snake_tail         39 modules/games/gui_snake.c unsigned short snake_tail;
snake_tail        266 modules/games/gui_snake.c     i = snake_tail;
snake_tail        283 modules/games/gui_snake.c   snake_tail = 0;
snake_tail        286 modules/games/gui_snake.c   for(i=snake_tail;i<=snake_head;i++){
snake_tail        343 modules/games/gui_snake.c     new_tail = (snake_tail + 1) % SNAKE_MAX_LENGTH;
snake_tail        375 modules/games/gui_snake.c     i = snake_tail;
snake_tail        394 modules/games/gui_snake.c         if ((new_head + 1) % SNAKE_MAX_LENGTH != snake_tail)
snake_tail        396 modules/games/gui_snake.c             new_tail = snake_tail;
snake_tail        435 modules/games/gui_snake.c         draw_rectangle(screen_left + snake[snake_tail][0] * snake_screen_size,
snake_tail        436 modules/games/gui_snake.c                        screen_top + snake[snake_tail][1] * snake_screen_size,
snake_tail        437 modules/games/gui_snake.c                        screen_left + snake[snake_tail][0] * snake_screen_size + snake_screen_size - 1,
snake_tail        438 modules/games/gui_snake.c                        screen_top + snake[snake_tail][1] * snake_screen_size + snake_screen_size - 1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0 | DRAW_FILLED);
snake_tail        441 modules/games/gui_snake.c     snake_tail = new_tail;