tx                521 core/gui_menu.c static int gui_menu_touch_handler(int tx, int ty)
tx                524 core/gui_menu.c     if ((tx >= x) && (ty >= y) && (tx < (x + w)) && (ty < (y + h)))
tx                241 modules/games/gui_tetris.c     int tx = camera_screen.disp_right - 22 * FONT_WIDTH;
tx                247 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 11, str_buf, cl);
tx                249 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 10, str_buf, cl);
tx                251 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 9, str_buf, cl);
tx                253 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 8, str_buf, cl);
tx                255 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 6, str_buf, cl);
tx                257 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 5, str_buf, cl);
tx                261 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 3, str_buf, cl);
tx                263 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 2, str_buf, cl);
tx                404 platform/ixus240_elph320hs/kbd.c     unsigned short tx, ty;
tx                405 platform/ixus240_elph320hs/kbd.c     tx = ((touch_screen_x & 0x7FFF) >> 2) ^ 0x3FF; //ixus240.101a @ loc_ff069d58
tx                410 platform/ixus240_elph320hs/kbd.c     tx = (tx - 190) * 0.74;
tx                417 platform/ixus240_elph320hs/kbd.c         if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
tx                162 platform/ixus310_elph500hs/kbd.c     unsigned int tx = ((touch_screen_x & 0x7FFF) >> 5) ^ 0x3FF;
tx                165 platform/ixus310_elph500hs/kbd.c     int sx = ((tx - 40) * 480) / 954;
tx                175 platform/n/kbd.c     unsigned short tx, ty;                                              // Touch co-ordinate
tx                176 platform/n/kbd.c     tx = touch_screen_x * 360 / 0x2FF ;
tx                180 platform/n/kbd.c         tx = 360 - tx;
tx                189 platform/n/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
tx                196 platform/n/kbd.c         int mk = gui_touch_process(tx, ty);
tx                175 platform/n_facebook/kbd.c     unsigned short tx, ty;                                              // Touch co-ordinate
tx                176 platform/n_facebook/kbd.c     tx = touch_screen_x * 360 / 0x2FF ;
tx                180 platform/n_facebook/kbd.c         tx = 360 - tx;
tx                189 platform/n_facebook/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
tx                196 platform/n_facebook/kbd.c         int mk = gui_touch_process(tx, ty);