xs                298 modules/games/gui_sudoku.c 	int counter, chkflag, x, y, xs, ys, linenum, columnnum;
xs                342 modules/games/gui_sudoku.c 			for (xs=0; xs<3; xs++)
xs                348 modules/games/gui_sudoku.c 					for (x=xs*3; x<xs*3+3; x++)
xs                425 modules/games/gui_sudoku.c 	int x, y, xs, ys;
xs                444 modules/games/gui_sudoku.c 	for(xs=0; xs<3; xs++)for(ys=0; ys<3; ys++)
xs                446 modules/games/gui_sudoku.c 		leftnums=get_missing_nums_square(xs, ys);
xs                447 modules/games/gui_sudoku.c 		for(x=xs*3; x<xs*3+3; x++)for (y=ys*3; y<ys*3+3; y++)
xs                482 modules/games/gui_sudoku.c 	int x, y, xs, ys, num, count;
xs                488 modules/games/gui_sudoku.c 	for (ys=0; ys<3; ys++) for (xs=0; xs<3;xs++)for (num=1; num<10; num++)
xs                491 modules/games/gui_sudoku.c 			for (y=ys*3; y<ys*3+3; y++)	for (x=xs*3; x<xs*3+3; x++)
xs                230 modules/gui_grid.c         int xs=0, xo=0, ys=0, yo=0;
xs                238 modules/gui_grid.c                 xs = (camera_screen.height * 4) / 3;
xs                239 modules/gui_grid.c                 xo = (camera_screen.width - xs) / 2;
xs                250 modules/gui_grid.c                     x0 = ((x0 * xs + 8192) >> 14) + xo;
xs                252 modules/gui_grid.c                     x1 = ((x1 * xs + 8192) >> 14);