xs 298 modules/games/gui_sudoku.c int counter, chkflag, x, y, xs, ys, linenum, columnnum; xs 342 modules/games/gui_sudoku.c for (xs=0; xs<3; xs++) xs 348 modules/games/gui_sudoku.c for (x=xs*3; x<xs*3+3; x++) xs 425 modules/games/gui_sudoku.c int x, y, xs, ys; xs 444 modules/games/gui_sudoku.c for(xs=0; xs<3; xs++)for(ys=0; ys<3; ys++) xs 446 modules/games/gui_sudoku.c leftnums=get_missing_nums_square(xs, ys); xs 447 modules/games/gui_sudoku.c for(x=xs*3; x<xs*3+3; x++)for (y=ys*3; y<ys*3+3; y++) xs 482 modules/games/gui_sudoku.c int x, y, xs, ys, num, count; xs 488 modules/games/gui_sudoku.c for (ys=0; ys<3; ys++) for (xs=0; xs<3;xs++)for (num=1; num<10; num++) xs 491 modules/games/gui_sudoku.c for (y=ys*3; y<ys*3+3; y++) for (x=xs*3; x<xs*3+3; x++) xs 230 modules/gui_grid.c int xs=0, xo=0, ys=0, yo=0; xs 238 modules/gui_grid.c xs = (camera_screen.height * 4) / 3; xs 239 modules/gui_grid.c xo = (camera_screen.width - xs) / 2; xs 250 modules/gui_grid.c x0 = ((x0 * xs + 8192) >> 14) + xo; xs 252 modules/gui_grid.c x1 = ((x1 * xs + 8192) >> 14);