tx 521 core/gui_menu.c static int gui_menu_touch_handler(int tx, int ty) tx 524 core/gui_menu.c if ((tx >= x) && (ty >= y) && (tx < (x + w)) && (ty < (y + h))) tx 241 modules/games/gui_tetris.c int tx = camera_screen.disp_right - 22 * FONT_WIDTH; tx 247 modules/games/gui_tetris.c draw_string(tx, camera_screen.height - yo * 11, str_buf, cl); tx 249 modules/games/gui_tetris.c draw_string(tx, camera_screen.height - yo * 10, str_buf, cl); tx 251 modules/games/gui_tetris.c draw_string(tx, camera_screen.height - yo * 9, str_buf, cl); tx 253 modules/games/gui_tetris.c draw_string(tx, camera_screen.height - yo * 8, str_buf, cl); tx 255 modules/games/gui_tetris.c draw_string(tx, camera_screen.height - yo * 6, str_buf, cl); tx 257 modules/games/gui_tetris.c draw_string(tx, camera_screen.height - yo * 5, str_buf, cl); tx 261 modules/games/gui_tetris.c draw_string(tx, camera_screen.height - yo * 3, str_buf, cl); tx 263 modules/games/gui_tetris.c draw_string(tx, camera_screen.height - yo * 2, str_buf, cl); tx 404 platform/ixus240_elph320hs/kbd.c unsigned short tx, ty; tx 405 platform/ixus240_elph320hs/kbd.c tx = ((touch_screen_x & 0x7FFF) >> 2) ^ 0x3FF; //ixus240.101a @ loc_ff069d58 tx 410 platform/ixus240_elph320hs/kbd.c tx = (tx - 190) * 0.74; tx 417 platform/ixus240_elph320hs/kbd.c if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode)) tx 162 platform/ixus310_elph500hs/kbd.c unsigned int tx = ((touch_screen_x & 0x7FFF) >> 5) ^ 0x3FF; tx 165 platform/ixus310_elph500hs/kbd.c int sx = ((tx - 40) * 480) / 954; tx 175 platform/n/kbd.c unsigned short tx, ty; // Touch co-ordinate tx 176 platform/n/kbd.c tx = touch_screen_x * 360 / 0x2FF ; tx 180 platform/n/kbd.c tx = 360 - tx; tx 189 platform/n/kbd.c if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode)) tx 196 platform/n/kbd.c int mk = gui_touch_process(tx, ty); tx 175 platform/n_facebook/kbd.c unsigned short tx, ty; // Touch co-ordinate tx 176 platform/n_facebook/kbd.c tx = touch_screen_x * 360 / 0x2FF ; tx 180 platform/n_facebook/kbd.c tx = 360 - tx; tx 189 platform/n_facebook/kbd.c if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode)) tx 196 platform/n_facebook/kbd.c int mk = gui_touch_process(tx, ty);