slice 40 modules/edgeoverlay.c static int slice = 0; // the current slice of the frame we are calculating/drawing slice 100 modules/edgeoverlay.c slice = 0; slice 357 modules/edgeoverlay.c const int y_min = camera_screen.edge_hmargin+ slice *slice_height; slice 358 modules/edgeoverlay.c const int y_max = camera_screen.edge_hmargin+(slice+1)*slice_height; slice 382 modules/edgeoverlay.c memset(edgebuf->ptr + slice*compressed_slice, 0, compressed_slice); slice 629 modules/edgeoverlay.c const int y_slice_min = camera_screen.edge_hmargin+ slice *slice_height; slice 630 modules/edgeoverlay.c const int y_slice_max = camera_screen.edge_hmargin+(slice+1)*slice_height; slice 813 modules/edgeoverlay.c for (slice = 0; slice < EDGE_SLICES; ++slice) slice 864 modules/edgeoverlay.c for (slice = 0; slice < EDGE_SLICES; ++slice) slice 881 modules/edgeoverlay.c if (++slice >= EDGE_SLICES) slice 882 modules/edgeoverlay.c slice = 0;