snake_head         38 modules/games/gui_snake.c unsigned short snake_head;
snake_head        269 modules/games/gui_snake.c       if(i == snake_head) break;
snake_head        282 modules/games/gui_snake.c   snake_head = 2;
snake_head        286 modules/games/gui_snake.c   for(i=snake_tail;i<=snake_head;i++){
snake_head        342 modules/games/gui_snake.c     new_head = (snake_head + 1) % SNAKE_MAX_LENGTH;
snake_head        348 modules/games/gui_snake.c         new_cord = (snake[snake_head][0] + 1) % RING_WIDTH;
snake_head        350 modules/games/gui_snake.c         snake[new_head][1] = snake[snake_head][1];
snake_head        354 modules/games/gui_snake.c         new_cord = snake[snake_head][0] - 1;
snake_head        358 modules/games/gui_snake.c         snake[new_head][1] = snake[snake_head][1];
snake_head        362 modules/games/gui_snake.c         new_cord = snake[snake_head][1] - 1;
snake_head        365 modules/games/gui_snake.c         snake[new_head][0] = snake[snake_head][0];
snake_head        370 modules/games/gui_snake.c         new_cord = (snake[snake_head][1] + 1) % RING_HEIGHT;
snake_head        371 modules/games/gui_snake.c         snake[new_head][0] = snake[snake_head][0];
snake_head        383 modules/games/gui_snake.c         if (i == snake_head)
snake_head        408 modules/games/gui_snake.c         new_cord = snake_head - 1;
snake_head        412 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 2);
snake_head        414 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 0);
snake_head        416 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 4);
snake_head        418 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 3);
snake_head        420 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 2);
snake_head        422 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 0);
snake_head        424 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 4);
snake_head        426 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 3);
snake_head        428 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail, 0);
snake_head        430 modules/games/gui_snake.c             draw_element(snake[snake_head][0], snake[snake_head][1], tail, 1);
snake_head        440 modules/games/gui_snake.c     snake_head = new_head;