ys                298 modules/games/gui_sudoku.c 	int counter, chkflag, x, y, xs, ys, linenum, columnnum;
ys                340 modules/games/gui_sudoku.c 		for (ys=0; ys<3; ys++)
ys                346 modules/games/gui_sudoku.c 				for (y=ys*3; y<ys*3+3; y++)
ys                425 modules/games/gui_sudoku.c 	int x, y, xs, ys;
ys                444 modules/games/gui_sudoku.c 	for(xs=0; xs<3; xs++)for(ys=0; ys<3; ys++)
ys                446 modules/games/gui_sudoku.c 		leftnums=get_missing_nums_square(xs, ys);
ys                447 modules/games/gui_sudoku.c 		for(x=xs*3; x<xs*3+3; x++)for (y=ys*3; y<ys*3+3; y++)
ys                482 modules/games/gui_sudoku.c 	int x, y, xs, ys, num, count;
ys                488 modules/games/gui_sudoku.c 	for (ys=0; ys<3; ys++) for (xs=0; xs<3;xs++)for (num=1; num<10; num++)
ys                491 modules/games/gui_sudoku.c 			for (y=ys*3; y<ys*3+3; y++)	for (x=xs*3; x<xs*3+3; x++)
ys                230 modules/gui_grid.c         int xs=0, xo=0, ys=0, yo=0;
ys                240 modules/gui_grid.c                 ys = camera_screen.height;
ys                251 modules/gui_grid.c                     y0 = ((y0 * ys + 8192) >> 14) + yo;
ys                253 modules/gui_grid.c                     y1 = ((y1 * ys + 8192) >> 14);