viewport_height 45 modules/edgeoverlay.c static int viewport_height; // height of visible / used area of viewport viewport_height 52 modules/edgeoverlay.c viewport_height = vid_get_viewport_height()-camera_screen.edge_hmargin*2; //don't trace bottom lines viewport_height 60 modules/edgeoverlay.c slice_height = viewport_height / EDGE_SLICES; viewport_height 67 modules/edgeoverlay.c edgebuf = bv_create(viewport_height * viewport_width, 1); viewport_height 632 modules/edgeoverlay.c const int y_max = camera_screen.edge_hmargin+viewport_height; viewport_height 707 modules/edgeoverlay.c const int y_max = viewport_height; viewport_height 146 modules/histogram.c static int viewport_byte_width, viewport_height; viewport_height 193 modules/histogram.c viewport_height = vid_get_viewport_height_proper(); viewport_height 196 modules/histogram.c int total_pixels = viewport_pix_width * viewport_height; viewport_height 236 modules/histogram.c histogram_sample_stage(img, histogram_stage, viewport_byte_width, viewport_vis_byte_width, viewport_height, xstep_bytes, ystep); viewport_height 245 modules/zebra.c int viewport_height; viewport_height 253 modules/zebra.c viewport_height = vid_get_viewport_height(); viewport_height 264 modules/zebra.c memset(buf+(viewport_yoffset+viewport_height)*camera_screen.buffer_width, COLOR_TRANSPARENT, viewport_yoffset*camera_screen.buffer_width); viewport_height 269 modules/zebra.c for (y=viewport_yoffset, v=viewport_image_offset; y<viewport_yoffset+viewport_height; ++y) { viewport_height 353 modules/zebra.c int viewport_height; viewport_height 369 modules/zebra.c viewport_height = vid_get_viewport_height(); viewport_height 377 modules/zebra.c for (y=1, v=0; y<=viewport_height; ++y) { viewport_height 406 modules/zebra.c if (y*camera_screen.height/viewport_height == (s+camera_screen.buffer_width)/camera_screen.buffer_width) { viewport_height 614 modules/zebra.c int viewport_height; viewport_height 624 modules/zebra.c viewport_height = vid_get_viewport_height(); viewport_height 639 modules/zebra.c for (y=0; y<viewport_height ; ++y)