xPos               44 modules/games/gui_reversi.c static uchar xPos, yPos, OldxPos, OldyPos;
xPos               73 modules/games/gui_reversi.c                    (x==xPos && y==yPos)?MAKE_COLOR(SELECTED_COLOR, COLOR_RED):((x+y)&1)?MAKE_COLOR(FIELD_COLOR_WHITE, COLOR_WHITE)
xPos              250 modules/games/gui_reversi.c     xPos = yPos = OldxPos = OldyPos = 3;
xPos              325 modules/games/gui_reversi.c     draw_rectangle(field_x+cell_size*xPos, field_y+cell_size*yPos, field_x+cell_size*(xPos+1),
xPos              364 modules/games/gui_reversi.c             xPos = (xPos-1)&7;
xPos              368 modules/games/gui_reversi.c             xPos = (xPos+1)&7;
xPos              373 modules/games/gui_reversi.c                 Clk(xPos, yPos);
xPos              396 modules/games/gui_reversi.c         if ((sx != xPos) || (sy != yPos))
xPos              398 modules/games/gui_reversi.c             xPos = sx;
xPos              412 modules/games/gui_reversi.c         DrawCell(xPos, yPos);
xPos              413 modules/games/gui_reversi.c         OldxPos = xPos, OldyPos = yPos;
xPos               61 modules/games/gui_sudoku.c int xPos, yPos, xMenuPos;
xPos              205 modules/games/gui_sudoku.c 	xPosOld=xPos;
xPos              231 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance, yFieldBorder+yPos*fieldLineDistance,
xPos              232 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance, yFieldBorder+(yPos+1)*fieldLineDistance, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
xPos              233 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance+1, yFieldBorder+yPos*fieldLineDistance+1,
xPos              234 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance-1, yFieldBorder+(yPos+1)*fieldLineDistance-1, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
xPos              235 modules/games/gui_sudoku.c 		draw_rectangle(xFieldBorder+xPos*fieldLineDistance+2, yFieldBorder+yPos*fieldLineDistance+2,
xPos              236 modules/games/gui_sudoku.c 		               xFieldBorder+(xPos+1)*fieldLineDistance-2, yFieldBorder+(yPos+1)*fieldLineDistance-2, MAKE_COLOR(MARKER_COLOR,MARKER_COLOR), RECT_BORDER1);
xPos              239 modules/games/gui_sudoku.c 		draw_ellipse(xFieldBorder+(xPos+1)*fieldLineDistance-fieldLineDistance/2, yFieldBorder+(yPos+1)*fieldLineDistance-fieldLineDistance/2, fieldLineDistance/2-3, fieldLineDistance/2-1, MARKER_COLOR, DRAW_FILLED);
xPos              240 modules/games/gui_sudoku.c 		sprintf(str, "%i", get_dec_num(user[yPos][xPos]));
xPos              241 modules/games/gui_sudoku.c 		draw_string(xFieldBorder+fieldLineDistance*xPos+(fieldLineDistance-FONT_WIDTH)/2, yFieldBorder+fieldLineDistance*yPos+(fieldLineDistance-FONT_HEIGHT)/2, str, MAKE_COLOR(MARKER_COLOR, COLOR_WHITE));
xPos              249 modules/games/gui_sudoku.c 			if (mode==MODE_EDIT && x==xPos && y==yPos) continue;
xPos              876 modules/games/gui_sudoku.c 				if (field[yPos][xPos]==0)user[yPos][xPos]=0;
xPos              908 modules/games/gui_sudoku.c 				xPosOld=xPos;
xPos              909 modules/games/gui_sudoku.c 				if (key==KEY_LEFT)xPos--;
xPos              910 modules/games/gui_sudoku.c 				if (key==KEY_RIGHT)xPos++;
xPos              911 modules/games/gui_sudoku.c 				xPos=(xPos+9)%9;	//so that we don't get beyond the borders
xPos              914 modules/games/gui_sudoku.c 			if (key==KEY_SET && field[yPos][xPos]==0)
xPos              917 modules/games/gui_sudoku.c 				if (user[yPos][xPos]==0)user[yPos][xPos]=get_pad_num();
xPos              918 modules/games/gui_sudoku.c 				else set_pad_num(get_dec_num(user[yPos][xPos]));
xPos              929 modules/games/gui_sudoku.c 				user[yPos][xPos]=get_pad_num();
xPos              938 modules/games/gui_sudoku.c 				user[yPos][xPos]=get_pad_num();
xPos              990 modules/games/gui_sudoku.c 	xPos=4;