tail 39 core/gui_script.c static sc_param *tail = 0; tail 61 core/gui_script.c if (tail) tail 63 core/gui_script.c tail->next = p; tail 64 core/gui_script.c tail = p; tail 68 core/gui_script.c script_params = tail = p; tail 416 core/gui_script.c script_params = tail = 0; tail 166 modules/games/gui_snake.c const char tail[8][8] = { tail 428 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail, 0); tail 430 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail, 1); tail 90 modules/gui_fselect.c fitem *tail; tail 179 modules/gui_fselect.c list->head = list->tail = 0; tail 200 modules/gui_fselect.c p->prev = list->tail; tail 201 modules/gui_fselect.c if (list->tail) tail 202 modules/gui_fselect.c list->tail->next = p; tail 203 modules/gui_fselect.c list->tail = p; tail 271 modules/gui_fselect.c list->tail = sbuf[list->count-1]; tail 279 modules/gui_fselect.c list->tail->next = 0; tail 280 modules/gui_fselect.c list->tail->n = list->count - 1; tail 585 modules/gui_fselect.c selected = top = items.tail;