y1                144 core/console.c void console_set_layout(int x1, int y1, int x2, int y2) //untere linke Ecke(x1,y1), obere reche Ecke(x2,y2) - lower left corner (x1,y1), upper right corner(x2,y2)
y1                150 core/console.c     if (y1 > y2) { i = y1; y1 = y2; y2 = i; }
y1                158 core/console.c     if (y1 < 0) y1 = 0;
y1                159 core/console.c     if (y1 > MAX_CONSOLE_LINES) y1 = MAX_CONSOLE_LINES;
y1                165 core/console.c     console_max_lines = y2 - y1;
y1                344 core/gui_draw.c     unsigned int y1, y2;
y1                353 core/gui_draw.c         y1 = px&1?4:0;
y1                359 core/gui_draw.c         y1 = px&2?4:0;
y1                367 core/gui_draw.c     co = yuvclr[y1+3]+(yuvclr[y1+3]<<8);
y1                368 core/gui_draw.c     yuv = (*(unsigned int*)(&yuvclr[y1]) & 0xffffff) + (yuvclr[y2]<<24);
y1                699 core/gui_draw.c void draw_line(coord x1, coord y1, coord x2, coord y2, color cl)
y1                701 core/gui_draw.c      unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
y1                704 core/gui_draw.c          swap(x1, y1);
y1                710 core/gui_draw.c          swap(y1, y2);
y1                713 core/gui_draw.c      int deltay = abs(y2 - y1);
y1                715 core/gui_draw.c      int y = y1;
y1                716 core/gui_draw.c      int ystep = (y1 < y2)?1:-1;
y1                733 core/gui_draw.c void draw_line_x2(coord x1, coord y1, coord x2, coord y2, color cl)
y1                735 core/gui_draw.c     unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
y1                738 core/gui_draw.c         swap(x1, y1);
y1                744 core/gui_draw.c         swap(y1, y2);
y1                747 core/gui_draw.c     int deltay = abs(y2 - y1);
y1                749 core/gui_draw.c     int y = y1;
y1                750 core/gui_draw.c     int ystep = (y1 < y2)?2:-2;
y1                809 core/gui_draw.c void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags)
y1                814 core/gui_draw.c     if (y1 > y2)
y1                815 core/gui_draw.c         swap(y1, y2);
y1                818 core/gui_draw.c     if ((x2 < 0) || (y2 < 0) || (x1 >= camera_screen.width) || (y1 >= camera_screen.height))
y1                831 core/gui_draw.c             draw_vline(x2+i, y1+1, y2 - y1, COLOR_BLACK);
y1                841 core/gui_draw.c         draw_vline(x1, y1 + round * 2, y2 - y1 - round * 4 + 1, FG_COLOR(cl));
y1                842 core/gui_draw.c         draw_vline(x2, y1 + round * 2, y2 - y1 - round * 4 + 1, FG_COLOR(cl));
y1                843 core/gui_draw.c         draw_hline(x1 + 1 + round, y1, x2 - x1 - round * 2 - 1, FG_COLOR(cl));
y1                847 core/gui_draw.c         y1++; y2--;
y1                857 core/gui_draw.c         if (y1 < 0) y1 = 0;
y1                862 core/gui_draw.c         for (y = y1; y <= y2; ++y)
y1               1568 core/gui_draw.c     int x1, y1, x2, y2;
y1               1578 core/gui_draw.c         y1 = cmds->y1<<1;
y1               1583 core/gui_draw.c         y1 = cmds->y1;
y1               1595 core/gui_draw.c             draw_hline(x+x1, y+y1, x2, cb);
y1               1597 core/gui_draw.c             draw_hline(x+x1, y+y1+1, x2, cb);
y1               1601 core/gui_draw.c             draw_vline(x+x1, y+y1, y2, cb);
y1               1603 core/gui_draw.c             draw_vline(x+x1+1, y+y1, y2, cb);
y1               1608 core/gui_draw.c             draw_line_x2(x+x1, y+y1, x+x2, y+y2, cb);
y1               1610 core/gui_draw.c             draw_line(x+x1, y+y1, x+x2, y+y2, cb);
y1               1615 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness);
y1               1617 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness);
y1               1622 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
y1               1624 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
y1               1629 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
y1               1631 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
y1               1636 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
y1               1638 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
y1                115 core/gui_draw.h extern void draw_line(coord x1, coord y1, coord x2, coord y2, color cl);
y1                120 core/gui_draw.h extern void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags);
y1                165 core/gui_draw.h     unsigned char   x1, y1;
y1                 69 include/camera_info.h             int y1, x1, y2, x2;
y1                 13 include/console.h extern void console_set_layout(int x1, int y1, int x2, int y2);
y1                 17 include/kbd_common.h     short   x1, y1, x2, y2;
y1               1721 lib/ubasic/ubasic.c   int x1,y1,x2,y2;
y1               1724 lib/ubasic/ubasic.c   y1 = expr();
y1               1727 lib/ubasic/ubasic.c   console_set_layout(x1,y1,x2,y2);
