screen_top         25 modules/games/gui_snake.c int screen_top;
screen_top        212 modules/games/gui_snake.c   y = screen_top + y * snake_screen_size;
screen_top        250 modules/games/gui_snake.c                        screen_top + y * snake_screen_size,
screen_top        252 modules/games/gui_snake.c                        screen_top + y * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_WHITE), RECT_BORDER0|DRAW_FILLED);
screen_top        290 modules/games/gui_snake.c                    screen_top + snake[i][1] * snake_screen_size,
screen_top        292 modules/games/gui_snake.c                    screen_top + snake[i][1] * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_RED), RECT_BORDER1|DRAW_FILLED);
screen_top        436 modules/games/gui_snake.c                        screen_top + snake[snake_tail][1] * snake_screen_size,
screen_top        438 modules/games/gui_snake.c                        screen_top + snake[snake_tail][1] * snake_screen_size + snake_screen_size - 1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0 | DRAW_FILLED);
screen_top        462 modules/games/gui_snake.c     screen_top = (camera_screen.height - FONT_HEIGHT - 4 - RING_HEIGHT * snake_screen_size)/2;