y2                144 core/console.c void console_set_layout(int x1, int y1, int x2, int y2) //untere linke Ecke(x1,y1), obere reche Ecke(x2,y2) - lower left corner (x1,y1), upper right corner(x2,y2)
y2                150 core/console.c     if (y1 > y2) { i = y1; y1 = y2; y2 = i; }
y2                160 core/console.c     if (y2 < 0) y2 = 0;
y2                161 core/console.c     if (y2 > MAX_CONSOLE_LINES) y2 = MAX_CONSOLE_LINES;
y2                165 core/console.c     console_max_lines = y2 - y1;
y2                172 core/console.c     console_y = MAX_CONSOLE_LINES - y2;
y2                344 core/gui_draw.c     unsigned int y1, y2;
y2                354 core/gui_draw.c         y2 = px&2?4+1:0+1;
y2                360 core/gui_draw.c         y2 = px&1?4+1:0+1;
y2                368 core/gui_draw.c     yuv = (*(unsigned int*)(&yuvclr[y1]) & 0xffffff) + (yuvclr[y2]<<24);
y2                699 core/gui_draw.c void draw_line(coord x1, coord y1, coord x2, coord y2, color cl)
y2                701 core/gui_draw.c      unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
y2                705 core/gui_draw.c          swap(x2, y2);
y2                710 core/gui_draw.c          swap(y1, y2);
y2                713 core/gui_draw.c      int deltay = abs(y2 - y1);
y2                716 core/gui_draw.c      int ystep = (y1 < y2)?1:-1;
y2                733 core/gui_draw.c void draw_line_x2(coord x1, coord y1, coord x2, coord y2, color cl)
y2                735 core/gui_draw.c     unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
y2                739 core/gui_draw.c         swap(x2, y2);
y2                744 core/gui_draw.c         swap(y1, y2);
y2                747 core/gui_draw.c     int deltay = abs(y2 - y1);
y2                750 core/gui_draw.c     int ystep = (y1 < y2)?2:-2;
y2                809 core/gui_draw.c void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags)
y2                814 core/gui_draw.c     if (y1 > y2)
y2                815 core/gui_draw.c         swap(y1, y2);
y2                818 core/gui_draw.c     if ((x2 < 0) || (y2 < 0) || (x1 >= camera_screen.width) || (y1 >= camera_screen.height))
y2                831 core/gui_draw.c             draw_vline(x2+i, y1+1, y2 - y1, COLOR_BLACK);
y2                832 core/gui_draw.c             draw_hline(x1+1, y2+i, x2 - x1 + thickness, COLOR_BLACK);
y2                841 core/gui_draw.c         draw_vline(x1, y1 + round * 2, y2 - y1 - round * 4 + 1, FG_COLOR(cl));
y2                842 core/gui_draw.c         draw_vline(x2, y1 + round * 2, y2 - y1 - round * 4 + 1, FG_COLOR(cl));
y2                844 core/gui_draw.c         draw_hline(x1 + 1 + round, y2, x2 - x1 - round * 2 - 1, FG_COLOR(cl));
y2                847 core/gui_draw.c         y1++; y2--;
y2                859 core/gui_draw.c         if (y2 >= camera_screen.height) y2 = camera_screen.height - 1;
y2                862 core/gui_draw.c         for (y = y1; y <= y2; ++y)
y2               1568 core/gui_draw.c     int x1, y1, x2, y2;
y2               1580 core/gui_draw.c         y2 = cmds->y2<<1;
y2               1585 core/gui_draw.c         y2 = cmds->y2;
y2               1601 core/gui_draw.c             draw_vline(x+x1, y+y1, y2, cb);
y2               1603 core/gui_draw.c             draw_vline(x+x1+1, y+y1, y2, cb);
y2               1608 core/gui_draw.c             draw_line_x2(x+x1, y+y1, x+x2, y+y2, cb);
y2               1610 core/gui_draw.c             draw_line(x+x1, y+y1, x+x2, y+y2, cb);
y2               1615 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness);
y2               1617 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness);
y2               1622 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
y2               1624 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
y2               1629 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
y2               1631 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
