xPosPad            71 modules/games/gui_sudoku.c int xPosPad, yPosPad;
xPosPad           164 modules/games/gui_sudoku.c 	draw_rectangle(xPadStart+xPosPad*padLineDistance, yPadStart+yPosPad*padLineDistance,
xPosPad           165 modules/games/gui_sudoku.c 	               xPadStart+(xPosPad+1)*padLineDistance, yPadStart+(yPosPad+1)*padLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
xPosPad           166 modules/games/gui_sudoku.c 	draw_rectangle(xPadStart+xPosPad*padLineDistance+1, yPadStart+yPosPad*padLineDistance+1,
xPosPad           167 modules/games/gui_sudoku.c 	               xPadStart+(xPosPad+1)*padLineDistance-1, yPadStart+(yPosPad+1)*padLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
xPosPad           168 modules/games/gui_sudoku.c 	draw_rectangle(xPadStart+xPosPad*padLineDistance+2, yPadStart+yPosPad*padLineDistance+2,
xPosPad           169 modules/games/gui_sudoku.c 	               xPadStart+(xPosPad+1)*padLineDistance-2, yPadStart+(yPosPad+1)*padLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
xPosPad           174 modules/games/gui_sudoku.c 	if (xPosPad==1 && yPosPad==-1)return 0;
xPosPad           175 modules/games/gui_sudoku.c 	else return flag[xPosPad+yPosPad*3+1];
xPosPad           180 modules/games/gui_sudoku.c 	if (number==0)xPosPad=yPosPad=0;
xPosPad           183 modules/games/gui_sudoku.c 		xPosPad=(number-1)%3;
xPosPad           881 modules/games/gui_sudoku.c 					xPosPad=1;
xPosPad           926 modules/games/gui_sudoku.c 				if (key==KEY_LEFT)xPosPad--;
xPosPad           927 modules/games/gui_sudoku.c 				if (key==KEY_RIGHT)xPosPad++;
xPosPad           928 modules/games/gui_sudoku.c 				xPosPad=(xPosPad+3)%3;
xPosPad           936 modules/games/gui_sudoku.c 				if (xPosPad==1)yPosPad=((yPosPad+5)%4)-1;
xPosPad           946 modules/games/gui_sudoku.c 				xPosPad=1;
xPosPad          1006 modules/games/gui_sudoku.c 	xPosPad=1;