x2                144 core/console.c void console_set_layout(int x1, int y1, int x2, int y2) //untere linke Ecke(x1,y1), obere reche Ecke(x2,y2) - lower left corner (x1,y1), upper right corner(x2,y2)
x2                149 core/console.c     if (x1 > x2) { i = x1; x1 = x2; x2 = i; }
x2                155 core/console.c     if (x2 < 0) x2 = 0;
x2                156 core/console.c     if (x2 > MAX_CONSOLE_LINE_LENGTH) x2 = MAX_CONSOLE_LINE_LENGTH;
x2                164 core/console.c     console_line_length = x2 - x1;
x2                699 core/gui_draw.c void draw_line(coord x1, coord y1, coord x2, coord y2, color cl)
x2                701 core/gui_draw.c      unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
x2                705 core/gui_draw.c          swap(x2, y2);
x2                707 core/gui_draw.c      if (x1 > x2)
x2                709 core/gui_draw.c          swap(x1, x2);
x2                712 core/gui_draw.c      int deltax = x2 - x1;
x2                718 core/gui_draw.c      for (x=x1; x<=x2; ++x)
x2                733 core/gui_draw.c void draw_line_x2(coord x1, coord y1, coord x2, coord y2, color cl)
x2                735 core/gui_draw.c     unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
x2                739 core/gui_draw.c         swap(x2, y2);
x2                741 core/gui_draw.c     if (x1 > x2)
x2                743 core/gui_draw.c         swap(x1, x2);
x2                746 core/gui_draw.c     int deltax = x2 - x1;
x2                752 core/gui_draw.c     for (x=x1; x<=x2; x+=2)
x2                809 core/gui_draw.c void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags)
x2                812 core/gui_draw.c     if (x1 > x2)
x2                813 core/gui_draw.c         swap(x1, x2);
x2                818 core/gui_draw.c     if ((x2 < 0) || (y2 < 0) || (x1 >= camera_screen.width) || (y1 >= camera_screen.height))
x2                831 core/gui_draw.c             draw_vline(x2+i, y1+1, y2 - y1, COLOR_BLACK);
x2                832 core/gui_draw.c             draw_hline(x1+1, y2+i, x2 - x1 + thickness, COLOR_BLACK);
x2                842 core/gui_draw.c         draw_vline(x2, y1 + round * 2, y2 - y1 - round * 4 + 1, FG_COLOR(cl));
x2                843 core/gui_draw.c         draw_hline(x1 + 1 + round, y1, x2 - x1 - round * 2 - 1, FG_COLOR(cl));
x2                844 core/gui_draw.c         draw_hline(x1 + 1 + round, y2, x2 - x1 - round * 2 - 1, FG_COLOR(cl));
x2                846 core/gui_draw.c         x1++; x2--;
x2                858 core/gui_draw.c         if (x2 >= camera_screen.width)  x2 = camera_screen.width - 1;
x2                863 core/gui_draw.c             draw_hline(x1, y, x2 - x1 + 1, BG_COLOR(cl));
x2               1568 core/gui_draw.c     int x1, y1, x2, y2;
x2               1579 core/gui_draw.c         x2 = cmds->x2<<1;
x2               1584 core/gui_draw.c         x2 = cmds->x2;
x2               1595 core/gui_draw.c             draw_hline(x+x1, y+y1, x2, cb);
x2               1597 core/gui_draw.c             draw_hline(x+x1, y+y1+1, x2, cb);
x2               1608 core/gui_draw.c             draw_line_x2(x+x1, y+y1, x+x2, y+y2, cb);
x2               1610 core/gui_draw.c             draw_line(x+x1, y+y1, x+x2, y+y2, cb);
x2               1615 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness);
x2               1617 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness);
x2               1622 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
x2               1624 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED);
x2               1629 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
x2               1631 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|RECT_ROUND_CORNERS);
x2               1636 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2+1, y+y2+1, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
x2               1638 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), thickness|DRAW_FILLED|RECT_ROUND_CORNERS);
x2                115 core/gui_draw.h extern void draw_line(coord x1, coord y1, coord x2, coord y2, color cl);
x2                120 core/gui_draw.h extern void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags);
x2                166 core/gui_draw.h     unsigned char   x2, y2;
x2                 69 include/camera_info.h             int y1, x1, y2, x2;
x2                 13 include/console.h extern void console_set_layout(int x1, int y1, int x2, int y2);
x2                 17 include/kbd_common.h     short   x1, y1, x2, y2;
x2               1721 lib/ubasic/ubasic.c   int x1,y1,x2,y2;
x2               1725 lib/ubasic/ubasic.c   x2 = expr();
x2               1727 lib/ubasic/ubasic.c   console_set_layout(x1,y1,x2,y2);
x2                533 modules/dng.c              crop_size[0] = camera_sensor.active_area.x2 - camera_sensor.active_area.x1;
x2                968 modules/dng.c      for (x=camera_sensor.active_area.x1; x<camera_sensor.active_area.x2; x++)
x2               1297 modules/luascript.c   coord x2=luaL_checknumber(L,3);
x2               1300 modules/luascript.c   draw_line(x1,y1,x2,y2,cl);
x2               1307 modules/luascript.c   coord x2=luaL_checknumber(L,3);
x2               1311 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(cl,cl),th);
x2               1318 modules/luascript.c   coord x2 =luaL_checknumber(L,3);
x2               1323 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(clb,clf),th|DRAW_FILLED);
x2                169 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.x2 - camera_sensor.active_area.x1);
x2                 45 modules/shot_histogram.c     int width  = camera_sensor.active_area.x2 - camera_sensor.active_area.x1;
x2                 50 modules/shot_histogram.c     x1 = camera_sensor.active_area.x2 - ((shot_margin_right  * width)  / 10);
x2                 17 platform/ixus240_elph320hs/kbd.c     short   x1, y1, x2, y2;
x2                417 platform/ixus240_elph320hs/kbd.c         if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x2                462 platform/ixus240_elph320hs/kbd.c         int i, x1, y1, x2, y2, ofst;
x2                475 platform/ixus240_elph320hs/kbd.c                 x2 = keymap[i].x2;
x2                483 platform/ixus240_elph320hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
x2                177 platform/ixus310_elph500hs/kbd.c         if ((sx >= keymap[i].x1) && (sx < keymap[i].x2) && (sy >= keymap[i].y1) && (sy < keymap[i].y2) && is_button_active(i,camera_info.state.gui_mode,camMode))
x2                227 platform/ixus310_elph500hs/kbd.c         int i, x1, y1, x2, y2, sc, xo, yo;
x2                238 platform/ixus310_elph500hs/kbd.c                 x2 = keymap[i].x2;
x2                248 platform/ixus310_elph500hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
x2                189 platform/n/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x2                261 platform/n/kbd.c         int i, x1, y1, x2, y2, ofst;
x2                274 platform/n/kbd.c                 x2 = keymap[i].x2;
x2                290 platform/n/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
x2                189 platform/n_facebook/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x2                261 platform/n_facebook/kbd.c         int i, x1, y1, x2, y2, ofst;
x2                274 platform/n_facebook/kbd.c                 x2 = keymap[i].x2;
x2                290 platform/n_facebook/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
x2                147 tools/ubasic_test/camera_functions.c void console_set_layout(int x1, int y1, int x2, int y2) {
x2                148 tools/ubasic_test/camera_functions.c     printf(">>> set console layout to %d %d %d %d\n", x1,y1,x2,y2);