yPos 43 modules/games/gui_reversi.c static uchar xPos, yPos, OldxPos, OldyPos; yPos 72 modules/games/gui_reversi.c (x==xPos && y==yPos)?MAKE_COLOR(SELECTED_COLOR, COLOR_RED):((x+y)&1)?MAKE_COLOR(FIELD_COLOR_WHITE, COLOR_WHITE) yPos 249 modules/games/gui_reversi.c xPos = yPos = OldxPos = OldyPos = 3; yPos 324 modules/games/gui_reversi.c draw_rectangle(field_x+cell_size*xPos, field_y+cell_size*yPos, field_x+cell_size*(xPos+1), yPos 325 modules/games/gui_reversi.c field_y+cell_size*(yPos+1), MAKE_COLOR(COLOR_RED,COLOR_RED), RECT_BORDER1); yPos 355 modules/games/gui_reversi.c yPos = (yPos-1)&7; yPos 359 modules/games/gui_reversi.c yPos = (yPos+1)&7; yPos 372 modules/games/gui_reversi.c Clk(xPos, yPos); yPos 395 modules/games/gui_reversi.c if ((sx != xPos) || (sy != yPos)) yPos 398 modules/games/gui_reversi.c yPos = sy; yPos 411 modules/games/gui_reversi.c DrawCell(xPos, yPos); yPos 412 modules/games/gui_reversi.c OldxPos = xPos, OldyPos = yPos; yPos 61 modules/games/gui_sudoku.c int xPos, yPos, xMenuPos; yPos 206 modules/games/gui_sudoku.c yPosOld=yPos; yPos 231 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance, yFieldBorder+yPos*fieldLineDistance, yPos 232 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance, yFieldBorder+(yPos+1)*fieldLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); yPos 233 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance+1, yFieldBorder+yPos*fieldLineDistance+1, yPos 234 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance-1, yFieldBorder+(yPos+1)*fieldLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); yPos 235 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance+2, yFieldBorder+yPos*fieldLineDistance+2, yPos 236 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance-2, yFieldBorder+(yPos+1)*fieldLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); yPos 239 modules/games/gui_sudoku.c draw_ellipse(xFieldBorder+(xPos+1)*fieldLineDistance-fieldLineDistance/2, yFieldBorder+(yPos+1)*fieldLineDistance-fieldLineDistance/2, fieldLineDistance/2-3, fieldLineDistance/2-1, MARKER_COLOR, DRAW_FILLED); yPos 240 modules/games/gui_sudoku.c sprintf(str, "%i", get_dec_num(user[yPos][xPos])); yPos 241 modules/games/gui_sudoku.c draw_string(xFieldBorder+fieldLineDistance*xPos+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*yPos+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(MARKER_COLOR, COLOR_WHITE)); yPos 249 modules/games/gui_sudoku.c if (mode==MODE_EDIT && x==xPos && y==yPos) continue; yPos 876 modules/games/gui_sudoku.c if (field[yPos][xPos]==0)user[yPos][xPos]=0; yPos 900 modules/games/gui_sudoku.c yPosOld=yPos; yPos 901 modules/games/gui_sudoku.c if (key==KEY_UP)yPos--; yPos 902 modules/games/gui_sudoku.c if (key==KEY_DOWN)yPos++; yPos 903 modules/games/gui_sudoku.c yPos=(yPos+9)%9; //so that we don't get beyond the borders yPos 914 modules/games/gui_sudoku.c if (key==KEY_SET && field[yPos][xPos]==0) yPos 917 modules/games/gui_sudoku.c if (user[yPos][xPos]==0)user[yPos][xPos]=get_pad_num(); yPos 918 modules/games/gui_sudoku.c else set_pad_num(get_dec_num(user[yPos][xPos])); yPos 929 modules/games/gui_sudoku.c user[yPos][xPos]=get_pad_num(); yPos 938 modules/games/gui_sudoku.c user[yPos][xPos]=get_pad_num(); yPos 991 modules/games/gui_sudoku.c yPos=4;