x1                145 core/console.c void console_set_layout(int x1, int y1, int x2, int y2) //untere linke Ecke(x1,y1), obere reche Ecke(x2,y2) - lower left corner (x1,y1), upper right corner(x2,y2)
x1                150 core/console.c     if (x1 > x2) { i = x1; x1 = x2; x2 = i; }
x1                154 core/console.c     if (x1 < 0) x1 = 0;
x1                155 core/console.c     if (x1 > MAX_CONSOLE_LINE_LENGTH) x1 = MAX_CONSOLE_LINE_LENGTH;
x1                165 core/console.c     console_line_length = x2 - x1;
x1                172 core/console.c     console_x = x1;
x1                 62 core/gui_batt.c     batt_icon[6].x1 = batt_icon[7].x1 = 29 - (25 * perc / 100);
x1                486 core/gui_draw.c void draw_line(coord x1, coord y1, coord x2, coord y2, color cl)
x1                488 core/gui_draw.c      unsigned char steep = abs(y2 - y1) > abs(x2 - x1);
x1                491 core/gui_draw.c          swap(x1, y1);
x1                494 core/gui_draw.c      if (x1 > x2)
x1                496 core/gui_draw.c          swap(x1, x2);
x1                499 core/gui_draw.c      int deltax = x2 - x1;
x1                505 core/gui_draw.c      for (x=x1; x<=x2; ++x)
x1                550 core/gui_draw.c void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags)
x1                553 core/gui_draw.c     if (x1 > x2)
x1                554 core/gui_draw.c         swap(x1, x2);
x1                559 core/gui_draw.c     if ((x2 < 0) || (y2 < 0) || (x1 >= camera_screen.width) || (y1 >= camera_screen.height))
x1                573 core/gui_draw.c             draw_hline(x1+1, y2+i, x2 - x1 + thickness, COLOR_BLACK);
x1                582 core/gui_draw.c         draw_vline(x1, y1 + round * 2, y2 - y1 - round * 4 + 1, FG_COLOR(cl));
x1                584 core/gui_draw.c         draw_hline(x1 + 1 + round, y1, x2 - x1 - round * 2 - 1, FG_COLOR(cl));
x1                585 core/gui_draw.c         draw_hline(x1 + 1 + round, y2, x2 - x1 - round * 2 - 1, FG_COLOR(cl));
x1                587 core/gui_draw.c         x1++; x2--;
x1                597 core/gui_draw.c         if (x1 < 0) x1 = 0;
x1                604 core/gui_draw.c             draw_hline(x1, y, x2 - x1 + 1, BG_COLOR(cl));
x1               1308 core/gui_draw.c     int x1, y1, x2, y2;
x1               1313 core/gui_draw.c             x1 = cmds->x1<<1;
x1               1320 core/gui_draw.c             x1 = cmds->x1;
x1               1333 core/gui_draw.c             draw_hline(x+x1, y+y1, x2, cb);
x1               1336 core/gui_draw.c             draw_vline(x+x1, y+y1, y2, cb);
x1               1339 core/gui_draw.c             draw_line(x+x1, y+y1, x+x2, y+y2, cb);
x1               1342 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), RECT_BORDER1);
x1               1345 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), RECT_BORDER1|DRAW_FILLED);
x1               1348 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), RECT_BORDER1|RECT_ROUND_CORNERS);
x1               1351 core/gui_draw.c             draw_rectangle(x+x1, y+y1, x+x2, y+y2, MAKE_COLOR(cb,cf), RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                117 core/gui_draw.h extern void draw_line(coord x1, coord y1, coord x2, coord y2, color cl);
x1                122 core/gui_draw.h extern void draw_rectangle(coord x1, coord y1, coord x2, coord y2, twoColors cl, int flags);
x1                165 core/gui_draw.h     unsigned char   x1, y1;
x1                128 core/gui_space.c     space_icon[17].x1 = 27 - (17 * perc / 100);
x1                 66 include/camera_info.h             int y1, x1, y2, x2;
x1                 13 include/console.h extern void console_set_layout(int x1, int y1, int x2, int y2);
x1                 17 include/kbd_common.h     short   x1, y1, x2, y2;
x1                147 lib/ubasic/camera_functions.c void console_set_layout(int x1, int y1, int x2, int y2) {
x1                148 lib/ubasic/camera_functions.c     printf(">>> set console layout to %d %d %d %d\n", x1,y1,x2,y2);
x1               1697 lib/ubasic/ubasic.c   int x1,y1,x2,y2;
x1               1699 lib/ubasic/ubasic.c   x1 = expr();
x1               1703 lib/ubasic/ubasic.c   console_set_layout(x1,y1,x2,y2);
x1                532 modules/dng.c              crop_size[0] = camera_sensor.active_area.x2 - camera_sensor.active_area.x1;
x1                704 modules/dng.c  	double x1 = x;
x1                705 modules/dng.c  	if ( x_div != 1 ) { x1=x1/x_div;}
x1                709 modules/dng.c  		return pow( x1, y );
x1                711 modules/dng.c  		return mult	* pow( x1, y );
x1                906 modules/dng.c      int x_end = camera_sensor.active_area.x1 + camera_sensor.jpeg.x + DNG_TH_WIDTH*x_inc;
