viewport_yoffset   48 modules/edgeoverlay.c static int viewport_yoffset;	// used when image size != viewport size (e.g. wide screen image on 4:3 LCD)
viewport_yoffset   58 modules/edgeoverlay.c 	viewport_yoffset = vid_get_viewport_display_yoffset();
viewport_yoffset  657 modules/edgeoverlay.c                     draw_or_erase_edge_pixel(x_off+viewport_xoffset, y_off+viewport_yoffset, cl, bv_get(edgebuf, y_edgebuf + x));
viewport_yoffset  680 modules/edgeoverlay.c                 draw_or_erase_edge_pixel(x+viewport_xoffset, y+viewport_yoffset, cl, 0);
viewport_yoffset  697 modules/edgeoverlay.c                 draw_or_erase_edge_pixel(x+viewport_xoffset, y+viewport_yoffset, cl, 0);
viewport_yoffset  250 modules/zebra.c     int viewport_yoffset;	    // used when image size != viewport size
viewport_yoffset  258 modules/zebra.c     viewport_yoffset = vid_get_viewport_display_yoffset();
viewport_yoffset  262 modules/zebra.c         if (viewport_yoffset > 0) { // clear top & bottom areas of buffer if image height if smaller than viewport
viewport_yoffset  263 modules/zebra.c             memset(buf, COLOR_TRANSPARENT, viewport_yoffset*camera_screen.buffer_width);
viewport_yoffset  264 modules/zebra.c             memset(buf+(viewport_yoffset+viewport_height)*camera_screen.buffer_width, COLOR_TRANSPARENT, viewport_yoffset*camera_screen.buffer_width);
viewport_yoffset  269 modules/zebra.c         for (y=viewport_yoffset, v=viewport_image_offset; y<viewport_yoffset+viewport_height; ++y) {
viewport_yoffset  619 modules/zebra.c     int viewport_yoffset;    // used when image size != viewport size
viewport_yoffset  628 modules/zebra.c     viewport_yoffset = vid_get_viewport_display_yoffset();
viewport_yoffset  633 modules/zebra.c         if (viewport_yoffset > 0)
viewport_yoffset  649 modules/zebra.c                 bitmap_byte = (y + viewport_yoffset) * viewport_byte_width + 2*(x + viewport_xoffset);