xPosPad 71 modules/games/gui_sudoku.c int xPosPad, yPosPad; xPosPad 164 modules/games/gui_sudoku.c draw_rectangle(xPadStart+xPosPad*padLineDistance, yPadStart+yPosPad*padLineDistance, xPosPad 165 modules/games/gui_sudoku.c xPadStart+(xPosPad+1)*padLineDistance, yPadStart+(yPosPad+1)*padLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); xPosPad 166 modules/games/gui_sudoku.c draw_rectangle(xPadStart+xPosPad*padLineDistance+1, yPadStart+yPosPad*padLineDistance+1, xPosPad 167 modules/games/gui_sudoku.c xPadStart+(xPosPad+1)*padLineDistance-1, yPadStart+(yPosPad+1)*padLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); xPosPad 168 modules/games/gui_sudoku.c draw_rectangle(xPadStart+xPosPad*padLineDistance+2, yPadStart+yPosPad*padLineDistance+2, xPosPad 169 modules/games/gui_sudoku.c xPadStart+(xPosPad+1)*padLineDistance-2, yPadStart+(yPosPad+1)*padLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); xPosPad 174 modules/games/gui_sudoku.c if (xPosPad==1 && yPosPad==-1)return 0; xPosPad 175 modules/games/gui_sudoku.c else return flag[xPosPad+yPosPad*3+1]; xPosPad 180 modules/games/gui_sudoku.c if (number==0)xPosPad=yPosPad=0; xPosPad 183 modules/games/gui_sudoku.c xPosPad=(number-1)%3; xPosPad 881 modules/games/gui_sudoku.c xPosPad=1; xPosPad 926 modules/games/gui_sudoku.c if (key==KEY_LEFT)xPosPad--; xPosPad 927 modules/games/gui_sudoku.c if (key==KEY_RIGHT)xPosPad++; xPosPad 928 modules/games/gui_sudoku.c xPosPad=(xPosPad+3)%3; xPosPad 936 modules/games/gui_sudoku.c if (xPosPad==1)yPosPad=((yPosPad+5)%4)-1; xPosPad 946 modules/games/gui_sudoku.c xPosPad=1; xPosPad 1006 modules/games/gui_sudoku.c xPosPad=1;