y1                534 modules/dng.c              crop_size[1] = camera_sensor.active_area.y2 - camera_sensor.active_area.y1;
y1                545 modules/dng.c              active_area[0] = (camera_sensor.active_area.y1 & 1);    // In case active area top is an odd value, otherwise CFA pattern will be wrong
y1                908 modules/dng.c      int y_end = camera_sensor.active_area.y1 + camera_sensor.jpeg.y + DNG_TH_HEIGHT*y_inc;
y1                922 modules/dng.c      for (y_off=camera_sensor.active_area.y1 + camera_sensor.jpeg.y; y_off<y_end; y_off += y_inc)
y1                971 modules/dng.c          for (y=camera_sensor.active_area.y1; y<camera_sensor.active_area.y2; y++)
y1                 91 modules/games/gui_reversi.c     int I, J, x1, y1;
y1                102 modules/games/gui_reversi.c                 y1 = y + J;
y1                103 modules/games/gui_reversi.c                 while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
y1                106 modules/games/gui_reversi.c                     y1 = y1 + J;
y1                108 modules/games/gui_reversi.c                 if ((Placed) && ((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (E>0)) {
y1                112 modules/games/gui_reversi.c                     y1 = y + J;
y1                113 modules/games/gui_reversi.c                     while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
y1                114 modules/games/gui_reversi.c                         Field[x1][y1] = Player;
y1                115 modules/games/gui_reversi.c                         DrawCell(x1, y1);
y1                117 modules/games/gui_reversi.c                         y1 = y1 + J;
y1                120 modules/games/gui_reversi.c                 if (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY))
y1                 26 modules/gui_grid.c     coord               x0,y0,x1,y1;
y1                162 modules/gui_grid.c         gptr->x1=nums[2];  gptr->y1=nums[3];
y1                248 modules/gui_grid.c                 int y1 = ptr->y1;
y1                253 modules/gui_grid.c                     y1 = ((y1 * ys + 8192) >> 14);
y1                257 modules/gui_grid.c                         draw_line(x0, y0, x1+xo, y1+yo, col);
y1                260 modules/gui_grid.c                         draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1);
y1                263 modules/gui_grid.c                         draw_rectangle(x0, y0, x1+xo, y1+yo, col, RECT_BORDER1|DRAW_FILLED);
y1                266 modules/gui_grid.c                         draw_ellipse(x0, y0, (unsigned int)x1, (unsigned int)y1, col, 0);
y1                269 modules/gui_grid.c                         draw_ellipse(x0, y0, (unsigned int)x1, (unsigned int)y1, col, DRAW_FILLED);
y1               1288 modules/luascript.c   coord y1=luaL_checknumber(L,2);
y1               1290 modules/luascript.c   draw_pixel(x1,y1,cl);
y1               1296 modules/luascript.c   coord y1=luaL_checknumber(L,2);
y1               1300 modules/luascript.c   draw_line(x1,y1,x2,y2,cl);
y1               1306 modules/luascript.c   coord y1=luaL_checknumber(L,2);
y1               1311 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(cl,cl),th);
y1               1317 modules/luascript.c   coord y1 =luaL_checknumber(L,2);
y1               1323 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(clb,clf),th|DRAW_FILLED);
y1               1329 modules/luascript.c   coord y1=luaL_checknumber(L,2);
y1               1333 modules/luascript.c   draw_ellipse(x1,y1,a,b,cl,0);
y1               1339 modules/luascript.c   coord y1=luaL_checknumber(L,2);
y1               1343 modules/luascript.c   draw_ellipse(x1,y1,a,b,cl,DRAW_FILLED);
y1               1350 modules/luascript.c   coord y1 = luaL_checknumber(L,2);
y1               1358 modules/luascript.c     draw_string(x1, y1, t, MAKE_COLOR(clb,clf));
y1               1360 modules/luascript.c     draw_string_scaled(x1, y1, t, MAKE_COLOR(clb,clf), xsize, ysize);
y1                160 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.y1);
y1                178 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.y2 - camera_sensor.active_area.y1);
y1                212 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.y1 + camera_sensor.jpeg.y);
y1                409 modules/rawhookops.c     unsigned y1=luaL_checknumber(L,2);
y1                421 modules/rawhookops.c     unsigned y_max = y1 + y_step * y_count;
y1                436 modules/rawhookops.c     for(y = y1; y < y_max; y += y_step) {
y1                 39 modules/shot_histogram.c     int x, y, x0, x1, y0, y1;
y1                 46 modules/shot_histogram.c     int height = camera_sensor.active_area.y2 - camera_sensor.active_area.y1;
y1                 51 modules/shot_histogram.c     y0 = camera_sensor.active_area.y1 + ((shot_margin_top    * height) / 10);
y1                 52 modules/shot_histogram.c     y1 = camera_sensor.active_area.y2 - ((shot_margin_bottom * height) / 10);
