snake_screen_size   23 modules/games/gui_snake.c int snake_screen_size;
snake_screen_size  211 modules/games/gui_snake.c   x = screen_left + x * snake_screen_size;
snake_screen_size  212 modules/games/gui_snake.c   y = screen_top + y * snake_screen_size;
snake_screen_size  249 modules/games/gui_snake.c         draw_rectangle(screen_left + x * snake_screen_size,
snake_screen_size  250 modules/games/gui_snake.c                        screen_top + y * snake_screen_size,
snake_screen_size  251 modules/games/gui_snake.c                        screen_left + x * snake_screen_size+snake_screen_size-1,
snake_screen_size  252 modules/games/gui_snake.c                        screen_top + y * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_WHITE), RECT_BORDER0|DRAW_FILLED);
snake_screen_size  289 modules/games/gui_snake.c     draw_rectangle(screen_left + snake[i][0] * snake_screen_size,
snake_screen_size  290 modules/games/gui_snake.c                    screen_top + snake[i][1] * snake_screen_size,
snake_screen_size  291 modules/games/gui_snake.c                    screen_left + snake[i][0] * snake_screen_size+snake_screen_size-1,
snake_screen_size  292 modules/games/gui_snake.c                    screen_top + snake[i][1] * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_RED), RECT_BORDER1|DRAW_FILLED);
snake_screen_size  435 modules/games/gui_snake.c         draw_rectangle(screen_left + snake[snake_tail][0] * snake_screen_size,
snake_screen_size  436 modules/games/gui_snake.c                        screen_top + snake[snake_tail][1] * snake_screen_size,
snake_screen_size  437 modules/games/gui_snake.c                        screen_left + snake[snake_tail][0] * snake_screen_size + snake_screen_size - 1,
snake_screen_size  438 modules/games/gui_snake.c                        screen_top + snake[snake_tail][1] * snake_screen_size + snake_screen_size - 1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0 | DRAW_FILLED);
snake_screen_size  460 modules/games/gui_snake.c     snake_screen_size = SNAKE_ELEMENT_SIZE * snake_scale;
snake_screen_size  461 modules/games/gui_snake.c     screen_left = camera_screen.disp_left + (camera_screen.disp_width - RING_WIDTH * snake_screen_size)/2;
snake_screen_size  462 modules/games/gui_snake.c     screen_top = (camera_screen.height - FONT_HEIGHT - 4 - RING_HEIGHT * snake_screen_size)/2;