state_shooting_progress 321 core/action_stack.c if (camera_info.state.state_shooting_progress == SHOOTING_PROGRESS_NONE) state_shooting_progress 409 core/action_stack.c camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_NONE; state_shooting_progress 317 core/main.c if ((camera_info.state.state_shooting_progress != SHOOTING_PROGRESS_PROCESSING) || recreview_hold) state_shooting_progress 323 core/main.c if (camera_info.state.state_shooting_progress != SHOOTING_PROGRESS_PROCESSING) state_shooting_progress 338 core/main.c if ((camera_info.state.state_shooting_progress == SHOOTING_PROGRESS_PROCESSING) && (!shooting_in_progress())) state_shooting_progress 340 core/main.c camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_DONE; state_shooting_progress 255 core/raw.c if (camera_info.state.state_shooting_progress != SHOOTING_PROGRESS_PROCESSING) state_shooting_progress 266 core/raw.c camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_PROCESSING; state_shooting_progress 269 core/raw.c else if (!(conf.raw_save_first_only && camera_info.state.state_shooting_progress == SHOOTING_PROGRESS_PROCESSING)) state_shooting_progress 271 core/raw.c camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_PROCESSING; state_shooting_progress 1643 core/shooting.c if (camera_info.state.state_shooting_progress != SHOOTING_PROGRESS_PROCESSING) state_shooting_progress 186 include/camera_info.h int state_shooting_progress; // Holds current state when still image being processed state_shooting_progress 1000 modules/dng.c camera_info.state.state_shooting_progress = SHOOTING_PROGRESS_PROCESSING;