stats             109 modules/games/gui_tetris.c     } stats;
stats             246 modules/games/gui_tetris.c     sprintf(str_buf, "High:    %5d", game->stats.high);
stats             248 modules/games/gui_tetris.c     sprintf(str_buf, "Points:  %5d", game->stats.score);
stats             250 modules/games/gui_tetris.c     sprintf(str_buf, "Lines:   %5d", game->stats.lines);
stats             252 modules/games/gui_tetris.c     sprintf(str_buf, "Level:   %5d", game->stats.level);
stats             358 modules/games/gui_tetris.c     game->stats.score = 0;
stats             359 modules/games/gui_tetris.c     game->stats.lines = 0;
stats             360 modules/games/gui_tetris.c     game->stats.totalPieces = 0;
stats             361 modules/games/gui_tetris.c     game->stats.level = 0;
stats             364 modules/games/gui_tetris.c         game->stats.pieces[i] = 0;
stats             517 modules/games/gui_tetris.c     game->stats.lines += filledRows;
stats             523 modules/games/gui_tetris.c             game->stats.score += (SCORE_1_FILLED_ROW * (game->stats.level));
stats             526 modules/games/gui_tetris.c             game->stats.score += (SCORE_2_FILLED_ROW * (game->stats.level));
stats             529 modules/games/gui_tetris.c             game->stats.score += (SCORE_3_FILLED_ROW * (game->stats.level));
stats             532 modules/games/gui_tetris.c             game->stats.score += (SCORE_4_FILLED_ROW * (game->stats.level));
stats             538 modules/games/gui_tetris.c     if (game->stats.lines >= FILLED_ROWS_FOR_LEVEL_UP * (game->stats.level))
stats             540 modules/games/gui_tetris.c         game->stats.level++;
stats             616 modules/games/gui_tetris.c                 game->stats.totalPieces++;
stats             617 modules/games/gui_tetris.c                 game->stats.pieces[game->fallingBlock.type]++;
stats             680 modules/games/gui_tetris.c         if (game->stats.score > game->stats.high)
stats             682 modules/games/gui_tetris.c             game->stats.high = game->stats.score;
stats             685 modules/games/gui_tetris.c             buf = game->stats.score;
stats             780 modules/games/gui_tetris.c         game->stats.high = 0;
stats             785 modules/games/gui_tetris.c         game->stats.high = buf;