ys 298 modules/games/gui_sudoku.c int counter, chkflag, x, y, xs, ys, linenum, columnnum; ys 340 modules/games/gui_sudoku.c for (ys=0; ys<3; ys++) ys 346 modules/games/gui_sudoku.c for (y=ys*3; y<ys*3+3; y++) ys 425 modules/games/gui_sudoku.c int x, y, xs, ys; ys 444 modules/games/gui_sudoku.c for(xs=0; xs<3; xs++)for(ys=0; ys<3; ys++) ys 446 modules/games/gui_sudoku.c leftnums=get_missing_nums_square(xs, ys); ys 447 modules/games/gui_sudoku.c for(x=xs*3; x<xs*3+3; x++)for (y=ys*3; y<ys*3+3; y++) ys 482 modules/games/gui_sudoku.c int x, y, xs, ys, num, count; ys 488 modules/games/gui_sudoku.c for (ys=0; ys<3; ys++) for (xs=0; xs<3;xs++)for (num=1; num<10; num++) ys 491 modules/games/gui_sudoku.c for (y=ys*3; y<ys*3+3; y++) for (x=xs*3; x<xs*3+3; x++) ys 230 modules/gui_grid.c int xs=0, xo=0, ys=0, yo=0; ys 240 modules/gui_grid.c ys = camera_screen.height; ys 251 modules/gui_grid.c y0 = ((y0 * ys + 8192) >> 14) + yo; ys 253 modules/gui_grid.c y1 = ((y1 * ys + 8192) >> 14);