screen_top 25 modules/games/gui_snake.c int screen_top; screen_top 212 modules/games/gui_snake.c y = screen_top + y * snake_screen_size; screen_top 250 modules/games/gui_snake.c screen_top + y * snake_screen_size, screen_top 252 modules/games/gui_snake.c screen_top + y * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_WHITE), RECT_BORDER0|DRAW_FILLED); screen_top 290 modules/games/gui_snake.c screen_top + snake[i][1] * snake_screen_size, screen_top 292 modules/games/gui_snake.c screen_top + snake[i][1] * snake_screen_size+snake_screen_size-1, MAKE_COLOR(COLOR_WHITE,COLOR_RED), RECT_BORDER1|DRAW_FILLED); screen_top 436 modules/games/gui_snake.c screen_top + snake[snake_tail][1] * snake_screen_size, screen_top 438 modules/games/gui_snake.c screen_top + snake[snake_tail][1] * snake_screen_size + snake_screen_size - 1, MAKE_COLOR(COLOR_WHITE, COLOR_WHITE), RECT_BORDER0 | DRAW_FILLED); screen_top 462 modules/games/gui_snake.c screen_top = (camera_screen.height - FONT_HEIGHT - 4 - RING_HEIGHT * snake_screen_size)/2;