yFieldBorder       67 modules/games/gui_sudoku.c int yFieldBorder;
yFieldBorder      204 modules/games/gui_sudoku.c 	draw_rectangle(xFieldBorder+xPosOld*fieldLineDistance, yFieldBorder+yPosOld*fieldLineDistance, xFieldBorder+(xPosOld+1)*fieldLineDistance, yFieldBorder+(yPosOld+1)*fieldLineDistance, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK), RECT_BORDER1|DRAW_FILLED);
yFieldBorder      211 modules/games/gui_sudoku.c 		draw_line(xFieldBorder+fieldLineDistance*i, yFieldBorder, xFieldBorder+fieldLineDistance*i, yFieldBorder+fieldLineLength, COLOR_BLACK);
yFieldBorder      213 modules/games/gui_sudoku.c 		draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*i, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*i, COLOR_BLACK);
yFieldBorder      216 modules/games/gui_sudoku.c 	draw_line(xFieldBorder+fieldLineDistance*3-1, yFieldBorder, xFieldBorder+fieldLineDistance*3-1, yFieldBorder+fieldLineLength, COLOR_BLACK);
yFieldBorder      217 modules/games/gui_sudoku.c 	draw_line(xFieldBorder+fieldLineDistance*3+1, yFieldBorder, xFieldBorder+fieldLineDistance*3+1, yFieldBorder+fieldLineLength, COLOR_BLACK);
yFieldBorder      219 modules/games/gui_sudoku.c 	draw_line(xFieldBorder+fieldLineDistance*6-1, yFieldBorder, xFieldBorder+fieldLineDistance*6-1, yFieldBorder+fieldLineLength, COLOR_BLACK);
yFieldBorder      220 modules/games/gui_sudoku.c 	draw_line(xFieldBorder+fieldLineDistance*6+1, yFieldBorder, xFieldBorder+fieldLineDistance*6+1, yFieldBorder+fieldLineLength, COLOR_BLACK);
yFieldBorder      223 modules/games/gui_sudoku.c 	draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*3-1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*3-1, COLOR_BLACK);
yFieldBorder      224 modules/games/gui_sudoku.c 	draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*3+1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*3+1, COLOR_BLACK);
yFieldBorder      226 modules/games/gui_sudoku.c 	draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*6-1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*6-1, COLOR_BLACK);
yFieldBorder      227 modules/games/gui_sudoku.c 	draw_line(xFieldBorder, yFieldBorder+fieldLineDistance*6+1, xFieldBorder+fieldLineLength, yFieldBorder+fieldLineDistance*6+1, COLOR_BLACK);
yFieldBorder      231 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance, yFieldBorder+yPos*fieldLineDistance,
yFieldBorder      232 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance, yFieldBorder+(yPos+1)*fieldLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
yFieldBorder      233 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance+1, yFieldBorder+yPos*fieldLineDistance+1,
yFieldBorder      234 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance-1, yFieldBorder+(yPos+1)*fieldLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
yFieldBorder      235 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance+2, yFieldBorder+yPos*fieldLineDistance+2,
yFieldBorder      236 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance-2, yFieldBorder+(yPos+1)*fieldLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
yFieldBorder      239 modules/games/gui_sudoku.c 		draw_ellipse(xFieldBorder+(xPos+1)*fieldLineDistance-fieldLineDistance/2, yFieldBorder+(yPos+1)*fieldLineDistance-fieldLineDistance/2, fieldLineDistance/2-3, fieldLineDistance/2-1, MARKER_COLOR, DRAW_FILLED);
yFieldBorder      241 modules/games/gui_sudoku.c 		draw_string(xFieldBorder+fieldLineDistance*xPos+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*yPos+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(MARKER_COLOR, COLOR_WHITE));
yFieldBorder      252 modules/games/gui_sudoku.c 				draw_string(xFieldBorder+fieldLineDistance*x+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*y+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(SUDOKU_BG_COLOR, COLOR_BLACK));
yFieldBorder      253 modules/games/gui_sudoku.c 			else draw_string(xFieldBorder+fieldLineDistance*x+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*y+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(SUDOKU_BG_COLOR, MARKER_COLOR));
yFieldBorder      988 modules/games/gui_sudoku.c 	yFieldBorder = 12;
yFieldBorder      992 modules/games/gui_sudoku.c     if (camera_screen.height-yFieldBorder*2 > xMenuPos-xFieldBorder)
yFieldBorder      998 modules/games/gui_sudoku.c         fieldLineDistance=(camera_screen.height-yFieldBorder*2)/9;