x1                922 modules/dng.c          for (x_off=camera_sensor.active_area.x1 + camera_sensor.jpeg.x; x_off<x_end; x_off += x_inc)
x1                967 modules/dng.c      for (x=camera_sensor.active_area.x1; x<camera_sensor.active_area.x2; x++)
x1                 92 modules/games/gui_reversi.c     int I, J, x1, y1;
x1                102 modules/games/gui_reversi.c                 x1 = x + I;
x1                104 modules/games/gui_reversi.c                 while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
x1                106 modules/games/gui_reversi.c                     x1 = x1 + I;
x1                109 modules/games/gui_reversi.c                 if ((Placed) && ((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (E>0)) {
x1                112 modules/games/gui_reversi.c                     x1 = x + I;
x1                114 modules/games/gui_reversi.c                     while (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY) && (Field[x1][y1]!=Player)) {
x1                115 modules/games/gui_reversi.c                         Field[x1][y1] = Player;
x1                116 modules/games/gui_reversi.c                         DrawCell(x1, y1);
x1                117 modules/games/gui_reversi.c                         x1 = x1 + I;
x1                121 modules/games/gui_reversi.c                 if (((x1>=0) && (x1<8) && (y1>=0) && (y1<8)) && (Field[x1][y1]!=FIELD_EMPTY))
x1                 27 modules/gui_grid.c     coord               x0,y0,x1,y1;
x1                 91 modules/gui_grid.c       gptr->x1=nums[2];  gptr->y1=nums[3];
x1                171 modules/gui_grid.c                         draw_line(ptr->x0, ptr->y0, ptr->x1, ptr->y1, (conf.grid_force_color)?FG_COLOR(col):ptr->clf);
x1                174 modules/gui_grid.c                         draw_rectangle(ptr->x0, ptr->y0, ptr->x1, ptr->y1, (conf.grid_force_color)?col:MAKE_COLOR(ptr->clb, ptr->clf), RECT_BORDER1);
x1                177 modules/gui_grid.c                         draw_rectangle(ptr->x0, ptr->y0, ptr->x1, ptr->y1, (conf.grid_force_color)?col:MAKE_COLOR(ptr->clb, ptr->clf), RECT_BORDER1|DRAW_FILLED);
x1                180 modules/gui_grid.c                         draw_ellipse(ptr->x0, ptr->y0, (unsigned int)(ptr->x1), (unsigned int)(ptr->y1), (conf.grid_force_color)?FG_COLOR(col):ptr->clf, 0);
x1                183 modules/gui_grid.c                         draw_ellipse(ptr->x0, ptr->y0, (unsigned int)(ptr->x1), (unsigned int)(ptr->y1), (conf.grid_force_color)?BG_COLOR(col):ptr->clf, DRAW_FILLED);
x1               1246 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1249 modules/luascript.c   draw_pixel(x1,y1,cl);
x1               1254 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1259 modules/luascript.c   draw_line(x1,y1,x2,y2,cl);
x1               1264 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1270 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(cl,cl),th);
x1               1275 modules/luascript.c   coord x1 =luaL_checknumber(L,1);
x1               1282 modules/luascript.c   draw_rectangle(x1,y1,x2,y2,MAKE_COLOR(clb,clf),th|DRAW_FILLED);
x1               1287 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1292 modules/luascript.c   draw_ellipse(x1,y1,a,b,cl,0);
x1               1297 modules/luascript.c   coord x1=luaL_checknumber(L,1);
x1               1302 modules/luascript.c   draw_ellipse(x1,y1,a,b,cl,DRAW_FILLED);
x1               1308 modules/luascript.c   coord x1 = luaL_checknumber(L,1);
x1               1317 modules/luascript.c     draw_string(x1, y1, t, MAKE_COLOR(clb,clf));
x1               1319 modules/luascript.c     draw_string_scaled(x1, y1, t, MAKE_COLOR(clb,clf), xsize, ysize);
x1                152 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.x1);
x1                170 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.x2 - camera_sensor.active_area.x1);
x1                204 modules/rawhookops.c     lua_pushnumber(L,camera_sensor.active_area.x1 + camera_sensor.jpeg.x);
x1                409 modules/rawhookops.c     unsigned x1=luaL_checknumber(L,1);
x1                421 modules/rawhookops.c     unsigned x_max = x1 + x_step * x_count;
x1                438 modules/rawhookops.c         for(x = x1; x < x_max; x += x_step) {
x1                 40 modules/shot_histogram.c     int x, y, x0, x1, y0, y1;
x1                 46 modules/shot_histogram.c     int width  = camera_sensor.active_area.x2 - camera_sensor.active_area.x1;
x1                 50 modules/shot_histogram.c     x0 = camera_sensor.active_area.x1 + ((shot_margin_left   * width)  / 10);
