xPos 43 modules/games/gui_reversi.c static uchar xPos, yPos, OldxPos, OldyPos; xPos 72 modules/games/gui_reversi.c (x==xPos && y==yPos)?MAKE_COLOR(SELECTED_COLOR, COLOR_RED):((x+y)&1)?MAKE_COLOR(FIELD_COLOR_WHITE, COLOR_WHITE) xPos 249 modules/games/gui_reversi.c xPos = yPos = OldxPos = OldyPos = 3; xPos 324 modules/games/gui_reversi.c draw_rectangle(field_x+cell_size*xPos, field_y+cell_size*yPos, field_x+cell_size*(xPos+1), xPos 363 modules/games/gui_reversi.c xPos = (xPos-1)&7; xPos 367 modules/games/gui_reversi.c xPos = (xPos+1)&7; xPos 372 modules/games/gui_reversi.c Clk(xPos, yPos); xPos 395 modules/games/gui_reversi.c if ((sx != xPos) || (sy != yPos)) xPos 397 modules/games/gui_reversi.c xPos = sx; xPos 411 modules/games/gui_reversi.c DrawCell(xPos, yPos); xPos 412 modules/games/gui_reversi.c OldxPos = xPos, OldyPos = yPos; xPos 61 modules/games/gui_sudoku.c int xPos, yPos, xMenuPos; xPos 205 modules/games/gui_sudoku.c xPosOld=xPos; xPos 231 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance, yFieldBorder+yPos*fieldLineDistance, xPos 232 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance, yFieldBorder+(yPos+1)*fieldLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); xPos 233 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance+1, yFieldBorder+yPos*fieldLineDistance+1, xPos 234 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance-1, yFieldBorder+(yPos+1)*fieldLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); xPos 235 modules/games/gui_sudoku.c draw_rectangle(xFieldBorder+xPos*fieldLineDistance+2, yFieldBorder+yPos*fieldLineDistance+2, xPos 236 modules/games/gui_sudoku.c xFieldBorder+(xPos+1)*fieldLineDistance-2, yFieldBorder+(yPos+1)*fieldLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1); xPos 239 modules/games/gui_sudoku.c draw_ellipse(xFieldBorder+(xPos+1)*fieldLineDistance-fieldLineDistance/2, yFieldBorder+(yPos+1)*fieldLineDistance-fieldLineDistance/2, fieldLineDistance/2-3, fieldLineDistance/2-1, MARKER_COLOR, DRAW_FILLED); xPos 240 modules/games/gui_sudoku.c sprintf(str, "%i", get_dec_num(user[yPos][xPos])); xPos 241 modules/games/gui_sudoku.c draw_string(xFieldBorder+fieldLineDistance*xPos+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*yPos+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(MARKER_COLOR, COLOR_WHITE)); xPos 249 modules/games/gui_sudoku.c if (mode==MODE_EDIT && x==xPos && y==yPos) continue; xPos 876 modules/games/gui_sudoku.c if (field[yPos][xPos]==0)user[yPos][xPos]=0; xPos 908 modules/games/gui_sudoku.c xPosOld=xPos; xPos 909 modules/games/gui_sudoku.c if (key==KEY_LEFT)xPos--; xPos 910 modules/games/gui_sudoku.c if (key==KEY_RIGHT)xPos++; xPos 911 modules/games/gui_sudoku.c xPos=(xPos+9)%9; //so that we don't get beyond the borders xPos 914 modules/games/gui_sudoku.c if (key==KEY_SET && field[yPos][xPos]==0) xPos 917 modules/games/gui_sudoku.c if (user[yPos][xPos]==0)user[yPos][xPos]=get_pad_num(); xPos 918 modules/games/gui_sudoku.c else set_pad_num(get_dec_num(user[yPos][xPos])); xPos 929 modules/games/gui_sudoku.c user[yPos][xPos]=get_pad_num(); xPos 938 modules/games/gui_sudoku.c user[yPos][xPos]=get_pad_num(); xPos 990 modules/games/gui_sudoku.c xPos=4;