str_buf            44 modules/games/gui_snake.c char str_buf[40];
str_buf           302 modules/games/gui_snake.c     sprintf(str_buf,lang_str(LANG_SNAKE_POINTS),points);
str_buf           303 modules/games/gui_snake.c     draw_string(camera_screen.disp_width / 2 - strlen(str_buf)*FONT_WIDTH/2,camera_screen.height/2-FONT_HEIGHT/2,str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE));
str_buf           451 modules/games/gui_snake.c         sprintf(str_buf, lang_str(LANG_SNAKE_POINTS), points);
str_buf           452 modules/games/gui_snake.c         draw_string(camera_screen.disp_width/2 - strlen(str_buf)*FONT_WIDTH/2, camera_screen.height-FONT_HEIGHT-4, str_buf, MAKE_COLOR(COLOR_GREY, COLOR_BLUE));
str_buf           244 modules/games/gui_tetris.c     char str_buf[100];
str_buf           246 modules/games/gui_tetris.c     sprintf(str_buf, "High:    %5d", game->stats.high);
str_buf           247 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 11, str_buf, cl);
str_buf           248 modules/games/gui_tetris.c     sprintf(str_buf, "Points:  %5d", game->stats.score);
str_buf           249 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 10, str_buf, cl);
str_buf           250 modules/games/gui_tetris.c     sprintf(str_buf, "Lines:   %5d", game->stats.lines);
str_buf           251 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 9, str_buf, cl);
str_buf           252 modules/games/gui_tetris.c     sprintf(str_buf, "Level:   %5d", game->stats.level);
str_buf           253 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 8, str_buf, cl);
str_buf           254 modules/games/gui_tetris.c     sprintf(str_buf, "UP  -> Pause");
str_buf           255 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 6, str_buf, cl);
str_buf           256 modules/games/gui_tetris.c     sprintf(str_buf, "SET -> Rotate");
str_buf           257 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 5, str_buf, cl);
str_buf           260 modules/games/gui_tetris.c     sprintf(str_buf, "Time:    %2u:%02u", ttm->tm_hour, ttm->tm_min);
str_buf           261 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 3, str_buf, cl);
str_buf           262 modules/games/gui_tetris.c     sprintf(str_buf, "Batt:     %3d%%", get_batt_perc());
str_buf           263 modules/games/gui_tetris.c     draw_string(tx, camera_screen.height - yo * 2, str_buf, cl);