snake_head 38 modules/games/gui_snake.c unsigned short snake_head; snake_head 269 modules/games/gui_snake.c if(i == snake_head) break; snake_head 282 modules/games/gui_snake.c snake_head = 2; snake_head 286 modules/games/gui_snake.c for(i=snake_tail;i<=snake_head;i++){ snake_head 342 modules/games/gui_snake.c new_head = (snake_head + 1) % SNAKE_MAX_LENGTH; snake_head 348 modules/games/gui_snake.c new_cord = (snake[snake_head][0] + 1) % RING_WIDTH; snake_head 350 modules/games/gui_snake.c snake[new_head][1] = snake[snake_head][1]; snake_head 354 modules/games/gui_snake.c new_cord = snake[snake_head][0] - 1; snake_head 358 modules/games/gui_snake.c snake[new_head][1] = snake[snake_head][1]; snake_head 362 modules/games/gui_snake.c new_cord = snake[snake_head][1] - 1; snake_head 365 modules/games/gui_snake.c snake[new_head][0] = snake[snake_head][0]; snake_head 370 modules/games/gui_snake.c new_cord = (snake[snake_head][1] + 1) % RING_HEIGHT; snake_head 371 modules/games/gui_snake.c snake[new_head][0] = snake[snake_head][0]; snake_head 383 modules/games/gui_snake.c if (i == snake_head) snake_head 408 modules/games/gui_snake.c new_cord = snake_head - 1; snake_head 412 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 2); snake_head 414 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 0); snake_head 416 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 4); snake_head 418 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 3); snake_head 420 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 2); snake_head 422 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 0); snake_head 424 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 4); snake_head 426 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail2, 3); snake_head 428 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail, 0); snake_head 430 modules/games/gui_snake.c draw_element(snake[snake_head][0], snake[snake_head][1], tail, 1); snake_head 440 modules/games/gui_snake.c snake_head = new_head;