x1                 51 modules/shot_histogram.c     x1 = camera_sensor.active_area.x2 - ((shot_margin_right  * width)  / 10);
x1                 59 modules/shot_histogram.c             for (x = x0; x < x1; x += SHOT_HISTOGRAM_STEP)
x1                 70 modules/shot_histogram.c             for (x = x0; x < x1; x += SHOT_HISTOGRAM_STEP )
x1                 17 platform/ixus240_elph320hs/kbd.c     short   x1, y1, x2, y2;
x1                401 platform/ixus240_elph320hs/kbd.c         if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x1                446 platform/ixus240_elph320hs/kbd.c         int i, x1, y1, x2, y2, ofst;
x1                458 platform/ixus240_elph320hs/kbd.c                 x1 = keymap[i].x1;
x1                467 platform/ixus240_elph320hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                475 platform/ixus240_elph320hs/kbd.c                     draw_string(x1+4, y1+ofst, "UD!", cl);
x1                484 platform/ixus240_elph320hs/kbd.c                         draw_string(x1+4, y1+25, buf, cl);
x1                489 platform/ixus240_elph320hs/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, cl);
x1                491 platform/ixus240_elph320hs/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, cl);
x1                178 platform/ixus310_elph500hs/kbd.c         if ((sx >= keymap[i].x1) && (sx < keymap[i].x2) && (sy >= keymap[i].y1) && (sy < keymap[i].y2) && is_button_active(i,camera_info.state.gui_mode,camMode))
x1                228 platform/ixus310_elph500hs/kbd.c         int i, x1, y1, x2, y2, ofst, sc, xo, yo;
x1                238 platform/ixus310_elph500hs/kbd.c                 x1 = keymap[i].x1;
x1                249 platform/ixus310_elph500hs/kbd.c                 draw_rectangle(x1, y1, x2, y2, cl, RECT_BORDER3|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                257 platform/ixus310_elph500hs/kbd.c                     draw_string(x1+xo, y1+yo+18, buf, cl);
x1                263 platform/ixus310_elph500hs/kbd.c                     draw_string(x1+xo, y1+yo+18, keymap[i].nm2, cl);
x1                266 platform/ixus310_elph500hs/kbd.c                 draw_string_scaled(x1+xo, y1+yo, keymap[i].nm, cl, sc, sc);
x1                190 platform/n/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x1                262 platform/n/kbd.c         int i, x1, y1, x2, y2, ofst;
x1                274 platform/n/kbd.c                 x1 = keymap[i].x1;
x1                286 platform/n/kbd.c                         if ((x1 >180) || (*keymap[i].conf_val)) clr=c2;
x1                291 platform/n/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                295 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x53, clr);
x1                299 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x52, clr);
x1                303 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x51, clr);
x1                307 platform/n/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x54, clr);
x1                316 platform/n/kbd.c                         draw_string(x1+4, y1+25, buf, c3);
x1                321 platform/n/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, clr);
x1                323 platform/n/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, clr);
x1                190 platform/n_facebook/kbd.c             if ((tx >= keymap[i].x1) && (tx < keymap[i].x2) && (ty >= keymap[i].y1) && (ty < keymap[i].y2) && is_button_active(i,guiMode,camMode))
x1                262 platform/n_facebook/kbd.c         int i, x1, y1, x2, y2, ofst;
x1                274 platform/n_facebook/kbd.c                 x1 = keymap[i].x1;
x1                286 platform/n_facebook/kbd.c                         if ((x1 >180) || (*keymap[i].conf_val)) clr=c2;
x1                291 platform/n_facebook/kbd.c                 draw_rectangle(x1, y1, x2, y2, clr, RECT_BORDER1|DRAW_FILLED|RECT_ROUND_CORNERS);
x1                295 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x53, clr);
x1                299 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x52, clr);
x1                303 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x51, clr);
x1                307 platform/n_facebook/kbd.c                     rbf_draw_symbol(x1+12, y1+15, 0x54, clr);
x1                316 platform/n_facebook/kbd.c                         draw_string(x1+4, y1+25, buf, c3);
x1                321 platform/n_facebook/kbd.c                         draw_string(x1+4, y1+25, keymap[i].nm2, clr);
x1                323 platform/n_facebook/kbd.c                     draw_string(x1+4, y1+ofst, keymap[i].nm, clr);