temp               54 lib/armutil/cache.c     u32 temp = n;
temp               56 lib/armutil/cache.c     while (temp) {
temp               58 lib/armutil/cache.c         temp >>= 1;
temp              615 lib/lua/lcode.c   { int temp = e->f; e->f = e->t; e->t = temp; }
temp              680 lib/lua/lcode.c     int temp;  /* exchange args to replace by `<' or `<=' */
temp              681 lib/lua/lcode.c     temp = o1; o1 = o2; o2 = temp;  /* o1 <==> o2 */
temp              589 lib/lua/ldebug.c   TValue temp;
temp              590 lib/lua/ldebug.c   if (luaV_tonumber(p1, &temp) == NULL)
temp              152 lib/lua/lvm.c    TValue temp;
temp              174 lib/lua/lvm.c      setobj(L, &temp, tm);  /* avoid pointing inside table (may rehash) */
temp              175 lib/lua/lvm.c      t = &temp;
temp              225 lib/lua/lvm.c      int temp = strcoll(l, r);
temp              226 lib/lua/lvm.c      if (temp != 0) return temp;
temp              563 lib/ubasic/ubasic.c     int temp = expr();
temp              564 lib/ubasic/ubasic.c     switch (temp)
temp              424 modules/games/gui_sudoku.c 	int temp, leftnums;
temp              435 modules/games/gui_sudoku.c 				temp=mess[y][x];
temp              437 modules/games/gui_sudoku.c 				if (temp !=mess[y][x])
temp              451 modules/games/gui_sudoku.c 				temp=mess[y][x];
temp              453 modules/games/gui_sudoku.c 				if (temp != mess[y][x])
temp              467 modules/games/gui_sudoku.c 				temp=mess[y][x];
temp              469 modules/games/gui_sudoku.c 				if (temp != mess[y][x])
temp              622 modules/games/gui_sudoku.c 	int temp, i;
temp              625 modules/games/gui_sudoku.c 		temp=field[r1][i];
temp              627 modules/games/gui_sudoku.c 		field[r2][i]=temp;
temp              633 modules/games/gui_sudoku.c 	int temp, i;
temp              636 modules/games/gui_sudoku.c 		temp=field[i][c1];
temp              638 modules/games/gui_sudoku.c 		field[i][c2]=temp;
temp              661 modules/games/gui_sudoku.c 	int temp;
temp              670 modules/games/gui_sudoku.c 			temp=field[ry][rx];
temp              679 modules/games/gui_sudoku.c 			field[ry][rx]=temp;
temp              689 modules/games/gui_sudoku.c 			field[ry][rx]=temp;
temp             1656 modules/luascript.c   int temp = -100; // do something insane if users passes bad value
temp             1660 modules/luascript.c       temp = get_optical_temp(); 
temp             1663 modules/luascript.c       temp = get_ccd_temp(); 
temp             1666 modules/luascript.c       temp = get_battery_temp();
temp             1669 modules/luascript.c   lua_pushnumber( L, temp );