viewport_yoffset 48 modules/edgeoverlay.c static int viewport_yoffset; // used when image size != viewport size (e.g. wide screen image on 4:3 LCD) viewport_yoffset 58 modules/edgeoverlay.c viewport_yoffset = vid_get_viewport_display_yoffset(); viewport_yoffset 657 modules/edgeoverlay.c draw_or_erase_edge_pixel(x_off+viewport_xoffset, y_off+viewport_yoffset, cl, bv_get(edgebuf, y_edgebuf + x)); viewport_yoffset 680 modules/edgeoverlay.c draw_or_erase_edge_pixel(x+viewport_xoffset, y+viewport_yoffset, cl, 0); viewport_yoffset 697 modules/edgeoverlay.c draw_or_erase_edge_pixel(x+viewport_xoffset, y+viewport_yoffset, cl, 0); viewport_yoffset 250 modules/zebra.c int viewport_yoffset; // used when image size != viewport size viewport_yoffset 258 modules/zebra.c viewport_yoffset = vid_get_viewport_display_yoffset(); viewport_yoffset 262 modules/zebra.c if (viewport_yoffset > 0) { // clear top & bottom areas of buffer if image height if smaller than viewport viewport_yoffset 263 modules/zebra.c memset(buf, COLOR_TRANSPARENT, viewport_yoffset*camera_screen.buffer_width); viewport_yoffset 264 modules/zebra.c memset(buf+(viewport_yoffset+viewport_height)*camera_screen.buffer_width, COLOR_TRANSPARENT, viewport_yoffset*camera_screen.buffer_width); viewport_yoffset 269 modules/zebra.c for (y=viewport_yoffset, v=viewport_image_offset; y<viewport_yoffset+viewport_height; ++y) { viewport_yoffset 619 modules/zebra.c int viewport_yoffset; // used when image size != viewport size viewport_yoffset 628 modules/zebra.c viewport_yoffset = vid_get_viewport_display_yoffset(); viewport_yoffset 633 modules/zebra.c if (viewport_yoffset > 0) viewport_yoffset 649 modules/zebra.c bitmap_byte = (y + viewport_yoffset) * viewport_byte_width + 2*(x + viewport_xoffset);