slice              40 modules/edgeoverlay.c static int slice = 0;           // the current slice of the frame we are calculating/drawing
slice             100 modules/edgeoverlay.c     slice = 0;
slice             357 modules/edgeoverlay.c     const int y_min = camera_screen.edge_hmargin+ slice   *slice_height;
slice             358 modules/edgeoverlay.c     const int y_max = camera_screen.edge_hmargin+(slice+1)*slice_height;
slice             382 modules/edgeoverlay.c     memset(edgebuf->ptr + slice*compressed_slice, 0, compressed_slice);
slice             629 modules/edgeoverlay.c     const int y_slice_min = camera_screen.edge_hmargin+ slice   *slice_height;
slice             630 modules/edgeoverlay.c     const int y_slice_max = camera_screen.edge_hmargin+(slice+1)*slice_height;
slice             813 modules/edgeoverlay.c             for (slice = 0; slice < EDGE_SLICES; ++slice)
slice             864 modules/edgeoverlay.c                 for (slice = 0; slice < EDGE_SLICES; ++slice)
slice             881 modules/edgeoverlay.c     if (++slice >= EDGE_SLICES)
slice             882 modules/edgeoverlay.c         slice = 0;