y1                 57 modules/shot_histogram.c         for (y = y0; y < y1; y += SHOT_HISTOGRAM_STEP)
y1                 68 modules/shot_histogram.c         for (y = y0; y < y1; y += SHOT_HISTOGRAM_STEP )
y1                654 modules/zebra.c                     register int y1, uu, vv;
y1                659 modules/zebra.c                     y1 = (unsigned char)((ibuf>>8)&0xff);
y1                663 modules/zebra.c                         if (clip8(((y1<<12) +           vv*5743 + 2048)>>12)>over) sel  = 4; // R
y1                664 modules/zebra.c                         if (clip8(((y1<<12) - uu*1411 - vv*2925 + 2048)>>12)>over) sel |= 2; // G
y1                665 modules/zebra.c                         if (clip8(((y1<<12) + uu*7258           + 2048)>>12)>over) sel |= 1; // B
y1                671 modules/zebra.c                         sel = (y1>over) ? 8 : (y1<conf.zebra_under) ? 9 : 0;
y1                 17 platform/ixus240_elph320hs/kbd.c     short   x1, y1, x2, y2;
y1                417 platform/ixus240_elph320hs/kbd.c         if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
y1                462 platform/ixus240_elph320hs/kbd.c         int i, x1, y1, x2, y2, ofst;
y1                476 platform/ixus240_elph320hs/kbd.c                 y1 = keymap[i].y1;
y1                483 platform/ixus240_elph320hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
y1                491 platform/ixus240_elph320hs/kbd.c                     draw_string(x1+4, y1+ofst, "UD!", cl);
y1                500 platform/ixus240_elph320hs/kbd.c                         draw_string(x1+4, y1+25, buf, cl);
y1                505 platform/ixus240_elph320hs/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, cl);
y1                507 platform/ixus240_elph320hs/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, cl);
y1                177 platform/ixus310_elph500hs/kbd.c         if ((sx >= keymap[i].x1) && (sx < keymap[i].x2) && (sy >= keymap[i].y1) && (sy < keymap[i].y2) && is_button_active(i,camera_info.state.gui_mode,camMode))
y1                227 platform/ixus310_elph500hs/kbd.c         int i, x1, y1, x2, y2, sc, xo, yo;
y1                239 platform/ixus310_elph500hs/kbd.c                 y1 = keymap[i].y1;
y1                248 platform/ixus310_elph500hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
y1                256 platform/ixus310_elph500hs/kbd.c                     draw_string(x1+xo, y1+yo+18, buf, cl);
y1                262 platform/ixus310_elph500hs/kbd.c                     draw_string(x1+xo, y1+yo+18, keymap[i].nm2, cl);
y1                265 platform/ixus310_elph500hs/kbd.c                 draw_string_scaled(x1+xo, y1+yo, keymap[i].nm, cl, sc, sc);
y1                189 platform/n/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
y1                261 platform/n/kbd.c         int i, x1, y1, x2, y2, ofst;
y1                275 platform/n/kbd.c                 y1 = keymap[i].y1;
y1                290 platform/n/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
y1                294 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x53, clr);
y1                298 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x52, clr);
y1                302 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x51, clr);
y1                306 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x54, clr);
y1                315 platform/n/kbd.c                         draw_string(x1+4, y1+25, buf, c3);
y1                320 platform/n/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, clr);
y1                322 platform/n/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, clr);
y1                189 platform/n_facebook/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
y1                261 platform/n_facebook/kbd.c         int i, x1, y1, x2, y2, ofst;
y1                275 platform/n_facebook/kbd.c                 y1 = keymap[i].y1;
y1                290 platform/n_facebook/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
y1                294 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x53, clr);
y1                298 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x52, clr);
y1                302 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x51, clr);
y1                306 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x54, clr);
y1                315 platform/n_facebook/kbd.c                         draw_string(x1+4, y1+25, buf, c3);
y1                320 platform/n_facebook/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, clr);
y1                322 platform/n_facebook/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, clr);
y1                147 tools/ubasic_test/camera_functions.c void console_set_layout(int x1, int y1, int x2, int y2) {
y1                148 tools/ubasic_test/camera_functions.c     printf(">>> set console layout to %d %d %d %d\n", x1,y1,x2,y2);