stats 109 modules/games/gui_tetris.c } stats; stats 246 modules/games/gui_tetris.c sprintf(str_buf, "High: %5d", game->stats.high); stats 248 modules/games/gui_tetris.c sprintf(str_buf, "Points: %5d", game->stats.score); stats 250 modules/games/gui_tetris.c sprintf(str_buf, "Lines: %5d", game->stats.lines); stats 252 modules/games/gui_tetris.c sprintf(str_buf, "Level: %5d", game->stats.level); stats 358 modules/games/gui_tetris.c game->stats.score = 0; stats 359 modules/games/gui_tetris.c game->stats.lines = 0; stats 360 modules/games/gui_tetris.c game->stats.totalPieces = 0; stats 361 modules/games/gui_tetris.c game->stats.level = 0; stats 364 modules/games/gui_tetris.c game->stats.pieces[i] = 0; stats 517 modules/games/gui_tetris.c game->stats.lines += filledRows; stats 523 modules/games/gui_tetris.c game->stats.score += (SCORE_1_FILLED_ROW * (game->stats.level)); stats 526 modules/games/gui_tetris.c game->stats.score += (SCORE_2_FILLED_ROW * (game->stats.level)); stats 529 modules/games/gui_tetris.c game->stats.score += (SCORE_3_FILLED_ROW * (game->stats.level)); stats 532 modules/games/gui_tetris.c game->stats.score += (SCORE_4_FILLED_ROW * (game->stats.level)); stats 538 modules/games/gui_tetris.c if (game->stats.lines >= FILLED_ROWS_FOR_LEVEL_UP * (game->stats.level)) stats 540 modules/games/gui_tetris.c game->stats.level++; stats 616 modules/games/gui_tetris.c game->stats.totalPieces++; stats 617 modules/games/gui_tetris.c game->stats.pieces[game->fallingBlock.type]++; stats 680 modules/games/gui_tetris.c if (game->stats.score > game->stats.high) stats 682 modules/games/gui_tetris.c game->stats.high = game->stats.score; stats 685 modules/games/gui_tetris.c buf = game->stats.score; stats 780 modules/games/gui_tetris.c game->stats.high = 0; stats 785 modules/games/gui_tetris.c game->stats.high = buf;