snake_tail 39 modules/games/gui_snake.c unsigned short snake_tail; snake_tail 266 modules/games/gui_snake.c i = snake_tail; snake_tail 283 modules/games/gui_snake.c snake_tail = 0; snake_tail 286 modules/games/gui_snake.c for(i=snake_tail;i<=snake_head;i++){ snake_tail 343 modules/games/gui_snake.c new_tail = (snake_tail + 1) % SNAKE_MAX_LENGTH; snake_tail 375 modules/games/gui_snake.c i = snake_tail; snake_tail 394 modules/games/gui_snake.c if ((new_head + 1) % SNAKE_MAX_LENGTH != snake_tail) snake_tail 396 modules/games/gui_snake.c new_tail = snake_tail; snake_tail 435 modules/games/gui_snake.c draw_rectangle(screen_left + snake[snake_tail][0] * snake_screen_size, snake_tail 436 modules/games/gui_snake.c screen_top + snake[snake_tail][1] * snake_screen_size, snake_tail 437 modules/games/gui_snake.c screen_left + snake[snake_tail][0] * snake_screen_size + snake_screen_size - 1, snake_tail 438 modules/games/gui_snake.c screen_top + snake[snake_tail][1] * snake_screen_size + snake_screen_size - 1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0 | DRAW_FILLED); snake_tail 441 modules/games/gui_snake.c snake_tail = new_tail;