y2               1636 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
y2               1638 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
y2                115 core/gui_draw.h extern void draw_line(coord x1, coord y1, coord x2, coord y2, color cl);
y2                120 core/gui_draw.h extern void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags);
y2                166 core/gui_draw.h     unsigned char   x2, y2;
y2                 69 include/camera_info.h             int y1, x1, y2, x2;
y2                 13 include/console.h extern void console_set_layout(int x1, int y1, int x2, int y2);
y2                 17 include/kbd_common.h     short   x1, y1, x2, y2;
y2               1721 lib/ubasic/ubasic.c   int x1,y1,x2,y2;
y2               1726 lib/ubasic/ubasic.c   y2 = expr();
y2               1727 lib/ubasic/ubasic.c   console_set_layout(x1,y1,x2,y2);
y2                534 modules/dng.c              crop_size[1] = camera_sensor.active_area.y2 - camera_sensor.active_area.y1;
y2                971 modules/dng.c          for (y=camera_sensor.active_area.y1; y<camera_sensor.active_area.y2; y++)
y2                975 modules/dng.c                  for (ylen=1; ylen<8 && (y+ylen)<camera_sensor.active_area.y2; ylen++)
y2               1298 modules/luascript.c   coord y2=luaL_checknumber(L,4);
y2               1300 modules/luascript.c   draw_line(x1,y1,x2,y2,cl);
y2               1308 modules/luascript.c   coord y2=luaL_checknumber(L,4);
y2               1311 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(cl,cl),th);
y2               1319 modules/luascript.c   coord y2 =luaL_checknumber(L,4);
y2               1323 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(clb,clf),th|DRAW_FILLED);
y2                178 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.y2 - camera_sensor.active_area.y1);
y2                 46 modules/shot_histogram.c     int height = camera_sensor.active_area.y2 - camera_sensor.active_area.y1;
y2                 52 modules/shot_histogram.c     y1 = camera_sensor.active_area.y2 - ((shot_margin_bottom * height) / 10);
y2                 17 platform/ixus240_elph320hs/kbd.c     short   x1, y1, x2, y2;
y2                417 platform/ixus240_elph320hs/kbd.c         if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
y2                462 platform/ixus240_elph320hs/kbd.c         int i, x1, y1, x2, y2, ofst;
y2                477 platform/ixus240_elph320hs/kbd.c                 y2 = keymap[i].y2;
y2                483 platform/ixus240_elph320hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
y2                177 platform/ixus310_elph500hs/kbd.c         if ((sx >= keymap[i].x1) && (sx < keymap[i].x2) && (sy >= keymap[i].y1) && (sy < keymap[i].y2) && is_button_active(i,camera_info.state.gui_mode,camMode))
y2                227 platform/ixus310_elph500hs/kbd.c         int i, x1, y1, x2, y2, sc, xo, yo;
y2                240 platform/ixus310_elph500hs/kbd.c                 y2 = keymap[i].y2;
y2                248 platform/ixus310_elph500hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
y2                189 platform/n/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
y2                261 platform/n/kbd.c         int i, x1, y1, x2, y2, ofst;
y2                276 platform/n/kbd.c                 y2 = keymap[i].y2;
y2                290 platform/n/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
y2                189 platform/n_facebook/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
y2                261 platform/n_facebook/kbd.c         int i, x1, y1, x2, y2, ofst;
y2                276 platform/n_facebook/kbd.c                 y2 = keymap[i].y2;
y2                290 platform/n_facebook/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
y2                147 tools/ubasic_test/camera_functions.c void console_set_layout(int x1, int y1, int x2, int y2) {
y2                148 tools/ubasic_test/camera_functions.c     printf(">>> set console layout to %d %d %d %d\n", x1,y1,x2,y2);