snake_screen_size 23 modules/games/gui_snake.c int snake_screen_size; snake_screen_size 211 modules/games/gui_snake.c x = screen_left + x * snake_screen_size; snake_screen_size 212 modules/games/gui_snake.c y = screen_top + y * snake_screen_size; snake_screen_size 249 modules/games/gui_snake.c draw_rectangle(screen_left + x * snake_screen_size, snake_screen_size 250 modules/games/gui_snake.c screen_top + y * snake_screen_size, snake_screen_size 251 modules/games/gui_snake.c screen_left + x * snake_screen_size+snake_screen_size-1, snake_screen_size 252 modules/games/gui_snake.c screen_top + y * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_WHITE), RECT_BORDER0|DRAW_FILLED); snake_screen_size 289 modules/games/gui_snake.c draw_rectangle(screen_left + snake[i][0] * snake_screen_size, snake_screen_size 290 modules/games/gui_snake.c screen_top + snake[i][1] * snake_screen_size, snake_screen_size 291 modules/games/gui_snake.c screen_left + snake[i][0] * snake_screen_size+snake_screen_size-1, snake_screen_size 292 modules/games/gui_snake.c screen_top + snake[i][1] * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_RED), RECT_BORDER1|DRAW_FILLED); snake_screen_size 435 modules/games/gui_snake.c draw_rectangle(screen_left + snake[snake_tail][0] * snake_screen_size, snake_screen_size 436 modules/games/gui_snake.c screen_top + snake[snake_tail][1] * snake_screen_size, snake_screen_size 437 modules/games/gui_snake.c screen_left + snake[snake_tail][0] * snake_screen_size + snake_screen_size - 1, snake_screen_size 438 modules/games/gui_snake.c screen_top + snake[snake_tail][1] * snake_screen_size + snake_screen_size - 1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0 | DRAW_FILLED); snake_screen_size 460 modules/games/gui_snake.c snake_screen_size = SNAKE_ELEMENT_SIZE * snake_scale; snake_screen_size 461 modules/games/gui_snake.c screen_left = camera_screen.disp_left + (camera_screen.disp_width - RING_WIDTH * snake_screen_size)/2; snake_screen_size 462 modules/games/gui_snake.c screen_top = (camera_screen.height - FONT_HEIGHT - 4 - RING_HEIGHT * snake_screen_size)/2;