temp 54 lib/armutil/cache.c u32 temp = n; temp 56 lib/armutil/cache.c while (temp) { temp 58 lib/armutil/cache.c temp >>= 1; temp 615 lib/lua/lcode.c { int temp = e->f; e->f = e->t; e->t = temp; } temp 680 lib/lua/lcode.c int temp; /* exchange args to replace by `<' or `<=' */ temp 681 lib/lua/lcode.c temp = o1; o1 = o2; o2 = temp; /* o1 <==> o2 */ temp 589 lib/lua/ldebug.c TValue temp; temp 590 lib/lua/ldebug.c if (luaV_tonumber(p1, &temp) == NULL) temp 152 lib/lua/lvm.c TValue temp; temp 174 lib/lua/lvm.c setobj(L, &temp, tm); /* avoid pointing inside table (may rehash) */ temp 175 lib/lua/lvm.c t = &temp; temp 225 lib/lua/lvm.c int temp = strcoll(l, r); temp 226 lib/lua/lvm.c if (temp != 0) return temp; temp 563 lib/ubasic/ubasic.c int temp = expr(); temp 564 lib/ubasic/ubasic.c switch (temp) temp 424 modules/games/gui_sudoku.c int temp, leftnums; temp 435 modules/games/gui_sudoku.c temp=mess[y][x]; temp 437 modules/games/gui_sudoku.c if (temp !=mess[y][x]) temp 451 modules/games/gui_sudoku.c temp=mess[y][x]; temp 453 modules/games/gui_sudoku.c if (temp != mess[y][x]) temp 467 modules/games/gui_sudoku.c temp=mess[y][x]; temp 469 modules/games/gui_sudoku.c if (temp != mess[y][x]) temp 622 modules/games/gui_sudoku.c int temp, i; temp 625 modules/games/gui_sudoku.c temp=field[r1][i]; temp 627 modules/games/gui_sudoku.c field[r2][i]=temp; temp 633 modules/games/gui_sudoku.c int temp, i; temp 636 modules/games/gui_sudoku.c temp=field[i][c1]; temp 638 modules/games/gui_sudoku.c field[i][c2]=temp; temp 661 modules/games/gui_sudoku.c int temp; temp 670 modules/games/gui_sudoku.c temp=field[ry][rx]; temp 679 modules/games/gui_sudoku.c field[ry][rx]=temp; temp 689 modules/games/gui_sudoku.c field[ry][rx]=temp; temp 1656 modules/luascript.c int temp = -100; // do something insane if users passes bad value temp 1660 modules/luascript.c temp = get_optical_temp(); temp 1663 modules/luascript.c temp = get_ccd_temp(); temp 1666 modules/luascript.c temp = get_battery_temp(); temp 1669 modules/luascript.c lua_pushnumber( L, temp );