state_shooting_progress  321 core/action_stack.c         if (camera_info.state.state_shooting_progress == SHOOTING_PROGRESS_NONE)
state_shooting_progress  409 core/action_stack.c     camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_NONE;
state_shooting_progress  317 core/main.c            if ((camera_info.state.state_shooting_progress != SHOOTING_PROGRESS_PROCESSING) || recreview_hold)
state_shooting_progress  323 core/main.c            if (camera_info.state.state_shooting_progress != SHOOTING_PROGRESS_PROCESSING)
state_shooting_progress  338 core/main.c            if ((camera_info.state.state_shooting_progress == SHOOTING_PROGRESS_PROCESSING) && (!shooting_in_progress()))
state_shooting_progress  340 core/main.c                camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_DONE;
state_shooting_progress  255 core/raw.c             if (camera_info.state.state_shooting_progress != SHOOTING_PROGRESS_PROCESSING)
state_shooting_progress  266 core/raw.c             camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_PROCESSING;
state_shooting_progress  269 core/raw.c         else if (!(conf.raw_save_first_only && camera_info.state.state_shooting_progress == SHOOTING_PROGRESS_PROCESSING))
state_shooting_progress  271 core/raw.c             camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_PROCESSING;
state_shooting_progress 1643 core/shooting.c             if (camera_info.state.state_shooting_progress != SHOOTING_PROGRESS_PROCESSING)
state_shooting_progress  186 include/camera_info.h         int     state_shooting_progress;    // Holds current state when still image being processed
state_shooting_progress 1000 modules/dng.c      camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_PROCESSING;