // order of bytes: background u,y,v,opacity; foreground u,y,v,opacity
yuvclr            261 core/gui_draw.c     CALC_YUV_LUMA_OPACITY_FOR_COLOR(cl,yuvclr[1],yuvclr[3]);
yuvclr            262 core/gui_draw.c     CALC_YUV_CHROMA_FOR_COLOR(cl,yuvclr[0],yuvclr[2]);
yuvclr            264 core/gui_draw.c     CALC_YUV_LUMA_OPACITY_FOR_COLOR(cl,yuvclr[5],yuvclr[7]);
yuvclr            265 core/gui_draw.c     CALC_YUV_CHROMA_FOR_COLOR(cl,yuvclr[4],yuvclr[6]);
yuvclr            297 core/gui_draw.c             obu[offset] = yuvclr[fg+3];
yuvclr            298 core/gui_draw.c             bbu[offs2+3] = yuvclr[fg+1]; // Y
yuvclr            300 core/gui_draw.c             opacity_buffer[0][offset] = yuvclr[fg+3];
yuvclr            301 core/gui_draw.c             bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y
yuvclr            302 core/gui_draw.c             opacity_buffer[1][offset] = yuvclr[fg+3];
yuvclr            303 core/gui_draw.c             bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y
yuvclr            316 core/gui_draw.c             obu[offset] = yuvclr[fg+3];
yuvclr            317 core/gui_draw.c             bbu[offs2+1] = yuvclr[fg+1]; // Y
yuvclr            318 core/gui_draw.c             bbu[offs2+0] = yuvclr[fg]; // U
yuvclr            319 core/gui_draw.c             bbu[offs2+2] = yuvclr[fg+2]; // V
yuvclr            321 core/gui_draw.c             opacity_buffer[0][offset] = yuvclr[fg+3];
yuvclr            322 core/gui_draw.c             bitmap_buffer[0][offs2+1] = yuvclr[fg+1]; // Y
yuvclr            323 core/gui_draw.c             bitmap_buffer[0][offs2+0] = yuvclr[fg]; // U
yuvclr            324 core/gui_draw.c             bitmap_buffer[0][offs2+2] = yuvclr[fg+2]; // V
yuvclr            325 core/gui_draw.c             opacity_buffer[1][offset] = yuvclr[fg+3];
yuvclr            326 core/gui_draw.c             bitmap_buffer[1][offs2+1] = yuvclr[fg+1]; // Y
yuvclr            327 core/gui_draw.c             bitmap_buffer[1][offs2+0] = yuvclr[fg]; // U
yuvclr            328 core/gui_draw.c             bitmap_buffer[1][offs2+2] = yuvclr[fg+2]; // V
yuvclr            367 core/gui_draw.c     co = yuvclr[y1+3]+(yuvclr[y1+3]<<8);
yuvclr            368 core/gui_draw.c     yuv = (*(unsigned int*)(&yuvclr[y1]) & 0xffffff) + (yuvclr[y2]<<24);
yuvclr            418 core/gui_draw.c         obu[offset] = yuvclr[fg+3];
yuvclr            419 core/gui_draw.c         bbu[offs2+3] = yuvclr[fg+1]; // Y
yuvclr            421 core/gui_draw.c         opacity_buffer[0][offset] = yuvclr[fg+3];
yuvclr            422 core/gui_draw.c         bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y
yuvclr            423 core/gui_draw.c         opacity_buffer[1][offset] = yuvclr[fg+3];
yuvclr            424 core/gui_draw.c         bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y
yuvclr            429 core/gui_draw.c     unsigned short co = yuvclr[fg+3]+(yuvclr[fg+3]<<8);
yuvclr            430 core/gui_draw.c     unsigned int yuv = (*(unsigned int*)(&yuvclr[fg]) & 0xffffff) + (yuvclr[fg+1]<<24);
yuvclr            455 core/gui_draw.c         obu[offset] = yuvclr[fg+3];
yuvclr            456 core/gui_draw.c         bbu[offs2+3] = yuvclr[fg+1]; // Y
yuvclr            458 core/gui_draw.c         opacity_buffer[0][offset] = yuvclr[fg+3];
yuvclr            459 core/gui_draw.c         bitmap_buffer[0][offs2+3] = yuvclr[fg+1]; // Y
yuvclr            460 core/gui_draw.c         opacity_buffer[1][offset] = yuvclr[fg+3];
yuvclr            461 core/gui_draw.c         bitmap_buffer[1][offs2+3] = yuvclr[fg+1]; // Y